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What DON'T you want to see in the crown store?

  • Moonscythe
    Moonscythe
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    As I am not end game oriented I don't have to have the bestest and mostest of all things. I don't mind things in the crown shop so long as those things are also available at a reasonable cost in game gold. I truly don't think everything desirable in game like a mount or a barber shop or even extra storage needs to be a gold sink.

    I wouldn't mind being able to use my crowns on some crafting mats, expecially aspect runes which i have a hard time finding for myself and don't see many of in the guild traders. On the other hand, the rare motifs sound like a mistake especially since they impact an achievement.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • skarvika
    skarvika
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    Anything goofy. The day I see somebody riding by on a small purple sass-mouthed dragon is the day I pack up my stuff and call it quits.
    QQing is a full time job
  • Heishi
    Heishi
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    Sylvyr wrote: »
    From Matt Firor:

    “I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.

    from Road Ahead Feb

    Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.

    Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).

    It's optional...unless you desire to leave because another person is choosing to purchase those items.
    Why does another players buying habits bother you? There is no advantage or disadvantage vs you

    This could a reasonable argument if ESO was 100% PvE. But it's not. Certain things while convenient for one player are inconvenient for another. In other words a player would have advantage over another. Say they paygate a "Death Knight" who with one skill can wipe all enemies on a battlefield and is as invulnerable as guards. Not everyone wants to play as this "Death Knight" but it offers a distinct advantage over NB, Temp, DK, and Sorc.

    First of all this "Death Knight" fits their definition as "Godmode" is convenient. No worry about dying, lots of xp in one swipe, the ultimate farmer. It IS optional, you don't have to buy it. It is still clearly a problem though. Pushing the example further, no one will be wanting to do dungeons/trials/ect with "regular" people, they only want "Death Knights". So now you can't find people to play with because you didn't get the "Death Knight". It would ruin PvP worse than the super vampire epidemic.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • AH93
    AH93
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    -Gear
    -Stats
    -Skills
    -Classes
    -Crafting materials
    -Player housing material (if it is ever added)

    Oh and another thing, they better not ever limit the amount of times we can do dungeons like Swtor does.
    Edited by AH93 on April 15, 2015 7:26PM
  • bellanca6561n
    bellanca6561n
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    What rock were you hiding under? :smile:
    [/quote]

    Oh, the not looking in the Crown Store rock. :/

    Heard LOTS about it over guild chat, mostly because the blue motifs can only be aimed at inexperienced players. Anyone with any time in knows they're as valuable as lockpicks.

    As NewBlacksmurf notes, it's not anyone's business what someone else buys. You have to wonder, however, how new players will feel when they pay noticeable sums for something they don't know can be had easily though game play or from guild merchants.

    I suppose it's one of those lessons that teaches itself.

    The other issue is....oh heck, I'm nearly toast with this game anyway. ;)

  • Victus
    Victus
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    Anything that gives you an advantage over what you can get in game. I don't think I agree with the XP pots, and I think the motifs are fine as they are expensive, and you can still choose to get them in game if you'd like. Plus they are purely cosmetic. I don't believe it would affect the economy much, but I guess we shall see.

    So basically I'd like for it just to be there for flavor/cool factor only.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • Heishi
    Heishi
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    What rock were you hiding under? :smile:

    Oh, the not looking in the Crown Store rock. :/

    Heard LOTS about it over guild chat, mostly because the blue motifs can only be aimed at inexperienced players. Anyone with any time in knows they're as valuable as lockpicks.

    As NewBlacksmurf notes, it's not anyone's business what someone else buys. You have to wonder, however, how new players will feel when they pay noticeable sums for something they don't know can be had easily though game play or from guild merchants.

    I suppose it's one of those lessons that teaches itself.

    The other issue is....oh heck, I'm nearly toast with this game anyway. ;)

    This has nothing to do with players' buying habits. It has to do with the content ZOS is making available. If ZOS doesn't provide it players can't buy it. I have no clue why NewBlacksmurf brought it up either, it's irrelevant. If we were discussing what kind of rig or keyboard and mouse someone has offering advantage, then spending habit relevance could be argued, which I would agree a person's spending habits are no one else's business. This isn't that though.

    I don't know about others, but my issue isn't even specifically that they are available. My main issue is that they removed the rank requirement for the crown store version. I could even be ok with that if they removed the rank requirement for the ingame version. It would be irritating, but not a problem.
    Edited by Heishi on April 15, 2015 7:40PM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I don't want to see any armor, weapons, or crafting materials. I'm still a bit pissed about them selling motifs.
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
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    Morgul Vardar | Altmer Necromancer | Magicka
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    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2400+
  • Psychobunni
    Psychobunni
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    Barber shop, housing, blue/purple/gold tempers, materials
    Sylvyr wrote: »
    From Matt Firor:

    “I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.

    from Road Ahead Feb

    "Generally" does not mean absolutely or positively... and Firor also said B2P was from listening to the community , so yeah...there's that

    I agree with most of the not wants in this thread, I haven't bought anything and won't until dlc in the form of new maps/zones is released and if not cost effective to my sub when they do come, I will cancel that too. If they try to charge me for ingame item such as barber shop/basic housing I'll likely quit and play a game its included.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Muizer
    Muizer
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    Not counting purely cosmetic items, it's largely down to the drop-rate in the game world. The approach to potions and food seems rather harmless for now. Some gear would be equally harmless. For instance if it's something you'd be bound to find if you spend an hour harvesting nodes or opening treasure chests out in the open. On the other hand, in regular gameplay, whole days can go by without you finding a single gold crafting material. If you'd start to sell those you'd be selling not at the rate of hours, but days or weeks worth of regular gameplay harvests, creating leverage for the wealthy/crazy to outstrip normal players to a degree that's effectively p2w.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Aneima
    Aneima
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    cgipervert wrote: »
    I don't want to see any armor, weapons, or crafting materials. I'm still a bit pissed about them selling motifs.

    Neither do I.

    But ZOS won't make money selling only horses and pets. All of the most sort after ingame items,materials,etc is only a matter of time before they will be available from the crown store.

    Maybe this wouldnt be such a bad thing if they would stop nerfing drop rates. Motif and legendary materials being the most recent items to be nerfed. I have logged in everyday since March 17 and haven't seen not 1 peice of legendary material for my own personal crafting pleasure. Before that I seen several pieces a week and never did I sell anything to anyone I just saved them for myself for when I needed them.

    I got the master of refinement achievement back in October and even then I seen more legend mats than I do now.
  • Zorrashi
    Zorrashi
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    As a general rule, if it affects in-game stats or mechanics to the point where it can be considered an advantage, I personally think it should be excluded from the cash shop. Things like XP boosts, race changes, and superior gear fall into this category. Whereas cosmetic things like appearance changes, name changes, costumes and mounts do not.
  • NewBlacksmurf
    NewBlacksmurf
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    Heishi wrote: »
    Sylvyr wrote: »
    From Matt Firor:

    “I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.

    from Road Ahead Feb

    Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.

    Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).

    It's optional...unless you desire to leave because another person is choosing to purchase those items.
    Why does another players buying habits bother you? There is no advantage or disadvantage vs you

    This could a reasonable argument if ESO was 100% PvE. But it's not. Certain things while convenient for one player are inconvenient for another. In other words a player would have advantage over another. Say they paygate a "Death Knight" who with one skill can wipe all enemies on a battlefield and is as invulnerable as guards. Not everyone wants to play as this "Death Knight" but it offers a distinct advantage over NB, Temp, DK, and Sorc.

    First of all this "Death Knight" fits their definition as "Godmode" is convenient. No worry about dying, lots of xp in one swipe, the ultimate farmer. It IS optional, you don't have to buy it. It is still clearly a problem though. Pushing the example further, no one will be wanting to do dungeons/trials/ect with "regular" people, they only want "Death Knights". So now you can't find people to play with because you didn't get the "Death Knight". It would ruin PvP worse than the super vampire epidemic.

    First...don't jump into hypotheticals...let's discuss what exists and what's coming based on ZOS and maybe data mining
    nothing anyone buys is unattainable in game.
    So what is your objection against another person obtaining anything in game by logistic means?
    Either a person spends more time in the game than another OR someone is better at life than another financially. Either ways it's work so both deserve their chosen paths and the rewards that follow.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Muizer
    Muizer
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    Either a person spends more time in the game than another OR someone is better at life than another financially. Either ways it's work so both deserve their chosen paths and the rewards that follow.

    True. If I want to win an olympic medal, I either devote all my time to training or I just become CEO and buy my way onto the podium, right?

    Edited by Muizer on April 16, 2015 6:49AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • AngryNord
    AngryNord
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    -race change
    -alliance change
    -weapons/armour that are more powerful than what can be had in-game (by crafting or otherwise)
    -Instant Level 50/v14
  • ArgonianAssassin
    ArgonianAssassin
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    -Gear
    -Appearance Changes (belongs in-game)
    -Player Housing (belongs in-game)
    -Materials
    -Anything gaudy (Male dresses, silly emotes, etc)

    Sorry but what's wrong with males in dresses? Have you ever done Malabal Tor? Remember the bearded lady? Men in dresses! :\ But yes, every thing else I agree with, no appearance changes, no gear, no materials, nothing too incredibly important. I'd even be against adding zones, quests and guilds like the DB and TG to the crown store and should be available to anyone who's bought them game.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Heishi
    Heishi
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    Heishi wrote: »
    Sylvyr wrote: »
    From Matt Firor:

    “I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.

    from Road Ahead Feb

    Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.

    Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).

    It's optional...unless you desire to leave because another person is choosing to purchase those items.
    Why does another players buying habits bother you? There is no advantage or disadvantage vs you

    This could a reasonable argument if ESO was 100% PvE. But it's not. Certain things while convenient for one player are inconvenient for another. In other words a player would have advantage over another. Say they paygate a "Death Knight" who with one skill can wipe all enemies on a battlefield and is as invulnerable as guards. Not everyone wants to play as this "Death Knight" but it offers a distinct advantage over NB, Temp, DK, and Sorc.

    First of all this "Death Knight" fits their definition as "Godmode" is convenient. No worry about dying, lots of xp in one swipe, the ultimate farmer. It IS optional, you don't have to buy it. It is still clearly a problem though. Pushing the example further, no one will be wanting to do dungeons/trials/ect with "regular" people, they only want "Death Knights". So now you can't find people to play with because you didn't get the "Death Knight". It would ruin PvP worse than the super vampire epidemic.

    First...don't jump into hypotheticals...let's discuss what exists and what's coming based on ZOS and maybe data mining
    nothing anyone buys is unattainable in game.
    So what is your objection against another person obtaining anything in game by logistic means?
    Either a person spends more time in the game than another OR someone is better at life than another financially. Either ways it's work so both deserve their chosen paths and the rewards that follow.

    My hypothetical was an exaggerated example. Rare Motifs = Convenience, "Death Knight = Convenience", Death Knight = Motif. If they can do one they can do the other based on the vague description of what they would allow into the store. I don't have a problem with majority of what is currently in the crown store.

    My issue is exclusively with the rare motifs and the slippery slope it leads to. I don't care what people buy and don't buy. It's the fact that ZOS is offering it in the first place. If an ice cream guy in a van decides he's going to start selling guns to kids, I'm blaming the ice cream guy, not the kids.

    Your whole defense predicates that P2W is not a problem. That if an over powered class becomes available only via cash, the people who win in life deserve to have the extra power and those who spend more time in game should have the skill to compensate the difference. This defense would also say that cheating is perfectly fine because those who are better at hacking, botting, ect deserve their chosen paths and the rewards that follow. It's not the right way to play the game but it's ok because that is where their talent is. Gold sellers would also be completely acceptable under this defense as it is a convenience and people who are better off financially in life could use this route.

    None of those make sense. You can pick one aspect of a reason and shine it up nice to discredit another, but ultimately it comes down to blanket statements and lines being drawn. ZOS blatantly used a vague statement in order to be able to put anything in the store without getting in trouble covering it as "convenience". Yes my "Death Knight" was hypothetical, but what is to stop them from adding it? They added restoring potions, they push a little more and add motifs, they have plans to push more with XP potions on top of the ring of mara on top of sub xp bonus. It's not much now but how much will they push and how far will they go with it? This shop has be open only a VERY short time and they have pushed hard on it, even making in game global announcements to check it out.

    As far as blanket statements, bottom line is, despite how things should work, what applies to one thing has to apply to all things unless explicitly stated otherwise.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Govalon
    Govalon
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    Mounts, cool looking armor, motifs, dyes, pets. These are the stuff I would never in any circumtances wan't to see in cash shops. Working towards the gear and the super awesome mount that drops from a boss are the sole reason for me to keep playing. If i can achieve all that I wan't without playing the game, what is the point of playing? I don' gain any sense of achievement when I buy that cool looking armor from a shop. This is exactly why I despise b2p/f2p games. This model just does not work because it is unable to produce content I would enjoy. This game turned to garbage the second they anounced b2p.
  • Moonscythe
    Moonscythe
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    I could almost see an instant level 50 being viable if it did not come with all the good stuff you earn if you do it yourself, kind of like a bare-bones horse (I don't mean a skeletal horse). Some people just don't like the preliminaries and want to cut to the end. Or maybe they leveled a character they have grown to hate and don't want to go through the grind all over again. I don't honestly care what anyone else does so long as it does not impact my enjoyment of the game because when push comes to shove we all paid our money for our own brand of a good time.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • RazzPitazz
    RazzPitazz
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    Govalon wrote: »
    Mounts, cool looking armor, motifs, dyes, pets. These are the stuff I would never in any circumtances wan't to see in cash shops. Working towards the gear and the super awesome mount that drops from a boss are the sole reason for me to keep playing. If i can achieve all that I wan't without playing the game, what is the point of playing? I don' gain any sense of achievement when I buy that cool looking armor from a shop. This is exactly why I despise b2p/f2p games. This model just does not work because it is unable to produce content I would enjoy. This game turned to garbage the second they anounced b2p.
    You have actually played ESO right? Mounts have always been a gold sink, never a drop. There area only a few pets you get through quests and a few more for participation, those of which are not offered in the shop.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • NCML
    NCML
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    I do not want to see pink ponies or talking mudcrabs.
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