This actually isn't the solution because it promotes PvEing objectives which will kill PvP faster than anything.
I've always been more of a fan of a much sharper/steeper diminishing curve on AP for being in a group. Make it so being in a large group EXPONENTIALLY reduces AP to where if you run 24 you are getting peanuts.
Put the power in the hands of the players. Do NOT promote PvEing. Promote PvP where the incentives are to be in smaller groups. Hell further buff AP gain for small-medium groups.
NadiusMaximus wrote: »It would work if they I placed diminishing returns on the bonus if there are other groups around.
Just like xp and the number of players around.
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
People are obsessed with breaking up groups in what is advertised as large, group oriented content. Wierd.
Or we just implement more objectives (tower, bridge, gates, villages, wells, dungeons), possible to take with a small group and implement a real zerg buster dealing more dmg scaling with the amount of enemys hitted.
Done.
But I'd rather see a performance increase in addition to that.
If people want to zerg, let them.
We just need to have options within the existing framework to allow for smaller battles.If people want to zerg, let them.
Still not going to work because ofPenalize AP (more than they do) when in big groups.
No matter how often this idea will be repeated.NukeAllTheThings wrote: »Good idea in theory except that when this is in the hands of players you will have 6 groups of 6 in TS running together making more AP doing the same thing they did before. Everything exploitable will be exploited to a level even the game makers couldn't imagine
Still not going to work because ofPenalize AP (more than they do) when in big groups.No matter how often this idea will be repeated.NukeAllTheThings wrote: »Good idea in theory except that when this is in the hands of players you will have 6 groups of 6 in TS running together making more AP doing the same thing they did before. Everything exploitable will be exploited to a level even the game makers couldn't imagine
Still not going to work because ofPenalize AP (more than they do) when in big groups.No matter how often this idea will be repeated.NukeAllTheThings wrote: »Good idea in theory except that when this is in the hands of players you will have 6 groups of 6 in TS running together making more AP doing the same thing they did before. Everything exploitable will be exploited to a level even the game makers couldn't imagine
You seriously posted that when I already responded on that idea in the comment I made?
EDIT: from the very next sentence after the one you quoted: And I would break it up not only against official 'groups' but to prevent big groups from running around in little groups and coordinating in TS I would divide by the amount of people that attack (or heal those attacking) a target.
I thought AOE caps were supposed to break up larger stacked up groups and reduce lag. Isnt that what we were asking for? Not the removal of AOE caps and the change of game mechanics.
This actually isn't the solution because it promotes PvEing objectives which will kill PvP faster than anything.
I've always been more of a fan of a much sharper/steeper diminishing curve on AP for being in a group. Make it so being in a large group EXPONENTIALLY reduces AP to where if you run 24 you are getting peanuts.
Put the power in the hands of the players. Do NOT promote PvEing. Promote PvP where the incentives are to be in smaller groups. Hell further buff AP gain for small-medium groups.