According to the PTS:
Most of the abilities cap around 25% such as all the Mage ones, regeneration, spell resist, and most damage type reduction.
Armor foci should cap around 13%.
Stamina / magicka cost reduction: 15.8%
According to the PTS:
Most of the abilities cap around 25% such as all the Mage ones, regeneration, spell resist, and most damage type reduction.
Armor foci should cap around 13%.
Stamina / magicka cost reduction: 15.8%
Do you have numbers for any of the other stuff and/or a link to such info?
Who did the testing on each and every one of these? Or are they just calculated formulas based on spot testing?@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
Who did the testing on each and every one of these? Or are they just calculated formulas based on spot testing?@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
Other than it being wise to be cautious about trusting in such things, I've no reason to distrust the results of the tool. So it would be helpful to understand more about who did the testing, what ESO version etc...
Edit: I do get a sense for some of this from the change log. Just curious to know the wizard behind the curtain.
Awesome and thanks.You can scroll down for the version updates, originally I derived it from formulas at 1.6.1 when 70 cp was on the pts, then they put 3600 cp on the pts. My derived from lower numbers was 99.6% accurate. The 3600 cp was used in complete from all data points for all stars to derive new formulas and the new ones are 99.96% accurate. I check them every Monday with patches to check for inaccuracies. If you find any please send feedback in the contact box and I will look into it.
What I've found to be very interesting is how the CP allocation affects character performance, it's not 1-for-1. In other words, if I've no CPs allocated and I put a single point in Elf Born, my spell damage goes up even if I don't crit. There are other damage related examples like this and I don't know if there similar behaviors on the other constellations. So there is still quite a bit of mystery to me behind how each one correlates in tandem with point allocation increases vs. how they scale in isolation. I'm not sure it would be feasible for us to figure all this out unless we had a lot of people contributing because there are just so many testing possibilities, but you did askNP and if you find it useful please share, also I am always trying to think of more useful calculators to add, so if you have any ideas please let me know.
@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
What I've found to be very interesting is how the CP allocation affects character performance, it's not 1-for-1. In other words, if I've no CPs allocated and I put a single point in Elf Born, my spell damage goes up even if I don't crit. There are other damage related examples like this and I don't know if there similar behaviors on the other constellations. So there is still quite a bit of mystery to me behind how each one correlates in tandem with point allocation increases vs. how they scale in isolation. I'm not sure it would be feasible for us to figure all this out unless we had a lot of people contributing because there are just so many testing possibilities, but you did askNP and if you find it useful please share, also I am always trying to think of more useful calculators to add, so if you have any ideas please let me know..
@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
What I've found to be very interesting is how the CP allocation affects character performance, it's not 1-for-1. In other words, if I've no CPs allocated and I put a single point in Elf Born, my spell damage goes up even if I don't crit. There are other damage related examples like this and I don't know if there similar behaviors on the other constellations. So there is still quite a bit of mystery to me behind how each one correlates in tandem with point allocation increases vs. how they scale in isolation. I'm not sure it would be feasible for us to figure all this out unless we had a lot of people contributing because there are just so many testing possibilities, but you did askNP and if you find it useful please share, also I am always trying to think of more useful calculators to add, so if you have any ideas please let me know..
@Sacadon OK that's eady, each thief point adds stamina to your base pool, each mage point adds magicka and each warrior point adds health. Stamina and magicka pools increase your damage. This is capped at 1000 points in each of the three colors green, blue, red....so the last 600 cp you get do not produce this effect.these three calculators model that system:
http://asolutionaday.com/elder-scrolls-calculators/elder-scrolls-online-stamina-calculator-tower-tree-champion/
http://asolutionaday.com/elder-scrolls-calculators/elder-scrolls-online-health-calculator-lord-tree-champion/
http://asolutionaday.com/elder-scrolls-calculators/elder-scrolls-online-magicka-calculator-apprentice-tree-champion/
They are linked to from the index page
@Jaxsun Yw, please share with others who might like it.
I knew the points increased resource pools, but didn't know the 1000 cap. The damage increased seemed higher than what makes sense for pool increase. But this is coming from memory at the moment so I'm going to trust and hope the pools are the cause vs something else.
Have you tested all of the passive a yet?
shane.roberts25b14_ESO wrote: »@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
You, my friend, are a lifesaver! Thank you for this. Will make this so much easier!
I knew the points increased resource pools, but didn't know the 1000 cap. The damage increased seemed higher than what makes sense for pool increase. But this is coming from memory at the moment so I'm going to trust and hope the pools are the cause vs something else.
Have you tested all of the passive a yet?
I do not test if they work as advertised, that is a whole different thing...I know some were not working and zos has fixed some/all??? Of that in the past few incremental patches, but that is just from reading the forums. If you find the calculators to be off certainly let me know and I will look into the numbers....I am good at deriving formulas but do not enjoy collecting the data. So if you include data that is even more helpful as long as you clearly explain how you collected the data.shane.roberts25b14_ESO wrote: »@shane.roberts25b14_ESO http://asolutionaday.com/calculators-index/
Made for just that purpose enjoy and please tell your friends or heck repost on your Facebook wall or link in your guild website.
You, my friend, are a lifesaver! Thank you for this. Will make this so much easier!
Yw, and glad you find it useful I saw people needing help (I most rp these days, but used to min max in older games) and derived the formulas....and it was just easier to make and update calculators than to try to explain my formulas.
Some additional resources you may want to look at:
A guide I wrote - http://forums.elderscrollsonline.com/en/discussion/162375/guide-a-how-to-for-determine-the-ideal-use-of-champion-points-for-your-build#latest
My official support thread for the champion system calculators - http://forums.elderscrollsonline.com/en/discussion/150927/updated-2-0-5-champion-point-passives-calculators#latest
@Soulac 's build planner (I'm not sure if he still supports it though) - http://forums.elderscrollsonline.com/en/discussion/150788/1-6-build-planner-version-1-52/p1
@Sacadon That was actually the observation that lead to all the other calculators and I derived the equations for that from about 30 data points that @Bouvin Collected later when 3600 cp build were on pts @Soulac Found that my formula didn't work at 3600 cp and that's when we found the 1000 point cap in that effect. So it took 3 of us about a week and 30 wish data points to work it all out.
The original thread that started all of this can be found here:
http://forums.elderscrollsonline.com/en/discussion/150690/champion-system-comprehensive-chart-for-pve#latest
So you can see the original data. Once it was derived it has been easy to track and modify as zos changes things and take me about an hour a week to check and update for changes.
I knew the points increased resource pools, but didn't know the 1000 cap. The damage increased seemed higher than what makes sense for pool increase. But this is coming from memory at the moment so I'm going to trust and hope the pools are the cause vs something else.
Have you tested all of the passive a yet?
I do not test if they work as advertised, that is a whole different thing...I know some were not working and zos has fixed some/all??? Of that in the past few incremental patches, but that is just from reading the forums. If you find the calculators to be off certainly let me know and I will look into the numbers....I am good at deriving formulas but do not enjoy collecting the data. So if you include data that is even more helpful as long as you clearly explain how you collected the data.
Good to hear buddyhadn't heard from ya in a bit and the posts on your thread were a bit old so wasn't sure!