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Lack of Endgame Content

  • ZOS_LenaicR
    ZOS_LenaicR
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    Hey guys,

    Please keep in mind that, per our Community Code of Conduct, it is never acceptable to insult other members of the community, and that even heated discussions should remain constructive and civil.

    Keep the thread about this topic: the lack of EndGame content.

    We would like to keep this discussion open, so we encourage everyone to please be respectful of one another’s opinions.

    Thank you for your understanding.
    Edited by ZOS_LenaicR on April 20, 2015 2:10PM
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
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    Staff Post
  • Terminus1
    Terminus1
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    Op - at THIS point you should be immersing yourself into the lore. YOU should be writing fan fiction, poems etc.

    Have you tried roleplaying? I bet after having done ALL of those things you would role-play a wonderful Bard...
  • Wifeaggro13
    Wifeaggro13
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    Betahkiin wrote: »
    Complete every single quest in the game - Not Done
    Acquire all skyshards - Not Done
    Complete all solo dungeons - Not Done
    Acquire all books - Not Done
    Complete every public dungeon - Not Done
    Complete every group dungeon - Not Done
    Complete every dolmen - Not Done
    Defeat every world boss - Not Done
    Complete every Veteran dungeon - Not Done
    Level all tradeskills - Not Done
    Acquire every undaunted helm/shoulder set - Not Done
    Defeat trials and associated achievements - Not Done
    Level Legerdemain and other random skills - Done
    Become a multimillionaire - Not Done
    Roll alts and start over - Not Done

    I play from day one.

    If ZOS designed the game to people like you, people like me never could end content, If ZOS designed the game for people like me, people like you would be without content in the first week.

    This is a community where there are different styles of play and content must be designed to meet the needs of a broad spectrum of players.

    The game addiction and the use of advantages are deadly enemies of this type of entertainment, Ideally to prolong the lifespan of the contents is enjoying them so far and healthy without seeking additional assistance or shortcuts.

    If one intends to be the first to complete all, then do not have to wonder if the first having nothing to do.

    ZOS can not control the appetite for this type of consumer, it is inevitable that a certain user group content to run out early, but it is also true that others are in the opposite situation. Entertainment is something that is meant to be consumed at certain times and not as a permanent lifestyle.

    It is impossible for any company to meet the demand of a player from the first day is devoted to consume the content 24 hours a day, 7 days a week, 12 months a year.

    My advice is to learn to dose the time dedicated to entertainment, let the guides, the grind, the rush, the exploits, carrys, addons, spend a healthy amount of hours, do not be swayed by streamming or Hype users.

    This is a hobby not a permanent lifestyle.

    If you do all this you are going to find that the amount of content is overwhelming.

    Greetings!

    Well had the game not been out for over a year now i would agree with the meta game completion no life theory. but sadly this is not the case . ZOs has not added anything they had advertised prior to launch. craglorn was supposed to be a launch feature, and the thieves guild and dark brotherhood were to be in by 1.3.

    i have played on and off from june until now and daily from march to june in all honesty in the last 5 months ive played maybe 20 hours. though ive not done all the fluff i have 2 maxed characters. really at this point there is nothing to do but cyrodil , gold key daily and a couple of trials. and even after that is said and done i can still craft as nice or better gear then anything in the group content that takes a tad bit of skill to do. This game deserves a F2p model being in this state a year out, even sony had the common sense to keep putting out pay for expansions. The PC community needs to come to terms, we were the paid beta for console release. To make this game even an option in 2015 it needs a full blown expansion.
  • Audigy
    Audigy
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    Fissh wrote: »
    Audigy wrote: »
    Fissh wrote: »
    Audigy wrote: »
    So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.

    Complete every single quest in the game - Done
    Acquire all skyshards - Done
    Complete all solo dungeons - Done
    Acquire all books - Done
    Complete every public dungeon - Done
    Complete every group dungeon - Done
    Complete every dolmen - Done
    Defeat every world boss - Done
    Complete every Veteran dungeon - Done
    Level all tradeskills - Done
    Acquire every undaunted helm/shoulder set - Done
    Defeat trials and associated achievements - Done
    Level Legerdemain and other random skills - Done
    Make fun of roleplayers - Done
    Become a multimillionaire - Done
    Roll alts and start over - Done


    What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
    Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....

    A good MMO has no Endgame, there the Endgame is the game you actually play. All that "Trial here, Loot there" is a flawed system that will not work anymore. Games that run this so called "Endgame" all went F2P or had to close down. No sane person wants to farm dungeons for months, just to get loot that will be pointless a few weeks after. Peoples time and life is too precious for that.

    The future of MMO gaming will be what UO once was, where you don't have an end to reach, but a huge journey. A game you can play for 10 years and still discover new things whenever you log on.

    You guys that only care about raids and rewards are so spoiled by WOW, that you wont even see content if it sits right on your face. Sorry that I have to say it like that, but oh boy... your generation is really hard to please and only knows their shiny pixels as motivation. I wish we had a time machine where we could put you in and port you back to 97 to really understand the basics of MMOs.

    @Betahkiin said it all, you guys that rush through MMOs in the hunt of always more epics and more dungeons, have not understood the point of MMOs and will never be pleased.
    I love to eat and cook, do I rush through all restaurants in Melbourne because of that? No, I don't! I enjoy eating and learning from the chefs, this is what's fun. Making a race out of your passion is silly.

    Everyone goes at their own pace. You and @Betahkiin are going at a very slow pace, good for you. Let's be clear, you are not talking to some new generation people. Me, personally, have been gaming as far back as your mentioned Ultima Online. This future of gaming you propose is your vision, and good on ya. However, the raid mentality is not just a WoW spoiled feature, it is a feature that has been alive since EQ. The ones that have gone f2p simply either did not do it right, had a failed enjine from start, or made the content to inaccessible (WS). There is nothing wrong with people wanting a certain kind of endgame. It doesn't have to be cookie cutter, but it should represent a replayable progression for those of us that want it. If you don't want it, then what exactly is your place in this thread. I don't say this to be mean, simply that you and @Betahkiin seem to just want to lecture what you ASSUME to be young folks who rushed through content about how to "take it easy". Thus derailing the thread. Please, save it.

    First of all, I like your reply its kind and not rude. ;) You respect us and our visions, so I will give you the same respect back and try to reply.

    To have replayable things is a bit of a difficult topic for me. It isn't because its boring for me to do the same things all the time (after all I don't need to do it), but because games or better put designers rest on this type of content. They give you a dungeon with 4 difficulties and think this is enough. Or they let you farm 3 or 4 different dungeon sets, where only the color and the stats are increased with each difficulty level. But also the reputation grind is a feature that they use quite often.

    If you are a progress gamer and I was one too, then all this is fine and you want to climb to the top and once there want more. However, if you are a Casual then you simply put couldn't care less about this and this is the whole point that I try to make. In my opinion the Casuals are much more present these days than back at EQ or the first years of WOW. Back then, it was common to farm resistance gear, levels or buff food for weeks so that you could enter a new zone or raid with your guild. New raids, huge raids came almost every two - three months with content that kept you busy for months.

    Today however, people (not all, but many), just want to see new things, play new areas, encounter new quests and all of this without too much trouble or preparation. While they play a lot slower than someone who wants to raid, they will at some point come to the situation that many have now at ESO.

    A situation where Craglorn appears like a big mountain to climb, a mountain however that they don't want to climb. In over a year ZOS didn't release anything for those people and while I understand your points, don't you think that this is a big mistake and why ESO is bleeding subs?

    Since you mentioned WS; I loved the idea behind that game, but I realized quickly that I am not a teen anymore and the game was simply put too time consuming for me ;) Attunement oh boy how I love them, but as much I loved them, as much a nuisance they were at WS.

    So don't get me wrong, I understand a lot of what you say and I really know the feeling that you obviously still have for said content. Still, I really think that ESO must give up on the focus on trials and dungeons, but finally hand out stuff for those who will never see those raids. I really believe that there are games for raiders and games for casuals and I would have thought that ESO was supposed to be one for casuals. When Craglorn came and we tested it on PTR, I was a bit shocked about it, especially since the requests for housing or a companion system were much more present in Beta than a raid zone.

    Personally, I think that ESO from 1-VR 10 is a game and from VR10-14 another. I don't like this, not sure how you feel about this? In the end, I wish ZOS would decide what they want, they cant have both types of players. It would be fair to all of us, if they could say which direction ESO will go so that we can take the necessary steps.

    If you "get it", then why persist to derail the thread? Go make a thread about the content you want and I promise you I will not come hijack it to make the attention about my endgame needs. Matter of fact, if there is a big enough population to make happy with your proposals, then they should do it. I KNOW, there is desire for my proposals, and thereby would like to talk to those people. You are here to derail the thread or what? Sell people on your play style so your desire for content gets more attention? I mean, I really don't know your intentions....really. You should make a thread though, and I won't be on it to disturb it or be rude to the people that play the style and/or care about your thread's topic. So...please....be on topic with us, or if you dont endgame in this way, go away so we can talk about it without having to argue with people like you and @Betahkiin who have lectured us enough on YOUR style of play. Thank you, but your subject is not ours and we have heard enough. :)

    I first thought you were serious with your topic and that you wanted to talk about it, but now you have dropped your mask and its clear to me that you are not in the slightest interested in a discussion here. All you want is praise and agreement to your perspective of how MMO´s should look like.

    Its a shame that you can not accept or tolerate people who explain to you why your reasoning is wrong, but use personal attacks to discredit them.

    As much right you have to make such "raid only" threads, as much right I or @Betahkiin have to participate in them. I for sure wont make a new thread to make the mods angry about the same topic that we discuss here. I play with the rules of this forum and your baiting will not succeed.
    Edited by Audigy on April 20, 2015 2:32PM
  • Audigy
    Audigy
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    DDuke wrote: »
    Betahkiin wrote: »
    DDuke wrote: »
    • 14050 Achievement Points
    • Every Quest in game done since last September or so (yes, over half a year ago)
    • Every trial completed a couple hundred times
    • All Undaunted shoulders & helms collected in every armour type
    • All Sanctum Ophidia armour sets collected (medium one with best possible traits on every item)
    • 5 million gold acquired
    • 203 Champion Points acquired
    • Thieving achievements just about to be done
    • Plenty of PvP done (see signature for channel link & PvP videos)
    • All skills leveled to maximum (including vampirism & werewolf)
    • Emperorship acquired (last summer)

    So, what should I do? Go kill more goblins for CPs?
    Fissh wrote: »
    So basically you want a game you will never be finished completing? How many hours have you put into the game to achieve all those things? And before you answer, Im sure that amount of hours is still impressive for a game.

    EVERY SINGLE GAME IN THE WORLD WILL EXHAUST AT SOME POINT.

    If you want end game, go do pvp and become an elite.

    Also, I don't see any ideas on your parts, what "end game" could be in your book.

    Have you ever played a MMO? What he wants is repeatability. Gear progression. Trials with boss progression that isn't entire Trial done in a week, next week we do it in sub 10mins...yay? PvP is for PvPers. Telling a PVE'er to go PvP is pretty silly, yes?

    Ideas for "his book" are implied....by ALL PvE endgame types, my friend.

    I have played a lot of mmos.

    Repeatability: PvP

    Gear progression: even if they added 500 new types of gear, he would STILL exhuast at some point, in which he would go to the forum to complain.

    Have YOU ever played an mmo?

    Heh. You really should pay more attention to the arguments presented. It is not about whether you exhaust content or not, it's about how fast you exhaust it and how fast they add new content.

    There was a MMO called World of Warcraft that released 2004.
    At launch, the game had content for over half a year (Molten Core cleared 5 months after launch), and they threw more content at you faster than you could finish the previous content (after which, they still had reasons to replay it thanks to awesome gear), and not only PvE raids, they added Battlegrounds & PvP Honor system, World Events etc.

    Sure enough, the game was a success.
    I wonder why...

    And why you are here and no there?

    Excellent question, and something the developers of this game should think of as well.
    Audigy wrote: »
    DDuke wrote: »
    • 14050 Achievement Points
    • Every Quest in game done since last September or so (yes, over half a year ago)
    • Every trial completed a couple hundred times
    • All Undaunted shoulders & helms collected in every armour type
    • All Sanctum Ophidia armour sets collected (medium one with best possible traits on every item)
    • 5 million gold acquired
    • 203 Champion Points acquired
    • Thieving achievements just about to be done
    • Plenty of PvP done (see signature for channel link & PvP videos)
    • All skills leveled to maximum (including vampirism & werewolf)
    • Emperorship acquired (last summer)

    So, what should I do? Go kill more goblins for CPs?
    Fissh wrote: »
    So basically you want a game you will never be finished completing? How many hours have you put into the game to achieve all those things? And before you answer, Im sure that amount of hours is still impressive for a game.

    EVERY SINGLE GAME IN THE WORLD WILL EXHAUST AT SOME POINT.

    If you want end game, go do pvp and become an elite.

    Also, I don't see any ideas on your parts, what "end game" could be in your book.

    Have you ever played a MMO? What he wants is repeatability. Gear progression. Trials with boss progression that isn't entire Trial done in a week, next week we do it in sub 10mins...yay? PvP is for PvPers. Telling a PVE'er to go PvP is pretty silly, yes?

    Ideas for "his book" are implied....by ALL PvE endgame types, my friend.

    I have played a lot of mmos.

    Repeatability: PvP

    Gear progression: even if they added 500 new types of gear, he would STILL exhuast at some point, in which he would go to the forum to complain.

    Have YOU ever played an mmo?

    Heh. You really should pay more attention to the arguments presented. It is not about whether you exhaust content or not, it's about how fast you exhaust it and how fast they add new content.

    There was a MMO called World of Warcraft that released 2004.
    At launch, the game had content for over half a year (Molten Core cleared 5 months after launch), and they threw more content at you faster than you could finish the previous content (after which, they still had reasons to replay it thanks to awesome gear), and not only PvE raids, they added Battlegrounds & PvP Honor system, World Events etc.

    Sure enough, the game was a success.
    I wonder why...

    I think we both agree that this was a different time do we? WS is the exact copy of Vanilla WOW and it didn't work and if you talk to the designers, then this was quite sad for them. Soon WS will go F2P, they already did what ZOS did with removing the boxes from shops.

    As much I loved Vanilla WOW and still see it today as the best MMO after UO, I honestly doubt that such raid & group focused games will work today. There are people who love them, but for the others the long grinds to attunements, gear or pvp points are nothing they want to see / can go through these days.

    If you look at WOW today, then from those 6 tiers at Vanilla only two tiers are present today. Why is that? Maybe it is because Blizzard realized that this content wont be that appealing for most of their players? Why do we have a Garrison there? Maybe because this is exactly what MMO players want today? A housing system where they can raise flowers ;)

    It would be naive to attribute WildStar's problems on it having content for more hardcore players as well. In fact, the promise of this content was what caused it to have a very succesfull launch.

    The problem is that they failed to provide content for the other end of the spectrum (more casual players), along other issues (bugs, bad itemization etc).
    Yes, this might come as a shock to you, but it is possible to cater to both audiences (e.g. vanilla WoW), which WildStar failed to do.

    Even so, they managed longer with a subcription model than ESO did... go figure ;)

    And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals. ;) So I really think that both games have a lot in common, the focus on one crowd only, while the others were ignored.
    That said, WS was announced as such a game, while ESO never was supposed to be a raid or die game. So my disappointment about WS was never big, but about ESO it kind of is :(
  • Valymer
    Valymer
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    Audigy wrote: »
    DDuke wrote: »
    Betahkiin wrote: »
    DDuke wrote: »
    The problem is that they failed to provide content for the other end of the spectrum (more casual players), along other issues (bugs, bad itemization etc).
    Yes, this might come as a shock to you, but it is possible to cater to both audiences (e.g. vanilla WoW), which WildStar failed to do.

    Even so, they managed longer with a subcription model than ESO did... go figure ;)

    And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.

    I am always curious when I hear this argument. What exactly is it that would make these "casuals" happy?

    The vast majority of the game is already soloable (some even solo ONLY).

    Player housing is probably something that people of all play styles would enjoy, so you can't even say that would be aimed at just casuals.

    So I ask again: what is this content that only casuals would enjoy?
  • Valymer
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    Audigy wrote: »
    And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.

    I am always curious when I hear this argument. What exactly is it that would make these "casuals" happy?

    The vast majority of the game is already soloable (some even solo ONLY).

    Player housing is probably something that people of all play styles would enjoy, so you can't even say that would be aimed at just casuals.

    So I ask again: what is this content that only casuals would enjoy?
  • Selique
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    Betahkiin wrote: »

    ZOs has not added anything they had advertised prior to launch. craglorn was supposed to be a launch feature, and the thieves guild and dark brotherhood were to be in by 1.3.


    You have a link to this information? I don't recall them saying it would be out by 1.3, and I've been around since Beta as well....
    Edited by Selique on April 20, 2015 2:40PM
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  • byrom101b16_ESO
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    This really isn't hard, but multiple MMO companies don't seem to want to do it!

    Make all instances delves and dungeons scalable fully to Vet 14.

    Add hard-modes to each as quickly as you can push them out.

    Make more gear sets and fix old ones to make desirability equal to challenge.

    Make instanced quest locations repeatable and scalable.

    A modest amount of effort for simply vast amounts of benefit to all.
    Edited by byrom101b16_ESO on April 20, 2015 2:43PM
  • Shunravi
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    Valymer wrote: »
    Audigy wrote: »
    And exactly this is what ZOS did as well. We have a full year of only raid and dungeon content, nothing however for the Casuals.

    I am always curious when I hear this argument. What exactly is it that would make these "casuals" happy?

    The vast majority of the game is already soloable (some even solo ONLY).

    Player housing is probably something that people of all play styles would enjoy, so you can't even say that would be aimed at just casuals.

    So I ask again: what is this content that only casuals would enjoy?

    I'm curious too. Especially if they still have;
    Complete every single quest in the game - Not Done
    Acquire all skyshards - Not Done
    Complete all solo dungeons - Not Done
    Acquire all books - Not Done
    Complete every public dungeon - Not Done
    Complete every group dungeon - Not Done
    Complete every dolmen - Not Done
    Defeat every world boss - Not Done
    Complete every Veteran dungeon - Not Done
    Level all tradeskills - Not Done
    Acquire every undaunted helm/shoulder set - Not Done
    Defeat trials and associated achievements - Not Done
    Level Legerdemain and other random skills - Done
    Become a multimillionaire - Not Done
    Roll alts and start over - Not Done

    So much stuff left to do....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • byrom101b16_ESO
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    To be honest though, Zenimax have good numbers of players in this game and aren't delivering on anything close to their promised new content rate.

    They are being greedy and pocketing too much money at the expense of development.

    It's short sighted and wrong-footed - almost like their class balance team is running the show based entirely of quarterly-profits hunting accountants instructions...
    Edited by byrom101b16_ESO on April 20, 2015 2:48PM
  • Shunravi
    Shunravi
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    To be honest though, Zenimax have good numbers of players in this game and aren't delivering on anything close to their promised new content rate.

    They are being greedy and pocketing too much money at the expense of development.

    It's short sighted and wrong-footed - almost like their class balance team is running the show based entirely of quarterly-profits hunting accountants instructions...

    Well, its not uncommon in western society. It's all about the here and now, as if the world will be struck by a meteor next week. No thought for legacy...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Phancy_Pants
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    Audigy wrote: »

    Its a shame that you can not accept or tolerate people who explain to you why your reasoning is wrong, but use personal attacks to discredit them.

    As much right you have to make such "raid only" threads, as much right I or @Betahkiin have to participate in them. I for sure wont make a new thread to make the mods angry about the same topic that we discuss here. I play with the rules of this forum and your baiting will not succeed.

    This is not constructive or helpful at all. You have a right to post why you agree or disagree with a topic. But how can you argue that someone is wrong for doing the same thing? Stay on topic, state your opinion about the topic and it's all good.
  • Cherryblossom
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    Agreed, this game needs more end game.

    Although many people are right that there is a lot of quests and time sinks in the game, this is not what most are truly interested in.

    This game is missing a fuctional LFG tool. Any real gear progression so nothing real to work towards to give any longevity.

    Whilst I understand that some of you believe the game has enough content, it doesn't for End Game, this is why ZOS bleeds subs (obviously along with cyrodill lag).
  • Sphinx2318
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    So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.

    Complete every single quest in the game - Done
    Acquire all skyshards - Done
    Complete all solo dungeons - Done
    Acquire all books - Done
    Complete every public dungeon - Done
    Complete every group dungeon - Done
    Complete every dolmen - Done
    Defeat every world boss - Done
    Complete every Veteran dungeon - Done
    Level all tradeskills - Done
    Acquire every undaunted helm/shoulder set - Done
    Defeat trials and associated achievements - Done
    Level Legerdemain and other random skills - Done
    Make fun of roleplayers - Done
    Become a multimillionaire - Done
    Roll alts and start over - Done


    What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
    Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....

    A few suggestions for ya OP:

    1. PVP
    2. Make more friends
    3. Stop making fun of RP'ers and actually try it out
    4. Start and run a guild of some sort
    5. PVP
    6. PVP (seriously)
    7. Begin complaining about PVP in forums. (trust me, you WILL)

    You're welcome!
  • Robbmrp
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    Our regular group yesterday signed off for the day at 5pm because NOTHING sounded fun. The game is becoming consistently more boring with each week that passes with no new content. Content IMO is Zones, Delves, Dungeons, Quests in New Zones. The longer that we go without these things the less and less people will continue to play ESO.

    It's such a shame too because this game has some of the best graphics out there.

    @ZOS needs to release something pretty soon to help out with things. Any of the new zones would be a great help. If they don't want to do that, put new delves and dungeons in the area's that didn't have any before. Give us something to do! Legerdemain and the Champion System IS NOT NEW CONTENT.....

    Hopefully when they bring in the Dark Brotherhood and the Thieves Guild, they DO NOT DO THE SAME THING AS Legerdemain and the CP system. Just adding in DB and TG with quests ONLY in the new areas will only tide people over for a few weeks at most. These need to be released with whole new zones that span across new and existing areas. Quests that take you into new Delves and Dungeons.

    I hope they open up the 12 man Trials at some point into 4-8 person Dungeons and then add new 12 man trials.

    We can only hope that something is coming SOOOOOOOON and NOT at or after Console release.
    NA Server - Kildair
  • Nifty2g
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    ZOS should just bring in some more DSA, and a 6 or 8 man DSA, it's clearly the most active pve thing in the game right now?

    JUST a tip
    #MOREORBS
  • xMovingTarget
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    Nifty2g wrote: »
    ZOS should just bring in some more DSA, and a 6 or 8 man DSA, it's clearly the most active pve thing in the game right now?

    JUST a tip

    Yea, because there is nothing else :p
  • Dennizon
    Dennizon
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    Audigy wrote: »
    So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.

    Complete every single quest in the game - Done
    Acquire all skyshards - Done
    Complete all solo dungeons - Done
    Acquire all books - Done
    Complete every public dungeon - Done
    Complete every group dungeon - Done
    Complete every dolmen - Done
    Defeat every world boss - Done
    Complete every Veteran dungeon - Done
    Level all tradeskills - Done
    Acquire every undaunted helm/shoulder set - Done
    Defeat trials and associated achievements - Done
    Level Legerdemain and other random skills - Done
    Make fun of roleplayers - Done
    Become a multimillionaire - Done
    Roll alts and start over - Done


    What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
    Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....

    A good MMO has no Endgame, there the Endgame is the game you actually play. All that "Trial here, Loot there" is a flawed system that will not work anymore. Games that run this so called "Endgame" all went F2P or had to close down. No sane person wants to farm dungeons for months, just to get loot that will be pointless a few weeks after. Peoples time and life is too precious for that.

    The future of MMO gaming will be what UO once was, where you don't have an end to reach, but a huge journey. A game you can play for 10 years and still discover new things whenever you log on.

    You guys that only care about raids and rewards are so spoiled by WOW, that you wont even see content if it sits right on your face. Sorry that I have to say it like that, but oh boy... your generation is really hard to please and only knows their shiny pixels as motivation. I wish we had a time machine where we could put you in and port you back to 97 to really understand the basics of MMOs.

    @Betahkiin said it all, you guys that rush through MMOs in the hunt of always more epics and more dungeons, have not understood the point of MMOs and will never be pleased.
    I love to eat and cook, do I rush through all restaurants in Melbourne because of that? No, I don't! I enjoy eating and learning from the chefs, this is what's fun. Making a race out of your passion is silly.

    I agree with your points here. When MMOs first debuted, they presented a world that players existed in, rather than one they simply "completed." These days they are simply bloated, single-player games loaded onto a server where millions can play at one time. The "theme-park" style of MMO has ruled supreme for a decade now, and it has drawn a type of player into MMOs that would not have entered the genre at its inception. I don't think the theme-park style is useless however. Everquest was also a theme-park, but the difference was it was much slower paced, and the difficulty made community important. (May I also say that in the late 90s community was more pleasant as well, because people still behaved like their online persona was as important as their real life persona.) When the only thing to do in a game is quests and dungeons, the game will necessarily need to either have a vast amount of content (read regular, full expansions), or more difficult content with a slower progression rate if you want to make it last for the community in general I think.
  • Dixa
    Dixa
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    So, I'm curious if I'm the only one that is bored. I wander around trying to think of things to do, but it becomes more difficult every day to think of reasons to play.

    Complete every single quest in the game - Done
    Acquire all skyshards - Done
    Complete all solo dungeons - Done
    Acquire all books - Done
    Complete every public dungeon - Done
    Complete every group dungeon - Done
    Complete every dolmen - Done
    Defeat every world boss - Done
    Complete every Veteran dungeon - Done
    Level all tradeskills - Done
    Acquire every undaunted helm/shoulder set - Done
    Defeat trials and associated achievements - Done
    Level Legerdemain and other random skills - Done
    Make fun of roleplayers - Done
    Become a multimillionaire - Done
    Roll alts and start over - Done


    What else is there to do, other than PvP? Grind CPs until my I fall asleep? No thanks.
    Point is, this game lacks any real end game content and/or replayability. We have nothing to work towards, trial gear is completely useless, traits on half of the gear make no sense at all and shouldn't even exist, etc. There is no carrot to chase.....

    what is your /played?

    because while you may be bored, I am curious if you feel that the time you spent completing all of the above - likely 600+ hours of content over the course of a year - means you suddenly need more, or the game needs more?

    It is a single-digit percentage of players that have accomplished all of this.

    BTW, repetition is a core design of all mmorpg's. There was a time when endgame was quad-kiting bloodgill goblins or root-rotting giants in the commonlands. remember those days? Pepperidge Farms remembers.

  • AlnilamE
    AlnilamE
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    C0pp3rhead wrote: »
    I think this thread is kindof missing the point. I agree with OP. There is a severe lack of *enjoyable* and *repeatable* endgame content. The last release of truly new content was Upper Craglorn, which was a little less than 6 months ago. I do not count the Justice System as new content. The justice system is just a new mechanic and skill line to mess around with. Going 6 months without new content is acceptable in my book.

    So, let's take a look at what endgame content does exist:

    Undaunted Dailies gave us a reason to replay already completed dungeons. We got two new excellent passives that made the dungeon grind worthwhile. The dungeons and pledges also allowed us access to new gear. However, very little of this gear is desirable. The Infiltrator and Unweaver sets are very lackluster: a light armor set that gives stamina bonuses and a medium armor set that gives magicka bonuses. The Bastion set however, is moderately useful in lieu of other better tanking sets. The real draw for most players were the 2 piece monster sets. Not all of these are particularly useful, but some sets like Valkyn Skoria and Engine Guardian are excellent. The real problem with all this gear is the random trait assignation. Seriously? Who in their right mind wants a well-fitted, light armor anything? Most players saw through this very quickly as a ploy to keep us repeating the same content over and over until we got exactly what we wanted.

    Dragonstar Arena and Veteran Dragonstar Arena are challenging and well done. These small group challenges are difficult to complete and require a rather skilled group. The armor sets that you can get are excellent. The big draw here is the Master's weapons. However, these items suffer from the same weakness as the Undaunted items - random traits to keep us playing longer. And just like the Undaunted items, random trait still doesn't include one of the most useful in the game - nirnhoned.

    Trials should be *the* endgame content for most guilds, but now they're almost a joke. Most skilled groups complete AA and HR in under half an hour. The first boss of SO was so ridiculously challenging that most players just gave up. However, most serious guilds have dedicated groups that now farm SO. For quite a time, the items from these dungeons was the best in the game, even if the Vicious Ophidian set suffered from the same random trait b/s. Then came Update 1.6. Suddenly, crit chance mattered less, and these sets became undesirable. Aside from a few drops and getting your name on the leaderboards, there was no longer any reason to do this content.



    Someone previously mentioned Imperial City. Most estimates put this around 2 months after console release. That means a projected 8+ months without new places to explore, new bosses to beat, and new gear to show off. The endgame content around now is barely worth playing, but because of CP, there is pressure to keep playing just to stay competitive. It's a crap-chute, and we all know it. End-game PvE guilds are dying and there's nothing ZOS is doing about it.

    The sad thing is: the fix is very easy. All we need is decent gear. ZOS just needs to throw in some new gear or revise the stats on the gear that already exists. Replace all the +crit chance bonuses with +spell/wpn power, and these sets are once again the most desirable in the game. If random traits are a must, restrict them to traits that players actually like & use. Add in nirnhoned.

    I wouldn't go and replace all the weapon crit bonuses with spell/weapon power, but certainly tweak the trial sets to include both and allow players the flexibility to pick what they want to go for. They probably should have designed them that way to begin with, but hindsight is 20-20. Going all the way to spell/weapon power would be just as bad IMO. The meta changed once. It can change again.

    And while I haven't finished all the content yet, let alone the Endgame content, I agree that we are overdue for at least another vet dungeon. Vet Arx, where are you??
    The Moot Councillor
  • Phancy_Pants
    Phancy_Pants
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    I remember kiting, root-rotting, pet kiting, all of that very fondly. Repetition doesn't bother me at all. I just want something to work towards. I did Undaunted pledges over and over until I got all of the set pieces (with decent traits). I continue to do trials almost every day, even though the gear is junk and the XP is a joke. I will continue to do trials just as long as I am able to fill trial groups, which gets harder and harder to do every week. People aren't interested in doing trials for gear that makes no sense.
    People like myself, and there are more of us than you think, are at a crossroads. Obviously we would like this game to be successful, otherwise posting on these forums would be pointless. What I am hoping for is content with purpose. Repetition would be fine if there was a reason other than creeping towards one more CP. Give me points/currency to accumulate so that I can save up and buy some worthwhile gear. Give me some epic quests to work on so I can reach some goal or reward. Give me some rare spawn bosses in dungeons that drop unique items, that I actually want to use. Etc...
  • kodo
    kodo
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    how can anyone finish all content is beyond me..after 5 months of playing every day for at least an hour or two, i just now finished the main quest,and oh boy coldharbour is nowhere yet to be all explored,and with all of the second faction opening up,i guess it'll take me another 6 months just to pass that..and than ther's the third faction 5 zones, and than craglon, it'll never end..
  • Fissh
    Fissh
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  • kodo
    kodo
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    Fissh wrote: »

    i saw your post, but tell me ,u say ther's not enough content, did u get all trophies of fishing?
  • Fissh
    Fissh
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    kodo wrote: »
    Fissh wrote: »

    i saw your post, but tell me ,u say ther's not enough content, did u get all trophies of fishing?

    The one thing I have left to do. However, I run a guild. I run Trials nightly. Communities don't sit around and fish, they group for community content. Simple as that. Sure, on some occasional Sundays, I may sit back and slowly finish up fishing achievements.

    Things that are bad suggestions to raid minded players:
    -go pvp
    -go rp
    -go fish


    <X-Raided>
  •  Jules
    Jules
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    TY for posting OP. I'm glad so many people are taking notice and voicing their frustrations about this.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
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    Rest in Peace G & Yi
    Viva La Aristocracy
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