dassneakereb17_ESO wrote: »Forced to grind npcs?
LonePirate wrote: »OP, I hate to be the bearer of bad news but your dilemma is of no consequence to ZOS because you are not a console player. They have decided that it is more important to work on a new UI for the console players instead of providing new content for PC players or fixing game breaking issues like the lag in Cyrodiil. Follow my lead by accepting the fact that we are second class customers and try to enjoy the game as much as you can. Our complaints are fruitless so keep that in mind when you post. Have a good day, though!
You should spend some time to reflect on the reasons why you're repeatedly getting the "mmo == multiplayer" argument. The outcome might surprise you.rager82b14_ESO wrote: »Running in a group of two gives you more xp from killing enemies. If you play the whole game solo, I can imagine you would be lacking a bit in XP.
But, what exactly do you want to do that requires you to be v14? You don't seem interested in grouping, and all the things that require v14 are group based, except going solo in cyrodiil, but that doesn't' require v14, it just requires a high tolerance for dying lots.
Group up, it's an mmo ffs.
Sounds like this game has more problems than I thought, If grouping is the center of end game. No wonder it is going on life support. *sighs* Well, they live and learn I guess. Funny how the mmos who have sub base respect end game content for soloers.
Taking it slow will yield you roughly the same amount of XP; the main difference is the durability of the content available. By the time you reach late VR levels, VR levels might not even exist as they plan on abolishing the system.DogFaceInBananaPatch wrote: »I've been purposely taking it slow and have not done the Main Story, both Guild quest lines and all group dungeons. Currently I have outleveled all content (but no big deal as I just follow the other story lines and side quests) but plan on doing all these "main/guild" quests at level 50/VR1 being they stay con at whatever my current level is.
My question to anyone else that did it this way: how far will all these main storylines take me into VR levels?
You get to enjoy finding skyshards and lorebooks instead of running straight to it using an addon.
The way it currently designedDogFaceInBananaPatch wrote: »My question to anyone else that did it this way: how far will all these main storylines take me into VR levels?
You should spend some time to reflect on the reasons why you're repeatedly getting the "mmo == multiplayer" argument. The outcome might surprise you.rager82b14_ESO wrote: »Running in a group of two gives you more xp from killing enemies. If you play the whole game solo, I can imagine you would be lacking a bit in XP.
But, what exactly do you want to do that requires you to be v14? You don't seem interested in grouping, and all the things that require v14 are group based, except going solo in cyrodiil, but that doesn't' require v14, it just requires a high tolerance for dying lots.
Group up, it's an mmo ffs.
Sounds like this game has more problems than I thought, If grouping is the center of end game. No wonder it is going on life support. *sighs* Well, they live and learn I guess. Funny how the mmos who have sub base respect end game content for soloers.
I have a feeling you're going to be very upset in any future MMO releases as technology improves and allows more and more players to play together.
The way it currently designedDogFaceInBananaPatch wrote: »My question to anyone else that did it this way: how far will all these main storylines take me into VR levels?
Normal quests should get you to 50/V1
Cadwell Silver should take you from V1 to V6
Cadwell Gold should take you from V6 to V10
Craglorn should take you from V10 to V14 but it does not do that anymore and this is where its broken.
Even if you do get a group and do all the quests in Craglorn (doing the repeatable quests just once each) It will get you to V12, not V14.
I'm only questing Cadwell's and on my current character I'm V11, halfway to V12, with a zone and a half to go still. Expect to be V13 when I finish gold. I suppose I "spread out" my grinding by killing all the mobs along the way. Better imho than the mind numbing non-stop grind I had to do with my previous character.
(...) Hope Murkmire (or whatever name will be) will be great for New Year present
LOL "endure" group content in an MMO. Jeez.
LOL "endure" group content in an MMO. Jeez.
Do you consider "group content" strategically placing outdoor groups of mobs that require you to beg for help just to get something menial done?
Who sane of mind would want to waste his time to go help kill 12 linked orcs that shall give next-to-no-xp nor gold nor anything?
In fact, guess what: every single other zone, features group content (public and group delves, dolmens, outdoor bosses...) and are actually fun to play: you can go around and mind your business in all those areas nobody would care to come group with you, and you can group to do those group content areas.
Craglorn, instead, is the brigthest example in MMO history about how to NOT create a zone.
I'd like to know of these up and coming MMOs and I would like to know how you know that they're not forcing grouping for their end-game since they haven't been released yet. I'd also like to know of any current MMO on the market that fits your bill because all of the MMOs I can think of offers the same features for the "solo crowd".rager82b14_ESO wrote: »You should spend some time to reflect on the reasons why you're repeatedly getting the "mmo == multiplayer" argument. The outcome might surprise you.rager82b14_ESO wrote: »Running in a group of two gives you more xp from killing enemies. If you play the whole game solo, I can imagine you would be lacking a bit in XP.
But, what exactly do you want to do that requires you to be v14? You don't seem interested in grouping, and all the things that require v14 are group based, except going solo in cyrodiil, but that doesn't' require v14, it just requires a high tolerance for dying lots.
Group up, it's an mmo ffs.
Sounds like this game has more problems than I thought, If grouping is the center of end game. No wonder it is going on life support. *sighs* Well, they live and learn I guess. Funny how the mmos who have sub base respect end game content for soloers.
I have a feeling you're going to be very upset in any future MMO releases as technology improves and allows more and more players to play together.
I think you should look at some up coming mmos that respects and even understands that end game is NOT about force grouping. The ones that understand that is doing pretty well on the market right now. and future games coming out also understand it as well.
Time for us older gamers to get out of the group mindset of mmos.
Tell me, how is Craglorn any different from raids or dungeons?Craglorn, instead, is the brigthest example in MMO history about how to NOT create a zone.
rager82b14_ESO wrote: »LOL "endure" group content in an MMO. Jeez.
Do you consider "group content" strategically placing outdoor groups of mobs that require you to beg for help just to get something menial done?
Who sane of mind would want to waste his time to go help kill 12 linked orcs that shall give next-to-no-xp nor gold nor anything?
In fact, guess what: every single other zone, features group content (public and group delves, dolmens, outdoor bosses...) and are actually fun to play: you can go around and mind your business in all those areas nobody would care to come group with you, and you can group to do those group content areas.
Craglorn, instead, is the brigthest example in MMO history about how to NOT create a zone.
I think it is a classic issue of the developers listening to the wrong type of feedback.
People who want to force hardcore content, Force group play, and make mmos into some super social can't get any thing done by yourself are the people that have been kinda ruining mmos for the longest. Lucky for us, other developers are looking at ESO and Wildstar..they are understanding that a GOOD mmos has elements for all players, that has many paths to power, and it is about the flow of content/keeping people wanting more, instead of just here is a raid boss try to get strong enough for it.
MMOS are changing for the better, it is just going to take some more time.
When ESO release, a lot of us testers stated that it is very hard to make a come back after a bad launch, the first 3 months can be heaven or hell for a mmo. Sadly, ESO did not cut it.
dassneakereb17_ESO wrote: »I completed everything (quests, dungeons, dolmens etc.) in every location except craglorn and i am only vr11, is my exp bugged or what? Even if its not bugged, i cant level up further without nobrain npc grind since nobody doing quests in craglorn and it is not possible to solo crag pve content
So group players are ruining MMOs I see... You and your arguments are a joke, nothing else. Skyrim
> this way sir. Just because you are antisocial person who is not able to play in group and prefer to roam alone gathering flowers, doesn't mean all want to do it. SO stop with your silly anti-grouping crusade.
It is not mine, or anyone else fault that you lack both social and player skill to do group content. What gonna be next, solo trials because some nuubs want to see story but they are unable to play with 11 others? I have seen request for solo instances for same reason, so I would not be surprised about trial request.
Also please, show us those ''new MMOs'' who cater to solo players. Yet to see MMO with fully soloable endgame... But go on, show us.
rager82b14_ESO wrote: »So group players are ruining MMOs I see... You and your arguments are a joke, nothing else. Skyrim
> this way sir. Just because you are antisocial person who is not able to play in group and prefer to roam alone gathering flowers, doesn't mean all want to do it. SO stop with your silly anti-grouping crusade.
It is not mine, or anyone else fault that you lack both social and player skill to do group content. What gonna be next, solo trials because some nuubs want to see story but they are unable to play with 11 others? I have seen request for solo instances for same reason, so I would not be surprised about trial request.
Also please, show us those ''new MMOs'' who cater to solo players. Yet to see MMO with fully soloable endgame... But go on, show us.
I can already tell I don't like you that much. Just with your tone of post. So i will take some pleasure in proving you wrong.
Final fantasy realm reborn is one example of things, While yes it has some force grouping for the storyline. Its end game you don't have to step foot into a dungeon to be able to craft and make weapons that are very close to raiding power. They also have tons of ways of gaining power, and release content at a pace and better than ESO has yet. With the gold saucer just coming out. Things is looking better.
Eve online, I have soloed my way, stealth my way through content. Was it hard? Yup? Did I lose at times? Yup, but I had so much to do as a solo player that it was easy to play and enjoy.
Black Desert Online is upcoming one that focus on solo content end game as well.
The whole raid or die, or group and die mmos are in the decline. It has already been proving by the failure of some "hardcore" group base mmos. Also the failure of this mmo for lacking of content for all player types is more proof in the pudding.
Options is key. Many paths to gain power, many carrots to chase for people, and content for the monthly fee=healthy mmo base.
rager82b14_ESO wrote: »The thing is Crafting is a huge part of end game for many players, oh and playing the AH (hey no global ah..what a shocker.)Realm Reborn crafting, keeps getting updated, and content that is focus around it. To even compare ESO crafting to FF is not even funny.
Eve is still a paying mmo.
Also with the black desert thing, It has already been stated by testers that solo content is just fine, and in fact the danger of non group play is exciting.
Soloers are not some anti social people who want easy content, What soloers enjoy is doing content at his or her own pace, and enjoys tough content just as much as the next person, but does not see why tough content has to be group content.
That is what MMOS are looking at. That is becoming more and more of the future of MMOS. Solo and group base content are just as much equal in terms of what a MMO needs.
This is also what us testers told the devs before it was release. Now, lets hope the console sells will give them a kick in the right way, but I kinda lost hope.
As a mmo vet, it will be very hard to beat me with knowledge of other mmos. As I play them all and tested most of them as well. (even play non na ones)
So I don't really need to try again, as my points still stand. Now time to go play some Aardwolf.
[
From your previous post:
''you don't have to step foot into a dungeon to be able to craft and make weapons that are very close to raiding power.''
This is only reason I have put ESO and FF in same sentence, not to try to compare different crafting systems, which obviously can not be compared.
Still want to see solo players happy about forced instances, when they have to join 3-5 others to progress with their characters. Or getting constantly ganked while running alone, as PVP is forced on them. Both those things does not exist in ESO, dungeons are separated from main story, and are optional, so is Cyrodiil.
My point is, you come up with title which is far less friendly for solo players then ESO, yet you complain about it. It makes no sense at all. So yea, try again, obviously you are ''MMO vet'' for too short period of time if that is not clear. Bragging about how many games you played does not makes you an expert, as you clearly can not see obvious things.
So Final Fantasy is okay because you can craft stuff that is "close" to raiding power. Take a look at what ESO's crafting has to offer compared to ESO's end-game item drops before making ridiculous claims like this. What good is that equipment for, anyways? Raiding? Dungeons? PvP? None of these are solo experiences.rager82b14_ESO wrote: »So group players are ruining MMOs I see... You and your arguments are a joke, nothing else. Skyrim
> this way sir. Just because you are antisocial person who is not able to play in group and prefer to roam alone gathering flowers, doesn't mean all want to do it. SO stop with your silly anti-grouping crusade.
It is not mine, or anyone else fault that you lack both social and player skill to do group content. What gonna be next, solo trials because some nuubs want to see story but they are unable to play with 11 others? I have seen request for solo instances for same reason, so I would not be surprised about trial request.
Also please, show us those ''new MMOs'' who cater to solo players. Yet to see MMO with fully soloable endgame... But go on, show us.
I can already tell I don't like you that much. Just with your tone of post. So i will take some pleasure in proving you wrong.
Final fantasy realm reborn is one example of things, While yes it has some force grouping for the storyline. Its end game you don't have to step foot into a dungeon to be able to craft and make weapons that are very close to raiding power. They also have tons of ways of gaining power, and release content at a pace and better than ESO has yet. With the gold saucer just coming out. Things is looking better.
Eve online, I have soloed my way, stealth my way through content. Was it hard? Yup? Did I lose at times? Yup, but I had so much to do as a solo player that it was easy to play and enjoy.
Black Desert Online is upcoming one that focus on solo content end game as well.
The whole raid or die, or group and die mmos are in the decline. It has already been proving by the failure of some "hardcore" group base mmos. Also the failure of this mmo for lacking of content for all player types is more proof in the pudding.
Options is key. Many paths to gain power, many carrots to chase for people, and content for the monthly fee=healthy mmo base.
What are these MMOs you speak of? Nothing's been proving. You've showed nothing to prove your claim.rager82b14_ESO wrote: »It has already been proving by the failure of some "hardcore" group base mmos. Also the failure of this mmo for lacking of content for all player types is more proof in the pudding.
ESO's been lacking content, yes. However, you're talking like the current content is badly thought out and does nothing to cater to solo players.rager82b14_ESO wrote: »Also the failure of this mmo for lacking of content for all player types is more proof in the pudding.
https://www.youtube.com/watch?v=bqivTnEteG0 So Final Fantasy is okay because you can craft stuff that is "close" to raiding power. Take a look at what ESO's crafting has to offer compared to ESO's end-game item drops before making ridiculous claims like this. What good is that equipment for, anyways? Raiding? Dungeons? PvP? None of these are solo experiences.
EvE online... you're playing through content fine but what about end-game? I thought the entire discussion was about how MMOs can cater to solo players at end-game.
ESO's been lacking content, yes. However, you're talking like the current content is badly thought out and does nothing to cater to solo players.
1) MMOs aren't for solo players.
2) Everybody's been asking for more content.
3) We get 1 zone that requires us to be in a group and somehow it's the end of the world.
4) Everybody's been asking for more content.
5) If the game was "failing", no one would be asking for more content.
Maybe I need to reiterate: Solo players aren't some special snowflake group that requires to be catered to in MMOs. Solo content certainly doesn't make or break those kind of games. MMOs are developed in such as way so that you have something to do when your friends aren't online or when you don't have much time to play on a particular day. ESO's been lacking new content for a while now but any failure that ESO has is completely unrelated to being obligated to be grouped in order to do content.
You know what the sad part is? Zenimax is actually building solo content and yet here you are claiming that Zenimax wants to shove grouping down your throat.
dassneakereb17_ESO wrote: »I completed everything (quests, dungeons, dolmens etc.) in every location except craglorn and i am only vr11, is my exp bugged or what? Even if its not bugged, i cant level up further without nobrain npc grind since nobody doing quests in craglorn and it is not possible to solo crag pve content
Pirhana7_ESO wrote: »dassneakereb17_ESO wrote: »I completed everything (quests, dungeons, dolmens etc.) in every location except craglorn and i am only vr11, is my exp bugged or what? Even if its not bugged, i cant level up further without nobrain npc grind since nobody doing quests in craglorn and it is not possible to solo crag pve content
did you complete everything in Cyrodiil? its like 5 zones in one with all teh PVE you can do