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Why are Treasure Maps terrible?

maryriv
maryriv
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For some reason loot seems lackluster in this game compared to WoW, EQ, AC and AC2. There were motes that were very rare and used in crafting that dropped in AC2 and Rare mounts/pets that dropped off mobs in WoW.

Here chests give you... green vendor trash. Treasure maps give you... green vendor trash. You go to a deep dark dungeon pick a difficult chest and get... green vendor trash.... Find a long lost treasure map search all over dig it up open the chest and... green vendor trash.

If you are lucky you will get a blue or purple but its still junk, no set bonuses nor anything rare.

There's no random chances to get awesome loot anywhere and it just seems boring.
  • pitkanencomplexeb17_ESO
    I still have a bunch of CE maps cluttering my vault because they are complete garbage.
  • maryriv
    maryriv
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    I still have a bunch of CE maps cluttering my vault because they are complete garbage.

    Those especially yes.
  • Xandryah
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    i like the fact of finding treasure, it's so thrilling per se the whole thing.. for me personally, but yeah maybe upgrade loot... or making trasure-finding a real challenge..with puzzle-quests or a mix of things...

    there could be so many things in mmo's!!
  • maryriv
    maryriv
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    Xandryah wrote: »
    i like the fact of finding treasure, it's so thrilling per se the whole thing.. for me personally, but yeah maybe upgrade loot... or making trasure-finding a real challenge..with puzzle-quests or a mix of things...

    there could be so many things in mmo's!!

    Great idea, it's just that the time invested and rarity of maps doesn't translate to the actual loot. There should be unique items only able to be found in treasure maps or parts of something you can put together to make a great piece.
  • KhajitFurTrader
    KhajitFurTrader
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    I really loved the treasure hunt on Stros M'Kai. You had to follow a bread trail of hints, and only got the hint for the next location after you found the one before. I'd love to see the treasure map eventually turned into something similar.

    Edited to say: hunting treasure is so much fun, almost doesn't matter what the treasure itself is... :wink:
    Edited by KhajitFurTrader on April 26, 2015 8:23AM
  • Nebthet78
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    I agree, the loot really needs to be upgraded because they are otherwise useless and not always worth the effort.

    Simple should give you green items and a base 50g (CP skill would increase that)
    Intermediate should give green and a chance at a blue item and 85g
    Advanced should give you blue items and a chance for purple and 125g
    Master should always give you a purple item with a chance for gold items and 200g.

    The special "Hidden Chests" should always give you 250g plus blue and purple items.

    And if you find a special "Impossible" chest, you should get a gold item and 1000g just for finding one!

    Edited by Nebthet78 on April 26, 2015 8:29AM
    Far too many characters to list any more.
  • Cazic
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    Yeah I agree here. I did a few treasure maps back when ESO came out, because the idea is really cool. But the reward isn't worth it.
  • NadiusMaximus
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    You forgot to mention, green vendor trash.... That's five levels below your rank.
  • nemo284b16_ESO
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    It is not just the loot from treasure maps, it is loot in general. For some reason Zenimax doesn't like to reward their players for doing stuff in game. :(
    I really loved the treasure hunt on Stros M'Kai. You had to follow a bread trail of hints, and only got the hint for the next location after you found the one before. I'd love to see the treasure map eventually turned into something similar.

    Edited to say: hunting treasure is so much fun, almost doesn't matter what the treasure itself is... :wink:

    I like the idea if the reward would be cool as well.

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  • Xandryah
    Xandryah
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    maryriv wrote: »
    Xandryah wrote: »
    i like the fact of finding treasure, it's so thrilling per se the whole thing.. for me personally, but yeah maybe upgrade loot... or making trasure-finding a real challenge..with puzzle-quests or a mix of things...

    there could be so many things in mmo's!!

    Great idea, it's just that the time invested and rarity of maps doesn't translate to the actual loot. There should be unique items only able to be found in treasure maps or parts of something you can put together to make a great piece.

    Spellcrafting will be like that... Spellcrafting is like Treasure Hunting actually...you will find bits of tablets to combine into a spell...

    But yeah, it would be cool to find bits of rewards in chests that combined make a great and useful reward :) (it could be piece of armor...recipe...motif... ecc...)



  • Darkonflare15
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    maryriv wrote: »
    For some reason loot seems lackluster in this game compared to WoW, EQ, AC and AC2. There were motes that were very rare and used in crafting that dropped in AC2 and Rare mounts/pets that dropped off mobs in WoW.

    Here chests give you... green vendor trash. Treasure maps give you... green vendor trash. You go to a deep dark dungeon pick a difficult chest and get... green vendor trash.... Find a long lost treasure map search all over dig it up open the chest and... green vendor trash.

    If you are lucky you will get a blue or purple but its still junk, no set bonuses nor anything rare.

    There's no random chances to get awesome loot anywhere and it just seems boring.

    Well actually you can find some set items from chests that you get from treasure maps. Plus chest actauly give you xp. I remember all I did was loot chest in one zone to find a specific set and level up pretty fast just from doing that. I think there is a perk in the champion system that allow you to get higher color loot and there is one that gives you more gold.
  • Ganacampo
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    I love finding the maps and finding the treasures.

    I don't really care about the loot, plus sometimes it even is useful.
  • Takhistis
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    They can be rather lackluster... A goo example would be the quest in Wryest where you follow lanterns with hints to find a treasure :D
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  • TheShadowScout
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    I love finding treasure maps and then figuring out where they lead, though I guess there certainly are a lot of people who likely look up the location on some website... sometimes wish there maps weren't "numbered", so people could not do that this easily, but... eh.

    It is true though that treasure in ESO isn't all -that- great... certainly not the random chests you can find, and not even the special treasure map chests... wish they would upgrade this, though of course there is always the specter of people bot-farming chests, sometimes camping chest spots and all that (though I really do like how chests in ESO don't always spawn in the same spots, but have several optional spots for random placement...)
  • Darkonflare15
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    I tested this on the PTS. With the treasure hunter passive in the Champion system the loot changes differently. This is also in a lower zone since I had to test in area where I knew where a lot of chests spawn at.

    Without the passive all chests give you green items and it is chance to get set item.

    Opening up a simple chest gives you green items and some times I get a set item.
    Opening up a Intermediate chest gives you blue items and sometimes get a set item.
    I have not open a advanced chest yet.
    Here is open Master chest.

    Screenshot_20150426_054117_zps2p00pvfj.png
    It did not give me purple items or gold items but it does give me two different green set items and a blue item.

    I found a treasure map in one of chest here is it contents.

    Screenshot_20150426_053557_zpsocri2w4v.png
    Here it actually gives me a purple item and a green item set and a blue item.

    So it is good that this perk changes the loot. It just too bad that this passive is a 75 point unlock.
    Edited by Darkonflare15 on April 26, 2015 11:04AM
  • newtinmpls
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    I would like to see the chests be more along the lines of what you can get pickpocketing - something unique that you can sell. Or not. I'd also like to see a Trinket/Prizes tab in our inventory where I can keep the interesting items my characters find without impinging on bank or bag space. Maybe 1 item per 2 levels or something.
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  • titanofdoom
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    I made a post about treasure chests recently.

    They are quite dull and unrewarding generally, one hope's they recieve a makeover in the future.
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  • Lord_Kreegan
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    I throw all treasure maps away rather than have them use up a precious spot in my inventory. I've never once found a chest that I located using a map to contain anything different than regular chests I find just by exploring.

    The loot? The soul gems are handy, of course, and the pitiful amount of gold is okay; I don't think ZOS wants players getting rich off of treasure chests; but the gear underwhelms. However, the gear -- especially at lower levels -- is good for either crafting research or deconstructing.

    All eight of my characters have the achievements for treasure hunting, which is funny because I don't actually go out looking for chests. I just like exploring, and if I find a chest I'm *** enough that I'm going to open it.
  • Alphashado
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    It is not just the loot from treasure maps, it is loot in general. For some reason Zenimax doesn't like to reward their players for doing stuff in game. :(

    Nailed it. Whoever decided which items to use as rewards for most everything in this game is seriously out of touch with the world in which we play.

    Treasure chests
    Treasure maps
    Quest rewards (especially Cadwell's silver/gold)
    Fishing
    Crafting writs
    Pledge keys/XP
    Zone Boss drops
    Normal Dungeon Boss drops
    Dolmen chests
    Dolmen Boss drops
    etc

    are all rewarded with very very underwhelming loot that can easily be found on every other trash mob in the game just by swinging your axe in a circle for 5 mins. It just doesn't make any sense, and all of these activities would be soo much better if the rewards were ramped up even a little bit.

    Fighter's Guild quest reward
    Vet dungeon drops
    DSA weapon chests

    are just a few examples of semi-appropriate reward for time/risk involved. So they CAN get it right. It boggles the mind why so many other rewards are soo measly to the point of being absolutely laughable.

    Edited by Alphashado on April 26, 2015 1:04PM
  • ssewallb14_ESO
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    I really loved the treasure hunt on Stros M'Kai. You had to follow a bread trail of hints, and only got the hint for the next location after you found the one before. I'd love to see the treasure map eventually turned into something similar.

    Edited to say: hunting treasure is so much fun, almost doesn't matter what the treasure itself is... :wink:

    ^So much this. I was pretty disappointed to find the rest of the treasure maps were just pictures of random spots on the map that you might as well just google. The treasure hunting clues were actually fun to just do, regardless of what the treasure was.
  • WhiskyBob
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    They are awesome for finding v10 soulshine rings.
  • Dagoth_Rac
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    Alphashado wrote: »
    Treasure chests
    Treasure maps
    Quest rewards (especially Cadwell's silver/gold)
    Fishing
    Crafting writs
    Pledge keys/XP
    Zone Boss drops
    Normal Dungeon Boss drops
    Dolmen chests
    Dolmen Boss drops
    etc

    I am not sure why you included pledge keys in there. The 2-piece "monster" sets are some of the best gear in the game and you can only get the shoulders from the gold key chests.

    As for the others, the reward is low because the risk is low. I am not sure why people think that low difficulty content should give high quality rewards.
  • WhiteCoatSyndrome
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    Xandryah wrote: »
    But yeah, it would be cool to find bits of rewards in chests that combined make a great and useful reward :) (it could be piece of armor...recipe...motif... ecc...)

    I'll be honest, if it were possible to find pages of the Akaviri Motif or some other new Motif in treasure chests...that would be awesome.
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  • neueregel
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    I have played several MMOs in the last 16 years now and this game is really lacking as far as loot goes. It is the worst I have played. The treasure chests are a joke, as described by the OP.
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  • kodo
    kodo
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    the all idea of treasure maps is not so much about the treasure content ,it's about getting u to explore the land,and check every inch of land.
    i love treasure maps hunting,i think they're great,i actually find better chests and loot on my search for the real treasure.
  • Faulgor
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    As others have said, because all loot is terrible. Except for very certain FOTM item sets like Martial Knowledge.
    I don't see an easy fix for this except overhauling the reward structure of the whole game. Which won't happen, certainly not after the B2P change.
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  • Alphashado
    Alphashado
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    Dagoth_Rac wrote: »
    Alphashado wrote: »
    Treasure chests
    Treasure maps
    Quest rewards (especially Cadwell's silver/gold)
    Fishing
    Crafting writs
    Pledge keys/XP
    Zone Boss drops
    Normal Dungeon Boss drops
    Dolmen chests
    Dolmen Boss drops
    etc

    I am not sure why you included pledge keys in there. The 2-piece "monster" sets are some of the best gear in the game and you can only get the shoulders from the gold key chests.

    As for the others, the reward is low because the risk is low. I am not sure why people think that low difficulty content should give high quality rewards.

    Because the shoulders from 2 piece sets are the one and ONLY decent item you can get from a pledge chest and the XP (12k with a sub) is outlandish for something that takes an hour or more to do. You can get 12k XP in literally 5 mins doing almost anything else.

    And it isn't just about risk/reward. It's about incentive vs time Invested and just incentive period. Why would anyone even want to do anything on this list when they can get the same rewards for killing some random zombie in the woods? I haven't used a treasure map in over a year. It is simply not worth the time.

    Zone bosses and dolmen are part of map completion, but there should at least be a chance of them dropping something really nice.

    Cadwells silver/gold reward is a failure of epic proportions that is so out of scale for the time spent it's a joke.

    Crafting writs are arguably a total waste of time and mats.

    Fishing could be so much more interesting if you stood a chance of finding treasure chests or epic armor anything besides a crafting temper and a blue fish.

    Normal Dungeons are simply not even worth repeating more than once because the XP is total garbage and the loot is no better than a random chest.

    You can go grind a random mob in the forest for 10 mins and get WAY more reward than spending 2 hours doing any of the above. It's ridiculously out of proportion.

    The thing is that alot more people would love to fish, use treasure maps, etc because they are neat ideas. But most people just do not find them worthwhile, and that is a shame.

    Edited by Alphashado on April 26, 2015 8:11PM
  • Nebthet78
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    I tested this on the PTS. With the treasure hunter passive in the Champion system the loot changes differently. This is also in a lower zone since I had to test in area where I knew where a lot of chests spawn at.

    Without the passive all chests give you green items and it is chance to get set item.

    Opening up a simple chest gives you green items and some times I get a set item.
    Opening up a Intermediate chest gives you blue items and sometimes get a set item.
    I have not open a advanced chest yet.
    Here is open Master chest.

    Screenshot_20150426_054117_zps2p00pvfj.png
    It did not give me purple items or gold items but it does give me two different green set items and a blue item.

    I found a treasure map in one of chest here is it contents.

    Screenshot_20150426_053557_zpsocri2w4v.png
    Here it actually gives me a purple item and a green item set and a blue item.

    So it is good that this perk changes the loot. It just too bad that this passive is a 75 point unlock.

    This is why I am saving up all my found treasure maps until I hit that 75 point CP skill.
    Far too many characters to list any more.
  • katamuro11b16_ESO
    It does feel like treasure chests are not as "treasury" as they could be.
  • Theosis
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    I still have a bunch of CE maps cluttering my vault because they are complete garbage.

    I sold mine ages ago
    This is were my signature would be if I was allowed one.
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