WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
It's for nb tanks... This passive is amazing. Find the next thing to cry about please.
lolo_01b16_ESO wrote: »So what do you want to change? If all armour types have the duration heavy has at the moment, it will be very strong for magicka nb, if you decrease the duration for heavy armour to where light armour is at the moment, it won't be usefull for tanks, as you won't have enough magicka to keep it up.
WraithAzraiel wrote: »WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
It's for nb tanks... This passive is amazing. Find the next thing to cry about please.
It's for NB tanks. That's nice, peanut. What I'm saying is removing the Heavy Armor requirement for the bonus time wouldn't damage it at all and wouldn't pigeonhole the passive.
Next time you want to accuse someone with a reasonable complaint, of crying, think better of it.
I'm not saying it isn't useful. I'm saying it's unreasonable to bind it to *1* armor type.
Hell it'd probably be better if it it read something along the lines of " This duration is increased by X seconds when wearing 5 pieces of light, medium or heavy armor."
That way, it'd be open and beneficial to everyone, not just NB tanks.
That sound fair to you?
WraithAzraiel wrote: »WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
It's for nb tanks... This passive is amazing. Find the next thing to cry about please.
It's for NB tanks. That's nice, peanut. What I'm saying is removing the Heavy Armor requirement for the bonus time wouldn't damage it at all and wouldn't pigeonhole the passive.
Next time you want to accuse someone with a reasonable complaint, of crying, think better of it.
I'm not saying it isn't useful. I'm saying it's unreasonable to bind it to *1* armor type.
Hell it'd probably be better if it it read something along the lines of " This duration is increased by X seconds when wearing 5 pieces of light, medium or heavy armor."
That way, it'd be open and beneficial to everyone, not just NB tanks.
That sound fair to you?
how is it pidgeon holed when I can more effectively spam a shadow ability with light or medium and simply refresh it?
WraithAzraiel wrote: »WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
It's for nb tanks... This passive is amazing. Find the next thing to cry about please.
It's for NB tanks. That's nice, peanut. What I'm saying is removing the Heavy Armor requirement for the bonus time wouldn't damage it at all and wouldn't pigeonhole the passive.
Next time you want to accuse someone with a reasonable complaint, of crying, think better of it.
I'm not saying it isn't useful. I'm saying it's unreasonable to bind it to *1* armor type.
Hell it'd probably be better if it it read something along the lines of " This duration is increased by X seconds when wearing 5 pieces of light, medium or heavy armor."
That way, it'd be open and beneficial to everyone, not just NB tanks.
That sound fair to you?
WraithAzraiel wrote: »WraithAzraiel wrote: »Activating a Shadow ability increases Armor by 5120 for 4 seconds. (at max skill level and V14) This duration is increases for each piece of Heavy Armor equipped.
WHAT?!
I was wondering why leaving stealth didn't give me a boost in Physical Resistance anymore, as it did prior to 1.6
Who's bright idea was this?
Are there any other CLASS passives that require certain armor types?
It's for nb tanks... This passive is amazing. Find the next thing to cry about please.
It's for NB tanks. That's nice, peanut. What I'm saying is removing the Heavy Armor requirement for the bonus time wouldn't damage it at all and wouldn't pigeonhole the passive.
Next time you want to accuse someone with a reasonable complaint, of crying, think better of it.
I'm not saying it isn't useful. I'm saying it's unreasonable to bind it to *1* armor type.
Hell it'd probably be better if it it read something along the lines of " This duration is increased by X seconds when wearing 5 pieces of light, medium or heavy armor."
That way, it'd be open and beneficial to everyone, not just NB tanks.
That sound fair to you?
Your 'complaint' is not a reasonable complaint. As it stands its a FREE armor buff and spell resist buff for just using a shadow ability, something we already do reasonably often and the duration increased for someone wearing heavy armor. For tanking... Nbs have no direct armor/spell resist buff baseline, such as Spike Armor, Lightning Form and similarly Rune focus. We achieve our Major Resolve and Major Ward from the passive.
The passive is completely awesome as it is. You just want an OP passive with no balance, and your suggestions are the ones that Devs should not listen to.
Glad I just happen to have 2 pieces of HA on..
cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
cavakthestampede wrote: »This would provide too great a defensive bonus to medium and light armor wearers who have arguably better resource management tools are their disposal.
However, in PvE tanking the bonus is a necessary one for Nightblade tanks to be as effective at tanking. If this bonus were available in its full (read: Heavy Armor boosted) duration to the other two armor types it would definitely skew the survival ability of DPS Nightblades in PvE and PvP.
You may not agree with it, and based on your post you don't. However, you are wrong. Your opinion is bad and you should feel bad.
cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
Oh I get it. Just saying, happy to get a little bit extra because I happen to have 2 HA on.
Also I think OP is saying it's a bit stupid to tie a passive like this to HA in the first place.
WraithAzraiel wrote: »cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
Oh I get it. Just saying, happy to get a little bit extra because I happen to have 2 HA on.
Also I think OP is saying it's a bit stupid to tie a passive like this to HA in the first place.
No other class has a passive that blatantly says it's in any way affected by the wearing of a certain type of armor. I believe the requirement of Heavy Armor to receive a % of a second bonus to a passive's timer to be completely arbitrary and unnecessary.
It's dumb, it makes no sense. Don't get me wrong, it's GREAT that its so awesome for NB tanks who apparently for some reason have such problems with resource management. (Effective tanks wouldn't have this problem if they were spec'd and built correctly as tanks and utilized food or drink whilst tanking.)
And I can't see how or why people would defend the way this passive currently is with warnings of it becoming OP if everyone was allowed to use it.
In this case, "because it would" isn't a good enough reason for me.
Darkonflare15 wrote: »WraithAzraiel wrote: »cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
Oh I get it. Just saying, happy to get a little bit extra because I happen to have 2 HA on.
Also I think OP is saying it's a bit stupid to tie a passive like this to HA in the first place.
No other class has a passive that blatantly says it's in any way affected by the wearing of a certain type of armor. I believe the requirement of Heavy Armor to receive a % of a second bonus to a passive's timer to be completely arbitrary and unnecessary.
It's dumb, it makes no sense. Don't get me wrong, it's GREAT that its so awesome for NB tanks who apparently for some reason have such problems with resource management. (Effective tanks wouldn't have this problem if they were spec'd and built correctly as tanks and utilized food or drink whilst tanking.)
And I can't see how or why people would defend the way this passive currently is with warnings of it becoming OP if everyone was allowed to use it.
In this case, "because it would" isn't a good enough reason for me.
The accuse that because no other class has this is not a valid excuse because night blades do not have a damage shield for the class personally. You are saying that is does not make sense but it does.
It makes sense because obliviously Zos wanted the skill to have a bonus for heavy armor users. Not light or medium because these armors by themselves are good without this passive. A lot people complain about how bad heavy armor is or that it did not have a use. Now we have a skill that makes heavy armor a little useful. They wanted to make tanking for nightblades a little more useful. Saying that is stupid or unnecessary is basically unnecessary because Zos wanted this change in the game.
Its simple to understand and is much better than pre 1.6.
Pre 1.6 you got the buff only on exiting stealth or invis.
Post 1.6 you can have the buff up pretty much indefinitely by using any combo of shadow spells.
Regarding the armor effect, it balances the ability of light/med resource generation and hence their ability to spam more shadow spells more often. Per slot is the best implementation because those wearing 5/2 are still taking a slight resource penalty for the 2 heavy pieces.
Don't other classes have abilities that give straight up 8k resistance for a long period of time. Nightblades teh gimp.