Complete every single quest in the game - Not Done
Acquire all skyshards - Not Done
Complete all solo dungeons - Not Done
Acquire all books - Not Done
Complete every public dungeon - Not Done
Complete every group dungeon - Not Done
Complete every dolmen - Not Done
Defeat every world boss - Not Done
Complete every Veteran dungeon - Not Done
Level all tradeskills - Not Done
Acquire every undaunted helm/shoulder set - Not Done
Defeat trials and associated achievements - Not Done
Level Legerdemain and other random skills - Done
Become a multimillionaire - Not Done
Roll alts and start over - Not Done
I play from day one.
If ZOS designed the game to people like you, people like me never could end content, If ZOS designed the game for people like me, people like you would be without content in the first week.
This is a community where there are different styles of play and content must be designed to meet the needs of a broad spectrum of players.
The game addiction and the use of advantages are deadly enemies of this type of entertainment, Ideally to prolong the lifespan of the contents is enjoying them so far and healthy without seeking additional assistance or shortcuts.
If one intends to be the first to complete all, then do not have to wonder if the first having nothing to do.
ZOS can not control the appetite for this type of consumer, it is inevitable that a certain user group content to run out early, but it is also true that others are in the opposite situation. Entertainment is something that is meant to be consumed at certain times and not as a permanent lifestyle.
It is impossible for any company to meet the demand of a player from the first day is devoted to consume the content 24 hours a day, 7 days a week, 12 months a year.
My advice is to learn to dose the time dedicated to entertainment, let the guides, the grind, the rush, the exploits, carrys, addons, spend a healthy amount of hours, do not be swayed by streamming or Hype users.
This is a hobby not a permanent lifestyle.
If you do all this you are going to find that the amount of content is overwhelming.
Greetings!
Phancy_Pants wrote: »So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.
Complete every single quest in the game - Done
Acquire all skyshards - Done
Complete all solo dungeons - Done
Acquire all books - Done
Complete every public dungeon - Done
Complete every group dungeon - Done
Complete every dolmen - Done
Defeat every world boss - Done
Complete every Veteran dungeon - Done
Level all tradeskills - Done
Acquire every undaunted helm/shoulder set - Done
Defeat trials and associated achievements - Done
Level Legerdemain and other random skills - Done
Make fun of roleplayers - Done
Become a multimillionaire - Done
Roll alts and start over - Done
What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....
A good MMO has no Endgame, there the Endgame is the game you actually play. All that "Trial here, Loot there" is a flawed system that will not work anymore. Games that run this so called "Endgame" all went F2P or had to close down. No sane person wants to farm dungeons for months, just to get loot that will be pointless a few weeks after. Peoples time and life is too precious for that.
The future of MMO gaming will be what UO once was, where you don't have an end to reach, but a huge journey. A game you can play for 10 years and still discover new things whenever you log on.
You guys that only care about raids and rewards are so spoiled by WOW, that you wont even see content if it sits right on your face. Sorry that I have to say it like that, but oh boy... your generation is really hard to please and only knows their shiny pixels as motivation. I wish we had a time machine where we could put you in and port you back to 97 to really understand the basics of MMOs.
@Betahkiin said it all, you guys that rush through MMOs in the hunt of always more epics and more dungeons, have not understood the point of MMOs and will never be pleased.
I love to eat and cook, do I rush through all restaurants in Melbourne because of that? No, I don't! I enjoy eating and learning from the chefs, this is what's fun. Making a race out of your passion is silly.
Everyone goes at their own pace. You and @Betahkiin are going at a very slow pace, good for you. Let's be clear, you are not talking to some new generation people. Me, personally, have been gaming as far back as your mentioned Ultima Online. This future of gaming you propose is your vision, and good on ya. However, the raid mentality is not just a WoW spoiled feature, it is a feature that has been alive since EQ. The ones that have gone f2p simply either did not do it right, had a failed enjine from start, or made the content to inaccessible (WS). There is nothing wrong with people wanting a certain kind of endgame. It doesn't have to be cookie cutter, but it should represent a replayable progression for those of us that want it. If you don't want it, then what exactly is your place in this thread. I don't say this to be mean, simply that you and @Betahkiin seem to just want to lecture what you ASSUME to be young folks who rushed through content about how to "take it easy". Thus derailing the thread. Please, save it.
First of all, I like your reply its kind and not rude.You respect us and our visions, so I will give you the same respect back and try to reply.
To have replayable things is a bit of a difficult topic for me. It isn't because its boring for me to do the same things all the time (after all I don't need to do it), but because games or better put designers rest on this type of content. They give you a dungeon with 4 difficulties and think this is enough. Or they let you farm 3 or 4 different dungeon sets, where only the color and the stats are increased with each difficulty level. But also the reputation grind is a feature that they use quite often.
If you are a progress gamer and I was one too, then all this is fine and you want to climb to the top and once there want more. However, if you are a Casual then you simply put couldn't care less about this and this is the whole point that I try to make. In my opinion the Casuals are much more present these days than back at EQ or the first years of WOW. Back then, it was common to farm resistance gear, levels or buff food for weeks so that you could enter a new zone or raid with your guild. New raids, huge raids came almost every two - three months with content that kept you busy for months.
Today however, people (not all, but many), just want to see new things, play new areas, encounter new quests and all of this without too much trouble or preparation. While they play a lot slower than someone who wants to raid, they will at some point come to the situation that many have now at ESO.
A situation where Craglorn appears like a big mountain to climb, a mountain however that they don't want to climb. In over a year ZOS didn't release anything for those people and while I understand your points, don't you think that this is a big mistake and why ESO is bleeding subs?
Since you mentioned WS; I loved the idea behind that game, but I realized quickly that I am not a teen anymore and the game was simply put too time consuming for meAttunement oh boy how I love them, but as much I loved them, as much a nuisance they were at WS.
So don't get me wrong, I understand a lot of what you say and I really know the feeling that you obviously still have for said content. Still, I really think that ESO must give up on the focus on trials and dungeons, but finally hand out stuff for those who will never see those raids. I really believe that there are games for raiders and games for casuals and I would have thought that ESO was supposed to be one for casuals. When Craglorn came and we tested it on PTR, I was a bit shocked about it, especially since the requests for housing or a companion system were much more present in Beta than a raid zone.
Personally, I think that ESO from 1-VR 10 is a game and from VR10-14 another. I don't like this, not sure how you feel about this? In the end, I wish ZOS would decide what they want, they cant have both types of players. It would be fair to all of us, if they could say which direction ESO will go so that we can take the necessary steps.
If you "get it", then why persist to derail the thread? Go make a thread about the content you want and I promise you I will not come hijack it to make the attention about my endgame needs. Matter of fact, if there is a big enough population to make happy with your proposals, then they should do it. I KNOW, there is desire for my proposals, and thereby would like to talk to those people. You are here to derail the thread or what? Sell people on your play style so your desire for content gets more attention? I mean, I really don't know your intentions....really. You should make a thread though, and I won't be on it to disturb it or be rude to the people that play the style and/or care about your thread's topic. So...please....be on topic with us, or if you dont endgame in this way, go away so we can talk about it without having to argue with people like you and @Betahkiin who have lectured us enough on YOUR style of play. Thank you, but your subject is not ours and we have heard enough.
- 14050 Achievement Points
- Every Quest in game done since last September or so (yes, over half a year ago)
- Every trial completed a couple hundred times
- All Undaunted shoulders & helms collected in every armour type
- All Sanctum Ophidia armour sets collected (medium one with best possible traits on every item)
- 5 million gold acquired
- 203 Champion Points acquired
- Thieving achievements just about to be done
- Plenty of PvP done (see signature for channel link & PvP videos)
- All skills leveled to maximum (including vampirism & werewolf)
- Emperorship acquired (last summer)
So, what should I do? Go kill more goblins for CPs?demonaffinity wrote: »demonaffinity wrote: »So basically you want a game you will never be finished completing? How many hours have you put into the game to achieve all those things? And before you answer, Im sure that amount of hours is still impressive for a game.
EVERY SINGLE GAME IN THE WORLD WILL EXHAUST AT SOME POINT.
If you want end game, go do pvp and become an elite.
Also, I don't see any ideas on your parts, what "end game" could be in your book.
Have you ever played a MMO? What he wants is repeatability. Gear progression. Trials with boss progression that isn't entire Trial done in a week, next week we do it in sub 10mins...yay? PvP is for PvPers. Telling a PVE'er to go PvP is pretty silly, yes?
Ideas for "his book" are implied....by ALL PvE endgame types, my friend.
I have played a lot of mmos.
Repeatability: PvP
Gear progression: even if they added 500 new types of gear, he would STILL exhuast at some point, in which he would go to the forum to complain.
Have YOU ever played an mmo?
Heh. You really should pay more attention to the arguments presented. It is not about whether you exhaust content or not, it's about how fast you exhaust it and how fast they add new content.
There was a MMO called World of Warcraft that released 2004.
At launch, the game had content for over half a year (Molten Core cleared 5 months after launch), and they threw more content at you faster than you could finish the previous content (after which, they still had reasons to replay it thanks to awesome gear), and not only PvE raids, they added Battlegrounds & PvP Honor system, World Events etc.
Sure enough, the game was a success.
I wonder why...
And why you are here and no there?
Excellent question, and something the developers of this game should think of as well.
- 14050 Achievement Points
- Every Quest in game done since last September or so (yes, over half a year ago)
- Every trial completed a couple hundred times
- All Undaunted shoulders & helms collected in every armour type
- All Sanctum Ophidia armour sets collected (medium one with best possible traits on every item)
- 5 million gold acquired
- 203 Champion Points acquired
- Thieving achievements just about to be done
- Plenty of PvP done (see signature for channel link & PvP videos)
- All skills leveled to maximum (including vampirism & werewolf)
- Emperorship acquired (last summer)
So, what should I do? Go kill more goblins for CPs?demonaffinity wrote: »demonaffinity wrote: »So basically you want a game you will never be finished completing? How many hours have you put into the game to achieve all those things? And before you answer, Im sure that amount of hours is still impressive for a game.
EVERY SINGLE GAME IN THE WORLD WILL EXHAUST AT SOME POINT.
If you want end game, go do pvp and become an elite.
Also, I don't see any ideas on your parts, what "end game" could be in your book.
Have you ever played a MMO? What he wants is repeatability. Gear progression. Trials with boss progression that isn't entire Trial done in a week, next week we do it in sub 10mins...yay? PvP is for PvPers. Telling a PVE'er to go PvP is pretty silly, yes?
Ideas for "his book" are implied....by ALL PvE endgame types, my friend.
I have played a lot of mmos.
Repeatability: PvP
Gear progression: even if they added 500 new types of gear, he would STILL exhuast at some point, in which he would go to the forum to complain.
Have YOU ever played an mmo?
Heh. You really should pay more attention to the arguments presented. It is not about whether you exhaust content or not, it's about how fast you exhaust it and how fast they add new content.
There was a MMO called World of Warcraft that released 2004.
At launch, the game had content for over half a year (Molten Core cleared 5 months after launch), and they threw more content at you faster than you could finish the previous content (after which, they still had reasons to replay it thanks to awesome gear), and not only PvE raids, they added Battlegrounds & PvP Honor system, World Events etc.
Sure enough, the game was a success.
I wonder why...
I think we both agree that this was a different time do we? WS is the exact copy of Vanilla WOW and it didn't work and if you talk to the designers, then this was quite sad for them. Soon WS will go F2P, they already did what ZOS did with removing the boxes from shops.
As much I loved Vanilla WOW and still see it today as the best MMO after UO, I honestly doubt that such raid & group focused games will work today. There are people who love them, but for the others the long grinds to attunements, gear or pvp points are nothing they want to see / can go through these days.
If you look at WOW today, then from those 6 tiers at Vanilla only two tiers are present today. Why is that? Maybe it is because Blizzard realized that this content wont be that appealing for most of their players? Why do we have a Garrison there? Maybe because this is exactly what MMO players want today? A housing system where they can raise flowers
It would be naive to attribute WildStar's problems on it having content for more hardcore players as well. In fact, the promise of this content was what caused it to have a very succesfull launch.
The problem is that they failed to provide content for the other end of the spectrum (more casual players), along other issues (bugs, bad itemization etc).
Yes, this might come as a shock to you, but it is possible to cater to both audiences (e.g. vanilla WoW), which WildStar failed to do.
Even so, they managed longer with a subcription model than ESO did... go figure
The problem is that they failed to provide content for the other end of the spectrum (more casual players), along other issues (bugs, bad itemization etc).
Yes, this might come as a shock to you, but it is possible to cater to both audiences (e.g. vanilla WoW), which WildStar failed to do.
Even so, they managed longer with a subcription model than ESO did... go figure
And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.
I am always curious when I hear this argument. What exactly is it that would make these "casuals" happy?
The vast majority of the game is already soloable (some even solo ONLY).
Player housing is probably something that people of all play styles would enjoy, so you can't even say that would be aimed at just casuals.
So I ask again: what is this content that only casuals would enjoy?
And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.
Wifeaggro13 wrote: »
And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.
I am always curious when I hear this argument. What exactly is it that would make these "casuals" happy?
The vast majority of the game is already soloable (some even solo ONLY).
Player housing is probably something that people of all play styles would enjoy, so you can't even say that would be aimed at just casuals.
So I ask again: what is this content that only casuals would enjoy?
Complete every single quest in the game - Not Done
Acquire all skyshards - Not Done
Complete all solo dungeons - Not Done
Acquire all books - Not Done
Complete every public dungeon - Not Done
Complete every group dungeon - Not Done
Complete every dolmen - Not Done
Defeat every world boss - Not Done
Complete every Veteran dungeon - Not Done
Level all tradeskills - Not Done
Acquire every undaunted helm/shoulder set - Not Done
Defeat trials and associated achievements - Not Done
Level Legerdemain and other random skills - Done
Become a multimillionaire - Not Done
Roll alts and start over - Not Done
byrom101b16_ESO wrote: »To be honest though, Zenimax have good numbers of players in this game and aren't delivering on anything close to their promised new content rate.
They are being greedy and pocketing too much money at the expense of development.
It's short sighted and wrong-footed - almost like their class balance team is running the show based entirely of quarterly-profits hunting accountants instructions...
Its a shame that you can not accept or tolerate people who explain to you why your reasoning is wrong, but use personal attacks to discredit them.
As much right you have to make such "raid only" threads, as much right I or @Betahkiin have to participate in them. I for sure wont make a new thread to make the mods angry about the same topic that we discuss here. I play with the rules of this forum and your baiting will not succeed.
Phancy_Pants wrote: »So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.
Complete every single quest in the game - Done
Acquire all skyshards - Done
Complete all solo dungeons - Done
Acquire all books - Done
Complete every public dungeon - Done
Complete every group dungeon - Done
Complete every dolmen - Done
Defeat every world boss - Done
Complete every Veteran dungeon - Done
Level all tradeskills - Done
Acquire every undaunted helm/shoulder set - Done
Defeat trials and associated achievements - Done
Level Legerdemain and other random skills - Done
Make fun of roleplayers - Done
Become a multimillionaire - Done
Roll alts and start over - Done
What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....
Phancy_Pants wrote: »So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.
Complete every single quest in the game - Done
Acquire all skyshards - Done
Complete all solo dungeons - Done
Acquire all books - Done
Complete every public dungeon - Done
Complete every group dungeon - Done
Complete every dolmen - Done
Defeat every world boss - Done
Complete every Veteran dungeon - Done
Level all tradeskills - Done
Acquire every undaunted helm/shoulder set - Done
Defeat trials and associated achievements - Done
Level Legerdemain and other random skills - Done
Make fun of roleplayers - Done
Become a multimillionaire - Done
Roll alts and start over - Done
What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....
A good MMO has no Endgame, there the Endgame is the game you actually play. All that "Trial here, Loot there" is a flawed system that will not work anymore. Games that run this so called "Endgame" all went F2P or had to close down. No sane person wants to farm dungeons for months, just to get loot that will be pointless a few weeks after. Peoples time and life is too precious for that.
The future of MMO gaming will be what UO once was, where you don't have an end to reach, but a huge journey. A game you can play for 10 years and still discover new things whenever you log on.
You guys that only care about raids and rewards are so spoiled by WOW, that you wont even see content if it sits right on your face. Sorry that I have to say it like that, but oh boy... your generation is really hard to please and only knows their shiny pixels as motivation. I wish we had a time machine where we could put you in and port you back to 97 to really understand the basics of MMOs.
@Betahkiin said it all, you guys that rush through MMOs in the hunt of always more epics and more dungeons, have not understood the point of MMOs and will never be pleased.
I love to eat and cook, do I rush through all restaurants in Melbourne because of that? No, I don't! I enjoy eating and learning from the chefs, this is what's fun. Making a race out of your passion is silly.
Phancy_Pants wrote: »So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.
Complete every single quest in the game - Done
Acquire all skyshards - Done
Complete all solo dungeons - Done
Acquire all books - Done
Complete every public dungeon - Done
Complete every group dungeon - Done
Complete every dolmen - Done
Defeat every world boss - Done
Complete every Veteran dungeon - Done
Level all tradeskills - Done
Acquire every undaunted helm/shoulder set - Done
Defeat trials and associated achievements - Done
Level Legerdemain and other random skills - Done
Make fun of roleplayers - Done
Become a multimillionaire - Done
Roll alts and start over - Done
What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....
C0pp3rhead wrote: »I think this thread is kindof missing the point. I agree with OP. There is a severe lack of *enjoyable* and *repeatable* endgame content. The last release of truly new content was Upper Craglorn, which was a little less than 6 months ago. I do not count the Justice System as new content. The justice system is just a new mechanic and skill line to mess around with. Going 6 months without new content is acceptable in my book.
So, let's take a look at what endgame content does exist:
Undaunted Dailies gave us a reason to replay already completed dungeons. We got two new excellent passives that made the dungeon grind worthwhile. The dungeons and pledges also allowed us access to new gear. However, very little of this gear is desirable. The Infiltrator and Unweaver sets are very lackluster: a light armor set that gives stamina bonuses and a medium armor set that gives magicka bonuses. The Bastion set however, is moderately useful in lieu of other better tanking sets. The real draw for most players were the 2 piece monster sets. Not all of these are particularly useful, but some sets like Valkyn Skoria and Engine Guardian are excellent. The real problem with all this gear is the random trait assignation. Seriously? Who in their right mind wants a well-fitted, light armor anything? Most players saw through this very quickly as a ploy to keep us repeating the same content over and over until we got exactly what we wanted.
Dragonstar Arena and Veteran Dragonstar Arena are challenging and well done. These small group challenges are difficult to complete and require a rather skilled group. The armor sets that you can get are excellent. The big draw here is the Master's weapons. However, these items suffer from the same weakness as the Undaunted items - random traits to keep us playing longer. And just like the Undaunted items, random trait still doesn't include one of the most useful in the game - nirnhoned.
Trials should be *the* endgame content for most guilds, but now they're almost a joke. Most skilled groups complete AA and HR in under half an hour. The first boss of SO was so ridiculously challenging that most players just gave up. However, most serious guilds have dedicated groups that now farm SO. For quite a time, the items from these dungeons was the best in the game, even if the Vicious Ophidian set suffered from the same random trait b/s. Then came Update 1.6. Suddenly, crit chance mattered less, and these sets became undesirable. Aside from a few drops and getting your name on the leaderboards, there was no longer any reason to do this content.
Someone previously mentioned Imperial City. Most estimates put this around 2 months after console release. That means a projected 8+ months without new places to explore, new bosses to beat, and new gear to show off. The endgame content around now is barely worth playing, but because of CP, there is pressure to keep playing just to stay competitive. It's a crap-chute, and we all know it. End-game PvE guilds are dying and there's nothing ZOS is doing about it.
The sad thing is: the fix is very easy. All we need is decent gear. ZOS just needs to throw in some new gear or revise the stats on the gear that already exists. Replace all the +crit chance bonuses with +spell/wpn power, and these sets are once again the most desirable in the game. If random traits are a must, restrict them to traits that players actually like & use. Add in nirnhoned.
More conversation on this, JOY
http://forums.elderscrollsonline.com/en/discussion/165801/no-incentive-to-do-end-game-pve/p1
More conversation on this, JOY
http://forums.elderscrollsonline.com/en/discussion/165801/no-incentive-to-do-end-game-pve/p1
i saw your post, but tell me ,u say ther's not enough content, did u get all trophies of fishing?