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PC Patch: Higher res textures + Controller support?

salans
salans
Soul Shriven
Hey,

Bought this game a year ago and 6months of playtime, played about 1 week and a half and never played again till now.

Just curious how this is going to work with PS4/XBoxOne versions. Will those versions have better graphics/better looking textures than the PC version because currently I honestly don't think the Pc version looks all that good. Just hoping maybe there will be an optional High Res Texture pack or something released for the Pc version at some point.

Also wondering if its going to be crossplatform servers? All 3 versions will run together like Defiance does?

One other thing any news about integrated PC controller support and integration of the console UI into the PC version. Elder Scrolls games are definatly ones I prefer using a gamepad to play even on PC version.

Any news answers for me here? Thanks.
  • Nebthet78
    Nebthet78
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    The Console version is going to be exactly the same as the PC version, save for a slightly different UI due to using a controller, and no ability to use add-ons.

    I play this game on High/Ultra custom settings and my graphics look awesome. Maybe you don't have a high enough graphics card and your settings with 1.6 were set down to medium or something.

    No.. there will be no cross platform servers. PC/MAC play with PC/Mac, XBONE eith XBONE users, and PS4 with PS4 players only.

    They are still working on the PC Controller support. No word yet when they will have that ready. In the mean time there are several threads with layouts players have made using programs like Xpadder and Better DS3, or Pinnacle.
    Far too many characters to list any more.
  • salans
    salans
    Soul Shriven
    Using a GTX 750Ti and max settings. Main setting set to Ultra, but can only get Texture Quality to set to "High" does it go any higher? Any .ini tweaks I can use to get the world/building textures and whatnot look a little nicer?
  • Eldarth
    Eldarth
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    What on earth are you comparing it to? It's the best looking MMO I've seen yet.

    What DirectX version are you using?
    What NVidia driver are you using?
  • ItsGlaive
    ItsGlaive
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    I'd say this is the best looking mmo on the market. I run on ultra with SweetFX. Admittedly there's sometimes a delay for the high-res textures to load in, either in towns or on npcs, but when they do - eyecandy! :D
    Allow cross-platform transfers and merges
  • Tandor
    Tandor
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    The OP's comments about the look of the game on the PC version provide another illustration of why I spend most of my time on this forum wondering whether I'm playing a different game to everyone else!
  • MasterFUNG_ESO
    MasterFUNG_ESO
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    Xabien wrote: »
    I'd say this is the best looking mmo on the market. I run on ultra with SweetFX. Admittedly there's sometimes a delay for the high-res textures to load in, either in towns or on npcs, but when they do - eyecandy! :D

    Yep i use the Tamriel bliss preset and it looks great. Dont have the load problem though.
  • Attorneyatlawl
    Attorneyatlawl
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    salans wrote: »
    Using a GTX 750Ti and max settings. Main setting set to Ultra, but can only get Texture Quality to set to "High" does it go any higher? Any .ini tweaks I can use to get the world/building textures and whatnot look a little nicer?

    @salans ,yes, yes there are :D!

    Go to your "My Documents" or "Documents and Settings" folder on your PC. In there you should see an "Elder Scrolls Online" folder, and inside of that, a "live" folder, and then edit the usersettings.ini file. I've made a quick pictorial guide and included a past screenshot comparison I'd done :).

    Click the link for a full-sized uncompressed PNG (1.8mb). I've put a compressed preview below: http://i.imgur.com/5jwUI7Q.png
    9VQE9bh.jpg

    Enjoy :D! Looks night and day better versus the default in-game maximums, though you won't be able to run the highest available qualities at 60+ fps on the GTX 750 Ti unless you're willing to go lower on the framerate. You can try one of the lower ones in there and will still get a big quality jump, however.
    Edited by Attorneyatlawl on April 11, 2015 8:52AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • salans
    salans
    Soul Shriven
    Hey yea thanks for that already found that one and started using it yesterday. But then spent all day trying to figure out why ESO was causing my PC to crash. Turned out to be the PSU, swapped it out and all is well again. Setting to -3 and max graphics however does run full 60fps on my PC, this game really doesn't require great hardware to run it.

    When I first bought the game actually I was only running an AMD Athlon Dual core 6000+ and an 8800GT and played with all high settings.

    Thats kind of why I was hoping they would release some Optional High res texture packs and whatnot for the game like the Skyrim mods that almost transform that into a completely new game with the right mods. Would be cool to have optional High Res Texture packs and other Graphical enhancements as Optional downloadable content for those who can run the game with them.

    Thanks.
  • smtdbplus
    smtdbplus
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    I am running on 4k, and with high/ultra settings, i can see fibre of clothes and feeling of roughness of leather at pixel level. Honestly, that is the best i have ever seen in mmo.

    Need to turn off AA, DOF to see those details.
  • NewBlacksmurf
    NewBlacksmurf
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    Thanks for this instructions cause tho my Pac isn't high end...the game looks GREAT on PC

    Console...I suspect PS4 and Xbox One to run this very well considering it was always a focus and ZOS has had an extra 12+ months. But not better than PC's.

    Just looking forward to hopefully 1080p or 900p gaming at 30-45 FPS

    Servers for consoles will all be seperate from each other

    UI is console specific and nothing like PC

    Controller support on PC,,, I'm using Pinnacle with no problems since 2013 beta days but PC native support will come probably. It's funny tho because I wonder if PC controller support will cause drastic add on UI limitations.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zazaaji
    Zazaaji
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    Just looking forward to hopefully 1080p or 900p gaming at 30-45 FPS

    Hate to inform you, but ZoS already stated it will be 1080p @ 30 fps on both consoles.
    Edited by Zazaaji on April 12, 2015 5:01AM
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • Galalin
    Galalin
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    Zazaaji wrote: »
    Just looking forward to hopefully 1080p or 900p gaming at 30-45 FPS

    Hate to inform you, but ZoS already stated it will be 1080p @ 30 fps on both consoles.

    Cause we all know ZoS's statements are true... i will believe when i see

    DK SCRUB OUT
  • wilsonirayb16_ESO
    The -
    salans wrote: »
    Using a GTX 750Ti and max settings. Main setting set to Ultra, but can only get Texture Quality to set to "High" does it go any higher? Any .ini tweaks I can use to get the world/building textures and whatnot look a little nicer?

    @salans ,yes, yes there are :D!

    Go to your "My Documents" or "Documents and Settings" folder on your PC. In there you should see an "Elder Scrolls Online" folder, and inside of that, a "live" folder, and then edit the usersettings.ini file. I've made a quick pictorial guide and included a past screenshot comparison I'd done :).

    Click the link for a full-sized uncompressed PNG (1.8mb). I've put a compressed preview below: http://i.imgur.com/5jwUI7Q.png
    9VQE9bh.jpg

    Enjoy :D! Looks night and day better versus the default in-game maximums, though you won't be able to run the highest available qualities at 60+ fps on the GTX 750 Ti unless you're willing to go lower on the framerate. You can try one of the lower ones in there and will still get a big quality jump, however.

    The increase in high texture resolution range is miniscule for me. I see very little difference - especially in motion.
    And at the highest setting, character players' armor and npc armor still 'pops in.'

    It's absolutely not worth ANY performance loss - which there is quite a lot. If you aren't noticing it, then your CPU bound already.

    A better way to gain visual enhancements while only using of a small bit of performance would be to :

    A ) Disable in game AA
    B ) Use Sweetfx to enable SMAA, Lumasharpen, Tonemap and Vibrance

    You gain AA with no unnecessary blur and you get sharpening on the entire image, reduced haze effect/gamma overload and better color simulation.


    Edited by wilsonirayb16_ESO on April 24, 2015 5:19PM
  • Davadin
    Davadin
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    The -
    salans wrote: »
    Using a GTX 750Ti and max settings. Main setting set to Ultra, but can only get Texture Quality to set to "High" does it go any higher? Any .ini tweaks I can use to get the world/building textures and whatnot look a little nicer?

    @salans ,yes, yes there are :D!

    Go to your "My Documents" or "Documents and Settings" folder on your PC. In there you should see an "Elder Scrolls Online" folder, and inside of that, a "live" folder, and then edit the usersettings.ini file. I've made a quick pictorial guide and included a past screenshot comparison I'd done :).

    Click the link for a full-sized uncompressed PNG (1.8mb). I've put a compressed preview below: http://i.imgur.com/5jwUI7Q.png
    9VQE9bh.jpg

    Enjoy :D! Looks night and day better versus the default in-game maximums, though you won't be able to run the highest available qualities at 60+ fps on the GTX 750 Ti unless you're willing to go lower on the framerate. You can try one of the lower ones in there and will still get a big quality jump, however.

    The increase in high texture resolution range is miniscule for me. I see very little difference - especially in motion.
    And at the highest setting, character players' armor and npc armor still 'pops in.'

    It's absolutely not worth ANY performance loss - which there is quite a lot. If you aren't noticing it, then your CPU bound already.

    A better way to gain visual enhancements while only using of a small bit of performance would be to :

    A ) Disable in game AA
    B ) Use Sweetfx to enable SMAA, Lumasharpen, Tonemap and Vibrance

    You gain AA with no unnecessary blur and you get sharpening on the entire image, reduced haze effect/gamma overload and better color simulation.


    damn i gotta try that. I tried sweetFX with Assasin's Creed game but then uninstalled it when im done with AC. now gotta try with ESO!

    PS: U using 1.51?
    Edited by Davadin on April 24, 2015 8:48PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    The -
    salans wrote: »
    Using a GTX 750Ti and max settings. Main setting set to Ultra, but can only get Texture Quality to set to "High" does it go any higher? Any .ini tweaks I can use to get the world/building textures and whatnot look a little nicer?

    @salans ,yes, yes there are :D!

    Go to your "My Documents" or "Documents and Settings" folder on your PC. In there you should see an "Elder Scrolls Online" folder, and inside of that, a "live" folder, and then edit the usersettings.ini file. I've made a quick pictorial guide and included a past screenshot comparison I'd done :).

    Click the link for a full-sized uncompressed PNG (1.8mb). I've put a compressed preview below: http://i.imgur.com/5jwUI7Q.png
    9VQE9bh.jpg

    Enjoy :D! Looks night and day better versus the default in-game maximums, though you won't be able to run the highest available qualities at 60+ fps on the GTX 750 Ti unless you're willing to go lower on the framerate. You can try one of the lower ones in there and will still get a big quality jump, however.

    The increase in high texture resolution range is miniscule for me. I see very little difference - especially in motion.
    And at the highest setting, character players' armor and npc armor still 'pops in.'

    It's absolutely not worth ANY performance loss - which there is quite a lot. If you aren't noticing it, then your CPU bound already.

    A better way to gain visual enhancements while only using of a small bit of performance would be to :

    A ) Disable in game AA
    B ) Use Sweetfx to enable SMAA, Lumasharpen, Tonemap and Vibrance

    You gain AA with no unnecessary blur and you get sharpening on the entire image, reduced haze effect/gamma overload and better color simulation.


    Your advice doesn't enhance the same things my guide is about, at all :). The guide I posted is to raise the actual textures and model detail levels the game uses. You can also disable in-game AA if desired alongside that, just the same. If you want to use an external shader-based AA method like sweetfx, you can also do that with the same tweaks. However, unless you're using a very color-inaccurate monitor, the only thing you'd ever want to use from the sweetfx package would be its SMAA implementation, as the Lumasharpen, Tonemap, and "Vibrance" all actually make the colors much less accurate and look worse as a result unless your configuration currently is already not correct, in which case adding more errors to try to make it look "right" isn't the way to fix that :).

    As mentioned in the guide, if you are on a low resolution monitor, raising asset resolution won't raise the perceived image quality very much as it simply cannot display the added detail. On a 2560x1440, 2560x1600, 3840x2160 (4K), or other high-resolution setup, however, it is night and day. For anything but a 4K panel, add in a moderate or high level of DSR through the NVidia control panel for better sampling and the 12-pass filter to downscale and it will blow your mind with how great it looks :D. Personally, I currently run a PLS monitor (basically the same tech as IPS) at 115hz, DSR'd to 3620x2036 back to its native 2560x1440 @ 115hz resolution alongside the texture/models "-3" (negative three) setting in the usersettings.ini.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Preyfar
    Preyfar
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    And at the highest setting, character players' armor and npc armor still 'pops in.'

    I'd just rather have an option to have the low quality models "pop in" further away. It's really, *REALLY* visually jarring to have a building you're next to, not even far away, pop in and look really different from the one less than a foot away.

    7zlFugt.jpg
    5Pz37m7.jpg
    HmM0oA4.png
    The windows, roof and texture colors of the house are so awkwardly different from the low to the high that it sticks out when all the buildings are constantly "popping" like this. I've got 2X GTX 980s, I shouldn't have to see pop this close.
    Edited by Preyfar on April 24, 2015 11:03PM
  • Davadin
    Davadin
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    Sooooooooo for a 970GTX on a 1080p IPS (Dell u2414H - love this screen), what do u guys recommend?

    tweaking the .ini didn't do anything noticeable, ive tried it last year, tried it again this year. even going mipmap -3. it kinda helps, but i still hate the "pops in" effect. something can be high res at some close distance, but when zoomed in, it goes low res and sometimes forgot to go high res again...

    maybe disabling AA will help. i DSR thro nvidia to the 2xxx resolution and also with AA everything ingame max.

    gonna try sweetfx tonight and see any difference.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    OK i give up. spent an hour trying to get it to work on nvidia in Win 8.1 64-bit... lol apparently it doesn't like it.

    bye sweetFX. back to .ini edits.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • PKMN12
    PKMN12
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    if anything, the consoles would have WORSE graphics, since most k PCs tend to more powerful then the consoles by a pretty good amount. No, this is not a PC master race thing, it is fact.
  • Davadin
    Davadin
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    my 1080 tests. max settings with the .ini tweak. First video is 60FPS easy but second is Riften where network lag makes it creep at 30FPS...

    Is it just me or it's a little "meh"? How can I improve those textures?


    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Mettaricana
    Mettaricana
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    Eldarth wrote: »
    What on earth are you comparing it to? It's the best looking MMO I've seen yet.

    What DirectX version are you using?
    What NVidia driver are you using?

    i agree it looks great but... lotta areas they can just do so much more a few more pixels in the grass a few more polygons in the trees armors with a bit more shine and higher resolution chain mail. maybe add some bloomed fuzz effect to the nord armors with fur to make it look like this was once and animal and not someone's crusty toupee i found in a ditch. take a page or two from tera online not the best game but its graphics level were very detailed and clean.
  • wilsonirayb16_ESO
    Davadin wrote: »

    damn i gotta try that. I tried sweetFX with Assasin's Creed game but then uninstalled it when im done with AC. now gotta try with ESO!

    PS: U using 1.51?

    1.5.1 yes. Here is a copy of mine - adjust your in-game brightness accordingly.
    This uses stock ESO color palette, with slight contrast (exposure) increase, slight gamma reduction.
    Luma sharpen is on, SMAA is on and in-game AA disabled.

    https://fs01n3.sendspace.com/dl/9d3c9801f27a3d9dad9921a5dedbdf10/5547829f6ad582f1/ki5uuq/ESOSweetFX.rar
    Downloads do not include any executable files however please virus scan for your own sanity. MD5 should match 1.5.1
    Your advice doesn't enhance the same things my guide is about, at all :). The guide I posted is to raise the actual textures and model detail levels the game uses. You can also disable in-game AA if desired alongside that, just the same. If you want to use an external shader-based AA method like sweetfx, you can also do that with the same tweaks. However, unless you're using a very color-inaccurate monitor, the only thing you'd ever want to use from the sweetfx package would be its SMAA implementation, as the Lumasharpen, Tonemap, and "Vibrance" all actually make the colors much less accurate and look worse as a result unless your configuration currently is already not correct, in which case adding more errors to try to make it look "right" isn't the way to fix that :).

    As mentioned in the guide, if you are on a low resolution monitor, raising asset resolution won't raise the perceived image quality very much as it simply cannot display the added detail. On a 2560x1440, 2560x1600, 3840x2160 (4K), or other high-resolution setup, however, it is night and day. For anything but a 4K panel, add in a moderate or high level of DSR through the NVidia control panel for better sampling and the 12-pass filter to downscale and it will blow your mind with how great it looks :D. Personally, I currently run a PLS monitor (basically the same tech as IPS) at 115hz, DSR'd to 3620x2036 back to its native 2560x1440 @ 115hz resolution alongside the texture/models "-3" (negative three) setting in the usersettings.ini.

    Yes, I understand you are discussing the increase of native texture resolution(including LODs). And I have to disagree that you would notice it more at higher resolutions, because I play on 1440p and 1600p monitors and have seen no significant change - however performance loss was definitely obvious, and not worth accepting.

    I use to be very high on achieving the best / extreme pixel density and resolution (such as 4k and beyond), however I now prefer fluidity in motion and non immersion breaking rendering. What I mean by that is trying to minimize where some graphics engines constantly have pop in objects, textures, LOD texture changes, visual anomalies, texture crawl etc. which constantly avert your eyes away from the whole scene. You should be able 'see' a rendered scene in all it's detail and glory, without actually having to specifically focus on any thing. It needs to be detailed but soft, like true human vision (obviously a difficult task for a developer making something that is digital). ESO's engine does a good job of this (sans the armor texture popin). Another one to mention is Unreal 3, when used in TERA.

    To help support good rendering, is fluid motion - achieved by higher level frame rates on refresh locked monitor e.g. 96fps/96hz.

    Those two aspects together provide a much more immersion inclusive experience, as opposed to slapping a a higher level of texture detail on things.


    I agree that color correcting with SweetFx can be a double edged sword. There are some cases though where it's quick way to extract the excessive colors that monitors and programs may suffer from. LG monitors are very green for example. Ideally you use a color calibrator, though that doesn't always fix the way developers design their art!


    Preyfar wrote: »
    I'd just rather have an option to have the low quality models "pop in" further away. It's really, *REALLY* visually jarring to have a building you're next to, not even far away, pop in and look really different from the one less than a foot away.

    7zlFugt.jpg
    5Pz37m7.jpg
    HmM0oA4.png
    The windows, roof and texture colors of the house are so awkwardly different from the low to the high that it sticks out when all the buildings are constantly "popping" like this. I've got 2X GTX 980s, I shouldn't have to see pop this close.

    Yes, there needed to be a separate slider/adjustment for NPC/PC character armor LOD and quality levels. And I can think of ten different modern MMOs that do this - specifically because they realize the requirement for the CPU to draw these, is very taxing. Any option to alleviate that, is a good option as far as players are concerned. They also realize some computers can and will be able to handle the requirement, and thus increase visual quality.

    As for the LOD /texture range in the screen shots, I am certain that is directly related to the distance slider in-game. I run mine at about 80, which pretty much ensures that I rarely catch any trees or building mipmaps from updating while I am coming towards them. Meanwhile, it nets me back about 10fps as opposed to a setting of 100.

    Eldarth wrote: »
    What on earth are you comparing it to? It's the best looking MMO I've seen yet.

    What DirectX version are you using?
    What NVidia driver are you using?

    i agree it looks great but... lotta areas they can just do so much more a few more pixels in the grass a few more polygons in the trees armors with a bit more shine and higher resolution chain mail. maybe add some bloomed fuzz effect to the nord armors with fur to make it look like this was once and animal and not someone's crusty toupee i found in a ditch. take a page or two from tera online not the best game but its graphics level were very detailed and clean.


    The first and most noticeable thing about online games and their lack of visual quality, is object and mesh shapes - particularly their lack round-ness.
    This is due to poor 3d design and low levels of tessellation.

    The native resolution of ESO's textures could be higher and people are simulating such a thing by using downscaling methods. I prefer the performance option, which is to use the Lumasharpen in SweetFX. It tightens up the textures just a tad (also helping increase detail at distances).

    Unfortunately no level of texture quality will fix the misshaped objects and mesh in the game.

    And in fact, your eyes only really notice the lack of texture quality, because they are attracted to the object by it's lack of appropriate shape. The eye realizes something is wrong and averts it's gaze. It's at that point you see the resolution and decide that it's not high enough. However in a test of reverse circumstance, you could put an even lower quality texture on the same object, but an object that is high on tessellation and very life like in shape. The odds are most people would go about their business without noticing it. The eye would see what it expected to see.


    In accordance with what I said earlier, ESO's engine is quite impressive in it's ability to render a full scene that lacks any obvious distractions. When you consider the combination of lighting, occlusion, flora density, overall world geometry/design, particle and post process effects, you're left with quite an enjoyable experience.

    Is it the best to date? I am not certain. Yet off the top of my head (from MMO fantasy related games I've played, I would put it in the top 3 for overall graphical experience).

    TERA
    ESO
    FFXIV : ARR
    Pantheon (not yet released)

    Console versions won't really end up being worse off texture wise, because for most players they are using 1080p televisions(and ESO supports 1080p native textures).

    They'll just be in the same boat with us regarding the low quality meshes.

    Edited by wilsonirayb16_ESO on May 4, 2015 8:19PM
  • Davadin
    Davadin
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    thx for sharing but my 1.5.1 kept crashing ESO. client won't even start.

    i got win8.1 btw.......

    on a flipside, i got GTX970 so with Nvidia driver settin, i used 2x DSR and forced x16 multisample AA.

    and wow, no performance loss and loading screen is even faster.... and i *think* it looks a bit better :)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • wilsonirayb16_ESO
    Davadin wrote: »
    thx for sharing but my 1.5.1 kept crashing ESO. client won't even start.

    i got win8.1 btw.......

    on a flipside, i got GTX970 so with Nvidia driver settin, i used 2x DSR and forced x16 multisample AA.

    and wow, no performance loss and loading screen is even faster.... and i *think* it looks a bit better :)

    Ah, I wasn't aware it didn't work in 8.1.


  • NewBlacksmurf
    NewBlacksmurf
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    Hm it worked for me in Win 8.1 but my GFX card is only a GTX260 just takes time to load but it does look a lot better.

    Just turned it back down tho cause I keep dying waiting on stuff to load.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Davadin
    Davadin
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    Hm it worked for me in Win 8.1 but my GFX card is only a GTX260 just takes time to load but it does look a lot better.

    Just turned it back down tho cause I keep dying waiting on stuff to load.

    I shall try again tonight!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    Hm it worked for me in Win 8.1 but my GFX card is only a GTX260 just takes time to load but it does look a lot better.

    Just turned it back down tho cause I keep dying waiting on stuff to load.

    I just tried it again and still throwing error.

    Can anyone post the EXACT step-by-step? I got the configurator, add ESO (it adds SweetFX folders n files), made the changes (or load the preset from the post above), and hit Launch game.... it tries to start ESO then this...

    16ae1jl.png

    PS: Which folder u guys drop SweetFX?? I put it where it has ESO.exe...
    Edited by Davadin on May 5, 2015 2:06AM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • winterscrolls229prerb18_ESO
    Its not the textures.. The dx 11 renderer (and probably the dx 9 one too) has this grey washing water type film over everything. The patch where they added the interior lights helped a bit but not really.

    Run with sweetfx (you'll have to manually change to the dx9 renderer in the ini file if you do)..

    I'm using this one with one edit of my own, to turn off sepia (must go check out the screenshots here!!!).

    https://sfx.thelazy.net/games/preset/1610/

    Even with the sepia edit it pretty much looks like the screenshots there. I tried out a bunch of presets and to my eyes this was the best by far... what eso should look like.. I mean.. what my eso looks like :P
    Davadin wrote: »
    PS: Which folder u guys drop SweetFX?? I put it where it has ESO.exe...

    Eso/game/client

    Your card is a bit old now, but somehow sweetfx usually improves the framerate... crazy.
    Edited by winterscrolls229prerb18_ESO on May 5, 2015 3:32AM
  • Davadin
    Davadin
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    my card is old?

    i have a GTX970...............

    but i'll try to disable DX11 and use DX9!

    update: nope. Dx9 won't even run on my Win8.1 64 bit...
    Edited by Davadin on May 5, 2015 3:31AM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Audigy
    Audigy
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    ✭✭
    Davadin wrote: »
    Sooooooooo for a 970GTX on a 1080p IPS (Dell u2414H - love this screen), what do u guys recommend?

    tweaking the .ini didn't do anything noticeable, ive tried it last year, tried it again this year. even going mipmap -3. it kinda helps, but i still hate the "pops in" effect. something can be high res at some close distance, but when zoomed in, it goes low res and sometimes forgot to go high res again...

    maybe disabling AA will help. i DSR thro nvidia to the 2xxx resolution and also with AA everything ingame max.

    gonna try sweetfx tonight and see any difference.

    The pop ups you discover have zero to do with the game, its your hardware. And before you start with "but ... and ... my 2k rig..." this all doesn't matter.

    Pop ups are a result of queued processes of our CPU & GPU. Our GPUs that work with DX11 only allow one single process to be handled at a time. So for instance, your GPU does work on the lightning, then on the shadows, then on the foliage, then on textures of the floor ... At the same time our CPU´s are unable to utilize our GPUs to such a degree that they don't have any "wait time", as we simply put are stuck in a CPU overhead.

    All the money in the world wont change anything until ESO is optimized for DX12 and you guys have adequate hardware to run it.
    PKMN12 wrote: »
    if anything, the consoles would have WORSE graphics, since most k PCs tend to more powerful then the consoles by a pretty good amount. No, this is not a PC master race thing, it is fact.

    This is not true.

    Consoles especially the PS4 do have an edge over PC´s with the same hardware specification. This is because of the API that they are using, an API that allows ACE for example.
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