Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Edit also If you think shield stacking gives 100% crit immunity your wrong ..
% never stack so there is dimishing return its probly more like 70%
Unless the game is broken (I wouldnt be suprised)
But you cant just say 25%+25%+25%+25% = 100%
Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?
BugCollector wrote: »
TheFamousMockingbird wrote: »As a stamina sorceror positioning is very important. Plz don't nurf my balls any more. The magicka regeneration debuff is already the harshest penalty for any skill in the game.
That doesn't make Sorcs unkillable. Also if a Sorc is busy stacking shields, there is a good chance the he isn't damaging you much.
How many of these posts do we have to read.
There are plenty of builds that can wipe out a sorceror.
sorc has 1 ward for about 13K.
Resto has a ward for 4 seconds.
Light armour skill ignores physical attacks
Drain the sorc stam and then cc the sorc and bang, dead sorc.
It is really easy to kill a sorc.
I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.
Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.
How many of these posts do we have to read.
There are plenty of builds that can wipe out a sorceror.
sorc has 1 ward for about 13K.
Resto has a ward for 4 seconds.
Light armour skill ignores physical attacks
Drain the sorc stam and then cc the sorc and bang, dead sorc.
It is really easy to kill a sorc.
I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.
Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.
alainjbrennanb16_ESO wrote: »had this problem last night, a full guild group ran in with this and barrier ult in place they just steamed rolled the 24 of us, and not one of the oppostion players died. How do i know this, because we where one group and i had kill enemy players. we where hit them with meter etc and there health did not go down. this needs to be sorted, i'am not saying that a lot of things need changing but shield stacking should only be allowed on maybe one piece of armour and if they have armour the barrier ult should not work on them.
the question is not about sorc, it is about shields.
sorcs procs/mobility/self shields are not the base tread. i put sorcs into it and i'm sorry for that, other class have (or can have) shields and the problem is the same.
as said before, shields can't crit / they can't be critically hit.
the major problem here is that what should have been fixed with impenetrable revamp (with "on crit" procs) is still currently happening with wards.
also shields are buffs and are well too powerful when stacked. maybe shields should be like buffs, you could have only 1 "major/minor" shield at a time.
for light armor wearers that have 10% dmg reduction with their armor, they get 40 to 50% dmg reduction because of wards crit immunity (100% for normal dmg => 90% with armor reduction to 150/160% for crit => 100% dmg in shields whatever happens)
As for sorcs burst it is another thread, like questioning ourselves about why impenetrable now sucks so hard and messes up pvp because of lack of real pvp stuff required.
BugCollector wrote: »
yeah that light attack for 75% of health pool prolly needs to be looked at a little :P
yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..
Only need to refresh each 20 second . so op
Edit also If you think shield stacking gives 100% crit immunity your wrong ..
% never stack so there is dimishing return its probly more like 70%
Unless the game is broken (I wouldnt be suprised)
But you cant just say 25%+25%+25%+25% = 100%
Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?
How many of these posts do we have to read.
There are plenty of builds that can wipe out a sorceror.
sorc has 1 ward for about 13K.
Resto has a ward for 4 seconds.
Light armour skill ignores physical attacks
Drain the sorc stam and then cc the sorc and bang, dead sorc.
It is really easy to kill a sorc.
I'm sorry but you need to go read up and find a way to counter. Stop asking to make it worse.
Mods, my comments are not baiting. The op needs to practice. Sorc don't need a nerf.
Yea but ^good^ sorcs are using drinks and have enough stamina recovery to never run out even against fear. sooo......
yeah of course stacking 2x 15- 20 second shield + 15 second major resistance is so op..
Only need to refresh each 20 second . so op
Edit also If you think shield stacking gives 100% crit immunity your wrong ..
% never stack so there is dimishing return its probly more like 70%
Unless the game is broken (I wouldnt be suprised)
But you cant just say 25%+25%+25%+25% = 100%
Its not how it work and it will never work like this.... What you guys are smoking to think it work like this?
You cannot be crit while under the effects of a damage shield. It does indeed give 100% crit immunity.
It also does not take into account any mitigation the player has, so it also will not LESSEN damage taken based on armor / resistance.
Shields always take full normal damage.