Q&A with Brian Wheeler on ESO Live

  • Davadin
    Davadin
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    1. Will Imperial City be paid DLC?
    2. When is it coming out?
    3. Can you switch flags with NPC bosses instead? Maybe not all, but just the keeps and leave resources as is? or vice versa?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • FireCowCommando
    FireCowCommando
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    With the increase of siege damage, will the negative effects, specificially the percentage increase of fire damage to vampires be adjusted? As it is now Fire Trebs one shot any vampire that is not running with 28,000 life.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Is the Global Cool Down on the Templar's class charge a bug or a feature?

    Eric said it was a bug in February, but the most recent patch notes only 'slightly reduced' the GCD, which suggests someone at ZOS thinks it is a feature rather than a bug. Who is right?

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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  • ThyIronFist
    ThyIronFist
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    Do you have any plans on making the 3 bridges near Alessia and Bloodmayne capturable? Same goes for the 3 milegates near Ash, and the 3 milegates near Chalman, also known as choke points. Along with questing towns, if objectives like these would be captureable, and add to the scoreboard, give offensive and defensive AP ticks, people would spread out more, and you would see way more action on the map, instead of only fighting at Imperial keeps.

    Right now I'm quite bored, I've played since beta and it's always the same fights around Imperial keeps and between outposts such as Bleakers and Sejanus. It makes the game very zergy.
    Edited by ThyIronFist on March 25, 2015 9:06PM
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  • Sylvyr
    Sylvyr
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    Snipped from ESOTU ToS: "You agree not to use any Service to:
    Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;"

    In regards to the mass accusations of exploiting in Cyrodiil in conjuction with the imperatives in the ToS with regards to reporting exploitation as REQUIRED, it would only be logical to outline and detail what these exploits are that we may run across.

    Without this information to perform our required job while playing the game it is only fair to give us proper tools rather than generate 100's of posts and tickets taking guesses and pointing fingers.

    Furthermore by not defining what the exploits are and what to look for, we are left to use our subjective faculties. For example, I may think that because I just got hit by a ton of damage from Lone Pirate, that he must be cheating and/or exploiting.

    Also, since "lagsploiting" is the latest hot blame game (defining here as intentionally performing acts to lag the server") what do we look for? A group of X or more players? Using certain spells and abilities? In any situation or just certain situations?

    Also, please define "cracks and other inconsistencies" and please include specific examples.

    Also, if "other players" are with me when witnessing one of these acts, and those other players do not report the acts, am I required as well to report those players that don't report the players?

    Thank you.

    (edit) added section about lagsploiting since it's a hot topic in particular.

    Edited by Sylvyr on March 26, 2015 3:30PM
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
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    2) Making zero sense. "That makes ZoSense"
  • Curragraigue
    Curragraigue
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    Will there be any changes in game design for PvP on console taking into account the fact that there will be no addons to let players know what their kill/death ratio is, when keeps are UA and when AP has been earned for Offense or Defence. So will there be any changes to the UI for console specifically related to PvP.
    Edited by Curragraigue on March 26, 2015 4:00AM
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  • TheGrandAlliance
    TheGrandAlliance
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    When will the Emperor System finally be modified; to have a true value, and not farmable, thus actually have meaningful and long-lasting affects in gameplay?

    I have an old thread that suggested some theoretical changes to the situation.
    Indeed it is so...
  • timidobserver
    timidobserver
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    Q: How do you feel about separating PVP Balance from PVE balance. The current balance team could remain in control of the PVE balancing, and your team could handle the PVP balancing.
    Edited by timidobserver on March 26, 2015 12:01AM
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  • LonePirate
    LonePirate
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    Why are there no Alliance War related perks for ESO Plus members, such as more AP, more siege damage, more door/wall healing, priority queues for campaigns, etc?
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Great job on the recent changes Brian, I like your spirit and guts to try new things and think outside of the boxes some of these "newer" players want to put you in.

    I can hardly wait for your contribution to the Justice system and its open world PvP potential with the addition of Enforcer :)
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Here's a neat idea, put a flag in every Quest hub (add more guards) and make those worth a point also!

    Maybe something with the delves too and/or dolemens.
  • TiberiusTryton
    TiberiusTryton
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    How do PvP guilds go about having Devs in their Teamspeaks to talk about point of views other than the few select guilds that have been having meetings with them this whole time? Maybe alternate? I don't think DC has an active guild with this privilege anymore.
    Edited by TiberiusTryton on March 26, 2015 1:38PM
  • Seth_Black
    Seth_Black
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    PvE content in PvP zone.
    It's pointless to include PvE content in Cyrodiil (like skyshards) or dungeons where players need to sit and wait for 60+minutes for one boss to spawn.
    Can't this be split?
    I'm achievement hunter ...but prefer PvE content.
    Since I don't play in Cyrodiil (lag is just too much to take and bunch of zerg maniacs)
    my character can't gather all skyshards and get all skill points possible.
    Since when leveling is considered as PvP content?
    Also if you don't want to change it at least move all Cyrodiil related achievements to the Alliance War section.
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  • wraith808
    wraith808
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    Seth_Black wrote: »
    PvE content in PvP zone.
    It's pointless to include PvE content in Cyrodiil (like skyshards) or dungeons where players need to sit and wait for 60+minutes for one boss to spawn.
    Can't this be split?
    I'm achievement hunter ...but prefer PvE content.
    Since I don't play in Cyrodiil (lag is just too much to take and bunch of zerg maniacs)
    my character can't gather all skyshards and get all skill points possible.
    Since when leveling is considered as PvP content?
    Also if you don't want to change it at least move all Cyrodiil related achievements to the Alliance War section.

    It's not pointless. PvE content gets people that are not inclined to the large army battles but still want to PvP areas that such can occur. PvP in a delve is my favorite form of PvP, in all honesty. Or PvP that occurs while on a mission because you are going through enemy territory. One of my favorite memories of PvP was running around for skyshards, and seeing a lone blue run into a chapel. Then myself and my mates went in to get an easy kill- and it was a staging ground for an attack. The subsequent searches for us and running through the town was awesome! Another was when the goal for a PvE mission was in the middle of enemy territory, so we had to solid snake it through the area, ganking people so they wouldn't report that we were there.

    So it might be pointless for you- but it isn't pointless for everyone.
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  • tonemd
    tonemd
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    Would it be possible to give the player the option to switch some of the recently changed skills back to magicka based? I recently went from a stamina to magicka build and Lotus Fan is just not as good as Ambush.

    Also, I think your pets should have interactive idle animations or emotes. /petdog /kickcat /spankmonkey etc
  • AshTal
    AshTal
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    My questions/thought

    1) I found that the Non-vet campaign was fun and enjoyable. Smaller groups could hold resources/keeps and the battles moved well with no uber powerful characters. When I left in an evening the map didn't get completely dominated by one side by the time I logged on again. However as soon as I moved to the VET campaign all that changed I hardly seemed to be able to damage the enemy players, NPC's got brushed aside and the map changed completely by the hour. Are there any plans to adjust the campaign to make taking resources/keeps harder, adjust the bolster non Vet 14 chars get, and balance the classes more.

    2) Why are AP points/ ranks not account wide. While I like the non vet campaign it's a pain to have to keep starting back at citizen. Also I enjoy different rolls/classes but each one has to earn AP points starting from scratch so I am encouraged to just play the single character.

    3) Sorc pets are a joke in PvP. Are there any plans to make them useful other than pointless slot fillers?
  • Samadhi
    Samadhi
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    Seth_Black wrote: »
    PvE content in PvP zone.
    It's pointless to include PvE content in Cyrodiil (like skyshards) or dungeons where players need to sit and wait for 60+minutes for one boss to spawn.
    Can't this be split?
    I'm achievement hunter ...but prefer PvE content.
    Since I don't play in Cyrodiil (lag is just too much to take and bunch of zerg maniacs)
    my character can't gather all skyshards and get all skill points possible.
    Since when leveling is considered as PvP content?
    Also if you don't want to change it at least move all Cyrodiil related achievements to the Alliance War section.

    PvE in Cyrodiil is my favourite PvE content in the game, and the only PvE content that is really worth doing.
    If it was not a PvP zone, it would be pretty mediocre and not really worth doing though.
    Even my girlfriend loves Cyrodiil content more than any other in game, and prior to ESO it was next to impossible to get her to join me for PvP in an MMORPG; Cyrodiil content is such an enjoyable experience that it helped reform her.

    "Lag and zerg maniacs" also do not do much to inhibit PvE in Cyrodiil, since the zerg keeps away from those objectives; in fact, the PvE areas are precisely one of the things to go spend time doing in order to get away from both without having to leave the zone -- ZOS even encourages players to split up and do the smaller content runs to help with the lag issues.
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    Wisdom is doing Now that which benefits you later.
  • DHale
    DHale
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    Please tell everyone siege damage is working as intended and will NOT be nerfed.

    But consider:

    Purge and siege shield and barrier a little cheaper and shield last a little longer

    Souls gems a lttile less expensive and/or more in your reward for the worthy

    Lag will be fixed

    Green circles for friendly fire siege

    Lag will be fixed

    Dots will tick over 6 seconds rather than immediatley or within one to two seconds.

    Death log will display DOT damage seperate from hit damage.

    Occasional blue and purple reward for the worthy not just green.
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  • bovardjeff_ESO
    bovardjeff_ESO
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    I was wondering with the Imperial City coming up if there are plans in the NEAR future to add additional siege equipment to cyrodill? I would love to see things like scorpions (roman anti-personal ballista not the creature) personal/siege pavises that are usable through the item wheel ( can intercept a number of arrows/spells or for a duration). and hopefully siege towers :smile:
    p.s. the towers would have to be at the wall before they were enterable and would require a set number of people within to allow you to lower the crossing bridge.
  • Roechacca
    Roechacca
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    My question for Brian is when will see the removal of campaign locks ? What concerns or hopes do you think would come with this change ?
  • logsplitter69b14_ESO
    Love the siege changes! Please do not change a thing! Please consider some ideas from my guild:

    Stacking siege in inventory.

    Icon for group member jobs (healer, dd, tanks, etc) and coloring crown.

    Subscriber only campaigns.

    Make your own ESO brand (PvP) add-ons and sell them in the crown store. You can update them with the current patch when it is released.

    Friendly (green) siege circles.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    1. Would you consider adjusting the score so that population factors into the +bonus from enemy home keeps you have captured i.e if alessia is red and yellows are low it is worth 3 points to red when AD become medium it's worth 6 and when AD are high it's worth 9 same with resources and scrolls.

    2.What are your thoughts on making a VR only campaign?

    3. Please tell us more about new upcoming pvp content (not IC) and IC's expected release

    4. Thoughts on siege damage / balancing of abilities in PVP will you do regular (perhaps weekly) updates to balance it to a level you are happy with? Don't be afraid of trying things for a week imo if it improves things it's worth a week a trial if not take it out after that week. (P.s nerf fire Treb and ballista siege a little for next week 10% or so)

    5. Can we please make the leader crown in game have options in the UI for size etc

    6. How will you plan to balance pvp with the power gap the champion system creates?

    7. Thanks for the increase in communication it's been noticed and appreciated. Good job.
    Edited by Izanagi.Xiiib16_ESO on March 27, 2015 9:45AM
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  • Wakkoo
    Wakkoo
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    what time is this thing?
  • Lorkhan
    Lorkhan
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    #bringbackfowardcamps
  • Sacadon
    Sacadon
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    Lava_Croft wrote: »
    Great to see @ZOS_BrianWheeler on ESO Live again and even better that it's a Q&A! I'd love to know the following, but am unsure if it's suitable for this Q&A:
    • The Alliance War has been raging for about a year now and has clearly seen some good and bad times. What do you see as the greatest accomplishment of the Alliance War and its greatest failure? What are you the most proud of and what the least?
    • There are a lot of metrics being collected when it comes to the Alliance War. Is there any chance we could get a regularly updated set of the most 'popular' metrics? Things like population graphs, heat maps to show where most kills occur, things like that. You could even just show some different metric each time. For science!

    Last, I again want to note the appreciation that basically everybody has for your renewed vigor when it comes to direct communication with the PvP community. The experienced mutual respect is very, very warm and fuzzy. Keep it up and kudos to the rest of the team!
    ^^ bolded
  • c0rp
    c0rp
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    Any chance of getting friendly siege AOE circles a different color? Now that siege actually matters in the game, it would be nice to know when I need to dodge/shield and when I don't? Thanks @ZOS_BrianWheeler
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • jaebdub
    jaebdub
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    I really enjoyed how well you danced around the arena question. Thank you for no answer at all.

    NOBODY WANTS MURDERBALL FFS
    Edited by jaebdub on March 27, 2015 10:05PM
    Jagermeister - v14 NB
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  • DeLindsay
    DeLindsay
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    jaebdub wrote: »
    I really enjoyed how well you danced around the arena question. Thank you for no answer at all.

    NOBODY WANTS MURDERBALL FFS
    ZoS dances around ALL important questions and only kind of sort of answers the fluff questions, like when will we get diff skins for the Senche in the Crown Store.
  • Mikoto
    Mikoto
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    jaebdub wrote: »
    I really enjoyed how well you danced around the arena question. Thank you for no answer at all.

    NOBODY WANTS MURDERBALL FFS

    I want murder ball instead of arenas. Hated it in wow, hated it in swtor. I would prefer dueling
  • Eldarth
    Eldarth
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    jaebdub wrote: »
    I really enjoyed how well you danced around the arena question. Thank you for no answer at all.

    NOBODY WANTS MURDERBALL FFS

    Um, yeah some of us would prefer a quick murderball skirmish over stupid doodie head arenas.
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