ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
plz fix this issue. I left WoWs PvP for this very reason. It was nothing but CC perma stun bullcrap.:(
Unfortunately, cc's are the new meta for mmo's. They all have them, STO, WoW, SWTOR, LOTRO and ESO. I hate the idea of losing control of your character. Snares and roots aren't too bad, provided they don't last more than 2-3 seconds, but being locked out of all movement and ability use is crap. Long gone is SWG, which is still the best MMO ever. It had one stun, pistol whip and it wad a melee ability and a couple of snares.
lol, you would of really hated DAOC
9 Second Stuns with 15 Minute Cooldowns on Break Free
ZOS_GinaBruno wrote: »Just a quick update - we're still going through a number of the items mentioned in this thread to determine if they're working as designed, or if there's a legit bug with one or more abilities.
ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
plz fix this issue. I left WoWs PvP for this very reason. It was nothing but CC perma stun bullcrap.:(
Unfortunately, cc's are the new meta for mmo's. They all have them, STO, WoW, SWTOR, LOTRO and ESO. I hate the idea of losing control of your character. Snares and roots aren't too bad, provided they don't last more than 2-3 seconds, but being locked out of all movement and ability use is crap. Long gone is SWG, which is still the best MMO ever. It had one stun, pistol whip and it wad a melee ability and a couple of snares.
lol, you would of really hated DAOC
9 Second Stuns with 15 Minute Cooldowns on Break Free
I think you're right, I would have hated that.
Agrippa_Invisus wrote: »ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
plz fix this issue. I left WoWs PvP for this very reason. It was nothing but CC perma stun bullcrap.:(
Unfortunately, cc's are the new meta for mmo's. They all have them, STO, WoW, SWTOR, LOTRO and ESO. I hate the idea of losing control of your character. Snares and roots aren't too bad, provided they don't last more than 2-3 seconds, but being locked out of all movement and ability use is crap. Long gone is SWG, which is still the best MMO ever. It had one stun, pistol whip and it wad a melee ability and a couple of snares.
lol, you would of really hated DAOC
9 Second Stuns with 15 Minute Cooldowns on Break Free
I think you're right, I would have hated that.
Oooh. @Xsorus don't forget the minute+ long mezz/sleep spells either! The ones they had to specifically add 'de-mezz' spells into the game for so only one person had to burn their break free.
cozmon3c_ESO wrote: »i think a lot of them are exacerbated by any lag what so ever, cc break needs to be faster and more responsive imo. faster animation, and client side response for quick cc breaks like casting a shield or a heal during high lag.
danno816_ESO wrote: »cozmon3c_ESO wrote: »i think a lot of them are exacerbated by any lag what so ever, cc break needs to be faster and more responsive imo. faster animation, and client side response for quick cc breaks like casting a shield or a heal during high lag.
Add the lag to the fact that TTK is 1-2 seconds and you get constant WTF moments.
Yesterday I was killed so fast by a Surprise Attack, LA, Soul Harvest (who then cloaked without me even seeing them) that nothing at all registered visually. My character just paused and dropped dead.
In this case I think it may have been a macro though, since I have tried to replicate it in PvE by animation cancelling and I can't do it even half as fast.
danno816_ESO wrote: »cozmon3c_ESO wrote: »i think a lot of them are exacerbated by any lag what so ever, cc break needs to be faster and more responsive imo. faster animation, and client side response for quick cc breaks like casting a shield or a heal during high lag.
Add the lag to the fact that TTK is 1-2 seconds and you get constant WTF moments.
Yesterday I was killed so fast by a Surprise Attack, LA, Soul Harvest (who then cloaked without me even seeing them) that nothing at all registered visually. My character just paused and dropped dead.
In this case I think it may have been a macro though, since I have tried to replicate it in PvE by animation cancelling and I can't do it even half as fast.
I will say this only one more time very simply.... MACROS AND ANIMATION CANCELLING CAN'T MAKE YOU BYPASS ABILITY GCDs
danno816_ESO wrote: »cozmon3c_ESO wrote: »i think a lot of them are exacerbated by any lag what so ever, cc break needs to be faster and more responsive imo. faster animation, and client side response for quick cc breaks like casting a shield or a heal during high lag.
Add the lag to the fact that TTK is 1-2 seconds and you get constant WTF moments.
Yesterday I was killed so fast by a Surprise Attack, LA, Soul Harvest (who then cloaked without me even seeing them) that nothing at all registered visually. My character just paused and dropped dead.
In this case I think it may have been a macro though, since I have tried to replicate it in PvE by animation cancelling and I can't do it even half as fast.
I will say this only one more time very simply.... MACROS AND ANIMATION CANCELLING CAN'T MAKE YOU BYPASS ABILITY GCDs
MACROS AND ANIMATION CANCELLING CAN'T MAKE YOU BYPASS ABILITY GCDs
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
@C0pp3rhead I have a video from last night that shows EXACTLY this happening......I block the leap but still get knocked back (thats one attack) then you see CLEARLY two more attacks (for a total of 3) but the death recap shows 5 attacks.......
Click my wtf just happened signature to see it
Call me crazy, but I see exactly what happened there... nothing suspect (other than some latency on blocking the leap).
1. He leaps and hits you (we all agree there), it looks like there was a delay or latency between when he leaped and you blocked, that is probably the most unfortunate part of the whole situation
2. Then which is hard to see because he does it so quickly, he does just barely a heavy attack. Literally it registers as a heavy attack if he holds the mouse key down, but he only does it for an instant so its basically a light attack (notice the damage diff between the light and heavy attack is minimal). Likely what happened is as he was jumping he was holding his mouse key down to hit you immediately after the leap (the animation doesn't register usually when spamming light or medium attacks between skills).
3. He wrecking blows (you can see the windup time for this).
4. As with any good player, between abilities spamming light attack is basically an instant damage bonus and as said before the animation rarely shows up (no macro needed).
5. then he executes you and we see that animation.
This isn't something macros are doing, anyone can do it. Run up to a mob and between melee skills, hit light attack than spam your next skill. You'll see, its just how you can string attacks together. Its efficient and especially important for how ultimate is gained these days.
MACROS AND ANIMATION CANCELLING CAN'T MAKE YOU BYPASS ABILITY GCDs
Because nobody has ever worked around game rules to make something happen that should not happen?
I am not saying that I think there are actual ways around the GCD in ESO but it isn't like something like this hasn't been worked around before in thousands of games before...
It seems to me that most of the issues with CC and multi-hit-insta-combos come from the netcode and how the client-server-client prioritizes which info is processed when.
Players may be or may not be abusing CC and multi-hit-insta-combos with awareness of what they are doing. But, in any case, I don't think that what they do bypasses GCD and CC rules in the sense of the first client - rather much of the problem lies in the way that the receiving end client and server process the information.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
@C0pp3rhead I have a video from last night that shows EXACTLY this happening......I block the leap but still get knocked back (thats one attack) then you see CLEARLY two more attacks (for a total of 3) but the death recap shows 5 attacks.......
Click my wtf just happened signature to see it
Call me crazy, but I see exactly what happened there... nothing suspect (other than some latency on blocking the leap).
1. He leaps and hits you (we all agree there), it looks like there was a delay or latency between when he leaped and you blocked, that is probably the most unfortunate part of the whole situation
2. Then which is hard to see because he does it so quickly, he does just barely a heavy attack. Literally it registers as a heavy attack if he holds the mouse key down, but he only does it for an instant so its basically a light attack (notice the damage diff between the light and heavy attack is minimal). Likely what happened is as he was jumping he was holding his mouse key down to hit you immediately after the leap (the animation doesn't register usually when spamming light or medium attacks between skills).
3. He wrecking blows (you can see the windup time for this).
4. As with any good player, between abilities spamming light attack is basically an instant damage bonus and as said before the animation rarely shows up (no macro needed).
5. then he executes you and we see that animation.
This isn't something macros are doing, anyone can do it. Run up to a mob and between melee skills, hit light attack than spam your next skill. You'll see, its just how you can string attacks together. Its efficient and especially important for how ultimate is gained these days.
@Huntler I see all three animations, and I know what weaving is, but the issue is that it happened in such a way that you have no way of countering it. I mean dont get me wrong, I am not complaining here lol I am just showing what happened. It was very...odd? Odd dont seem right but still. How are you supposed to react to 2 ninja attacks you never even get to see? Thats the issue. That being said, I know animation canceling isnt going anywhere as ZoS has said it is here to stay.
People can say L2P (*shrugs*) but it is hard to learn to counter ninja attacks you never get to see. Next time I will dodge roll from the leap like usual, this time I decided to block it for some reason lol but that isnt what was baffeling
eventide03b14a_ESO wrote: »I would like to know more about their internal testing process. Does it involve top of the line computers optimized for the game? Do they use any addons? Are they feet away from where the server is located and have a ping 10? When they say "test" I'd really like to know what that means.Sphinx2318 wrote: »its sad that so many players can agree that there are definitive issues with CC that need fixing asap. and yet, nothing is happening on the development end. whats worse is that ZoS KNOWS about all of these issues and yet we wait for fixes that don't come.
@ZoS -- i think there can be only one take away from this thread...........
#BUFFDK's
Well as per Gina's quote I put in the OP, you'll see they know of our complaints, but "internal testing" showed no problems. Which is clearly wrong, so they think there isn't an issue. I literally detailed what I wanted them to test, I quoted in my last post someone who also clearly explained (better than I did) what is happening. Those are easily reproducible problems, I did it myself and ZOS can too internally if they follow the exact steps.
I found how they test the game...
https://youtu.be/j_ekugPKqFw
Looks like vortexman being ganged up on by Ezareth and some pubs
ZOS_GinaBruno wrote: »Just a quick update - we're still going through a number of the items mentioned in this thread to determine if they're working as designed, or if there's a legit bug with one or more abilities.
mislucb16_ESO wrote: »ZOS_GinaBruno wrote: »Just a quick update - we're still going through a number of the items mentioned in this thread to determine if they're working as designed, or if there's a legit bug with one or more abilities.
6 days later, any answer yet ?
cozmon3c_ESO wrote: »i think a lot of them are exacerbated by any lag what so ever, cc break needs to be faster and more responsive imo. faster animation, and client side response for quick cc breaks like casting a shield or a heal during high lag.
Another example off CC stupidity :
You are feared, you don't have immunity yet as you haven't broken out of cc. You start the breaking out animation, which drains your stamina before it is completed, and while you are braeking out, you take a wrecking blow to the face. Result : you are stunned by the WB for a full duration, and your stamina already took a hit because it got used to start that cc break.
Another example off CC stupidity :
You are feared, you don't have immunity yet as you haven't broken out of cc. You start the breaking out animation, which drains your stamina before it is completed, and while you are braeking out, you take a wrecking blow to the face. Result : you are stunned by the WB for a full duration, and your stamina already took a hit because it got used to start that cc break.
OR you get from Wrecking Blow 20m away b/c the game latency hadn't caught up with what is being displayed to you and you didn't see that guy spamming WB.
Another example off CC stupidity :
You are feared, you don't have immunity yet as you haven't broken out of cc. You start the breaking out animation, which drains your stamina before it is completed, and while you are braeking out, you take a wrecking blow to the face. Result : you are stunned by the WB for a full duration, and your stamina already took a hit because it got used to start that cc break.
OR you get from Wrecking Blow 20m away b/c the game latency hadn't caught up with what is being displayed to you and you didn't see that guy spamming WB.
Even better and doesnt require lag, you are running along, and take a wrecking blow in the back that you couldn't see as the camera range in your back is smaller than the WB range. And then I hear gg learn to block noob haha