Very interesting concept! I'm not sure how well this would work in ESO though. It sounds like it would be extremely time consuming too.
Although I wouldn't essentially mind this option, I would also like to see paid character customization options, such as class reset, faction change, or race change specifically to go along with it. As @vrine mentioned, this could be very time consuming, and many players simply wouldn't be able to find that time in their busy schedule working for the man and such so they can pay off their taxes and all that fancy junk.
If we could just spend $10.00 USD and do whatever we want to our favorite character it would not only bring in a bunch of revenue for the game but just might give a solid reason for players with many different characters and a life outside of ESO a reason to consider returning to the game especially after all the crazy nerfs and time consuming CP system which is such an obvious time sink, but more of a way to push the sale of XP potions and such.
i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.
it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.
While interesting, I don't think it fits within the narrative of ESO.
i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.
it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.
As for grind of power currently exists and is the CP system.
Its incorporation does not affect adding new content as it is independent.
As content is added the option to re-incarnate to the level for playing of new content and progress with the new life from the new content is added. The system for re-incarnation evolves with the aggregate of new content.
As for PvP, this need not necessarily affect, the skills of past life may be limited to the scope PvE, being null to PvP.
i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.
it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.
As for grind of power currently exists and is the CP system.
Its incorporation does not affect adding new content as it is independent.
As content is added the option to re-incarnate to the level for playing of new content and progress with the new life from the new content is added. The system for re-incarnation evolves with the aggregate of new content.
As for PvP, this need not necessarily affect, the skills of past life may be limited to the scope PvE, being null to PvP.
True we already have some grind in the game, but i believe the mastery system is account wide unlock?? not too sure..
as of new content, am rather worry about difficulty. say turbine release a new "end game" content, it will be true end game for everyone on first life, but for people with many lives it will be boring zerg through content which they can solo with ease. this is not intent, nor fun for anyone.
i like to have new content challenging while i can freely play with my friend. if this is a single player game, it might actually be a decent implement to extend game play length, but for a mmo like eso i would still have to disagree~~
p.s. as far as i know, people are already crying pve content been too easy. i doubt we need anymore power up then we already have.
A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.
I can't say I like this idea.
A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.
I can't say I like this idea.
Most boring is the grind fest on fixed spots to achieve CP.
If you read all my other post you can see that i explain that the past live system can evolve at the same time with new content.
While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
nerevarine1138 wrote: »A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.
I can't say I like this idea.
Most boring is the grind fest on fixed spots to achieve CP.
If you read all my other post you can see that i explain that the past live system can evolve at the same time with new content.
So your solution to grinding (which is unnecessary, since the CP system really isn't supposed to be about that) is to multiply the grinding by 4?
You clearly put a lot of effort in to thinking of the idea, but it just doesn't sound all that compelling.
Sounds like what DDO did. I enjoyed it, and it did make the game a little more fun as I was able to make my character stronger and stronger, but then they started raising the level cap, and it made the past life thing less important.
While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.
While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.
Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?
While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.
Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?
Nerevarine, reincarnation of Indoril Nerevar
nerevarine1138 wrote: »While interesting, I don't think it fits within the narrative of ESO.
The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.
Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.
Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?
Nerevarine, reincarnation of Indoril Nerevar
One of the key points there being that the Nerevarine remembered nothing of their past...