I have seen some complaints lately about the recently buffed siege weapons which now are around as effective as during beta. People act as though there is no way to fight or mitigate it, and that is not correct. Armor and spell resist help mitigate it significantly (tested personally chasing red circles all night during sieges a couple of days ago), purge gets rid of the dot's and only needs to be carried by a handful of people in your group or area since it's a nice big aoe, siege bubble shield reduces it by 35% for a moderate area for around 20 seconds and can be dropped in chokepoints as your team rolls in, damage shields help buffer you from the initial hit, as do extra hitpoints.
Add in that it is almost always completely avoidable by sprinting out or walking out (barely ever need a dodge roll to get out f the spreading circle since it lands so slowly) and the overall balance of siege weaponry is good now. It busts low skilled zergs and blobs. It leaves players alive to have the actual fight. And it adds a lot more depth to combat in Cyrodiil, allowing defenders a chance to use the walls at keeps or terrain instead of waiting for them to fall since there's no viable way of preventing the inevitable
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And before someone says they're a vampire.... elusive mist. That is all you need.
Hopefully this helps shed some light for people and sparks more non glasscannon squishymode builds
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-First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
Exploits suck. Don't blame just the game, blame the players abusing them!
-Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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-In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.