mockymocky wrote: »Can you tell me if u can use all these skill as a dark elf, or are some of them Nord skills???
@Aerith so far enjoying the build at Level 41 and counting...the tank mechanism for the NB is definitely a lot of fun only drawback I have seen so far compared to a standard dk tank is those pull chains do come in handy in some situations
Great original post and ensuing conversation! I have a V1 NB that I've been wanting to bring out of the tanking closet if you will and plan to use a close replica of this build. It just looks like a blast. Thanks @Aerith
Just hit vet and thought I'd try a new playstyle out and I'm so glad I switched to this from my sloppy dw/2h build. I have more sustain and survivability and PVE just became a breeze. Goodbye tornado cancelling. Cheers mate!
Hoodster92_ESO wrote: »Some things I noticed about this build.
1). Defensive Stance gets the most affect from being on your main bar, so maybe switching Refreshing Path to your off bar. Reason for this is because you can cast refreshing path from the off bar and go back to the main bar quick and easy enough.
2). Sap Essence is going to be tricky with this build..... Main reason is the fact that you didn't design this for any magica reduction or magica based attacks. Sap Essence will not only be expensive to use (Draining you of your magica to use things like Refreshing Path which is also an expensive skill to use) but ultimately probably wont be that effective considering you get no spell damage bonus from magica or spell dmg gear.
3). I am not sure how I feel about Refreshing Path vs Twisting Path. Thing about refreshing path is yes, it heals you, however Twisting Path so far from the testing I have done procs siphoning strikes. I will need to do more testing on this too confirm but ya there is that too consider when Refreshing Path only really heals (which is what your healer is really for).
4). Although you have two ultimates on this bar that are useful, I personally would rather switch them before fights rather than just having them for "situation purpose". Using Soul Harvest which gives you ultimate for every target you kill (including allies) will give you a better return of Ultimate allowing you to use either Veil or Soul Tether more.
5). No stam regen while blocking, so for a good chunk of the time, that stam regen where you are putting your CP points into goes wasted. To me it would be better suited putting into ability cost reduction (stam or magica). Reason why is then you are not wasting resources and allowing your siphoning strikes to be your main source of regen, not having to regen nearly as much from using your abilities.
6). I personally wouldn't use Invasion, because you arn;t blocking and you are target-able when you use it. Hence if while you charge you are being attacked you could easily get one shot. That is where I would swap in Blur and replace your Hist Bark with either Black Rose or some other set.
Just some suggesting and things that I have noticed while tanking on my NB. Hope it helps and thank you for the build, been using it to think of different build ideas for my NB Tank who is still in live using the Magica Tank build in end game content.
daedralord504 wrote: »Can you help me with picking passive abilities
JohnnnyVegas wrote: »Aerieth,
Just wanted to say that when i first started playing i stumbled across your build and was very intrigued. Re-read it several times and started building toward it. Yesterday was the first time i was able to put it in action, me and 2 guild mates hit several dungeons at my level (30) and despite lacking a couple skills that still need to be built up i survived admirably!! You're not kidding! Soul tether and Bolstering darkness!! Sweet baby Jesus!! Anyway, i was looking over a lot of skills and i know you said you've tested out other NB skills i keep looking at the Mark Target skill. What were your findings as to why this didnt make the cut? Thanks, and looking forward to bringing it full circle!
AudioVortex wrote: »Hi Aerieth,
Interesting build you have here, you don't often see NB tanks out there and the time I've spent in pvp, they are a very rare thing indeed. It's got to the point where I see a NB with S&B and think.. that doesn't look right!
But this has got me thinking about changing mine over. I have a stam khajiit NB at the moment so it wouldn't be much of an issue. What I'm wondering is does race make a difference here? What made you choose a Nord over other races? (Ignore if your tank NB is the imperial :P), would khajiit work here effectively?
I want to be able to survive long enough in pvp and be sat on the front lines taking all the attention while my guildies pick everyone off, rather than jump in and out with use of the bow in between. Just seems so common now! (And a bit dull, I want some more action!).
Thanks
Novustratum wrote: »@Hoodster92_ESO
In regards to 4), I have used this extensively on my NB and Soul Harvest seems to do nothing to increase the ultimate gain for your swap bar ultimate. All too many times I'll have Soul Harvest ready, swap bars to use an ability, and see that whichever ultimate I have slotted is only halfway full. I get it that different ultimates cost different amounts, but I'm talking abilities that have a very little cost difference such as 150 vs 100, but only has 50% of the gain. Based on this I personally would not use that ability in this kind of build. The rest of the advice is pretty sound though and worth taking into consideration.
[I'm seriously thinking of trying the game out again once 2.1 hits and I'm probably going to revisit this guide and test out all changes to see how the build matches up to the new VR16 content after all the changes. Imperial City sounds like a lot of fun and something like I could probably enjoy. I'll have to see the PTS before I make up my mind though.
I like a few others here stumbled upon this thread when I first came to the game. First I want to thank you for sharing such a fun build!
I was wondering if you have played since the recent patch. Now stam doesn't regen the way it used to (no stam regen while blocking). I find myself running out of stam anytime I'm facing multiple mobs where before I could pull groups with little to no problem. Was wondering if you have any advice on how to be more stam. efficient without becoming a burden to the group!?!
Again Thanks for sharing this build!
Blackjak-33 wrote: »Hi all. I run a (currently) Vet 6 magicka based version of this build, have been since console release. I recently equipped 5 pieces Twilight's Embrace(10% extra healing received bonus) crated gear with 4 pieces Seducer crafted gear(2x magicka regen, 1x max magicka bonus) and switched from the Mage(max magicka) the Ritual(10% bonus healing received) mundus stone. I run Swallow Soul on both bars for the 8% healing received bonus from that as well. Throw in CP and armor bonuses to healing received and I'm sitting around 35-38% extra healing received that is from a healer or initiated by myself. I run s/b on both bars with:
Bar 1:
Sap essence
Swallow Soul
Puncture (group tanking) /Impale (soloing)
Siphoning Attacks
Refreshing Path
Soul Tether or Soul Assault
Bar 2: (I switch up skills in this bar depending on what I'm doing)
Blur
Swallow Soul
Deep Slash
Degeneration
Darkshades/ or Defensive Stance (the healing morph, I slot this against bosses and dungeons for blocking bonus)
I also sometimes throw in cloak and concealed weapon while soloing.
My attributes are 35 magicka /20 health
Magicka regen necklace +magicka enchant
2x block cost reduction rings +stam enchant
Infused health glyphs on major armor, divine magicka on minor armor pieces
My stamina only sits at around 10k, but I hardly block due to high healing taken from siphoning skills and with Refreshing Path constantly down I can literally float away from heavy attacks.
blue magicka/stamina regen food combined with the Seducer set and my magicka never depletes therfore I'm constantly healing lol.
JohnnnyVegas wrote: »I've still been running it with Siphoning Attacks even though I keep forgetting (for now, but I'll learn!) to reactivate it. I'll have to give Leeching Strikes a go. One thing I've noticed since patch, and I'm on Xbox so it's still really new is my ultimate is taking way longer to regenerate. Is anyone else noticing this? I didn't see anything on it in the patch notes, and since John Grisham is writing them now it's going to take a bit to go back through. I'm even using vamp Drain Essence morphed to Invigorating Drain on my second bar to help with the regen.
Hey im going to try this build, just a question, wich jewelry should i use to make this build stronger?
and i have engiene armcops and head should i use it? or i go for 2 full sets.
I'm still using 5-piece Footman's. I have no intention to change that until I find a complete setup I think is the best. I'd probably use the Engine Guardian set. Love the resources it gives. Though I'm still unlucky enough to not have completed a single monster set in heavy.
Loving the build but could you tell me what mundus stone are you using?
Thank you