i've noticed slight buffs to npc shields and attack range, but at a scroll battle on chillrend NA today, a locked pop DC force cleared every single temple defender off the scroll with siege and range attacks, leaving the outnumbered 1-bar EP force to lose by attrition
keep NPCs need significantly buffed siege shields, and need their silly single target CC attacks replaced with powerful AoE damage... as it stands now, all they do is stunlock players running in small groups, they do less than nothing against large zergballs... make them useful, or remove them
Retired until we break the Tank Meta