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Past Lives

Betahkiin
Betahkiin
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I would like to bring an option that I could experience in another game to see what you think.

It is a character progression system that allows sacrificing the lives of our character through a ritual to re-incarnate in a new character which should start to level up again but expecting additional benefits belonging to his past life.

This allows you to play different character classes available in the game making the accumulation of power and progression in the same character.

After each re-incarnation one could repeat the same class increasing the power accumulated in a similar past life.

Over time a character with a greater number of combined benefits of different playable classes would be achieved a great power

What do you think?
  • vrine
    vrine
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    Very interesting concept! I'm not sure how well this would work in ESO though. It sounds like it would be extremely time consuming too.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
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    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Betahkiin
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    vrine wrote: »
    Very interesting concept! I'm not sure how well this would work in ESO though. It sounds like it would be extremely time consuming too.

    It is a system of progression in the long term but instead of being stuck in a single class (as with the system of CP which depends on a VR character and has 3 default constellations) moves, while they may experience other existing classes in the game accumulating all the time invested, and the power accumulated in the same character.

    Also allows for a character that has benefits related to other classes in the game making it much more versatile.

    This system also allows you to rotate the main class without losing the progression that is what actually happens when you create an alternate character.
  • Betahkiin
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    Additionally this could be combined with the CP system. Instead of earning CP through the actual grind in zone system, CP could accumulate during leveling of each class played during quest process.
  • Necrelios
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    Although I wouldn't essentially mind this option, I would also like to see paid character customization options, such as class reset, faction change, or race change specifically to go along with it. As @vrine mentioned, this could be very time consuming, and many players simply wouldn't be able to find that time in their busy schedule working for the man and such so they can pay off their taxes and all that fancy junk.

    If we could just spend $10.00 USD and do whatever we want to our favorite characters it would not only bring in a bunch of revenue for the game but just might give a solid reason for players with many different characters and a life outside of ESO a reason to consider returning to the game especially after all the crazy nerfs and time consuming CP system which is such an obvious time sink and way to push the sale of XP potions and such. It would be a gentle steer away from the current pay to win model ZOS has so abruptly chosen to adopt.
    Edited by Necrelios on March 24, 2015 1:57AM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • lihentian
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    i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.

    it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.
  • Betahkiin
    Betahkiin
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    Necrelios wrote: »
    Although I wouldn't essentially mind this option, I would also like to see paid character customization options, such as class reset, faction change, or race change specifically to go along with it. As @vrine mentioned, this could be very time consuming, and many players simply wouldn't be able to find that time in their busy schedule working for the man and such so they can pay off their taxes and all that fancy junk.

    If we could just spend $10.00 USD and do whatever we want to our favorite character it would not only bring in a bunch of revenue for the game but just might give a solid reason for players with many different characters and a life outside of ESO a reason to consider returning to the game especially after all the crazy nerfs and time consuming CP system which is such an obvious time sink, but more of a way to push the sale of XP potions and such.

    What you suggest is not a concept of progression, is re-specialization which is a different issue, but is acceptable and I share the idea.
  • Gidorick
    Gidorick
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    While interesting, I don't think it fits within the narrative of ESO.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Betahkiin
    Betahkiin
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    lihentian wrote: »
    i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.

    it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.

    As for grind of power currently exists and is the CP system.

    Its incorporation does not affect adding new content as it is independent.

    As content is added the option to re-incarnate to the level for playing of new content and progress with the new life from the new content is added. The system for re-incarnation evolves with the aggregate of new content.

    As for PvP, this need not necessarily affect, the skills of past life may be limited to the scope PvE, being null to PvP.
  • Betahkiin
    Betahkiin
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    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.
  • lihentian
    lihentian
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    Betahkiin wrote: »
    lihentian wrote: »
    i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.

    it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.

    As for grind of power currently exists and is the CP system.

    Its incorporation does not affect adding new content as it is independent.

    As content is added the option to re-incarnate to the level for playing of new content and progress with the new life from the new content is added. The system for re-incarnation evolves with the aggregate of new content.

    As for PvP, this need not necessarily affect, the skills of past life may be limited to the scope PvE, being null to PvP.

    True we already have some grind in the game, but i believe the mastery system is account wide unlock?? not too sure..

    as of new content, am rather worry about difficulty. say turbine release a new "end game" content, it will be true end game for everyone on first life, but for people with many lives it will be boring zerg through content which they can solo with ease. this is not intent, nor fun for anyone.

    i like to have new content challenging while i can freely play with my friend. if this is a single player game, it might actually be a decent implement to extend game play length, but for a mmo like eso i would still have to disagree~~

    p.s. as far as i know, people are already crying pve content been too easy. i doubt we need anymore power up then we already have.
  • Rosveen
    Rosveen
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    A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.

    I can't say I like this idea.
  • Betahkiin
    Betahkiin
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    lihentian wrote: »
    Betahkiin wrote: »
    lihentian wrote: »
    i would have to disagree, this is a bad idea. game company do this to extend game length without actually implement new content. repeating definitely is not fun, and power grind is not healthy for the game community.

    it also make pvp unbalancing and pve boring.. too much power will eventually discourage group play and encourage solo dungeon. Since all dungeon's difficulty are design for player without past life, they will eventually be too easy for those who have many past life. and if game company make challenge content for the elite vet player, these will be too hard, if not impossible for normal player. which separate player base.

    As for grind of power currently exists and is the CP system.

    Its incorporation does not affect adding new content as it is independent.

    As content is added the option to re-incarnate to the level for playing of new content and progress with the new life from the new content is added. The system for re-incarnation evolves with the aggregate of new content.

    As for PvP, this need not necessarily affect, the skills of past life may be limited to the scope PvE, being null to PvP.

    True we already have some grind in the game, but i believe the mastery system is account wide unlock?? not too sure..

    as of new content, am rather worry about difficulty. say turbine release a new "end game" content, it will be true end game for everyone on first life, but for people with many lives it will be boring zerg through content which they can solo with ease. this is not intent, nor fun for anyone.

    i like to have new content challenging while i can freely play with my friend. if this is a single player game, it might actually be a decent implement to extend game play length, but for a mmo like eso i would still have to disagree~~

    p.s. as far as i know, people are already crying pve content been too easy. i doubt we need anymore power up then we already have.


    CP is account wide but only VR can level, if you try a new character you dont progress on CP until you have any VR again.

    About boring zerg trough content, actual grind system on same spots for CP is better?

    The past live system consist on repeat content but whit diferent classes.

    And for the easy content on PvE, is easy to fix, are just numbers need to adjust to make hard enough again.
  • Betahkiin
    Betahkiin
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    Rosveen wrote: »
    A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.

    I can't say I like this idea.

    Most boring is the grind fest on fixed spots to achieve CP.

    If you read all my other post you can see that i explain that the past live system can evolve at the same time with new content.

  • nerevarine1138
    nerevarine1138
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    Betahkiin wrote: »
    Rosveen wrote: »
    A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.

    I can't say I like this idea.

    Most boring is the grind fest on fixed spots to achieve CP.

    If you read all my other post you can see that i explain that the past live system can evolve at the same time with new content.

    So your solution to grinding (which is unnecessary, since the CP system really isn't supposed to be about that) is to multiply the grinding by 4?

    You clearly put a lot of effort in to thinking of the idea, but it just doesn't sound all that compelling.
    ----
    Murray?
  • freespirit
    freespirit
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    Three letters......

    DDO :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Betahkiin
    Betahkiin
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    freespirit wrote: »
    Three letters......

    DDO :)

    You read my mind! :o
  • Gidorick
    Gidorick
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    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Thymos
    Thymos
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    Sounds like what DDO did. I enjoyed it, and it did make the game a little more fun as I was able to make my character stronger and stronger, but then they started raising the level cap, and it made the past life thing less important.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Betahkiin
    Betahkiin
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    Betahkiin wrote: »
    Rosveen wrote: »
    A variation of New Game+. You want to tie it to progression, essentially forcing everyone to reclass into all possible options for maximum benefits. Not only that, but you seem to be suggesting each incarnation would have to go through the levelling process again, presumably repeating the same quests they already did. Times 4.

    I can't say I like this idea.

    Most boring is the grind fest on fixed spots to achieve CP.

    If you read all my other post you can see that i explain that the past live system can evolve at the same time with new content.

    So your solution to grinding (which is unnecessary, since the CP system really isn't supposed to be about that) is to multiply the grinding by 4?

    You clearly put a lot of effort in to thinking of the idea, but it just doesn't sound all that compelling.


    1 - You have a grind fest in a fixed spot zones in the same class.

    2 - I propose a grind fest through all the content with the possibility of experiencing all available classes.

    I choose the 2 option.
  • Betahkiin
    Betahkiin
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    Thymos wrote: »
    Sounds like what DDO did. I enjoyed it, and it did make the game a little more fun as I was able to make my character stronger and stronger, but then they started raising the level cap, and it made the past life thing less important.

    :)

    The system can improve here in TESO and make it work.
  • Betahkiin
    Betahkiin
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    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.

    The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.
  • Betahkiin
    Betahkiin
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    As to what mentioned in some reviews regarding the time it can take this could be solved efficiently using XP potions sold in the crown store. ;)
  • Gidorick
    Gidorick
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    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.

    The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.

    Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Betahkiin
    Betahkiin
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    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.

    The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.

    Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?

    Nerevarine, reincarnation of Indoril Nerevar ;)
  • nerevarine1138
    nerevarine1138
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    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.

    The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.

    Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?

    Nerevarine, reincarnation of Indoril Nerevar ;)

    One of the key points there being that the Nerevarine remembered nothing of their past...
    ----
    Murray?
  • Betahkiin
    Betahkiin
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    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    Betahkiin wrote: »
    Gidorick wrote: »
    While interesting, I don't think it fits within the narrative of ESO.

    The narrative of TESO has numerous examples of rituals through which the soul of a body is removed, then locks on different devices (Soul Gems), change of body, sent to other planes, souls who gain power achieved after death and possess other bodies, etc.

    Even the beginning of TESO is based on the soul of our hero was trapped and removed from his humanity having to fight to get rid and claim.

    Yea... but when a soul is "consumed' it's just pure energy. The person doesn't receive any specific knowledge or power from that soul, the soul is just... swallowed.

    The soul is transferred to a new body in a ritual for a new life but with the addition of new powers due to his past life which keep remaining in his ancient soul.

    Where is this supported in lore? Are there any stories about one soul being transferred into a new body without becoming pure energy and used a 'fuel' let alone retaining knowledge?

    Nerevarine, reincarnation of Indoril Nerevar ;)

    One of the key points there being that the Nerevarine remembered nothing of their past...

    Not remember, does not mean you do not have a higher power.

    You can feel the power, make use of the property without the need to remember because you got.

    Take it as a natural part of your own being.

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