shield stacking grants 100% crit imunity.

kalunte
kalunte
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is that normal? and fair? i'm done seeing unkillable sorc with 16 to 20k health...

it's not that i hate sorcs but the situation is getting really confusing.
  • Valymer
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    I say do away with self shield stacking (other people could still healing ward you though)

    But if they do that then they should also change light armor to 50% the reduction of heavy
  • Kildayen
    Kildayen
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    That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.
  • Tankqull
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    so does blocking - is that fair?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BugCollector
    BugCollector
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    Kildayen wrote: »
    That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.

    By that time their Overload is ready and KABOOOM!
    May knowledge guide you to enlightenment
  • Molsondry
    Molsondry
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    yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..

    Only need to refresh each 20 second . so op


    Edit also If you think shield stacking gives 100% crit immunity your wrong ..
    % never stack so there is dimishing return its probly more like 70%
    Unless the game is broken (I wouldnt be suprised)

    But you cant just say 25%+25%+25%+25% = 100%

    Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?
    Edited by Molsondry on April 18, 2015 4:32PM
    v9 Sorcerer
  • Ace_SiN
    Ace_SiN
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    double post..
    Edited by Ace_SiN on April 18, 2015 4:55PM
    King of Beasts

  • Ace_SiN
    Ace_SiN
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    Meh I've killed plenty of sorcs. Damage shield stacking is annoying, but it's no more annoying than all the other ways you "turtle" in this game. If you nerf 1 way to turtle, then all of them need to be nerfed. This is not limited to just damage shield stacking. With that said, DOTs should still tick if applied to someone BEFORE they re-apply their shield(preferably directly to their hp).

    Off topic:

    I will say though, as much as I love Bolt Escape when I play my sorc, it should definitely be nerfed again to compensate for the removal of soft caps. It's a blast being able to bolt around the map, but Sorc is the ONLY class that doesn't have to care about positioning. As a competitive PvPer I see that as a huge problem. Effective positioning should be a skill everyone should have to abide by or else be killed(or just have a frustrating time surviving to say the least).

    If such high mobility is not a skill shared by every class, then it shouldn't be possible.

    Edited by Ace_SiN on April 18, 2015 4:56PM
    King of Beasts

  • danno8
    danno8
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    Molsondry wrote: »
    Edit also If you think shield stacking gives 100% crit immunity your wrong ..
    % never stack so there is dimishing return its probly more like 70%
    Unless the game is broken (I wouldnt be suprised)

    But you cant just say 25%+25%+25%+25% = 100%

    Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?

    I have no idea what you are going on about, but the op is referring to the fact that shields can not be critically hit. Although they also have the flip-side of no mitigation value.
  • manny254
    manny254
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    I still think the issue with the wards is that it lets you gain defense from stacking damage stats. So you can go all out glass canon and not be nearly as penalized as you should be. Combined with the superior mobility of a sorc it just gets silly.
    - Mojican
  • CaptainObvious
    CaptainObvious
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    Simple, add a concentration check based on type/amount of armor worn. Make that concentration check occur regardless of shielding.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • CPT_CAPSLOCK
    CPT_CAPSLOCK
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    - Shields can't crit
    - You can't crit vs shields

    balanced
  • Jitterbug
    Jitterbug
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    Kildayen wrote: »
    That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.

    By that time their Overload is ready and KABOOOM!

    yeah that light attack for 75% of health pool prolly needs to be looked at a little :P
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    if you remove the crit immunity from wards, then you must remove crit immunity from blocking, to be fair
  • kgold0
    kgold0
    What about making the shield a toggle instead and whenever you're hit it drains mana in proportion to damage taken?
  • TheFamousMockingbird
    As a stamina sorceror positioning is very important. Plz don't nurf my balls any more. The magicka regeneration debuff is already the harshest penalty for any skill in the game.

  • Ace_SiN
    Ace_SiN
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    As a stamina sorceror positioning is very important. Plz don't nurf my balls any more. The magicka regeneration debuff is already the harshest penalty for any skill in the game.

    Stam sorc wouldn't be affected if done right. It's simple, allow the 50% cost increase to stack instead of it being just a one time increase on the base value. They could also just up the cost of the 50% penalty. Stam sorcs wouldn't be affected because they shouldn't be spamming it during that 4 sec debuff period anyway.

    Edited by Ace_SiN on April 19, 2015 6:13AM
    King of Beasts

  • Stamden
    Stamden
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    Kildayen wrote: »
    That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.

    Yeah until it procs Frags and hits you for 10K+.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Frawr
    Frawr
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    How many of these posts do we have to read.

    There are plenty of builds that can wipe out a sorceror.

    sorc has 1 ward for about 13K.
    Resto has a ward for 4 seconds.
    Light armour skill ignores physical attacks

    Drain the sorc stam and then cc the sorc and bang, dead sorc.

    It is really easy to kill a sorc.


    I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.

    Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.

  • Lyzaaa
    Lyzaaa
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    Frawr wrote: »
    How many of these posts do we have to read.

    There are plenty of builds that can wipe out a sorceror.

    sorc has 1 ward for about 13K.
    Resto has a ward for 4 seconds.
    Light armour skill ignores physical attacks

    Drain the sorc stam and then cc the sorc and bang, dead sorc.

    It is really easy to kill a sorc.


    I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.

    Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.

    in what way u think u can stamina drain any decent sorcerer? How are u planning to do that?

    Deadric mines and its like FKK.. and if they dont have that at least they have bolt escape.. i dunno dude.. stamina draining a sorc lol. I honestly think thats the hardest and most broken part about a sorc, u basicly cant do that. Even if you try to do so ur basicly stamina draining urself harder than draining the sorc..
  • kalunte
    kalunte
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    the question is not about sorc, it is about shields.

    sorcs procs/mobility/self shields are not the base tread. i put sorcs into it and i'm sorry for that, other class have (or can have) shields and the problem is the same.

    as said before, shields can't crit / they can't be critically hit.
    the major problem here is that what should have been fixed with impenetrable revamp (with "on crit" procs) is still currently happening with wards.

    also shields are buffs and are well too powerful when stacked. maybe shields should be like buffs, you could have only 1 "major/minor" shield at a time.

    for light armor wearers that have 10% dmg reduction with their armor, they get 40 to 50% dmg reduction because of wards crit immunity (100% for normal dmg => 90% with armor reduction to 150/160% for crit => 100% dmg in shields whatever happens)


    As for sorcs burst it is another thread, like questioning ourselves about why impenetrable now sucks so hard and messes up pvp because of lack of real pvp stuff required.
  • Folkb
    Folkb
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    Just add that to the pile of stuff that makes pvp frustratingly unbalanced.
  • Spangla
    Spangla
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    Frawr wrote: »
    How many of these posts do we have to read.

    There are plenty of builds that can wipe out a sorceror.

    sorc has 1 ward for about 13K.
    Resto has a ward for 4 seconds.
    Light armour skill ignores physical attacks

    Drain the sorc stam and then cc the sorc and bang, dead sorc.

    It is really easy to kill a sorc.


    I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.

    Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.

    Yea but ^good^ sorcs are using drinks and have enough stamina recovery to never run out even against fear. sooo......
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    had this problem last night, a full guild group ran in with this and barrier ult in place they just steamed rolled the 24 of us, and not one of the oppostion players died. How do i know this, because we where one group and i had kill enemy players. we where hit them with meter etc and there health did not go down. this needs to be sorted, i'am not saying that a lot of things need changing but shield stacking should only be allowed on maybe one piece of armour and if they have armour the barrier ult should not work on them.
    Main character dk - Vanikifar whitestrike
  • Frawr
    Frawr
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    had this problem last night, a full guild group ran in with this and barrier ult in place they just steamed rolled the 24 of us, and not one of the oppostion players died. How do i know this, because we where one group and i had kill enemy players. we where hit them with meter etc and there health did not go down. this needs to be sorted, i'am not saying that a lot of things need changing but shield stacking should only be allowed on maybe one piece of armour and if they have armour the barrier ult should not work on them.

    shield stacking on a piece of armour?

    They steam-rolled you because they had about 6 people on barrier. as soon as 1 dropped, the next popped. This is not 'stacking', it is casting 1 after another. Your group needs to learn more about the tools available to you. Your group has exactly the same tools available as the guild group that wiped you. Don't complain because they used those tools better than you did.
    kalunte wrote: »
    the question is not about sorc, it is about shields.

    sorcs procs/mobility/self shields are not the base tread. i put sorcs into it and i'm sorry for that, other class have (or can have) shields and the problem is the same.

    as said before, shields can't crit / they can't be critically hit.
    the major problem here is that what should have been fixed with impenetrable revamp (with "on crit" procs) is still currently happening with wards.

    also shields are buffs and are well too powerful when stacked. maybe shields should be like buffs, you could have only 1 "major/minor" shield at a time.

    for light armor wearers that have 10% dmg reduction with their armor, they get 40 to 50% dmg reduction because of wards crit immunity (100% for normal dmg => 90% with armor reduction to 150/160% for crit => 100% dmg in shields whatever happens)


    As for sorcs burst it is another thread, like questioning ourselves about why impenetrable now sucks so hard and messes up pvp because of lack of real pvp stuff required.

    shields can be crit and are crit all the time. my nice 13k hardened ward shield drops in 1-2 snipes or ambushes or whips or steel tornados.

    Shield stacking is no more or less powerful than sap-tanking nightblades and block-casting DKs and templars. Block-casting jesus-beaming templars? woo. Good.

    My lovely 'OP' sorc spells do very little vs the hordes of block-casting sword/shield-carryin DKs/NBs/Templars.

    Block-casting is far more of a problem than shield-stacking in my opinion.

    I don't know what your pvp experience is like, but sorcs on EU are really not the biggest problem. I know a stam NB who thinks of sorcs as 'free AP'.

    Edited by Frawr on April 19, 2015 9:50AM
  • vichoi
    vichoi
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    Jitterbug wrote: »
    Kildayen wrote: »
    That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.

    By that time their Overload is ready and KABOOOM!

    yeah that light attack for 75% of health pool prolly needs to be looked at a little :P

    Overload is an ultimate not a light attack. Staff heavy attack also do 10k dmg, a lot skills do dmg more than 75% health too.
    And low health pool means you give up survibility for dps, and you here to complaint damage?
  • Varicite
    Varicite
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    Molsondry wrote: »
    yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..

    Only need to refresh each 20 second . so op


    Edit also If you think shield stacking gives 100% crit immunity your wrong ..
    % never stack so there is dimishing return its probly more like 70%
    Unless the game is broken (I wouldnt be suprised)

    But you cant just say 25%+25%+25%+25% = 100%

    Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?

    You cannot be crit while under the effects of a damage shield. It does indeed give 100% crit immunity.

    It also does not take into account any mitigation the player has, so it also will not LESSEN damage taken based on armor / resistance.

    Shields always take full normal damage.
  • vichoi
    vichoi
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    Spangla wrote: »
    Frawr wrote: »
    How many of these posts do we have to read.

    There are plenty of builds that can wipe out a sorceror.

    sorc has 1 ward for about 13K.
    Resto has a ward for 4 seconds.
    Light armour skill ignores physical attacks

    Drain the sorc stam and then cc the sorc and bang, dead sorc.

    It is really easy to kill a sorc.


    I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.

    Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.

    Yea but ^good^ sorcs are using drinks and have enough stamina recovery to never run out even against fear. sooo......

    Drink itself do not give enough stam regen for break free spam fear. Even with 3 stam cost reduction enchant just give me enough stamina to duel with fear.
  • Laggus
    Laggus
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    Tankqull wrote: »
    so does blocking - is that fair?

    Sorcs can't block now??
  • Vahrokh
    Vahrokh
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    Laggus wrote: »
    Tankqull wrote: »
    so does blocking - is that fair?

    Sorcs can't block now??

    About once / twice, then stamina is gone.
  • Frawr
    Frawr
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    Varicite wrote: »
    Molsondry wrote: »
    yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..

    Only need to refresh each 20 second . so op


    Edit also If you think shield stacking gives 100% crit immunity your wrong ..
    % never stack so there is dimishing return its probly more like 70%
    Unless the game is broken (I wouldnt be suprised)

    But you cant just say 25%+25%+25%+25% = 100%

    Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?

    You cannot be crit while under the effects of a damage shield. It does indeed give 100% crit immunity.

    It also does not take into account any mitigation the player has, so it also will not LESSEN damage taken based on armor / resistance.

    Shields always take full normal damage.


    in 1.6 shields were changed so that they are crittable. Arguably, that is irrelevant anyway with so much weapon damage/stam stacking.

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