We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

Player Vs. Player Bounty Hunters

Dotgov
Dotgov
I'm unsure if this has been discussed, if so, please diregard.

I want to talk about the Justice System and Bounty amount that is accrued from crimes. Im curious to see some type of Player vs. Player bounty hunting. A mechanic that could be implemented that allowed any player to kill such player who carries a bounty on their head. A system that isn't rewarded with gold (for obvious exploitation) but simple and fun enough to engage and attempted to kill players who carry these bounties. I believe this would be extremely beneficial to the enjoyment of the game and a great feature to add into it.

Please add any opinions (pros or cons)
Edited by Dotgov on April 3, 2015 1:14AM
  • StaticWax
    StaticWax
    ✭✭✭✭
    I'm all for it but there are plenty of wimps around these forums who will cry fowl whenever open world PvP is mentioned.

    Good luck to all the open world PvP dreamers.
    I wish nothing but joy for everyone.
  • lihentian
    lihentian
    ✭✭✭✭✭
    am ok with the risk if the reward is good enough.. but usually it is not.. most of the item stolen only worth 30 gold.. would you like to risk getting pwn by people 40 level higher then you for 30 gold? i certainly wouldn't
  • IIxGH0STxII
    IIxGH0STxII
    ✭✭
    PvP bounty hunting has to happen. :D It would bring a new and fun aspect to the justice system and it would open up new roleplaying possibilities. Plus players would think twice to murder innocent civilians just to get some easy money. One way it could be done, is to make players appear as neutral targets as soon as their bounty reaches a certain value. Other players could then decide to just ignore it or to bring them to justice. It would be great to get a little reward for collecting a bounty but nothing too valuable because, like you wrote before, some people would exploit that. Maybe some achievemnts or something like that...
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    That's fine as long as they implement a way for players to Opt Out of any type of PVP in PVE zones, even if part of the Justice System.

    Far too many characters to list any more.
  • stewart.leslie76b16_ESO
    Isn't there a something already in development to cover this called The Vindication system? And as for opting out that is simple, don't get caught committing a crime.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    And as for opting out that is simple, don't get caught committing a crime.

    If the whole justice system wasn't crap where you can accidentally click/steal on an object on a table while trying to talk to a vendor or other npc that might not be a problem, but it is an issue affecting a lot of players that want nothing to do with the justice system what so ever.
    Far too many characters to list any more.
  • stewart.leslie76b16_ESO
    Nebthet78 wrote: »
    And as for opting out that is simple, don't get caught committing a crime.

    If the whole justice system wasn't crap where you can accidentally click/steal on an object on a table while trying to talk to a vendor or other npc that might not be a problem, but it is an issue affecting a lot of players that want nothing to do with the justice system what so ever.

    Yes, it's happened to me, there should be a safety net of some sort when items are just laying around and not in a container of some sort. However, one should learn by their mistakes and be more careful in the mean time. Accidents happen, and sometime you have to pay the fine for them accidents.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    You know what would be cool,
    - Pickpocket other players
    - Reporting people pickpocketing you (if they fail) and a guard comes running out of nowhere to assist you AND you can choose whether or not to engage in combat with the person pickpocketing you (so you and guard vs player who tried to pickpocket you)... Guard only helps in town. Out in the wilderness you just give the failed pickpocket a bounty.
    - Kill players with bounties and collect all there stolen goods
    - Kill players with bounties and get a good justice system xp or currency or reputation or something
    - Kill players with bounties and collect all the gold they have on them.
    - Player with bounty kills you for attacking him and collects all the gold on you
    - Player with bounty kills you for attacking him and collects your stolen goods
    - Player with bounty kills you for attacking him and gets bad justice system xp or currency or reputation or something.
    - People who are grouped with the player with bounty can help kill the people who engaged in combat with the person with bounty... So pretend the person with bounty is alone, 2 guys try to jump him... Outta hiding his buddies come in and own the 2 people trying to claim the gold and stolen goods from the person with the bounty... Hence making people with bounties pretty scary to fight at times, and if they in a known tough thugery guild, people know... Oh that guy has a bounty but he's in such and such guild.... Don't *** with that guild.
    - Make a leaderboard, who is owning people with bounties.
    - Make a leaderboard, who is owning people trying to claim the bounty on there head.
    - Make a leaderboard, who has highest bounty and HOW LONG they have been KOS.
    - Make a leaderboard, who is the notorious player stealing pickpocket... Who stole from other players the most.
    - On leaderboards include what guilds the players are in, which guild they are currently repping.
    - Create NPC that gives out rewards for you being a baddie
    - Create NPC that gives out rewards for you being the good guy (killing people with bounties and such)
    Edited by qsnoopyjr on April 3, 2015 3:19AM
  • redwoodtreesprite2
    Nebthet78 wrote: »
    And as for opting out that is simple, don't get caught committing a crime.

    If the whole justice system wasn't crap where you can accidentally click/steal on an object on a table while trying to talk to a vendor or other npc that might not be a problem, but it is an issue affecting a lot of players that want nothing to do with the justice system what so ever.

    Yes, it's happened to me, there should be a safety net of some sort when items are just laying around and not in a container of some sort. However, one should learn by their mistakes and be more careful in the mean time. Accidents happen, and sometime you have to pay the fine for them accidents.

    NO. You should not have to pay the fine for a badly implemented part of the justice system. No excuse for having stealable things very easy to accidently click right next to or behind a quest giver or quest object.

  • Lithium Flower
    Lithium Flower
    ✭✭✭✭
    It's like 12g for a common item. No big deal because YOU clicked on the wrong thing. There's a big RED warning button. I don't participate in the Justice system because my characters are upstanding and it has happened accidently to me on occasion. Pay your petty fine or don't. It will relapse in a few minutes at best.

    The Justice system is fun. And I can't wait for the Vigilante portion of it so KOS players can be hunted down for bounty. Don't like PvP, don't steal or don't get caught or pay your bounty. As it stands now, it's fairly well implemented but I think consequences should be higher - too much money to be made with not enough risk until the vigilante system is implemented in my opinion.
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Dotgov
    Dotgov
    Nebthet78 wrote: »
    If the whole justice system wasn't crap where you can accidentally click/steal on an object on a table while trying to talk to a vendor or other npc that might not be a problem, but it is an issue affecting a lot of players that want nothing to do with the justice system what so ever.


    I believe there's an option in settings to toggle this feature. I haven't used it so im unsure what it actually affects. However, I don't think the Justice System is bad. It gives the game more depth. More options for all types of play styles. It may have to be refined some if certain features (such as opting out) aren't available.
    Edited by Dotgov on April 3, 2015 9:50AM
  • IIxGH0STxII
    IIxGH0STxII
    ✭✭
    qsnoopyjr wrote: »
    You know what would be cool,
    - Pickpocket other players
    - Kill players with bounties and collect all the gold they have on them.

    This is the worst idea ever. You could never relax, check your map or inventory, not even for a second. You would get robbed as soon as ypu stand still for the shortest moment and you shouldn't have to be afraid, that you could lose some or all of your hard earned items or gold. Higher level players would gank starters in Stonefalls and other starting areas just to troll or get their money, even if it's not that much and so these beginners could never afford a horse, armor repair or anything else that costs gold.
  • Dotgov
    Dotgov
    qsnoopyjr wrote: »
    You know what would be cool,
    - Pickpocket other players
    - Kill players with bounties and collect all the gold they have on them.

    This is the worst idea ever. You could never relax, check your map or inventory, not even for a second. You would get robbed as soon as ypu stand still for the shortest moment and you shouldn't have to be afraid, that you could lose some or all of your hard earned items or gold. Higher level players would gank starters in Stonefalls and other starting areas just to troll or get their money, even if it's not that much and so these beginners could never afford a horse, armor repair or anything else that costs gold.

    level restrictions such as (5 +/-) would prevent grieving if something like this was implemented. The idea is the easy part, the correct balancing is what would take the effort.
  • coldreactive_ESO
    coldreactive_ESO
    ✭✭✭
    Open World PVP would kill half of the already low population of this game.
    NA PC Megaserver
    Lucradia Valeri (D.Summoner) / Saeko Meina (T.Healer)
    GMT -0600 (Central Time, Wisconsin) - PvE Only
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    I can't wait to sit outside outlaws hideouts with my v14 DK and be an enforcer
  • Hocofaisan
    Hocofaisan
    ✭✭
    StaticWax wrote: »
    I'm all for it but there are plenty of wimps around these forums who will cry fowl whenever open world PvP is mentioned.

    Good luck to all the open world PvP dreamers.

    As a PVP player (Other games not this one), the reason those "wimps" don't want Open PVP is because they want to avoid players like you.

    I honestly don't blame them.
    Edited by Hocofaisan on April 3, 2015 1:01PM
  • Dotgov
    Dotgov
    Open World PVP would kill half of the already low population of this game.

    I think you're taking this discussion out of it's context. A feature that allows players an option to engage in a bounty hunt, doesn't necessarily mean complete and total world PVP. The current risk for reward difficulty is too easy. This is just an idea to add more difficulty to the current features.
  • Vunter
    Vunter
    ✭✭✭
    Some people don't get that they said that only law breakers that are kill on sight will be killable by players.
    If you accidentally steal an item or something, you aren't going to be ganked by people.
  • Dotgov
    Dotgov
    Vunter wrote: »
    Some people don't get that they said that only law breakers that are kill on sight will be killable by players.
    If you accidentally steal an item or something, you aren't going to be ganked by people.

    I agree, some people are going into panic mode. Obviously there's going to be balance or an opt in option.
  • michael_bimson
    michael_bimson
    ✭✭✭
    Nebthet78 wrote: »
    That's fine as long as they implement a way for players to Opt Out of any type of PVP in PVE zones, even if part of the Justice System.

    There is: Don't steal stuff and don't murder people!
    StaticWax wrote: »
    I'm all for it but there are plenty of wimps around these forums who will cry fowl whenever open world PvP is mentioned.

    Maybe they're chicken! :wink: /joke
    Bfish22090 wrote: »
    I can't wait to sit outside outlaws hideouts with my v14 DK and be an enforcer

    I suspect such a tactic would be poor at best. Everyone outside and approaching the hideout would be see you waiting there, or at least expect you to be waiting there if you were stealthed, and everyone inside will presumably pay off their bounties before leaving.
    Vunter wrote: »
    Some people don't get that they said that only law breakers that are kill on sight will be killable by players.
    If you accidentally steal an item or something, you aren't going to be ganked by people.

    This is the point.

  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    As it's taking place in PvE zones, and both killing and stealing from NPCs are PvE crimes, within a game that is currently consensual PvP only in that you have to choose to go to the PvP zone to engage in it, the PvP enforcement aspect of the Justice System should be something you can opt out of without having to miss out on the whole PvE part of the Justice System, regardless of your bounty level.
  • Khalhys
    Khalhys
    Tandor wrote: »
    As it's taking place in PvE zones, and both killing and stealing from NPCs are PvE crimes, within a game that is currently consensual PvP only in that you have to choose to go to the PvP zone to engage in it, the PvP enforcement aspect of the Justice System should be something you can opt out of without having to miss out on the whole PvE part of the Justice System, regardless of your bounty level.

    I'm a bit confused on the difference between PvP crimes and PvE crimes. Anything I should know?
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khalhys wrote: »
    Tandor wrote: »
    As it's taking place in PvE zones, and both killing and stealing from NPCs are PvE crimes, within a game that is currently consensual PvP only in that you have to choose to go to the PvP zone to engage in it, the PvP enforcement aspect of the Justice System should be something you can opt out of without having to miss out on the whole PvE part of the Justice System, regardless of your bounty level.

    I'm a bit confused on the difference between PvP crimes and PvE crimes. Anything I should know?

    PvP crimes are committed against other players, PvE crimes are committed against NPCs. The Justice System involves crimes against NPCs and therefore comprises PvE crimes in a PvE part of the world.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    qsnoopyjr wrote: »
    You know what would be cool,
    - Pickpocket other players
    - Kill players with bounties and collect all the gold they have on them.

    This is the worst idea ever. You could never relax, check your map or inventory, not even for a second. You would get robbed as soon as ypu stand still for the shortest moment and you shouldn't have to be afraid, that you could lose some or all of your hard earned items or gold. Higher level players would gank starters in Stonefalls and other starting areas just to troll or get their money, even if it's not that much and so these beginners could never afford a horse, armor repair or anything else that costs gold.

    Uh, beginners can only be attacked if they actually have a bounty on them...
    You make it sound like when they get done with the tutorial a V14 is waiting for them to own them... Those beginners don't even have a bounty on them, hence cannot be attacked.

    Have you ever played PvP in this game??? I just started 3 weeks ago and lemme tell you something... If you go into sneak in PvP, you are hidden from your enemies. This game has one of the best sneak systems for an MMORPG.

    Someone who has a lot of money is smart enough to sneak first than check the map... Because when your sneaking you are hidden. It's not like GW2 where you gotta spam blind field and stuff that makes you go invisibile, this game all you do is sneak and your totally invisible from your enemies unless they actually run over you.

    You don't want to participate in PvP action?? Than don't get a bounty on yourself. Simple as that.

    When I said pickpocket other players, ya I was assuming pretty much anything that's not a "no trade" item, like all the crafting materials and such on them. If anything, pickpocketing other players and only able to take the goods that that player has stolen would be the dumbed down version... Also, its random item you pickpocket, its not like you steal all there inventory and all there gold in 1 shot. Maybe like 5% of there gold per pickpocket, 70% chance to get common 1% chance to get there legendary crafting materials (this is based on rng for the pickpocket loot table... The actuall success for pickpocketing I assume they would make people in the "hard category", or based on there level or something).... You make it sound like once you pickpocket someone you get 40 items and all there gold, dude that's not how pickpocket works. 1 item per pickpocket.

    To all of you saying "oooh open world pvp would decrease population, and its already low right now"...
    This game feels like it should be Open World PvP but it isn't. Due to the game in a situation where it'd be perfect to be open world pvp but isn't that's why the game doesn't have a big population because its designed like its pvp, but in fact there is no open world pvp, and theres no servers you can pick from to play in an open world pvp environment.

    This is like the weirdest mmo ever, theres no servers... you got 3 alliances at war with each other... But you cant fight them outside a silly instance.

    Games like GW2, those are perfectly fine PvE games, there is no big war going on, but you got 3 worlds going at it in WvW.
    The Elder Scrolls Online, huge war going on, the game is designed like it should be open world pvp... But you only pvp in a WvW set up game... Even though all the open world is set up like it could be the battlefield itself... Like you cannot goto the AD areas until you beat the game or something? Wtf why? You cannot even see any AD players if your a DC player anyways...

    No sense in that.

    No sense in making the world be all set up like its at war and you cant even open world pvp.
    Cyrodil is nothing but a WvW in GW2, pretty much no story at all in it. Thing is GW2 WvW they have leaderboards and such, they make it competitive. The Elder Scrolls online, you just see who plays the most. Theres no server competition, theres no tiers and such. Just kinda pointless PvP. Only point is to get the scrolls, no competition feeling I get from it. DC players are rated against AD and such, theres no competition.

    I mean really wtf, I cannot goto AD zones until I'm 50 or so? Why? I'm not at war with them in open world. Cannot see them in open world. No sense at all.

    Make this game a open world pvp, bring another server into the mix. PvE and PvP.

    You have a lot of new players coming into the game, mine as well make a fresh new server. Mine as well implement open world PvP.

    Makes no sense to re-release the game "tameriel unlimited" but I feel like I'm playing some old MMO because everyone is like V1-14 while I'm a lvl 14 all by myself. Perfect opportuntity to make a new fresh server, perfect opportunity to make OPEN WORLD PvP.

    Great way to make the game have some freaking sense in it... I mean seriously, 3 alliances, and the game is perfectly set up for open world pvp zone/world/layout wise.... Yet you don't even take advantage of it.... *shakes head*

    Truth be told, when I started this game, made my character... I was waiting for that server selection screen, and I was ready to pick Open World PvP... Very shocked how there was no server selection screen.

    And another thing, this game feels like its trying to beat GW2.
    The WvW in this game is so similar to GW2.
    Also, how theres no open world pvp.
    The only thing GW2 has on it, is a freaking tPvP. This game needs it seriously.
    Also, how theres more variety of classes to play.
    Another reason why I say its trying to beat GW2 is because it has an ability, dodge roll... lol. No other game but GW2 has it, and lemme say in GW2 its pretty awesome.

    Why isn't dodge roll that awesome in this game? Because its more first person view, your view isn't that great. You cannot see people like the guards do the fiery grip and dodge it. GW2 is made to be so that you can see people do animations and your able to dodge them.. This game I dont see much animations due to how focused its on my character and that I dont really notice any hints or animations that indicate I better dodge roll (maybe in time I will learn them, if there are any). But yes this is one of the main reasons that make me think this game was trying to top GW2. dodge roll, and wvw.

    Also, GW2 is more fast paced, this game feels kinda sluggish. Dodge roll isn't very good in a sluggish game. Like I'm trying to dodge roll but it doesn't react immediately. GW2 you dodge roll it goods right away.
    If this game had someone like fiery grip someone and then do 100 blades style in GW2... That'd be freaking awesome.

    This game would CRUSH GW2, if it actually put some stuff in the game that should be in the game, stuff like I already mentioned.
    Edited by qsnoopyjr on April 3, 2015 4:39PM
  • dwtdwtdwt
    dwtdwtdwt
    ✭✭✭
    lihentian wrote: »
    am ok with the risk if the reward is good enough.. but usually it is not.. most of the item stolen only worth 30 gold.. would you like to risk getting pwn by people 40 level higher then you for 30 gold? i certainly wouldn't

    I don't know what you're stealing, but I never fence anything under 62 gold. I would not say that most items are worth 30 gold. Not by a longshot. And also, if you're getting caught and earning a bounty for stealing an item worth only 30 gold, my advice is to stop stealing. It is not meant to be for you.

    "Only the dead have seen the end of war." -Plato
  • Lirkin
    Lirkin
    ✭✭✭✭
    They would need to change invisibility so you can hide from players. Things would have to be more like the real world. Much more cash from thieving than now. To much hassle otherwise.

    I don't like PVP so would not work for me either way.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    c00lmon wrote: »
    They would need to change invisibility so you can hide from players. Things would have to be more like the real world. Much more cash from thieving than now. To much hassle otherwise.

    I don't like PVP so would not work for me either way.

    They do that in Cyrodil.

    Would make sense if in PvE if someone is sneaking, you don't see them as well. Not sure why in PvE, currently, if you sneak others can see you... It should work just like how it works in Cyrodil, your enemies cannot see you, sure your allies can see you... So in PvE make it so only your group members can see you sneaking. Or if you have a bounty other players cannot see you sneaking.

    Its not like they gotta go out of there way and do some in game overhaul or hardcore coding for this to happen, its already there. They just flip the "Yes" people can see you sneak, to "No" people can see you sneak.

    But seriously, your sneaking, why are other players able to see you when your hidden in PvE?
    Edited by qsnoopyjr on April 3, 2015 4:51PM
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    dwtdwtdwt wrote: »
    lihentian wrote: »
    am ok with the risk if the reward is good enough.. but usually it is not.. most of the item stolen only worth 30 gold.. would you like to risk getting pwn by people 40 level higher then you for 30 gold? i certainly wouldn't

    I don't know what you're stealing, but I never fence anything under 62 gold. I would not say that most items are worth 30 gold. Not by a longshot. And also, if you're getting caught and earning a bounty for stealing an item worth only 30 gold, my advice is to stop stealing. It is not meant to be for you.

    What level areas are you stealing in? I'd say 30 gold is certainly pretty common for items at low levels, hence presumably the comment from Iihentian about players being 40 levels higher.
  • Mystikkal
    Mystikkal
    ✭✭✭
    I'm pretty sure i've read that this was phase one of the justice system - they plan on implementing players going after players with bounties
  • Makkir
    Makkir
    ✭✭✭✭✭
    Dotgov wrote: »
    I'm unsure if this has been discussed, if so, please diregard.

    I want to talk about the Justice System and Bounty amount that is accrued from crimes. Im curious to see some type of Player vs. Player bounty hunting. A mechanic that could be implemented that allowed any player to kill such player who carries a bounty on their head. A system that isn't rewarded with gold (for obvious exploitation) but simple and fun enough to engage and attempted to kill players who carry these bounties. I believe this would be extremely beneficial to the enjoyment of the game and a great feature to add into it.

    Please add any opinions (pros or cons)

    I think this is awesome as long as it doesn't take away from Cyrodiil. I remember player bounties in SWG and if they could implement something similar I think it would be great, enriched, content for the game. Basically if you accumulated so much a bounty your name would be added to a "hat" and the daily quest giver would give the bounty hunter a daily quest to kill a random player that's on that Wanted list.
Sign In or Register to comment.