I'd introduce these as daedric prince champion trees in the empty space at the center of the wheel. Opportunity to grow more with Nocturnal for thieves guild.
Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.
phreatophile wrote: »Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.
Perhaps make optional and only non-combat or treat as a disguise.
phreatophile wrote: »Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree.
Perhaps make optional and only non-combat or treat as a disguise.
Would be much better, indeed.
Forcing vampires with the "30CP master of illusion" is also really bad sport, it should be chooseable, and not forced. This would prevent all those who wants to look like an actual vampire to not go up into the tree. Otherwise I agree with all Phreatophile said above.
Here is the idea Werewolfs and Vampires unlock their own champion tree when gaining the skill-line. The constellation is not governed by mage, the theif, warrior and all points can be used in the tree.
Vampire: the four areas are as follow
-Creature of the night: Increase all regen by % at night or indoors
-Immortal focus: Increase the effectiveness and duration of vampire abilities by %
-Cold feet: Increase overall speed and reduce detection area radius by %
-Taste of blood: Increase overall health stamina and magica by % after feeding
10CP Fire ward: Increase fire resistance by 10%
30CP master of illusion: unlock a toggle to hide vampirism from npc/PC (visual only)
75CP earn +ultimate when using a vampire ability in combat
120CP unlock vampire elder: vampire abilities do x more damage. Take x more damage from fire.
WEREWOLF:
-Evasive: in wolf form gain a % dodge chance
-Increase effectiveness and duration of Werewolf abilities
-Hunter's will: Increase time in form by x (30 pts get you about 100%)
-Swift pursuit: Increase movement speed and detection range by
10CP Enchanted: everything takes bleed damage receive 10% poison resistance
30CP Master of the hunt: Gain the ability to stealth, 20m detection range all times
75CP Hunter's focus: Timer stops when stealthed or out of combat
120CP rite of passage: cost of transformation decreased and pelt color choices unlocked
Here is the idea Werewolfs and Vampires unlock their own champion tree when gaining the skill-line. The constellation is not governed by mage, the theif, warrior and all points can be used in the tree.
Vampire: the four areas are as follow
-Creature of the night: Increase all regen by % at night or indoors
-Immortal focus: Increase the effectiveness and duration of vampire abilities by %
-Cold feet: Increase overall speed and reduce detection area radius by %
-Taste of blood: Increase overall health stamina and magica by % after feeding
10CP Fire ward: Increase fire resistance by 10%
30CP master of illusion: unlock a toggle to hide vampirism from npc/PC (visual only)
75CP earn +ultimate when using a vampire ability in combat
120CP unlock vampire elder: vampire abilities do x more damage. Take x more damage from fire.
WEREWOLF:
-Evasive: in wolf form gain a % dodge chance
-Increase effectiveness and duration of Werewolf abilities
-Hunter's will: Increase time in form by x (30 pts get you about 100%)
-Swift pursuit: Increase movement speed and detection range by
10CP Enchanted: everything takes bleed damage receive 10% poison resistance
30CP Master of the hunt: Gain the ability to stealth, 20m detection range all times
75CP Hunter's focus: Timer stops when stealthed or out of combat
120CP rite of passage: cost of transformation decreased and pelt color choices unlocked
Yes Yes and More Yes to all of this stuff. Sweet Ideas! They could also add a hunter CP tree with things that could counter these abilities for those who don't want to be a WW or Vamp.
Forestd16b14_ESO wrote: »So what about those who aren't vamps or WW ?
If you want the passives in the skill trees tweaked, that's fine...but there's no reason that anything specific to one single skill line should be involved in the champion system. As if there isn't already enough incentive for every character in the game to be one of the two...