** Easy and dramatic re-design of Champion Points **

onlinegamer1
onlinegamer1
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Here is what ZoS should do to re-design Champion Points:

1. Remove Champion XP, and gaining Champion Points via XP entirely.
2. Implement an "Account-level Daily CP Quest" concept.
3. Grant some "one-time" CP rewards for major accomplishments.

New system
***************
1. Players get 1 CP for completing any Veteran Dungeon, once per day per account.

2. Add a new Daily Veteran-only PvP quest which rewards 1 CP per day per account

3. Add a few SOLO Daily Vet-only quests which reward 1 CP per day per account

These should be somewhat short, maybe 10-15 minutes tops, and solo not group. Also, they can be pretty simple, like "Kill 25 monsters", "Harvest 25 resource nodes", and "Kill 3 bosses".

The goal would be to create roughly 5-10 dailies (most being solo) which reward a Champion Point upon completion. All of these would be "account-level" dailies, meaning that, while you can repeat the quests themselves on as many characters as you want, you will only gain a CP for each such quest once per day for your entire account. i.e. you can't do the dailies on 5 chars and get 5 times the CPs.

If ZoS implements 5 Dailies: 3600/5 = 720 days (just under 2 years) to max the champion system
If they implement 10 Dailies: 3600/10 = 360 days (just under 1 year) to max the champion system

4. In the future, they can add more to this list, or change the list. i.e. A quest to capture Imperial City once that is released, etc.

5. In addition, there could be some "one-time only" CP rewards. Obvious examples are:
- Completing the Main Story Arc
- Completing Cadwell's Silver
- Completing Cadwell's Gold
- Completing the Mage Guild's Quest line
- Completing the Fighters Guild Quest line
etc.

If there are around 5 of these, then at best you can get 40 CPs from them (5 * 8 characters).
If there are around 10 of these, then at best you can get 80 CPs from them (10 * 8 characters).

Discuss.
Edited by onlinegamer1 on April 7, 2015 5:33PM
  • BugCollector
    BugCollector
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    This is a beautiful solution of yours!
    May knowledge guide you to enlightenment
  • RoyJade
    RoyJade
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    Interesting, but incomplete. Caldwell quest and pvp should give some CP too.
  • onlinegamer1
    onlinegamer1
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    RoyJade wrote: »
    Interesting, but incomplete. Caldwell quest and pvp should give some CP too.

    Updated OP with your idea.
  • oRioNoTime
    oRioNoTime
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    So you are designing the game entirely around Dailies, that is very boring.
    Most of the pople don't even do Vet Daily anymore.
    Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • onlinegamer1
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    oRioNoTime wrote: »
    So you are designing the game entirely around Dailies, that is very boring.
    Most of the pople don't even do Vet Daily anymore.

    Choose:
    - Grind your !@#$%^&* brains out
    - Do a few dailies then do whatever you want to do

    Your choice.
    Edited by onlinegamer1 on April 7, 2015 1:23PM
  • pppontus
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    Oh my god how fast I would quit the game if this happened. We need less forced stupid quests to do, not more.
  • onlinegamer1
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    pppontus wrote: »
    Oh my god how fast I would quit the game if this happened. We need less forced stupid quests to do, not more.

    So, a Win-Win for ESO!

    :D

    Sorry, you walked into that one. :)
  • Exstazik
    Exstazik
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    Master angler achievement should be granted for 50 CP B)
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    so replay the same couple of quests for 2 years is your solutions...?
    and that is forcing players to do something particuler, and not play the way u want, now it doenst matter what u do, it will advance u in the CP system (although some things are better then others, but thats the xp balancing issue)
    also, this is meant to keep people progressing for years to come, so having it completable in 2, or heck 1 year goes totally against that principle
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  • Cuyler
    Cuyler
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    Nope fine as is.....CP are not meant to be maxed in a year or even two years. I think players need to get away from the "need all the CPs" mentality. It's just not necessary to complete the current content available. Around 200 CPs and you're already better off than 1.5.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
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  • EQBallzz
    EQBallzz
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    I would be in favor of this if it was on top of the existing system not instead of it. More options is good. Less options is bad.
  • Rune_Relic
    Rune_Relic
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    So you would gate CP behind bug free dungeon difficulty, a working LFG and time available ?
    How would that be better than grinding other than adding dungeon difficulty to the mix ?

    I like the similarity with eh skyshard system 1-50....but the skyshard system is horizontal progression and not vertical.
    Edited by Rune_Relic on April 7, 2015 1:38PM
    Anything that can be exploited will be exploited
  • oRioNoTime
    oRioNoTime
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    oRioNoTime wrote: »
    So you are designing the game entirely around Dailies, that is very boring.
    Most of the pople don't even do Vet Daily anymore.

    Choose:
    - Grind your !@#$%^&* brains out
    - Do a few dailies then do whatever you want to do

    Your choice.

    To do your enlightned CP you just need 20 min grind...
    Right now CPs gaining is fine, both in PvP and trials, need a SO buff IMO.
    Maybe only the vet dungeon are very low in experience.

    If people are grinding CPs allday long killing mobs in circle good for them!
    Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    1. Remove Champion XP, and gaining Champion Points via XP entirely
    2. Change the Daily Veteran Undaunted Pledge to reward a Champion Point (in addition to regular XP for those not yet VR14)
    3. Add a few more Daily Vet-only quests which reward Champion Points (in addition to regular XP)

    Discuss.
    No thanks.

    Anything that implements a 1990s group-or-GTFO way of simply leveling isn't wanted by many, like me.
    Edited by fromtesonlineb16_ESO on April 7, 2015 1:45PM
  • Erock25
    Erock25
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    Terrrrible idea.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Derra
    Derra
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    Horrible idea.
    Forced grping, less play as you want (i did not think this was possible honestly - your idea proved me wrong). Maybe a pvp quest... No thanks - i´d like to earn ALL my cps while pvping.
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  • onlinegamer1
    onlinegamer1
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    Derra wrote: »
    Horrible idea.
    Forced grping, less play as you want (i did not think this was possible honestly - your idea proved me wrong). Maybe a pvp quest... No thanks - i´d like to earn ALL my cps while pvping.

    Nothing in the OP said anything about grouping.

    I simply said "daily quests".
  • Xandryah
    Xandryah
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    i'm pretty much in favor to pretty much any suggestion that comes from the community, except a few ones.

    this one is totally reasonable and a good idea imo...

    the calculations are correct? i haven't checked, but probably right, if end-result is 1 to 2 years of playing...
    many things can happen in 1 -2 years, so i don't think people want to grind only for so long... there must be more diversity in activities (with rewards)...just as the dev's plan was to have diversity in roles and classes...

    Cheers..

    Xandryah
  • Gix
    Gix
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    Certainly not the worst idea I've seen but certainly not the best either.

    Dailies = Grinding.

    You might as well ask to be max CP by the time you finish the main quest.
  • onlinegamer1
    onlinegamer1
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    Gix wrote: »
    Certainly not the worst idea I've seen but certainly not the best either.

    Dailies = Grinding.

    You might as well ask to be max CP by the time you finish the main quest.

    What if one of the dailies was:
    "Kill 25 monsters, harvest 25 resource nodes and kill 3 boss-level enemies"

    You are simply assuming that "dailies" are "the same kind of dailies that exist now, which are long and require groups". I edited the OP to indicate that the additional dailies should be solo-only and quick.
    Edited by onlinegamer1 on April 7, 2015 2:07PM
  • Rook_Master
    Rook_Master
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    Your 'daily' is the 400k XP you need to get one CP.

    We don't need more reasons to run vet pledges. The Undaunted and Monster set grind is already bordering on ridiculous.
  • Cherryblossom
    Cherryblossom
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    Gix wrote: »
    Certainly not the worst idea I've seen but certainly not the best either.

    Dailies = Grinding.

    You might as well ask to be max CP by the time you finish the main quest.

    This is what I want! Beats the imbalance that's coming.
  • onlinegamer1
    onlinegamer1
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    Your 'daily' is the 400k XP you need to get one CP.

    We don't need more reasons to run vet pledges. The Undaunted and Monster set grind is already bordering on ridiculous.

    I really wish people knew how to read. I blame the lack of funding for public education.
  • tist
    tist
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    I prefer this over grinding. Can we get a daily PvP based exp point? Cap the daily quest reward at 1 CP point to avoid stacking PVE+PVP.
  • onlinegamer1
    onlinegamer1
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    tist wrote: »
    I prefer this over grinding. Can we get a daily PvP based exp point? Cap the daily quest reward at 1 CP point to avoid stacking PVE+PVP.

    Updated the OP, please re-read.

    I said they should cap TOTAL dailies which grant CPs to between 5-10.
  • Spryt
    Spryt
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    Progression based on time is kind of bad. Makes it very hard for new players or people that don't play much to ever have a chance to catch up. It would make it feel too much like Eve Online skills where a new player has no chance to catch up no matter how hard they try as points are earned in real time.

    Also I hate the idea of daily quests. People with very limited play time maybe only have enough time to do daily and nothing else. Much rather spend that time doing whatever I feel like and still get som CP. But ofc I have no problem if they add daily quests for people that like that kind of thing. Just don't make it only way to get CP. Got enough of daily faction grinds in other games...
  • onlinegamer1
    onlinegamer1
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    Spryt wrote: »
    Progression based on time is kind of bad. Makes it very hard for new players or people that don't play much to ever have a chance to catch up. It would make it feel too much like Eve Online skills where a new player has no chance to catch up no matter how hard they try as points are earned in real time.

    Also I hate the idea of daily quests. People with very limited play time maybe only have enough time to do daily and nothing else. Much rather spend that time doing whatever I feel like and still get som CP. But ofc I have no problem if they add daily quests for people that like that kind of thing. Just don't make it only way to get CP. Got enough of daily faction grinds in other games...


    Why do you assume that the daily quest is a certain kind of quest which prevents you from "doing your own thing" ? Re-read what I posed above, about a "daily" which tasks you with killing a few mobs, harvesting a few nodes, and killing a few bosses, as a simple example of a solo-only Daily which isn't "a thing", but "a series of requirements which you might meet just by playing as you normally do."
  • Spryt
    Spryt
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    Why do you assume that the daily quest is a certain kind of quest which prevents you from "doing your own thing" ? Re-read what I posed above, about a "daily" which tasks you with killing a few mobs, harvesting a few nodes, and killing a few bosses, as a simple example of a solo-only Daily which isn't "a thing", but "a series of requirements which you might meet just by playing as you normally do."

    As I said im all for daily quests as long as those quests or tasks or whatever you want to call them are not only way to get CP. Not sure why you feel you need quests anyway. You can do all these things now without having a daily quest restricting your progress. Sorry if I don't see point of having daily quests replace just getting CP for everything you do.
  • Merlin13KAGL
    Merlin13KAGL
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    Derra wrote: »
    Horrible idea.
    Forced grping, less play as you want (i did not think this was possible honestly - your idea proved me wrong). Maybe a pvp quest... No thanks - i´d like to earn ALL my cps while pvping.

    Nothing in the OP said anything about grouping.

    I simply said "daily quests".
    1. Change the Daily Veteran Undaunted Pledge (not normal pledge) to reward a Champion Point (in addition to regular XP for those not yet VR14)
    ?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Gix
    Gix
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    Gix wrote: »
    Certainly not the worst idea I've seen but certainly not the best either.

    Dailies = Grinding.

    You might as well ask to be max CP by the time you finish the main quest.

    What if one of the dailies was:
    "Kill 25 monsters, harvest 25 resource nodes and kill 3 boss-level enemies"

    You are simply assuming that "dailies" are "the same kind of dailies that exist now, which are long and require groups". I edited the OP to indicate that the additional dailies should be solo-only and quick.
    Actually, when I read your post I was reminded of WoW's dailies... and that's why I said that "Dailies = Grinding". It doesn't really matter how you look at it, it's just an official way of getting you to repeat the same thing over and over at which point I'd rather set my own goals (if I were to grind) than having the game wave a carrot in my face.

    The Pledges are merely a way to motivate people to do the dungeons, so that new players can experience it and that experienced players don't repeat the same one dungeon over and over. It has merit.

    The repeatable quests in Cyrodiil are a good example of bad dailies. "Go kill X sorcerors", no !@#$ game! It's not like I needed the motivation kill players nor do I care about interrupting my PvP rhythm by going back to the hub to get some reward.
    Gix wrote: »
    Certainly not the worst idea I've seen but certainly not the best either.

    Dailies = Grinding.

    You might as well ask to be max CP by the time you finish the main quest.

    This is what I want! Beats the imbalance that's coming.
    Which would contradict the purpose of CPs to begin with but that's another issue entirely. You're talking about imbalance and there's very little you can do in MMOs to reward time spent by giving players more combat power. If you're not rewarding your players with combat power, then your game or story has to be hella good to keep the players interested.
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