According to romours, Todd Howard originally made Tamriel/Nirn for D&D sessions with his R-L friends.
I have one... I just haven't released it at all because of licensing concerns. It's based on an altered version of Dungeon World/Apocalypse World, and has the feel of ESO (at least from those that I've had read it). If I could find out if I could release it for free, I'd do so. But until then, it will unfortunately be only for friends and such.
@ZOS_GinaBruno - is there somewhere I could check if I could release it for free with no problems?
I have one... I just haven't released it at all because of licensing concerns. It's based on an altered version of Dungeon World/Apocalypse World, and has the feel of ESO (at least from those that I've had read it). If I could find out if I could release it for free, I'd do so. But until then, it will unfortunately be only for friends and such.
@ZOS_GinaBruno - is there somewhere I could check if I could release it for free with no problems?
I'm pretty sure add long as no money is made there's nothing they could do.
I have one... I just haven't released it at all because of licensing concerns. It's based on an altered version of Dungeon World/Apocalypse World, and has the feel of ESO (at least from those that I've had read it). If I could find out if I could release it for free, I'd do so. But until then, it will unfortunately be only for friends and such.
@ZOS_GinaBruno - is there somewhere I could check if I could release it for free with no problems?
I'm pretty sure add long as no money is made there's nothing they could do.
You are incorrect. I'm no lawyer, but I know enough (and have seen enough) to know that there's a lot they could do, and I'd be the one taking the risk.
firstdecan wrote: »How difficult would it be to take almost any existing P&P RPG and just play it using ES lore? The only thing you might get hung up on is formalizing a classless progression system, but a little creative thinking can go a long way there. I used to play a lot of RPGs in high school (Whitewolf games, 1st and 2nd edition AD&D, MERPS, Cyberpunk 2020, almost every game published by Palladium, Amber, etc) and I could take any of those rule sets and run a TES campaign (with a little work around defining races and removing classes).
For example, if you wanted to use the AD&D ruleset, you just make sure you've got your races defined with ES lore appropriate bonuses. From there you just use a hybrid of the multi-class / dual class rules where everyone starts at level 1 in all the basic classes (fighter, thief, mage, priest) and let them level the classes individually to their taste. OR you start at level 0 and force an initial leveling into classes of interest. There's no need to reinvent the wheel, and the rest is just a story / adventure in TES loredom.
Edit: How did I leave out shadowrun?
Woolenthreads wrote: »I'd prefer it was based on Morrowind if they were dealing with Elder Scrolls. It had Flying and Teleport Spells. The potions/spells/enchantment crafting was less limited.
There were a lot of complaints about how it could be broken but theycomplainers tended to forget that you had to have played a lot of the game to have learned how to do so in the first place and then it was your choice.
ESO as a tabletop campaign might be interesting but in terms of system it's a different, limited game.