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Changes that could improve vampire play.

  • Airik32180
    Airik32180
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    Airik32180 wrote: »
    can we get on topic and actually discuss what would work vs what some hates?

    it is a curse, that much is agreed. Which is why at vamprisim 4 guards should attack. Feeding on city NPC's should be allowed to further the bounty system and if vampires are to be attacked by guards.

    A claw attack would be a decent reasonable add.

    A quest line of dailies.


    Players could have a blessing that would make them immune to being fed upon in PVP which could help the non v players be satisfied.

    Story line that explains the Dawnguard being a possible break off of the Fighters guild.

    For fellow vampire players what would you like to see that is BALANCED suggestions?

    Bro.

    Somebody mentioned a full on Dawnguard-esque DLC that includes a full on remastering of the Vampire and Werewolf lines, along with the addition of a Dawnguard line for those who have no desire to play as either creature, and I think it's a fantastic idea. What about you, how would something like that sound to you?

    Sorry for derailing your thread, dude.

    As far as a claw attack active ability? I don't think it would work as well as perhaps a CC Charm ability would, sort of like how Sorcerer's Rune Prison works. Whatcha think of that?

    I do think a charm or cc would work, and do fully support a revamp so to speak of either the fighters guild and adding dawnguard for those that will never ever play either which should of course add abilities that provide balance so that in pvp there are upper hands for both.
  • Airik32180
    Airik32180
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    I do think it is reasonable for sunlight to actually hurt a vamp player in at least stage 4 if they don't make guards needing to attack at stage 4.
  • MornaBaine
    MornaBaine
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    As to the topic at hand....
    Making vamp and werewolf "races" would not probably work with the mechanics as they stand. HOWEVER, there should absolutely be enough skills to fill out your whole 2 bars so that you can, in fact, play purely as a vamp or were. And I am totally okay with the idea of having some of those abilities mimic already existing abilities but simply putting a vamp "spin" visually on them. I freaking LOVE the way the bloodfiends will teleport up to you to attack. -I- want to be able to do that soooo badly!

    A giant bat transformation as something like a bolt escape would be fantastic.

    Vampires NEED a charm/stun that will allow them to feed on NPCs WITHOUT incurring aggro. Of course, it should have a chance to fail and should probably be a skill that has to be leveled up and have a couple cool morphs.

    Feeding animation needs to be completely reworked. As others have said; GIVE VAMPIRES THEIR FANGS!

    An Ult that lets you go "fully vampire" and fight without weapons would be amazing.

    An Ult that summons a giant bat that basically has the same effect as the Atronach Ult would be great.

    And as I turn over the problem of the Stage Timers endlessly in my brain and the fact that players SHOULD have more control over them, I realize that this could largely be done with potions that would be added to the Alchemy skill line and that you could also purchase only from the vendors in the outlaw hideouts. They should come in one and two hour durations and there should be one for each of the initial three Stages. When the potion wears off you are dropped to the next Stage in the usual progression at the beginning of the timer for that Stage.

    I also STILL want a ring or necklace that will return your vampire to their original mortal appearance regardless of what Stage they are in. But it needs to "break" on Stage 4 and not come back until you have fed.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • WraithAzraiel
    WraithAzraiel
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    MornaBaine wrote: »
    As to the topic at hand....
    Making vamp and werewolf "races" would not probably work with the mechanics as they stand. HOWEVER, there should absolutely be enough skills to fill out your whole 2 bars so that you can, in fact, play purely as a vamp or were. And I am totally okay with the idea of having some of those abilities mimic already existing abilities but simply putting a vamp "spin" visually on them. I freaking LOVE the way the bloodfiends will teleport up to you to attack. -I- want to be able to do that soooo badly!

    A giant bat transformation as something like a bolt escape would be fantastic.

    Vampires NEED a charm/stun that will allow them to feed on NPCs WITHOUT incurring aggro. Of course, it should have a chance to fail and should probably be a skill that has to be leveled up and have a couple cool morphs.

    Feeding animation needs to be completely reworked. As others have said; GIVE VAMPIRES THEIR FANGS!

    An Ult that lets you go "fully vampire" and fight without weapons would be amazing.

    An Ult that summons a giant bat that basically has the same effect as the Atronach Ult would be great.

    And as I turn over the problem of the Stage Timers endlessly in my brain and the fact that players SHOULD have more control over them, I realize that this could largely be done with potions that would be added to the Alchemy skill line and that you could also purchase only from the vendors in the outlaw hideouts. They should come in one and two hour durations and there should be one for each of the initial three Stages. When the potion wears off you are dropped to the next Stage in the usual progression at the beginning of the timer for that Stage.

    I also STILL want a ring or necklace that will return your vampire to their original mortal appearance regardless of what Stage they are in. But it needs to "break" on Stage 4 and not come back until you have fed.

    This, a thousand times. Except I'd like to add achievements and whatnot pertaining to how long you've had vampire or werewolf on a certain toon.

    With the right balancing, all these additions are feasible and possible to not be OP.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Airik32180
    Airik32180
    ✭✭
    MornaBaine wrote: »
    As to the topic at hand....
    Making vamp and werewolf "races" would not probably work with the mechanics as they stand. HOWEVER, there should absolutely be enough skills to fill out your whole 2 bars so that you can, in fact, play purely as a vamp or were. And I am totally okay with the idea of having some of those abilities mimic already existing abilities but simply putting a vamp "spin" visually on them. I freaking LOVE the way the bloodfiends will teleport up to you to attack. -I- want to be able to do that soooo badly!

    A giant bat transformation as something like a bolt escape would be fantastic.

    Vampires NEED a charm/stun that will allow them to feed on NPCs WITHOUT incurring aggro. Of course, it should have a chance to fail and should probably be a skill that has to be leveled up and have a couple cool morphs.

    Feeding animation needs to be completely reworked. As others have said; GIVE VAMPIRES THEIR FANGS!

    An Ult that lets you go "fully vampire" and fight without weapons would be amazing.

    An Ult that summons a giant bat that basically has the same effect as the Atronach Ult would be great.

    And as I turn over the problem of the Stage Timers endlessly in my brain and the fact that players SHOULD have more control over them, I realize that this could largely be done with potions that would be added to the Alchemy skill line and that you could also purchase only from the vendors in the outlaw hideouts. They should come in one and two hour durations and there should be one for each of the initial three Stages. When the potion wears off you are dropped to the next Stage in the usual progression at the beginning of the timer for that Stage.

    I also STILL want a ring or necklace that will return your vampire to their original mortal appearance regardless of what Stage they are in. But it needs to "break" on Stage 4 and not come back until you have fed.



    As a vampire player I do think Vampire should be moved from world to the races tab as you did become a vampire. Same with werewolves. I do think that you have some good ideas and a revamp so to say of the ultimate ability could be done to have them take the vampire lord form however if you follow the lore the vampire lord is a rare occurrence so something else could be allowed instead. I have said in previous postings something akin to the bolt escape would be a good idea. I personally like the batswarm ultimate, but if they did add a vampiric form I think it should work similar to the WW's transformation ability of giving a bar of powers it can use while in that form only.... I think that one pet however is plenty and not as an ultimate, a pet that can be summoned like a blood fiend or blood thrall and should be a pet you just cant take into a city without causing some sort of turmoil.
  • Airik32180
    Airik32180
    ✭✭
    MornaBaine wrote: »
    As to the topic at hand....
    Making vamp and werewolf "races" would not probably work with the mechanics as they stand. HOWEVER, there should absolutely be enough skills to fill out your whole 2 bars so that you can, in fact, play purely as a vamp or were. And I am totally okay with the idea of having some of those abilities mimic already existing abilities but simply putting a vamp "spin" visually on them. I freaking LOVE the way the bloodfiends will teleport up to you to attack. -I- want to be able to do that soooo badly!

    A giant bat transformation as something like a bolt escape would be fantastic.

    Vampires NEED a charm/stun that will allow them to feed on NPCs WITHOUT incurring aggro. Of course, it should have a chance to fail and should probably be a skill that has to be leveled up and have a couple cool morphs.

    Feeding animation needs to be completely reworked. As others have said; GIVE VAMPIRES THEIR FANGS!

    An Ult that lets you go "fully vampire" and fight without weapons would be amazing.

    An Ult that summons a giant bat that basically has the same effect as the Atronach Ult would be great.

    And as I turn over the problem of the Stage Timers endlessly in my brain and the fact that players SHOULD have more control over them, I realize that this could largely be done with potions that would be added to the Alchemy skill line and that you could also purchase only from the vendors in the outlaw hideouts. They should come in one and two hour durations and there should be one for each of the initial three Stages. When the potion wears off you are dropped to the next Stage in the usual progression at the beginning of the timer for that Stage.

    I also STILL want a ring or necklace that will return your vampire to their original mortal appearance regardless of what Stage they are in. But it needs to "break" on Stage 4 and not come back until you have fed.

    Also I agree the feeding animation could use some work, however it could be toned down for feeding in a city and as stated previously either sun damage actually effects you at stage 4 or guards take notice of you, and feeding would add to the bounty acquirement if you got caught.
  • nightwalkerrobin_ESO
    MornaBaine wrote: »
    As to the topic at hand....
    Making vamp and werewolf "races" would not probably work with the mechanics as they stand. HOWEVER, there should absolutely be enough skills to fill out your whole 2 bars so that you can, in fact, play purely as a vamp or were. And I am totally okay with the idea of having some of those abilities mimic already existing abilities but simply putting a vamp "spin" visually on them. I freaking LOVE the way the bloodfiends will teleport up to you to attack. -I- want to be able to do that soooo badly!

    A giant bat transformation as something like a bolt escape would be fantastic.

    Vampires NEED a charm/stun that will allow them to feed on NPCs WITHOUT incurring aggro. Of course, it should have a chance to fail and should probably be a skill that has to be leveled up and have a couple cool morphs.

    Feeding animation needs to be completely reworked. As others have said; GIVE VAMPIRES THEIR FANGS!

    An Ult that lets you go "fully vampire" and fight without weapons would be amazing.

    An Ult that summons a giant bat that basically has the same effect as the Atronach Ult would be great.

    And as I turn over the problem of the Stage Timers endlessly in my brain and the fact that players SHOULD have more control over them, I realize that this could largely be done with potions that would be added to the Alchemy skill line and that you could also purchase only from the vendors in the outlaw hideouts. They should come in one and two hour durations and there should be one for each of the initial three Stages. When the potion wears off you are dropped to the next Stage in the usual progression at the beginning of the timer for that Stage.

    I also STILL want a ring or necklace that will return your vampire to their original mortal appearance regardless of what Stage they are in. But it needs to "break" on Stage 4 and not come back until you have fed.

    Yes, this.
  • Airik32180
    Airik32180
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    You became a vampire so if you went through the quests, then you really do deserve to not look mortal anymore which is why you feed to keep up with the stages. I as a vampire player do feel you need to look like a vamp if you're not feeding..
  • Airik32180
    Airik32180
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    Something that would be interesting is.... Changing blood ritual to an active ability that still has the same cool down and can be performed anywhere as it would create an area of effect for the person that wants bitten to enter..... Modify the quest to become a vampire where you become a bloodthrall regardless and only has the feed ability and to complete your transformation you have to do the quest to become a full vampire....and make it to where you must do the quest to cure yourself from becoming a vampire either way.
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