NewBlacksmurf wrote: »utzpretzels wrote: »From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.
Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).
It's optional...unless you desire to leave because another person is choosing to purchase those items.
Why does another players buying habits bother you? There is no advantage or disadvantage vs you
lordrichter wrote: »
bellanca6561n wrote: »lordrichter wrote: »
What rock were you hiding under?
Oh, the not looking in the Crown Store rock.
Heard LOTS about it over guild chat, mostly because the blue motifs can only be aimed at inexperienced players. Anyone with any time in knows they're as valuable as lockpicks.
As NewBlacksmurf notes, it's not anyone's business what someone else buys. You have to wonder, however, how new players will feel when they pay noticeable sums for something they don't know can be had easily though game play or from guild merchants.
I suppose it's one of those lessons that teaches itself.
The other issue is....oh heck, I'm nearly toast with this game anyway.
From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
cgipervert wrote: »I don't want to see any armor, weapons, or crafting materials. I'm still a bit pissed about them selling motifs.
NewBlacksmurf wrote: »utzpretzels wrote: »From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.
Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).
It's optional...unless you desire to leave because another person is choosing to purchase those items.
Why does another players buying habits bother you? There is no advantage or disadvantage vs you
This could a reasonable argument if ESO was 100% PvE. But it's not. Certain things while convenient for one player are inconvenient for another. In other words a player would have advantage over another. Say they paygate a "Death Knight" who with one skill can wipe all enemies on a battlefield and is as invulnerable as guards. Not everyone wants to play as this "Death Knight" but it offers a distinct advantage over NB, Temp, DK, and Sorc.
First of all this "Death Knight" fits their definition as "Godmode" is convenient. No worry about dying, lots of xp in one swipe, the ultimate farmer. It IS optional, you don't have to buy it. It is still clearly a problem though. Pushing the example further, no one will be wanting to do dungeons/trials/ect with "regular" people, they only want "Death Knights". So now you can't find people to play with because you didn't get the "Death Knight". It would ruin PvP worse than the super vampire epidemic.
NewBlacksmurf wrote: »Either a person spends more time in the game than another OR someone is better at life than another financially. Either ways it's work so both deserve their chosen paths and the rewards that follow.
golfer.dub17_ESO wrote: »-Gear
-Appearance Changes (belongs in-game)
-Player Housing (belongs in-game)
-Materials
-Anything gaudy (Male dresses, silly emotes, etc)
NewBlacksmurf wrote: »NewBlacksmurf wrote: »utzpretzels wrote: »From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.
Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).
It's optional...unless you desire to leave because another person is choosing to purchase those items.
Why does another players buying habits bother you? There is no advantage or disadvantage vs you
This could a reasonable argument if ESO was 100% PvE. But it's not. Certain things while convenient for one player are inconvenient for another. In other words a player would have advantage over another. Say they paygate a "Death Knight" who with one skill can wipe all enemies on a battlefield and is as invulnerable as guards. Not everyone wants to play as this "Death Knight" but it offers a distinct advantage over NB, Temp, DK, and Sorc.
First of all this "Death Knight" fits their definition as "Godmode" is convenient. No worry about dying, lots of xp in one swipe, the ultimate farmer. It IS optional, you don't have to buy it. It is still clearly a problem though. Pushing the example further, no one will be wanting to do dungeons/trials/ect with "regular" people, they only want "Death Knights". So now you can't find people to play with because you didn't get the "Death Knight". It would ruin PvP worse than the super vampire epidemic.
First...don't jump into hypotheticals...let's discuss what exists and what's coming based on ZOS and maybe data mining
nothing anyone buys is unattainable in game.
So what is your objection against another person obtaining anything in game by logistic means?
Either a person spends more time in the game than another OR someone is better at life than another financially. Either ways it's work so both deserve their chosen paths and the rewards that follow.
You have actually played ESO right? Mounts have always been a gold sink, never a drop. There area only a few pets you get through quests and a few more for participation, those of which are not offered in the shop.Mounts, cool looking armor, motifs, dyes, pets. These are the stuff I would never in any circumtances wan't to see in cash shops. Working towards the gear and the super awesome mount that drops from a boss are the sole reason for me to keep playing. If i can achieve all that I wan't without playing the game, what is the point of playing? I don' gain any sense of achievement when I buy that cool looking armor from a shop. This is exactly why I despise b2p/f2p games. This model just does not work because it is unable to produce content I would enjoy. This game turned to garbage the second they anounced b2p.