WraithAzraiel wrote: »I love this game. I want to see it succeed, I enjoy it. I also have absolutely no desire to make the switch to console once released. MMO's on a PS4/XBone aren't attractive to me.
But that's just me. I'm sure the new generation (and a few of the older gen) gamers will appreciate that they're being so strongly regarded with the decision to release this awesome game, on the next-gen systems.
But what if:
What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
What if the launch just doesn't generate as much revenue as the projections indicated it would based on Skyrim console sales and hundreds of man hours spent surveying console gamers at Cons and wherever else ZOS acquired their market data warranting the decision to make console such a massive undertaking?
What happens to ESO as a whole?
Do they take the hit on the chin and drive on or will this cripple them if it's not well received?
I would really REALLY hate for this game to go away because console failed or didn't do as well as was required.
Now, this might just be my whole "hope for the best, plan for the worst" bit playing out in my head but I'd really like to hear the thoughts of others on the matter.
Especially: @ZOS_JessicaFolsom (if available) @ZOS_GinaBruno @ZOS_JasonLeavey or even, if possible, @ZOS_PaulSage just about any official reassurance would be greatly appreciated.
I want ESO to last for a damn long time.
Tell me it will.
WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
izenkim_ESO wrote: »WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
I don't understand how it could "fail to deliver". Destiny was expected to do great things, and sold a ton of games before people were disappointed. It was the unknown that caught Destiny players off guard.
ESO is not unknown. It's been out over a year, there is no mystery as to what it will contain. They aren't going remove the story lines, like Lucy pulling the ball away from Charlie Brown, at launch.
NewBlacksmurf wrote: »Considering those who copy over to console don't loose anything on PC...people loose $20.
ZOS makes a few million and allows Xbox to keep the server up...works out something on Sony's end and all is well
The worse case scenario is that it's cancelled for console. Anything else will be more $ for Zenimax especially if they drop expansions for all within 45-60 days
izenkim_ESO wrote: »WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
I don't understand how it could "fail to deliver". Destiny was expected to do great things, and sold a ton of games before people were disappointed. It was the unknown that caught Destiny players off guard.
ESO is not unknown. It's been out over a year, there is no mystery as to what it will contain. They aren't going remove the story lines, like Lucy pulling the ball away from Charlie Brown, at launch.
Anyone know how sells for the consoles are going anyhow?
NewBlacksmurf wrote: »izenkim_ESO wrote: »WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
I don't understand how it could "fail to deliver". Destiny was expected to do great things, and sold a ton of games before people were disappointed. It was the unknown that caught Destiny players off guard.
ESO is not unknown. It's been out over a year, there is no mystery as to what it will contain. They aren't going remove the story lines, like Lucy pulling the ball away from Charlie Brown, at launch.
The Charlie a brown ref deserves a gif meme!!!
WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
As a side note, as depressing as the Destiny release was for gamers, last time I looked it was still on the top 3 list on XBox One for hours played. It's not exactly a flop. People still forked over their money, and they're still playing the game.
WraithAzraiel wrote: »What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
ESO has been out for how long? It is literally not possible to have a similar launch because everyone knows what to expect as far as gameplay and story.
The only real deciding factor left is how well the controls work on console. While the lack of controller support on PC this close to console release does not fill me with confidence, I think it's going to work out alright. The only real worry is the inventory system.
As a side note, as depressing as the Destiny release was for gamers, last time I looked it was still on the top 3 list on XBox One for hours played. It's not exactly a flop. People still forked over their money, and they're still playing the game.
In a worst case scenario (and i know this is just dreaming) They have a patch ready to convert it to a stand alone game (no need for servers if they go offline) Convert Online to LAN support and milk the TES crowd for generations to come for game purchases only.
Of course this is real worst case of not being able to keep the servers up and running.
Edit: Under this scenario they could still sell DLC if they so choose.
Zenimax Media as a business has two major intellectual properties: Fallout and The Elder Scrolls.
Failure of either is the failure of their primary source of growth. ESO as it stands cannot afford to fail, and from the looks of it, I don't think failure is going to occur.
WraithAzraiel wrote: »Again, I'm not relating it to Destiny in terms of content, I'm relating it in terms of disappointment.
izenkim_ESO wrote: »I don't understand how it could "fail to deliver". Destiny was expected to do great things, and sold a ton of games before people were disappointed. It was the unknown that caught Destiny players off guard.
Anyone know how sells for the consoles are going anyhow?
In Japan they just hit a console sales figure so low in January it's not been seen since the 90's. In perspective that was an era still rebounding from huge problems with the gaming market with regard to abysmal software quality and near absolute loss of consumer confidence in the entire gaming industry.
In the US, where XBox has historically been much more favoured, the price drop of the console has improved overall console sales figures. Again in perspective, consumers are not making the step up as fast as anticipated, with XBox 360 and PS3 software sales still being a heavy contender with modern generation consoles.
In all cases though, the current generation consoles are the slowest selling flagship consoles to date, with the Wii U being the slowest selling flagship console of all time. The console market isn't necessarily shrinking, but it's certainly hit a wall with the traditional console model. Market saturation is at a critical mass, and unless traditional consoles start finding their way into new markets, they cannot grow, and the longer that remains the case the larger their biggest competitor will grow: the mobile gaming market. Stream play and cloud processing services are going to deal a death blow to traditional consoles. The consoles we see today are very likely the last of their kind, but the war will very likely still have the same contenders with one or two falling out of the arms race and a new one joining the fray (much like the death of Sega's hardware division and arrival of Microsoft).
WraithAzraiel wrote: »I love this game. I want to see it succeed, I enjoy it. I also have absolutely no desire to make the switch to console once released. MMO's on a PS4/XBone aren't attractive to me.
But that's just me. I'm sure the new generation (and a few of the older gen) gamers will appreciate that they're being so strongly regarded with the decision to release this awesome game, on the next-gen systems.
But what if:
What if ESO: TU Console launch goes the way of Destiny? Expected to do great things, then fail to deliver.
What if the launch just doesn't generate as much revenue as the projections indicated it would based on Skyrim console sales and hundreds of man hours spent surveying console gamers at Cons and wherever else ZOS acquired their market data warranting the decision to make console such a massive undertaking?
What happens to ESO as a whole?
Do they take the hit on the chin and drive on or will this cripple them if it's not well received?
I would really REALLY hate for this game to go away because console failed or didn't do as well as was required.
Now, this might just be my whole "hope for the best, plan for the worst" bit playing out in my head but I'd really like to hear the thoughts of others on the matter.
Especially: @ZOS_JessicaFolsom (if available) @ZOS_GinaBruno @ZOS_JasonLeavey or even, if possible, @ZOS_PaulSage just about any official reassurance would be greatly appreciated.
I want ESO to last for a damn long time.
Tell me it will.
I'm sure ZOS does too, and they are doing their best to ensure it does: peoples' jobs and careers are at stake. No one can see the future, but I assure you ZOS is doing all they can to ensure your wish comes true.
ZOS_UlyssesW wrote: »Hello folks.
We have had to edit or remove several comments in this thread. We ask that everyone stay focused on the topic at hand and avoid derailing the conversation or dissuading other community members from sharing their feedback. Thank you for your understanding.