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2.0.4 keep NPCs still impotent, either buff them or remove them

xylena
xylena
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i've noticed slight buffs to npc shields and attack range, but at a scroll battle on chillrend NA today, a locked pop DC force cleared every single temple defender off the scroll with siege and range attacks, leaving the outnumbered 1-bar EP force to lose by attrition

keep NPCs need significantly buffed siege shields, and need their silly single target CC attacks replaced with powerful AoE damage... as it stands now, all they do is stunlock players running in small groups, they do less than nothing against large zergballs... make them useful, or remove them
Retired until we break the Tank Meta
  • CP5
    CP5
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    I play mostly on non-vet and remember when the npc archers could wipe entire groups, now they are just decorations. I agree, they need help badly.
  • cozmon3c_ESO
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    i think they are good now, before they updated i could take out a resource with one siege alone. now i cant do that as well, and if i want to take out the guards in the center there increased range makes it very difficult without some form of line of sight on the resource. i cant just shoot at one just in range of one anymore, if im in range of one guard all of them are in range and sometimes i just fall over dead from getting hit all at once.

    Resources should be soloable if your good and take it out tactifully, but also should be at a 4 man group difficulty rating imo.

    large numbers are for the keeps.
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  • Ezareth
    Ezareth
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    Yeah since NPCs are now knockdown immune for 8 seconds after being knocked down do you have any idea how difficult it is to take out a healer from range as a Sorc?
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  • frozywozy
    frozywozy
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    Who cares about capping a ressource ? The OP is about scroll temple defenses. People can wipe all npcs from range with siege weapons only. Npc shields need to be adjusted to fit with the new siege damage, just like it used to be prior siege buff.
    Edited by frozywozy on April 7, 2015 8:37PM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • ToRelax
    ToRelax
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    i think they are good now, before they updated i could take out a resource with one siege alone. now i cant do that as well, and if i want to take out the guards in the center there increased range makes it very difficult without some form of line of sight on the resource. i cant just shoot at one just in range of one anymore, if im in range of one guard all of them are in range and sometimes i just fall over dead from getting hit all at once.

    Resources should be soloable if your good and take it out tactifully, but also should be at a 4 man group difficulty rating imo.

    large numbers are for the keeps.

    Not that I'd really care wether one can solo a resource - but it's still pretty easy.
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  • Domander
    Domander
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    Ezareth wrote: »
    Yeah since NPCs are now knockdown immune for 8 seconds after being knocked down do you have any idea how difficult it is to take out a healer from range as a Sorc?

    Crushing shock.
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