Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Do you want to talk about a skill line that is 'not there'? Let's talk about Deadric Summoning.
grimsfield wrote: »Increase damage of dark flare by 20% at least to bring templar dps more in line with other classes (i.e. DKs that can pull 17k, stam build that can sustain 15-16k). Increase damage of puncturing sweep by 10%. either that or increase potential damage granted by templar class specific passives. Magicka DPS should not do less damage than stam dps and right now it does considerably less, likely due to how easy it is to get weapon power up to ridiculous numbers. This is an even bigger problem for Nightblades right now, nightblade magicka dps is, for all but the most skilled players, almost (notice the almost) completely broken.
Artemiisia wrote: »since I know what templars already can do both as mag dps and stam dps, they are fine as they are now
and increasing those 3 things OP wants increases dps overall
Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Fizzlewizzle wrote: »Radiant Glory:
Make it a charged spell (Sort of like Grim Focus or Deadly Cloak).
Using this skill will make you do a 3 second charging animation (like Dark Flare animation), after which the skill transforms giving it a new effect: Instant Cast.
All damage will be delivered in a single hit instead of a 3 second channel (that was your charge time).
Using this will revert the skill back to normal, after which you should charge it again.
Currently the Radiant Oppression Morph is far better than the Glory morph. Unless you are within execute range (which often is very short) you have no use for the healing.
The healing should still apply to the new skill, but it will actually have some use since the damage will be high (although a single cast).
Until you fire it.Fizzlewizzle wrote: »Radiant Glory:
Make it a charged spell (Sort of like Grim Focus or Deadly Cloak).
Using this skill will make you do a 3 second charging animation (like Dark Flare animation), after which the skill transforms giving it a new effect: Instant Cast.
All damage will be delivered in a single hit instead of a 3 second channel (that was your charge time).
Using this will revert the skill back to normal, after which you should charge it again.
Currently the Radiant Oppression Morph is far better than the Glory morph. Unless you are within execute range (which often is very short) you have no use for the healing.
The healing should still apply to the new skill, but it will actually have some use since the damage will be high (although a single cast).
That sounds awful. How long does it stay charged?
Fizzlewizzle wrote: »Until you fire it.Fizzlewizzle wrote: »Radiant Glory:
Make it a charged spell (Sort of like Grim Focus or Deadly Cloak).
Using this skill will make you do a 3 second charging animation (like Dark Flare animation), after which the skill transforms giving it a new effect: Instant Cast.
All damage will be delivered in a single hit instead of a 3 second channel (that was your charge time).
Using this will revert the skill back to normal, after which you should charge it again.
Currently the Radiant Oppression Morph is far better than the Glory morph. Unless you are within execute range (which often is very short) you have no use for the healing.
The healing should still apply to the new skill, but it will actually have some use since the damage will be high (although a single cast).
That sounds awful. How long does it stay charged?
Fizzlewizzle wrote: »Radiant Glory:
Make it a charged spell (Sort of like Grim Focus or Deadly Cloak).
Using this skill will make you do a 3 second charging animation (like Dark Flare animation), after which the skill transforms giving it a new effect: Instant Cast.
All damage will be delivered in a single hit instead of a 3 second channel (that was your charge time).
Using this will revert the skill back to normal, after which you should charge it again.
Currently the Radiant Oppression Morph is far better than the Glory morph. Unless you are within execute range (which often is very short) you have no use for the healing.
The healing should still apply to the new skill, but it will actually have some use since the damage will be high (although a single cast).
Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Can you ellaborate how Templars are now on par with DKs tanks in 1.6? What boosts in tanking did the class get in 1.6? I am curious.
It was meant for Radiant Glory, not Oppression.BugCollector wrote: »Fizzlewizzle wrote: »Radiant Glory:
Make it a charged spell (Sort of like Grim Focus or Deadly Cloak).
Using this skill will make you do a 3 second charging animation (like Dark Flare animation), after which the skill transforms giving it a new effect: Instant Cast.
All damage will be delivered in a single hit instead of a 3 second channel (that was your charge time).
Using this will revert the skill back to normal, after which you should charge it again.
Currently the Radiant Oppression Morph is far better than the Glory morph. Unless you are within execute range (which often is very short) you have no use for the healing.
The healing should still apply to the new skill, but it will actually have some use since the damage will be high (although a single cast).
This doesn't need adjustment imo. True, radiant oppression is the better morph, but there's almost always a better morph and radiant oppression is just fine where it is.
Artemiisia wrote: »Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Can you ellaborate how Templars are now on par with DKs tanks in 1.6? What boosts in tanking did the class get in 1.6? I am curious.
well templars now can tank everything in this game, that includes vDSA and SO aswell, how they do it, is for you to learn and discoverer on your own
Artemiisia wrote: »Artemiisia wrote: »LOL guys, you aint suppose to have as much dps as other classes
Read carefully now
U have the BEST heal in the whole game
U up to par with DKs now as tanks
so go away with you have to have more dps as well.....
Can you ellaborate how Templars are now on par with DKs tanks in 1.6? What boosts in tanking did the class get in 1.6? I am curious.
well templars now can tank everything in this game, that includes vDSA and SO aswell, how they do it, is for you to learn and discoverer on your own
Oh so now they can? Not 5 months ago when I tanked SO all the time on my Templar?
I would've thought someone coming in here being angry at how good they think another class is .. would've actually known something about how good the class is.