The changing of keeps is often down to seconds - can a side reinforce, can a side add a few more attackers?
Either way seconds can win or lose a campaign... can decide who will or wont' be emperor...
When we set off to relieve or attack a keep at a gallop using the mounts you sell us for crowns and using the buff skills we use to speed them up we expect them to work... to go at the advertised speed... not to trip over every invisible obstacle your 'coders' have added. If we arrive late the keep can fall and the score changes. The campaign is twisted due to bad game code.
Bad enough when they were simply another faulty game mechanic but when we are paying 'real money' for something that is visually and actually bugged it seems like you should get your fingers out and L2P (Learn to Program)...
Notice how a I did not even complain about the supposed visual bug that seems to impact on speed and other mount buffs however hard ZOS try to deny it...
Edited by Tavore1138 on April 2, 2015 11:08PM GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum