We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

UESP Bug Compilation List

Enodoc
Enodoc
✭✭✭✭✭
✭✭✭✭✭
This is a list of bugs in ESO as recorded by players on UESP. There are three aims to putting this here:
  • To bring attention to ZOS the details of some cosmetic and gameplay bugs that they may not know about
  • To see if any of them have been fixed without us noticing
  • To get any more specific bugs recorded
The source page for this list is UESP: ESO Bugs, which lists bugs by "thing that is bugged", under two categories: "Confirmed" bugs have been encountered by more than one player, or directly confirmed by ZOS; "Unconfirmed" bugs have been added by someone but not yet verified.

Alik'r Desert: Ogre's Bluff
This location's objective does not trigger properly, and is marked as complete as soon as the location is discovered, instead of after completion of the associated quests.

Auridon: A Hostile Situation (Vulkhel Guard)
Sometimes when the assassins jump down from the balcony, they will run through the wall and disappear.

Auridon: Lluvamir
This region is named in the group finder as Vafe.

Auridon: Sever All Ties (Firsthold)
After closing the first Oblivion portal, the quest marker will erroneously lead you to the door leading back to the main city, and from the main city back to the courtyard.

Auridon: Vafe
This region is named in the group finder as Lluvamir.

Auridon: The Veiled Choice (Quendeluun)
If you are killed while fighting the Centurion and Eranamo dies before you fully resurrect, he will disappear from the area. After successfully defeating the Centurion, he will not appear at the next quest marker when you're prompted to speak to him.

Auridon: Tuzil-dro (Blacksmith, Skywatch)
Sometimes Tuzil-dro does not spawn.

Coldharbour: Between Blood and Bone (The Lost Fleet)
After entering the lower deck of The Golden Era, trying to enter the door to retrieve the journal will simply put you back in the lower deck, and not in the log room.

Coldharbour: Black Garrison
This region is named in the group finder as Shrouded Plain.

Coldharbour: Fist of Stone
This region is named in the group finder as Black Garrison.

Coldharbour: Shrouded Plain
This region is named in the group finder as Fist of Stone.

Craglorn: The Warrior's Call
If you enter Tarish-Zi's chamber in the Tombs of the Na-Totambu before Titus has finished speaking, your kill will not count and your group will need to redo the entire dungeon to make him respawn for you.

Cyrodiil: Empire Tower
Despite having a map marker, the location cannot be discovered or cleared. (Reported fixed 1.6.5, awaiting verification.)

Cyrodiil: Lake Mist Ruins
Despite granting XP for discovery, Lake Mist Ruins does not have a map marker. (It did once, so it seems to have disappeared.)

Cyrodiil: Shurgak Clan Estate
Despite granting XP for discovery, Shurgak Clan Estate does not have a map marker.

Cyrodiil: Nirnroot Wine
This quest is always listed as Level 50, and does not scale to player level like other quests in Cyrodiil. (Noticed with Zimar's version of the quest.)

Deshaan: School Daze (Shad Astula)
Summoning Old Snapper: The orbs around the pond are finicky and can become bugged, especially since the activation animation is subtle.

Glenumbra: Turning of the Trees (Deleyn's Mill)
Babineaux Redain does not appear following the end of Bloodthorn Assassins, meaning the story chain link from Daggerfall to Deleyn's Mill is broken.

Grahtwood: Haven Fighters Guild
The guildhall remains abandoned and inaccessible following completion of Unsafe Haven, despite the map showing that the guild members have moved back in.
(The Steward and Armsman can instead be found near Fisherman's Isle, still in the camp set up following the pirate invasion, but they should have moved back into the city.)

Grahtwood: Rare Imports
In the opening dialogue Enthoras refers to the customs clerk once as Marisette, despite her name being Aranecarne.

Grahtwood: Unsafe Haven (Haven)
When you first meet Lieutenant Kazargi outside of the aquifer and accept the quest to proceed through it to the fort, the quest marker is erroneously placed at the fort's front door, which is inaccessible at this point, and you will be unable to proceed through the sewer as intended.

Greenshade: Carac Dena
When you approach Carac Dena the area is identified as Carac Dina.

Greenshade: The Flooded Grove (Rootwater Grove)
Though you have to activate an Ayleid Crystal to continue the quest, voice of Hermaeus Mora asks you to go to the Runestone to get a vision. The text correctly says crystal.

Greenshade: Famronion (Leatherworker, Woodhearth)
Sometimes Famronion does not spawn.

Greenshade: Seeks-Better-Deals (Guild Trader, Hectahame)
Seeks-Better-Deals might not appear for all characters, even for the same player.

Khenarthi's Roost: Cast Adrift (Shattered Shoals)
When rescuing the three marines, if you talk to one of them without having any torchbug treacle and then use the dialogue option to tell them you will gather some, get it, return and give it to him, the task will not be closed in the journal and you will not be able to finish that stage of the quest.

Khenarthi's Roost: To Auridon
Captain Jimila will still mention taking the boat, even if you are unable to get this quest due to already having completed Ensuring Security in Vulkhel Guard.

Reaper's March: Claw's Strike
The ends of the walls of the passage in the northeastern hall are not well fitted and sometimes glitches, trapping players forced into the walls in close combat.

Reaper's March: Dawnmead
This region is named in the group finder as Jodewood.

Reaper's March: Jodewood
This region is named in the group finder as Northern Woods.

Reaper's March: Northern Woods
This region is named in the group finder as Dawnmead.

Rivenspire: Valeguard Tower
This location is mistakenly labelled as Valewatch Tower by the in-game POI marker. (The correct name is shown in the Menhir Hunter achievement description.)

Stonefalls: Restoring Order (Ebonheart)
After the quest objective "Defeat Rhavil Urano" appears, Rhavil Urano might not see you if you are sneaking, and he disappears, leaving you unable to continue the quest.

Stonefalls: The Venom of Ahknara (Fort Arand)
Though Strikes-from-Shadows specifies that you are to use the correct door to the south, the questmarker sometimes shows the trapdoor you entered. It further points out of the fort gate. When you get outside the fort the marker moves to an location impossible to reach in the mountains south of the fort.

Stormhaven: Azura's Relics (Weeping Giant)
Daedra disappear after 20-30 seconds of combat.

Stormhaven: Wayrest Fighters Guild Hall
The door on the right-hand side has the design of a blocked door and does not open (or exist?) from the outside. However you can activate it from inside, only to find yourself on the front steps, at the front door.

Dolmens (all of them)
Completing a Dolmen does not give the appropriate XP reward for POI completion.

Fishing
Sometimes while fishing at a lake in Auridon, you will catch both a Barbel and a Zebra Oto, the latter of which is a rare fish from The Rift, and will get credit for both.
Occasionally you will receive the message "You cannot fish in Werewolf form" while attempting to fish.
UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hey @ZOS_TristanK, just wondering if you'd managed to find out the status of any of these bugs. Thanks!
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ZOS_GaryA
    ZOS_GaryA
    ✭✭✭✭✭
    Hey there @Enodoc,

    We'll be happy to go through this! Answers are going to be below the quoted text.

    (Bear in mind that we may not have been able to find a bug for some specific issues as they may be lumped in to other bugs or part of a larger task, which QA/Devs would be more aware of. We're just trying to get the best information we can :) )
    Alik'r Desert: Ogre's Bluff
    This location's objective does not trigger properly, and is marked as complete as soon as the location is discovered, instead of after completion of the associated quests.

    This bug has received a fix that will be pushed in a future patch.
    Auridon: A Hostile Situation (Vulkhel Guard)
    Sometimes when the assassins jump down from the balcony, they will run through the wall and disappear.

    This bug has received a fix that will be pushed in a future patch.
    Auridon: Lluvamir
    This region is named in the group finder as Vafe.

    Auridon: Vafe
    This region is named in the group finder as Lluvamir.

    Coldharbour: Black Garrison
    This region is named in the group finder as Shrouded Plain.

    Coldharbour: Fist of Stone
    This region is named in the group finder as Black Garrison.

    Coldharbour: Shrouded Plain
    This region is named in the group finder as Fist of Stone.

    Reaper's March: Dawnmead
    This region is named in the group finder as Jodewood.

    Reaper's March: Jodewood
    This region is named in the group finder as Northern Woods.

    Reaper's March: Northern Woods
    This region is named in the group finder as Dawnmead.

    We can group all of these mis-matches and send them along together as a single group finder bug. Thanks for letting us know!
    Auridon: Sever All Ties (Firsthold)
    After closing the first Oblivion portal, the quest marker will erroneously lead you to the door leading back to the main city, and from the main city back to the courtyard.

    We see a bug in for this, but it appears it was fixed in patch 1.5. If this is still occurring, please let us know.
    Auridon: The Veiled Choice (Quendeluun)
    If you are killed while fighting the Centurion and Eranamo dies before you fully resurrect, he will disappear from the area. After successfully defeating the Centurion, he will not appear at the next quest marker when you're prompted to speak to him.

    This bug is currently being investigated.
    Auridon: Tuzil-dro (Blacksmith, Skywatch)
    Sometimes Tuzil-dro does not spawn.

    There was an issue where various NPCs were not spawning that was resolved in 1.6. If this issue continue to occur, please be sure to /bug it.
    Coldharbour: Between Blood and Bone (The Lost Fleet)
    After entering the lower deck of The Golden Era, trying to enter the door to retrieve the journal will simply put you back in the lower deck, and not in the log room.

    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Craglorn: The Warrior's Call
    If you enter Tarish-Zi's chamber in the Tombs of the Na-Totambu before Titus has finished speaking, your kill will not count and your group will need to redo the entire dungeon to make him respawn for you.

    This issue was resolved in 1.6. Tarish-Zi should now respawn if a member of the group is on this quest step.
    Cyrodiil: Empire Tower
    Despite having a map marker, the location cannot be discovered or cleared. (Reported fixed 1.6.5, awaiting verification.)

    That's what we have listed in the bug as well, fixed in the release of 1.6. If anyone is experiencing issues with this after 1.6, please let us know.
    Cyrodiil: Lake Mist Ruins
    Despite granting XP for discovery, Lake Mist Ruins does not have a map marker. (It did once, so it seems to have disappeared.)

    Huh. Sure enough, it doesn't have a map marker. We've sent it along to the right folks!
    Cyrodiil: Shurgak Clan Estate
    Despite granting XP for discovery, Shurgak Clan Estate does not have a map marker.

    Same thing, we've forwarded this along to be bugged and processed.
    Cyrodiil: Nirnroot Wine
    This quest is always listed as Level 50, and does not scale to player level like other quests in Cyrodiil. (Noticed with Zimar's version of the quest.)
    Deshaan: School Daze (Shad Astula)
    Summoning Old Snapper: The orbs around the pond are finicky and can become bugged, especially since the activation animation is subtle.

    There were a couple of issues with the orbs in this quest that have since been resolved. If there are any specifics surrounding this one we'd be happy to hear them!
    Glenumbra: Turning of the Trees (Deleyn's Mill)
    Babineaux Redain does not appear following the end of Bloodthorn Assassins, meaning the story chain link from Daggerfall to Deleyn's Mill is broken.

    This appears to be operating as designed, but we'll check just to be sure. This quest is currently bestowed by Bernard Redain just outside of Daggerfall.
    Grahtwood: Haven Fighters Guild
    The guildhall remains abandoned and inaccessible following completion of Unsafe Haven, despite the map showing that the guild members have moved back in.
    (The Steward and Armsman can instead be found near Fisherman's Isle, still in the camp set up following the pirate invasion, but they should have moved back into the city.)

    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Grahtwood: Rare Imports
    In the opening dialogue Enthoras refers to the customs clerk once as Marisette, despite her name being Aranecarne.

    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Grahtwood: Unsafe Haven (Haven)
    When you first meet Lieutenant Kazargi outside of the aquifer and accept the quest to proceed through it to the fort, the quest marker is erroneously placed at the fort's front door, which is inaccessible at this point, and you will be unable to proceed through the sewer as intended.

    This is working as designed in that, due to certain system limitations, it cannot be easily fixed.
    Greenshade: Carac Dena
    When you approach Carac Dena the area is identified as Carac Dina.

    Is it identified this way in the top-right corner of the screen, or in the discovery text?
    Greenshade: The Flooded Grove (Rootwater Grove)
    Though you have to activate an Ayleid Crystal to continue the quest, voice of Hermaeus Mora asks you to go to the Runestone to get a vision. The text correctly says crystal.

    Working as designed.
    Greenshade: Famronion (Leatherworker, Woodhearth)
    Sometimes Famronion does not spawn.

    There was an issue where various NPCs were not spawning that was resolved in 1.6. If this issue continue to occur, please be sure to /bug it.
    Greenshade: Seeks-Better-Deals (Guild Trader, Hectahame)
    Seeks-Better-Deals might not appear for all characters, even for the same player.

    There was an issue where various NPCs were not spawning that was resolved in 1.6. If this issue continue to occur, please be sure to /bug it.
    Khenarthi's Roost: Cast Adrift (Shattered Shoals)
    When rescuing the three marines, if you talk to one of them without having any torchbug treacle and then use the dialogue option to tell them you will gather some, get it, return and give it to him, the task will not be closed in the journal and you will not be able to finish that stage of the quest.

    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Khenarthi's Roost: To Auridon
    Captain Jimila will still mention taking the boat, even if you are unable to get this quest due to already having completed Ensuring Security in Vulkhel Guard.

    This is working as designed.
    Reaper's March: Claw's Strike
    The ends of the walls of the passage in the northeastern hall are not well fitted and sometimes glitches, trapping players forced into the walls in close combat.

    Players trapped in the geometry should use the /bug command. This will give an exact location to our dev team for a fix.
    Rivenspire: Valeguard Tower
    This location is mistakenly labelled as Valewatch Tower by the in-game POI marker. (The correct name is shown in the Menhir Hunter achievement description.)

    A text change for this occurred in patch 1.6.
    Stonefalls: Restoring Order (Ebonheart)
    After the quest objective "Defeat Rhavil Urano" appears, Rhavil Urano might not see you if you are sneaking, and he disappears, leaving you unable to continue the quest.

    This is being actively investigated for a fix, though the quest should now be more reliable.
    Stonefalls: The Venom of Ahknara (Fort Arand)
    Though Strikes-from-Shadows specifies that you are to use the correct door to the south, the questmarker sometimes shows the trapdoor you entered. It further points out of the fort gate. When you get outside the fort the marker moves to an location impossible to reach in the mountains south of the fort.

    This is working as designed in that, due to certain system limitations, it cannot be easily fixed.
    Stormhaven: Azura's Relics (Weeping Giant)
    Daedra disappear after 20-30 seconds of combat.

    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Stormhaven: Wayrest Fighters Guild Hall
    The door on the right-hand side has the design of a blocked door and does not open (or exist?) from the outside. However you can activate it from inside, only to find yourself on the front steps, at the front door.

    This bug was fixed in 1.6. Let us know if it still does the same thing!
    Dolmens (all of them)
    Completing a Dolmen does not give the appropriate XP reward for POI completion.

    This is working as designed. Dolmens no longer grant experience for completion.
    Fishing
    Sometimes while fishing at a lake in Auridon, you will catch both a Barbel and a Zebra Oto, the latter of which is a rare fish from The Rift, and will get credit for both.
    Occasionally you will receive the message "You cannot fish in Werewolf form" while attempting to fish.

    These are both issues that are being looked into. Fishing as a whole was in the process of being revamped, but that is currently on the back burner.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks for looking into it, @ZOS_GaryA! If I may, a couple of comments on some of these:
    Glenumbra: Turning of the Trees (Deleyn's Mill)
    Babineaux Redain does not appear following the end of Bloodthorn Assassins, meaning the story chain link from Daggerfall to Deleyn's Mill is broken.
    This appears to be operating as designed, but we'll check just to be sure. This quest is currently bestowed by Bernard Redain just outside of Daggerfall.
    Bernard Redain bestowing the quest is working fine, but I was under the impression that since Turning of the Trees is a storyline quest, it should appear in front of you as soon as you complete the preceding quest in the "chain". This is what happens for every other story chain quest in the game; a good example is "A Dangerous Dream", the first quest in Stormhaven. You can take this quest from an injured scout when you enter Stormhaven, but someone else runs right up to you with it after you finish Cath Bedraud's Angof the Gravesinger quest, indicating that it is the quest that continues the story. With Babineaux Redain no longer there outside the castle, players do not know where to go to continue the story after Bloodthorn Assassins.
    Grahtwood: Haven Fighters Guild
    The guildhall remains abandoned and inaccessible following completion of Unsafe Haven, despite the map showing that the guild members have moved back in.
    (The Steward and Armsman can instead be found near Fisherman's Isle, still in the camp set up following the pirate invasion, but they should have moved back into the city.)
    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    /bug submitted, ticket 150422-001748
    Grahtwood: Rare Imports
    In the opening dialogue Enthoras refers to the customs clerk once as Marisette, despite her name being Aranecarne.
    We do not currently see a bug in for this. If this occurs, please be sure to use the /bug feature to report it.
    Tested on PTS, couldn't replicate it. I assume it's therefore no longer an issue.
    Greenshade: Carac Dena
    When you approach Carac Dena the area is identified as Carac Dina.
    Is it identified this way in the top-right corner of the screen, or in the discovery text?
    Couldn't replicate it, not could I find it in datamined text. I assume it's therefore no longer an issue.
    Greenshade: The Flooded Grove (Rootwater Grove)
    Though you have to activate an Ayleid Crystal to continue the quest, voice of Hermaeus Mora asks you to go to the Runestone to get a vision. The text correctly says crystal.
    Working as designed.
    Riiiight... because a runestone and a crystal are entirely the same thing... :stuck_out_tongue_winking_eye:
    Rivenspire: Valeguard Tower
    This location is mistakenly labelled as Valewatch Tower by the in-game POI marker. (The correct name is shown in the Menhir Hunter achievement description.)
    A text change for this occurred in patch 1.6.
    Not sure what you changed, but the map, compass, top-right corner, and completion text all still say Valewatch Tower instead of Valeguard Tower. (Also, no datamined text from 1.6 says Valeguard Tower either.)
    Re/bugged, ticket 150422-001702.
    Stormhaven: Wayrest Fighters Guild Hall
    The door on the right-hand side has the design of a blocked door and does not open (or exist?) from the outside. However you can activate it from inside, only to find yourself on the front steps, at the front door.
    This bug was fixed in 1.6. Let us know if it still does the same thing!
    It's still happening.
    Dolmens (all of them)
    Completing a Dolmen does not give the appropriate XP reward for POI completion.
    This is working as designed. Dolmens no longer grant experience for completion.
    There appears to be some sort of lapse in communication here. Gina said this was not intended, and would be fixed soon.
    Just double checked, and you are not currently able to receive XP for completing dolmens... but you should be. We're working on fixing this for a future incremental patch.

    I also found another one when I was running around today:
    Malabal Tor: Baandari Trading Post
    The Wayshrine here is called "Baandari Post Wayshrine" on the map, on the compass, in the top corner, and when discovered, instead of "Baandari Trading Post Wayshrine".
    After it is discovered, the Wayshrine is called "Baandari Tradepost Wayshrine" on the map and when you look at it in the world, and is still called "Baandari Post Wayshrine" in the top corner.

    Thanks again!
    Edited by Enodoc on April 22, 2015 10:56PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ZOS_GaryA
    ZOS_GaryA
    ✭✭✭✭✭
    Thanks for all the extra info, we'll be sure to take a look into the additional things that were reported!

    These were just based on the bugs in the system, so from reading the bug submitted for Dolmens for instance, the comments lead me to believe that this was the intention. That said, Gina is in closer contact the developers and far more familiar with the bug database than I am, so I would certainly defer to her. Thanks for bringing it up, and apologies for any misunderstandings!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    A few extra Group Finder text mismatches:

    Eastmarch: Frostwater Tundra
    This region is named in the group finder as Icewind Peaks.

    Eastmarch: Icewind Peaks
    This region is named in the group finder as Frostwater Tundra.

    Shadowfen: Leafwater
    This region is named in the group finder as Venomous Fens.

    Shadowfen: Venomous Fens
    This region is named in the group finder as Leafwater.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reaper's March: Greenhill
    Before completion, this location uses a Fort icon. After completion, it uses a Town icon. It should use a Town icon throughout.

    The Rift: Nimalten
    The Thane's Housecarl outside the the Thane's Hall is saying "The Covenant sends troops here to watch over us. Are we children?", though Nimalten and the Rift is part of Skyrim, and as such part of the Ebonheart Pact, not the Covenant.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    I'm not sure the use of a 'wrong' item even registers on my scale of things to worry about, given the vast number of things that are broken why waste time noting something as non-eventful as that?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    KerinKor wrote: »
    I'm not sure the use of a 'wrong' item even registers on my scale of things to worry about, given the vast number of things that are broken why waste time noting something as non-eventful as that?
    What do you mean? This is a compilation list of bugs recorded on UESP, it's not for me to decide whether it's important or not. Besides, the general point of this list is minor cosmetic and gameplay bugs. There's threads all over the shop about major bugs.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Craglorn: Star-Gazers' Observatory
    Warning: Craglorn Story-End Spoilers
    Even after Kelmen Locke's death and Titus Valerius' departure, the two will still be found at the observatory.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MortenOSlash
    ZOS_GaryA wrote: »
    Greenshade: Seeks-Better-Deals (Guild Trader, Hectahame)
    Seeks-Better-Deals might not appear for all characters, even for the same player.

    There was an issue where various NPCs were not spawning that was resolved in 1.6. If this issue continue to occur, please be sure to /bug it.

    Still not there.

    I made a bug note (150505-000045) a couple of months ago. It still stands as unresolved. I just updated it now with to confirm it still is not fixed.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Rivenspire: Valeguard Tower
    This location is mistakenly labelled as Valewatch Tower by the in-game POI marker. (The correct name is shown in the Menhir Hunter achievement description.)
    A text change for this occurred in patch 1.6.
    Not sure what you changed, but the map, compass, top-right corner, and completion text all still say Valewatch Tower instead of Valeguard Tower. (Also, no datamined text from 1.6 says Valeguard Tower either.)
    Re/bugged, ticket 150422-001702.
    This one seems to have been broken further. Now it seems even the achievement is saying Valewatch Tower, and nothing is using the correct name of Valeguard Tower for the location in Rivenspire, creating confusion with the tower in Glenumbra which is already called Valewatch Tower.

    Also, something new:
    Bangkorai: Bangkorai Garrison
    It is possible to get into the Garrison through the south entrance before the quest Storming the Garrison. This should not be possible, as the location is "on lockdown" during this time, and you (correctly) can't get in through the northern door. Upon entry, the Garrison is overrun with Imperials, as though Storming the Garrison had already started, further enforcing that being able to get in at all at this time must be a bug.
    Edited by Enodoc on July 26, 2015 10:18PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crafting: Orichalc Weapons and Armor
    Weapons and Armor crafted from Orichalcum in a rare style are named "Orichalc-Steel" rather than "Orichalc". (Everything else called "Orichalc-Steel" was renamed to just "Orichalc" some time previously.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Bracteamentum
    Stormhaven: Azura's Relics
    The summoned Daedra at the end of the Quest 'Azura's Relics' still disappears after 20-30 seconds sometimes.
    I killed it after several tries and coming back to the place 2 times.
    Edited by Bracteamentum on September 7, 2015 4:39PM
Sign In or Register to comment.