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Dedicate our characters to an Aedra or Daedra?

EJRose83
EJRose83
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Is there any way we can dedicate our characters to one of the many deities in the game? If not, there should be!
Edited by EJRose83 on April 30, 2015 12:15AM
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  • Gidorick
    Gidorick
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    Nope... there isn't and yes.. there should be. Skill lines associated with the Aedra or Daedra you're attached.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • EJRose83
    EJRose83
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    @Gidorick I like the way you think!
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  • Betahkiin
    Betahkiin
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    EJRose83 wrote: »
    Is there any way we can dedicate our characters to one of the many deities in the game? If not, there should be!
    Gidorick wrote: »
    Nope... there isn't and yes.. there should be. Skill lines associated with the Aedra or Daedra you're attached.

    I like the way both of you think!

    +1

  • Thymos
    Thymos
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    If it meant more than just a simple dedication, I would agree. Much like Gidorick's suggestion.

    I never understood why they had that option in Neverwinter, as it had no bearing on the gameplay.
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  • EJRose83
    EJRose83
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    @Betahkiin I like the way you like the way we think!

    +1
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  • Jitterbug
    Jitterbug
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    I like all of y'all
  • Betahkiin
    Betahkiin
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    Thymos wrote: »
    If it meant more than just a simple dedication, I would agree. Much like Gidorick's suggestion.

    I never understood why they had that option in Neverwinter, as it had no bearing on the gameplay.

    Because Gidorick do not work in Perfect World!

  • Betahkiin
    Betahkiin
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    EJRose83 wrote: »
    @Betahkiin I like the way you like the way we think!

    +1
    Jitterbug wrote: »
    I like all of y'all



    :blush:
  • Gidorick
    Gidorick
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    Now if only if ZOS Devs would like this idea too!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Malthorne
    Malthorne
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    Yes, great idea! @Gidorick
  • MCMancub
    MCMancub
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    Someone please correct me if I'm wrong on this, but this is what I have observed and seen over the course of 4 Elder Scrolls games.

    A large majority of citizens in Tamriel worship multiple deities (Nine Divines, Eight + One, etc.). This isn't always the case. Some times we find entities and organizations that devote themselves to one Aedra or Daedra, but this is, by no means, common practice.

    An example would be the Dark Brotherhood. They devote themselves to the Night Mother in a sense.
    Edited by MCMancub on April 30, 2015 2:49AM
  • leshpar
    leshpar
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    Thymos wrote: »
    If it meant more than just a simple dedication, I would agree. Much like Gidorick's suggestion.

    I never understood why they had that option in Neverwinter, as it had no bearing on the gameplay.

    Yay, someone else who played (or maybe still does) Neverwinter. I was completely hooked on that game for almost a year until Mod 6 came out (but this forum isn't about Neverwinter so I'll stop there).

    That said since I am a werewolf am I not already dedicated to Hircine? I don't think I'd be able to pick another, but it'd be cool if it was added in. Different skill trees for each of the different daedric lords at least and possibly some of the good gods too like almalexia and vivec.
  • EJRose83
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    @Leshpar Of course! Can't forget the Tribunal!
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  • Gidorick
    Gidorick
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    That's a really good point @MCMancub. I think this could be accounted for by having the player choose either Aedra or Daedra. The Aedra skill line could have 16 passives (two for each Aedra) and 16 passive skills for the Daedra (one for each Daedra).

    Additionally, Aedra and Daedra. Each should have their own skill lines. The would mean 26 new skill lines. woof.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • EJRose83
    EJRose83
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    @Gidorick Meh, I think it would be a better idea to allow the worship of certain deities within your characters race. For example, no one but the dunmer believe the Tribunal to be gods, so maybe only dark elves would be able to worship them in-game? The different races all have different sets of gods they worship as well, not to mention different names for the same gods, such as Akatosh/Auri-El.
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    it could work kinda like the mundus stones
  • Gidorick
    Gidorick
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    EJRose83 wrote: »
    @Gidorick Meh, I think it would be a better idea to allow the worship of certain deities within your characters race. For example, no one but the dunmer believe the Tribunal to be gods, so maybe only dark elves would be able to worship them in-game? The different races all have different sets of gods they worship as well, not to mention different names for the same gods, such as Akatosh/Auri-El.

    That would make some sense. The Khajiit have their own set of beliefs. I don't like, however, the idea of the worship of deities being relegated to additional racial skills.

    The skills could be less specific to where there is Aedra Worship skills, Daedra Worship SKills, Tribunal Worship Skills, Khajiiti Religion Skills, Hist Reverence Skills, Sithis Worship Skills
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TheShadowScout
    TheShadowScout
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    There have been some threads along those lines before...

    It has been mentionthat technically, werewolves already follow Hircine's call, and vampires already swore off both daedra and aedra, and thus any "worship" skill lines ought to be mutually exclusive with those two, and handled in a similar way...

    It has been theorized that maybe every diety should get their own skill line, with a bunch of passives and one "blessing of ..." active skill, themed to the matching sphere of influence (so the blessing of Arkay could give bonus against fighting undead, the blessing of Mara might help with healing, while the blessing of Mehunes Dagon might buff destructive abilities, etc)

    And it also has been speculated that these skill lines might be advanced through worship-related daily quests, like cleaning out a dungeon of undead in Arkays name, or murdering some NPC for the glory of Mephala...

    Restricting some worship lines to certain races is a new idea, though one might wonder about some of that. Are the tribunal truly capable of giving everyday magical aid to their followers like the aedra and daedric princes? Or are they not, and merely a cult? I suppose the developers would have to decide on that one...
  • MCMancub
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    Gidorick wrote: »
    That's a really good point @MCMancub. I think this could be accounted for by having the player choose either Aedra or Daedra. The Aedra skill line could have 16 passives (two for each Aedra) and 16 passive skills for the Daedra (one for each Daedra).

    Additionally, Aedra and Daedra. Each should have their own skill lines. The would mean 26 new skill lines. woof.

    That sounds like a great idea! Like someone above mentioned, there would need to be some tweaking for werewolves since they are already devoted to a Daedra.
  • Thymos
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    I guess certain things already exist in the lore. We have the Knights of Stendarr, priests of Arkay, and Nightingales of Nocturnal, also everything else already mentioned in this thread. Perhaps we should just request stuff like these be added.
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  • Takhistis
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    If it means I can get more uncle sheo, YES!
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  • Robotmafia
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    cool idea :)
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  • Vaerth
    Vaerth
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    EJRose83 wrote: »
    Is there any way we can dedicate our characters to one of the many deities in the game? If not, there should be!

    Would be cool, no doubt.
    Pact Bloodwraith
  • Galroth1128
    Great idea. Only question I'd have as a result would be whether we're tied to just the Eight Divines in the Cyrodiilic pantheon along with the Daedric Princes, or would we be able to incorporate other pantheons (I.E. Shor or Auri-El). I know they're considered the equivalents of The Eight, yet different at the same time.
  • c.p.garrett1993_ESO
    How about quest-lines for each Aedra/ Daedra and at the end you have access to a shrine?
    You would then be able to activate that shrine for access to one or two passives and an active and/ or ultimate skill.
    You would be able to switch between shrines at your leisure but only be able to select one for balancing purposes.

    The Aedra/ Daedra shrines would mirror each other, providing the same bonuses to keep it fair.
    Cosmetic differences could be included but we do not wish to force a player to choose a side they are not interested.

    This way we do not add tons of new skill lines that would need to be constantly fixed and balanced.

    You would be able to be affiliated with multiple Aedra/ Daedra but you could only receive bonuses from one at a time. Similar to how praying at shrines worked in previous games.
    • The end of each quest-line could provide an additional skill point to invest in the active/ ultimate and not take from those options already provided in the game.
  • Sotha_Sil
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    My DK is called Mehrunes Dagon. I think it's enough dedication.

    Joke aside. New daedra/aedra skill lines is a bit too much too ask imo. There are too many and it's not really what we experience in previous ES games so it would be weird.
    Edited by Sotha_Sil on April 30, 2015 2:38PM
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  • EJRose83
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    @Sotha_Sil It's not like you'd be slotting all of these abilities at once of course. We'd still be restricted to 5 active abilities and what not.

    Also, we weren't able to play with other players in previous ES games either :P
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  • Takhistis
    Takhistis
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    What about another skill slot but can only be filled by am Aedra/daedra skill
    And not costing magicka or stamina but only something LIKE ultimate
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  • EJRose83
    EJRose83
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    @Takhistis Not enough buttons for that one the console controllers :P
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  • EJRose83
    EJRose83
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    In all seriousness though, I think expanding the number of active abilities would create a little imbalance and disrupt the flow of combat to a degree, at least initially.
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