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Idea: New champion trees Vampire & Werewolf

Chrlynsch
Chrlynsch
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Here is the idea Werewolfs and Vampires unlock their own champion tree when gaining the skill-line. The constellation is not governed by mage, the theif, warrior and all points can be used in the tree.

Vampire: the four areas are as follow

-Creature of the night: Increase all regen by % at night or indoors

-Immortal focus: Increase the effectiveness and duration of vampire abilities by %

-Cold feet: Increase overall speed and reduce detection area radius by %

-Taste of blood: Increase overall health stamina and magica by % after feeding

10CP Fire ward: Increase fire resistance by 10%
30CP master of illusion: unlock a toggle to hide vampirism from npc/PC (visual only)
75CP earn +ultimate when using a vampire ability in combat
120CP unlock vampire elder: vampire abilities do x more damage. Take x more damage from fire.

WEREWOLF:

-Evasive: in wolf form gain a % dodge chance

-Increase effectiveness and duration of Werewolf abilities

-Hunter's will: Increase time in form by x (30 pts get you about 100%)

-Swift pursuit: Increase movement speed and detection range by

10CP Enchanted: everything takes bleed damage receive 10% poison resistance
30CP Master of the hunt: Gain the ability to stealth, 20m detection range all times
75CP Hunter's focus: Timer stops when stealthed or out of combat
120CP rite of passage: cost of transformation decreased and pelt color choices unlocked
Edited by Chrlynsch on April 16, 2015 10:40PM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • phreatophile
    phreatophile
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    I like it!

    I only take exception to the idea of the vampire lord transformation.

    Lore: It should be incredibly rare. It was also a special gift of Molag Bal to pure blooded vampires or those who sacrifice an incredible number of people to him. Last I checked, we players weren't on the best of terms with Molag Bal. BTW there's only one way we know of to become a pure blooded vampire, it involves violent usually involuntary sexual congress with Molag Bal himself.

    Practice: It will serve primarily to make the user a bigger target for fire and fighters guild abilities.

    Linking practice to lore: A Vampire Lord is supposed to be a force, the kind that can depopulate a city on it's own. To implement them in ESO they would have to be weak as hell or the shrieks from the nerf early and often crowd would be deafening.

    How about 120cp Unlocks bat-travel as an alternative to a mount or 120cp Unlocks Vampiric Seduction allowing the player to feed without agro and they can add some appropriate combat utility to it.
    Edited by phreatophile on April 16, 2015 9:54PM
  • ShadowHvo
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    Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree. Otherwise I agree with all Phreatophile said above.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • glak
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    I'd introduce these as daedric prince champion trees in the empty space at the center of the wheel. Opportunity to grow more with Nocturnal for thieves guild.
  • phreatophile
    phreatophile
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    glak wrote: »
    I'd introduce these as daedric prince champion trees in the empty space at the center of the wheel. Opportunity to grow more with Nocturnal for thieves guild.

    Great idea.
    ShadowHvo wrote: »
    Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.

    Perhaps make optional and only non-combat or treat as a disguise.
  • ShadowHvo
    ShadowHvo
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    ShadowHvo wrote: »
    Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.

    Perhaps make optional and only non-combat or treat as a disguise.

    Would be much better, indeed.

    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • phreatophile
    phreatophile
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    ShadowHvo wrote: »
    ShadowHvo wrote: »
    Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.

    Perhaps make optional and only non-combat or treat as a disguise.

    Would be much better, indeed.

    Now that I think about it, a stage 4 lock-out would be appropriate too.
  • Chrlynsch
    Chrlynsch
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    ShadowHvo wrote: »
    Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree. Otherwise I agree with all Phreatophile said above.

    That was my phone's bad I had included the toggle part my phone on the other hand had another idea. possibly put next to hide helm section.

    @phreatophile I like the idea of a travel form for vampire and also werewolves... I could see this possibly under the crown story this is why iit.i left these options out... love the idea though! I removed the vampire lord and replaced with elder.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • phreatophile
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    What to do at 120pts... quite the conundrum.

    I think I'd get to 119pts and have a lot of conflict about whether or not I want to take more damage in return for extra damage dealt in a skill line that only has 1 useful active that happens to be an ultimate. Then again, who knows, there's a lot of magic and fire resist in the Champion System already and more in your proposal. Probably work out well.

    This is a very cool idea with built in tradeoffs in the form of long delaying other champ passives and I hope it gets some consideration.
  • Athas24
    Athas24
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    Prothwata wrote: »
    Here is the idea Werewolfs and Vampires unlock their own champion tree when gaining the skill-line. The constellation is not governed by mage, the theif, warrior and all points can be used in the tree.

    Vampire: the four areas are as follow

    -Creature of the night: Increase all regen by % at night or indoors

    -Immortal focus: Increase the effectiveness and duration of vampire abilities by %

    -Cold feet: Increase overall speed and reduce detection area radius by %

    -Taste of blood: Increase overall health stamina and magica by % after feeding

    10CP Fire ward: Increase fire resistance by 10%
    30CP master of illusion: unlock a toggle to hide vampirism from npc/PC (visual only)
    75CP earn +ultimate when using a vampire ability in combat
    120CP unlock vampire elder: vampire abilities do x more damage. Take x more damage from fire.

    WEREWOLF:

    -Evasive: in wolf form gain a % dodge chance

    -Increase effectiveness and duration of Werewolf abilities

    -Hunter's will: Increase time in form by x (30 pts get you about 100%)

    -Swift pursuit: Increase movement speed and detection range by

    10CP Enchanted: everything takes bleed damage receive 10% poison resistance
    30CP Master of the hunt: Gain the ability to stealth, 20m detection range all times
    75CP Hunter's focus: Timer stops when stealthed or out of combat
    120CP rite of passage: cost of transformation decreased and pelt color choices unlocked

    Yes Yes and More Yes to all of this stuff. Sweet Ideas! They could also add a hunter CP tree with things that could counter these abilities for those who don't want to be a WW or Vamp.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So what about those who aren't vamps or WW ?
  • phreatophile
    phreatophile
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    Athas24 wrote: »
    Prothwata wrote: »
    Here is the idea Werewolfs and Vampires unlock their own champion tree when gaining the skill-line. The constellation is not governed by mage, the theif, warrior and all points can be used in the tree.

    Vampire: the four areas are as follow

    -Creature of the night: Increase all regen by % at night or indoors

    -Immortal focus: Increase the effectiveness and duration of vampire abilities by %

    -Cold feet: Increase overall speed and reduce detection area radius by %

    -Taste of blood: Increase overall health stamina and magica by % after feeding

    10CP Fire ward: Increase fire resistance by 10%
    30CP master of illusion: unlock a toggle to hide vampirism from npc/PC (visual only)
    75CP earn +ultimate when using a vampire ability in combat
    120CP unlock vampire elder: vampire abilities do x more damage. Take x more damage from fire.

    WEREWOLF:

    -Evasive: in wolf form gain a % dodge chance

    -Increase effectiveness and duration of Werewolf abilities

    -Hunter's will: Increase time in form by x (30 pts get you about 100%)

    -Swift pursuit: Increase movement speed and detection range by

    10CP Enchanted: everything takes bleed damage receive 10% poison resistance
    30CP Master of the hunt: Gain the ability to stealth, 20m detection range all times
    75CP Hunter's focus: Timer stops when stealthed or out of combat
    120CP rite of passage: cost of transformation decreased and pelt color choices unlocked

    Yes Yes and More Yes to all of this stuff. Sweet Ideas! They could also add a hunter CP tree with things that could counter these abilities for those who don't want to be a WW or Vamp.

    That would fit quite well with the 3 guardian constellations already in the Champion System.
  • BloodStorm
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    Nice ideas. I really want a bloodfiend thrall. ZoS said on ESO LIVE they wanted any new summons besides already ingame sorcerer pets to be available to all classes\players, which would make Vampire a good skill tree for it. Easier than creating a whole new skill line at first.
  • Chrlynsch
    Chrlynsch
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    They have said that they will add more abilities to the vampire line so I only can guess what they may come up with... for anyone else they can put their points into the already available trees and better flush out their characters tway.the all natural way.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    So what about those who aren't vamps or WW ?

    these abilites only effect vampire or werewolf abilities and attributes, your not missing out, your would not be getting nerfed, these just make vamps or ww more survivable than they were previously, which for vamps, who have the most glaring weakness in the game, is very needed
  • Xithian
    Xithian
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    If you want the passives in the skill trees tweaked, that's fine...but there's no reason that anything specific to one single skill line should be involved in the champion system. As if there isn't already enough incentive for every character in the game to be one of the two...
  • Chrlynsch
    Chrlynsch
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    Xithian wrote: »
    If you want the passives in the skill trees tweaked, that's fine...but there's no reason that anything specific to one single skill line should be involved in the champion system. As if there isn't already enough incentive for every character in the game to be one of the two...

    As of now playing as a vampire in pvp/pve is close to a death wish from camo hunter/fire damage and increased damage from all fighters guild users (Which is everyone). You every try tanking veteran CA or arena as a.Vampire tank? It's possible but man does it hurt.

    There are very few competitive vampires left and the only reason anyone so many people werewolf is because of the 15% stam with no Drawbacks. How many do you actually slot WW? The ones that do aren't doing it because it is OP, they do it because they want to be werewolves.

    Your suggestion of just tweeks the passive is even more ridiculous then what we are purposing. you are asking that everyone that is one of these things get buffed for free without any investment or sacrifice. By creating a champion system we have to sacrifice Champion points in other areas like spell pen, or cost reduction for blocking. By becoming more viable with our affliction we loose out on other character advancement opertunities and champion point passives
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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