in 1.6 shields were changed so that they are crittable. Arguably, that is irrelevant anyway with so much weapon damage/stam stacking.
yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..
Only need to refresh each 20 second . so op
Edit also If you think shield stacking gives 100% crit immunity your wrong ..
% never stack so there is dimishing return its probly more like 70%
Unless the game is broken (I wouldnt be suprised)
But you cant just say 25%+25%+25%+25% = 100%
Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?
You cannot be crit while under the effects of a damage shield. It does indeed give 100% crit immunity.
It also does not take into account any mitigation the player has, so it also will not LESSEN damage taken based on armor / resistance.
Shields always take full normal damage.
in 1.6 shields were changed so that they are crittable. Arguably, that is irrelevant anyway with so much weapon damage/stam stacking.
alainjbrennanb16_ESO wrote: »had this problem last night, a full guild group ran in with this and barrier ult in place they just steamed rolled the 24 of us, and not one of the oppostion players died. How do i know this, because we where one group and i had kill enemy players. we where hit them with meter etc and there health did not go down. this needs to be sorted, i'am not saying that a lot of things need changing but shield stacking should only be allowed on maybe one piece of armour and if they have armour the barrier ult should not work on them.
Shield stacking is no more or less powerful than sap-tanking nightblades and block-casting DKs and templars. Block-casting jesus-beaming templars? woo. Good.