Sphinx2318 wrote: »Sphinx2318 wrote: »1. im NOT going to sit in an hour que
2. im NOT going to re-roll another faction because i dont want to let alone feel the desire to grind several weeks to get another viable pvp toon.
3. im NOT going to PVE because i ONLY play ESO for the pvp.
so.....IF Zenimas "Forces" things the way you suggest i along with many other players would simply migrate to another game that we can enjoy.
Or you could migrate to another campaign, one where your faction does not have long queues. EP isn't overpopulated on all of them.
that statement was in response to Agrippa's "Force" population redistribution comment. In that case a camp jump would not be possible. atm i play in chil where i experience no ques.
Agrippa_Invisus wrote: »Sphinx2318 wrote: »Sphinx2318 wrote: »1. im NOT going to sit in an hour que
2. im NOT going to re-roll another faction because i dont want to let alone feel the desire to grind several weeks to get another viable pvp toon.
3. im NOT going to PVE because i ONLY play ESO for the pvp.
so.....IF Zenimas "Forces" things the way you suggest i along with many other players would simply migrate to another game that we can enjoy.
Or you could migrate to another campaign, one where your faction does not have long queues. EP isn't overpopulated on all of them.
that statement was in response to Agrippa's "Force" population redistribution comment. In that case a camp jump would not be possible. atm i play in chil where i experience no ques.
Using Chillrend as an example -- with dynamic queuing EP would be just fine. There'd likely never (or super rarely) be a queue for them based on current population balances.
That DC team that flips the map every night though would likely only see a few of their members able to get in. They could then either a) queue and wait or b) go help DC on another server where their is no queue if they insist on pvping.
Sphinx2318 wrote: »Sphinx2318 wrote: »1. im NOT going to sit in an hour que
2. im NOT going to re-roll another faction because i dont want to let alone feel the desire to grind several weeks to get another viable pvp toon.
3. im NOT going to PVE because i ONLY play ESO for the pvp.
so.....IF Zenimas "Forces" things the way you suggest i along with many other players would simply migrate to another game that we can enjoy.
Or you could migrate to another campaign, one where your faction does not have long queues. EP isn't overpopulated on all of them.
that statement was in response to Agrippa's "Force" population redistribution comment. In that case a camp jump would not be possible. atm i play in chil where i experience no ques.
Not sure why people answer when someone post a complain thread not constructive at all regarding a subject, but when I posted it yesterday with as many details and arguments possible with possible solutions, I almost got no reply from it. Kinda disappointing. Makes me think that people reply only to complain but not to actually try to work their brain and help ZOS fix the problem.
Anyway if you want to see and post your ideas, I invite you to read my own thread about it : link
Not sure why people answer when someone post a complain thread not constructive at all regarding a subject, but when I posted it yesterday with as many details and arguments possible with possible solutions, I almost got no reply from it. Kinda disappointing. Makes me think that people reply only to complain but not to actually try to work their brain and help ZOS fix the problem.
Anyway if you want to see and post your ideas, I invite you to read my own thread about it : link
As for the thread not being constructive - you probably are not aware, but dynamic caps are not a new concept. They already were debated at length in the past, even the devs are aware of it. Thus the OP did not elaborate yet again, just reminded ZOS that the problem still exists.
Dynamic population locks will cause more problems than they solve.
They cannot possibly cause a bigger problem than this:If this status continue, everyone will leave Cyrodiil.If you want competition, go to another campaign.
You mean the one that is completely blue?
This is a global problem.
They need to open up a experimental 14 day dynamic population campaign. Keep the others the way they are currently. See how it works.
Sphinx2318 wrote: »Sphinx2318 wrote: »1. im NOT going to sit in an hour que
2. im NOT going to re-roll another faction because i dont want to let alone feel the desire to grind several weeks to get another viable pvp toon.
3. im NOT going to PVE because i ONLY play ESO for the pvp.
so.....IF Zenimas "Forces" things the way you suggest i along with many other players would simply migrate to another game that we can enjoy.
Or you could migrate to another campaign, one where your faction does not have long queues. EP isn't overpopulated on all of them.
that statement was in response to Agrippa's "Force" population redistribution comment. In that case a camp jump would not be possible. atm i play in chil where i experience no ques.
There is nothing forced about dynamic caps, except forcing you to face long queues if you don't move.
Hypertionb14_ESO wrote: »Steps.
1. Add mutliple New Campaigns
2. Add a teir Lock system, keeping the numbers within 24 players equality (a full raid) after the first 48
this will prevent this sort of massive overpopulating of one side, but it will also mean that a guild can effectively monopolize a campaign easier.
the end result is either even massive numbers, or campaigns where just a few guilds have it out at each other.. more variety in the PvP.
That's because the majority of DC (including it's pros) are on Chillrend.
Erm...DC gets pop locked every night primetime PST on AS NA
LonePirate wrote: »Rune_Relic wrote: »Sadly the pop lock doesn't actually reflect the PVE/PVP ratio.
I think the 1st thing should be a 'flag for PVE' on the campaign you choose.
Setting the flag enables quests and delve entry but stops you attacking enemies.
At least then we know who is fighting and who is lollygagging
Those flagged for PVE do not add toward the pop lock.
..and no I don't really like it at all. Just trying to think of a fix.
Hmmm... Let's try a scenario here. blah blah blah
LonePirate wrote: »Rune_Relic wrote: »LonePirate wrote: »Rune_Relic wrote: »Sadly the pop lock doesn't actually reflect the PVE/PVP ratio.
I think the 1st thing should be a 'flag for PVE' on the campaign you choose.
Setting the flag enables quests and delve entry but stops you attacking enemies.
At least then we know who is fighting and who is lollygagging
Those flagged for PVE do not add toward the pop lock.
..and no I don't really like it at all. Just trying to think of a fix.
Hmmm... Let's try a scenario here. Let's say the pop caps are 100 for each faction with each bar representing 25. Now let's say 80 EP log in and set the PVE flag. They all ride down to Faregyl and hide in stealth. These 80 are no longer included in the pop count so another 80 EP log in and set the PVE flag before riding off to Faregyl as well. Now 80 more EP log in who do not set the PVE flag. They all attack Faregyl. The ones who die immediately set the PVE flag and some members of the 160 hidden EP immediately turn off the PVE flag to continue the assault on Faregyl as if nothing happened. How many of these waves can AD endure while defending Faregyl? If you thought camps were bad, this system is even worse.
If you want to weed out PVE players from population counts, you need to set up a PVE only truce campaign in Cyrodiil with no PVP enabled. The vast majority of PVE players will flock to that campaign thus freeing up space on the actual PVP campaigns for real PVP. Of course, that solution would enrage those gankers who prey on the PVE crowd. But who cares about them anyway?
I highlighted the relevant part
I didnt say you couldnt attack "them"
It was a key to unlock PVE content..and obviously you wouldnt be able to change it while in the campaign
Who in their right mind would set a flag which prevents you from attacking other players but doesn't prevent other players from attacking you? Nobody would ever choose an option that removes any hope of self-defense. Even if ZOS found a way to prevent exploits like the one I mentioned, no one would ever choose your option if they could not fight back when another player attacked them.
You have good intentions; however your proposal is an impractical one.
Rune_Relic wrote: »..anyway.. On Topic...
I do see an issue with dynamic pop caps.
Let say...
DC 8pm-12pm
AD 8pm-12pm
EP 4pm-8pm
Same at Azura's Star NA.
DC play so hard and be destroyed by EP everyday.
Because DC don't have enough people to defend what they have.
If this status continue, everyone will leave Cyrodiil.