newtinmpls wrote: »golfer.dub17_ESO wrote: »I feel like the game lacks variety because the system itself is inherently biased against stamina.
Even with morphs, great...Magicka builds still get like 12 class skills exclusive to themselves.
What can a 2hand user do except spam wrecking blow?
What can a dual wield user do except spam rapid strikes?
I boggle at the idea of the above as serious questions.
I suppose that if someone were an OCD min/maxer and beleived that "spamming wrecking blow" was the "best" thing to do with 2h, then such a person might ask that question.
Luckily, that's not how I play.
I have two different orc/sorc/tank characters whose primary weapon is 2h. One uses Maul, the other uses 2h sword, as some of the passives are slightly different. I enjoy the differences.
golfer.dub17_ESO wrote: »
Well, yeah, you don't have have to be a min/maxer to realize that...
Brawler is only used for AoE.
Executioner is only used for low health enemies (wrecking blow is still adequate in comparison...)
Crit charge is only used for when you need to close the gap. Once you do close the gap...wreckingblow-wreckingblow-wreckingblow.
Enlighten me, what are you doing different? Spamming light attacks?
austinwalter87ub17_ESO wrote: »A skill system originally hailed for its customization options doesn't appear to be truly that grand, when it comes to Elder Scrolls Online. In today's MMORPG environment min/maxxers are king. The significant majority of players have already calculated all the information, discovered the most capable (or efficient) builds in the game. Each build has a role or niche it excels in. Eventually players get bored of a role or niche they've been performing in and will desire to make a new character. For me personally, this is the case. But, as I sit here at the character select screen I am indecisive and even discouraged. None of the classes appeal to me because I already know what builds work later on and which ones are sub-par.
Do you agree? If so, why?
If not, explain why.
austinwalter87ub17_ESO wrote: »A skill system originally hailed for its customization options doesn't appear to be truly that grand, when it comes to Elder Scrolls Online. In today's MMORPG environment min/maxxers are king. The significant majority of players have already calculated all the information, discovered the most capable (or efficient) builds in the game. Each build has a role or niche it excels in. Eventually players get bored of a role or niche they've been performing in and will desire to make a new character. For me personally, this is the case. But, as I sit here at the character select screen I am indecisive and even discouraged. None of the classes appeal to me because I already know what builds work later on and which ones are sub-par.
Do you agree? If so, why?
If not, explain why.
I have also played the previous ESO games.
I was having a difficult time planning out a character's progression, trying to get to the end goal of RvR.. I mean .. AvA.
ruze84b14_ESO wrote: »No matter how many more classes they add, min / max users always going to go through the OP.
This is given by the lack of balance, but the problem is that the balance leads to ruin every game in where you try to impose.
For that there is roles within a company, so that each deal and stand on something specific and these qualities can not always deal as equals.
Problems like these carried games to the point of ruin where each class makes practically all equal and no major differences exist.
The sense of belonging is lost, specialization vanishes and games become a world of clones with different looks.
A great ally of this enemy is the PvP.
PvP + look for Balance = Role destroyed.
If in a video game like a MMORPG role is broken, there is only left an MMO.
In an MMO the only factor present is the massive effect, no distinctions present, it becomes tedious, boring and then people start to complain.
There are many examples of video games completely ruined by mixing PvP + Looking for Balance with PvE.
And it is this day I still do not understand because the developers can not think separate progressions and functionalities of each aspect giving them independence of each other.
While I agree that the push from players for 'balance' is a major fault in modern gaming, as it allows for no class diversity in the end as the only balance is when everybody has exactly the same things ...
I disagree, or at the very least feel like you were one-sided, on your attaching PvP as the great ally of evil. As I've experienced and had to point out multiple times, group PvErs call for balance fixes just as much as anybody else.
When a class is not needed for a trial or raid because they can't compete with sorcerers on damage output or sustainability, you are damn right a PvEr' si going to go to the forums and call for balance.
Let us not fall into the old act of blaming some other gametype that we personally don't care about for all the evils that hit us, conveniently ignoring all the evidence that both groups are equally to blame. As a Cancer and a born mediator, I feel the devs of life could provide us with just a little more balance in these debates.
newtinmpls wrote: »golfer.dub17_ESO wrote: »I feel like the game lacks variety because the system itself is inherently biased against stamina.
Even with morphs, great...Magicka builds still get like 12 class skills exclusive to themselves.
What can a 2hand user do except spam wrecking blow?
What can a dual wield user do except spam rapid strikes?
I boggle at the idea of the above as serious questions.
I suppose that if someone were an OCD min/maxer and beleived that "spamming wrecking blow" was the "best" thing to do with 2h, then such a person might ask that question.
Luckily, that's not how I play.
I have two different orc/sorc/tank characters whose primary weapon is 2h. One uses Maul, the other uses 2h sword, as some of the passives are slightly different. I enjoy the differences.
Well Urgash gra Sharn (sorc/orc/2h sword) generally prefers to adventure with her sister (DK) and tends to Crystal shard from a distance, crit charge, uppercut (if she's lucky - into a wall - which is hilarious to watch) and alternate uppercuts with heavy attacks - if stamina drops off (not likely) throw another shard or two.
newtinmpls wrote: »golfer.dub17_ESO wrote: »I feel like the game lacks variety because the system itself is inherently biased against stamina.
Even with morphs, great...Magicka builds still get like 12 class skills exclusive to themselves.
What can a 2hand user do except spam wrecking blow?
What can a dual wield user do except spam rapid strikes?
I boggle at the idea of the above as serious questions.
I suppose that if someone were an OCD min/maxer and beleived that "spamming wrecking blow" was the "best" thing to do with 2h, then such a person might ask that question.
Luckily, that's not how I play.
I have two different orc/sorc/tank characters whose primary weapon is 2h. One uses Maul, the other uses 2h sword, as some of the passives are slightly different. I enjoy the differences.
It baffles you that some people want to do better than others or do things no one else has done?
People dont min max just to curbstomp mobs in craglorn. They do it because shaving 90s off a vet dsa run is the difference between a world record score and 10th place.