It's actually a very good idea. Gives reasons for people to go into caves, and you will find gankers near the ones that are close to big battles. Gives more opportunity for gankers instead of just staying between keeps.
Also i don't know if you've PvPed in some of these dungeons before, but it's really fun, easy to play with LoS, tricking your target into aggroing mobs etc
Maybe delves in Cyrodiil weren't getting enough player attention?
dwemer_paleologist wrote: »its not rediculas at all, i am enjoying the buff.
once an hour i gather myself, go to a cave and kill a boss, its not hurting anyone or anything at all, and for 1 full hour i gain more AP
the reason your angry and all bitter about it is cause you cant controll what the people in your group are doing and thier not obeying you, i have heard it in the group chat and your dislike of people leaving the pvp momentarily to kill a boss and be right back.
it realy angers you so you come to the forums and complain.
well i got news for you, some of us like and even love the buff because it is helping us move closer and closer to getting that rank 10 so we can purchase that self heal skill called "vigor"
i am very sory you hate it that others are happy from this but thats life.
the only thing about this that angers me is that it only lasts 1 hour, that should be 2 hours or even 4 hours instead of 1 because its not long enough for me to gain alot of ap before heading back to the boss inside of a cave.
While riding there your horse/tiger will stop about 2 times every 20m to pickup a flower or trying to catch a fly with his mouth. ...
I'm new to ESO, so sorry for stupid questions. At beginning of prime time for the American Continents, the server keeps showing full for the non vet BlackWater Blade but no one is around. Is everyone just logging into this PvP map to PvE? Battles are small, zone chat is dead, no battles are showing on the map and it extremely hard to find where a group is. If I log in during the Assuies prime time, the server is half full. The map shows battles everywhere, fights are just massive zergs, sieges have so much red on the ground it is impossible to stop for a second. It is a freaking blast compared to my prime time.
Do things get better on the Veteran Maps as I level up or can I expect the same? I've been getting AP repairing keeps, I went through about 60-80 kits last night. Does the AP just keep raising the more repairs I do and does this only last a hour?
Thanks
It's actually a very good idea. Gives reasons for people to go into caves, and you will find gankers near the ones that are close to big battles. Gives more opportunity for gankers instead of just staying between keeps.
Also i don't know if you've PvPed in some of these dungeons before, but it's really fun, easy to play with LoS, tricking your target into aggroing mobs etc
I'm theory, yea it's a great idea, but the queue thing is a big problem with it and makes it pretty useless during prime time. Honestly, I doubt our groups are even going to bother with it since we make good rates of AP without it. No need to risk not getting back into the campaign.
Lava_Croft wrote: »This has to be some kind of April Fool's joke. Why in Mara's name would killing a monster in a cave give you a 20% buff to AP gains for an hour?
Please revert this ridiculous change. Gaining more Alliance Points than someone else for doing something completely unrelated to the Alliance War is a travesty.
[EDIT]Talking about http://forums.elderscrollsonline.com/en/discussion/161781/
GorraShatan wrote: »So they've given us objectives outside the usual keep fights... and people are upset? Seems like this adds a lot of variety, as ideally it means fresh meat to pick on spread throughout the map.