Knightpanther wrote: »I don't want to play WOW
The way I see it they can do it 3 ways. Firstly - cosmetic reforging. Similar to what you described but I would not make it free. Free doesnt do anything for in-game economy, in fact it works against it as it would drastically reduce the demand for mats. Also it marginalizes the worth of crafting skills. IMO reforging a piece of gear for a different look should require at least half the mats crafting the item from scratch needs. Maybe have a passive to reduce the cost. Also you need the crafting skill at a rank appropriate to the item you want to work on. As in your suggestion you can only reforge to a style you already know but at any material tier you wish.
Second option is to go with a vanity tab which is basically a 2nd layer of gear slots on your character doll. Those slots are purely cosmetic and only change the appearance of your gear. You can have a monster helmet slotted in your equipment tab and a helmet with a Thieves Guild motif slotted in the vanity tab. What you see in game on your character is the TG helmet. The added benefit of this is that you can look like youre wearing heavy armor when youre actually dressed in light armor (or not, its up to the devs to limit this if they wish) and have the option to use low level item appearance. Again, this needs some restrictions and requirements to make it interesting and not to kill trade. The limitation would be that items placed in a vanity tab become bound to it. You can remove or replace them but then they get destroyed. This system does not require any points in crafting lines but it would create a demand for crafted items with different styles. Maybe there could be multiple tabs you unlock with gold / crowns / achievements / champion rank. In this version you'd have 3-4 pages in the vanity window so that you can prepare 3-4 different outfits and switch between them at will.
The third option is costume crafting which would basically mean that you can craft your own costumes by stitching together pieces of gear from your inventory. The items you use to make a costume could be bought, looted or crafted by you. They could be mixed and matched from different types, levels and motifs. Youd have to dye them before creating the costume as there is currently no costume dyeing in game. When you craft a costume it would become BoE and youd be able to sell it to other players. Probably the most elegant solution of the 3 as it would expand a feature that is already in game instead of introducing completely new ones.
dtm_samuraib16_ESO wrote: »Listen, ATM there's top gear with, what a lot call, idiotic traits.
These traits were build in on top gear, so it would be HARD to obtain something "decent".
In other words, you have to work for it.
You have to put time into it.
dtm_samuraib16_ESO wrote: »Listen, ATM there's top gear with, what a lot call, idiotic traits.
These traits were build in on top gear, so it would be HARD to obtain something "decent".
In other words, you have to work for it.
You have to put time into it.
If you could replace these traits... then the whole idea of making it hard on players to get the best of the best, would be undone.
Silver_Strider wrote: »
I also don't approve of it being something that you need to have a certain level of crafting to actually be able to do. You already need to be a maxed level crafter to learn half the unique styles anyway so it's not like a limiter isn't already in place to determine what you can actually transmogrify with that a system like that.
Giles.floydub17_ESO wrote: »Only if it's something that costs gold or even crown and it fused the set bonus into another piece of gear you already have providing the set bonus of the first and appearance of the second. It cannot be undone though it csn be fused with another piece to change appearance again.
It should not be part of crafting and would be a good item for the crown store. Maybe 100/250 crown per piece.
Whats the point of crafting if you can change the look of the armor? As it strands now you have to re-craft for a different look unless you use costumes or morph's.
What is so bad about re-crafting armor with a different style? if you have to have a new look.
DaniAngione wrote: »No. Three words:
LOTRO's
Outfit
System
http://lotro-wiki.com/index.php/outfitting
Reasons:
- Complete customization of each bit of equipment and allows older equipment visuals (Low level racial motifs, for example)
- Doesn't need any unecessary hassle of having to "transmog" the item. Instead you simply equip the appearance of an item and can save the appearances you like the most in a wardrobe storage (kind of a bank for item appearances.
- Extra outfit slots! Multiple visuals and setups changed with a click! Town regalia, battle armour, winter armour... You name it, PVP Alliance-pride colors, you name it.
- Special cosmetic only items for each slot: Like we have hats now, but everything, boots, backpacks, pants, etc...
- Lots of opportunity for monetization. Yes, this IS important. The more ways of giving MONEY to ZOS for COSMETICS means that the less the game will ever need to go down a pay-to-win road. They could sell outfit slots, wardrobe space, etc...
Anyway, I've played many MMOs and LOTRO has, by far, the most awesome equipment visual customization. Transmog is a pale, soulless shadow when compared to it. Anyone who played it could spend hours telling you how awesome the Outfit system is. (not to mention the ABC music system, wink wink)
If ESO had that... Oh, boy.
And just for the sake of it, let's call upon our great wizard @ZOS_MattFiror
Sorry for mentioning other games, I'm doing it out of love for ESO. It could really use a feature as awesome as that one!
That's a very robust and intricate and awesome system...but ultimately it's still a transmog system. it's just semantics at this point.
All I want is to make pieces who are set looking a certain way to be customizable to look a different way but maintain the stats they've got.