bellanca6561n wrote: »Well, MissBizz certainly got an avatar makeover. But it didn't cost much
starkerealm wrote: »
golfer.dub17_ESO wrote: »-Gear
-Appearance Changes (belongs in-game)
-Player Housing (belongs in-game)
-Materials
-Anything gaudy (Male dresses, silly emotes, etc)
starkerealm wrote: »
This^ I'm exceedingly irritated that they not only put all the motifs in the store but also completely removed the rank requirement ONLY from the crown store version.
bellanca6561n wrote: »starkerealm wrote: »
This^ I'm exceedingly irritated that they not only put all the motifs in the store but also completely removed the rank requirement ONLY from the crown store version.
Uh....ummm.....they did....WHAT??!!
bellanca6561n wrote: »starkerealm wrote: »
This^ I'm exceedingly irritated that they not only put all the motifs in the store but also completely removed the rank requirement ONLY from the crown store version.
Uh....ummm.....they did....WHAT??!!
From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
lordrichter wrote: »bellanca6561n wrote: »starkerealm wrote: »
This^ I'm exceedingly irritated that they not only put all the motifs in the store but also completely removed the rank requirement ONLY from the crown store version.
Uh....ummm.....they did....WHAT??!!
What rock were you hiding under?
Yeah, the Dwemer motif (I have not looked at the others) is better than what is in the game. It is an all-in-one motif that is so rare in the game that they have called it the rarest item in the game, and requires Rank 1 (first craft passive) to use. The in-game version requires Rank 9 and you need 14 of them to get the same as what is being sold in the store.
I do not have a problem with the common racial motifs, they should be dirt easy to get to anyone who does Cadwell (hack spit) and the store versions can simply make that easier. Imperial should also be common. Motifs are cosmetic, so this is fair play to me.
But the rare ones, and the achievement that goes with learning them, should never have been put in the store.
utzpretzels wrote: »From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.
Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).
utzpretzels wrote: »From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
from Road Ahead Feb
Let's see... what would save a player time? XP boosts. Automatic levels. Automatic CP. Researched traits. Anything that could be purchased with gold in game. All of those things are basically pay-to-not-play-the-game and things that would drive me away from the game.
Basically, their definition of convenience gives them license to do whatever they want (not that they need our permission, but they will have to deal with the ramifications of cheapening the game experience).