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30k hits with siege?

Sav72
Sav72
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Siege damage is doing over 20k hits now, is this intended?
Savoifair, EP NB

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  • Prizax
    Prizax
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    ow yes! >:)
  • nukeemstudiosub17_ESO
    Ya it is apparently. Now you dont have to worry about building your character. Just grab a siege weapon!
  • Rhoric
    Rhoric
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    go read patch notes. yes
  • Iyas
    Iyas
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    yes it is and its good! no zerg anymore
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  • Attorneyatlawl
    Attorneyatlawl
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    Sav72 wrote: »
    Siege damage is doing over 20k hits now, is this intendedb?

    Think of it as a free L2P tutorial on the house! Soon you will master the skills of dodge rolling, equipping hit points on your gear and/or attributes instead of going overboard glass cannon, and how to not stand in the fire! Advanced courses include counter sieging, using the alliance war skills to make siege damage not hurt you as much in those cases you do get hit, and how to cleanse debuff through group wide communication, creating plans including but not limited to having a healer slot Purge, a a or a Templar leaving cleansing aura on the ground for you to synergize yourself!

    Congratulations! Once you have mastered these lessons you will be prepared for basic Realm vs Realm play in Cyrodiil!
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  • riverdragon72
    riverdragon72
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    This is awesome, and was needed for a long time. <3
    Meh...**** it..
  • Egonieser
    Egonieser
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    Sav72 wrote: »
    Siege damage is doing over 20k hits now, is this intendedb?

    Think of it as a free L2P tutorial on the house! Soon you will master the skills of dodge rolling, equipping hit points on your gear and/or attributes instead of going overboard glass cannon, and how to not stand in the fire! Advanced courses include counter sieging, using the alliance war skills to make siege damage not hurt you as much in those cases you do get hit, and how to cleanse debuff through group wide communication, creating plans including but not limited to having a healer slot Purge, a a or a Templar leaving cleansing aura on the ground for you to synergize yourself!

    Congratulations! Once you have mastered these lessons you will be prepared for basic Realm vs Realm play in Cyrodiil!

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  • P3ZZL3
    P3ZZL3
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    Is this.....Is this .... a positive post *weeps softly*

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  • glak
    glak
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    Iyas wrote: »
    yes it is and its good! no zerg anymore
    Who would win, 24 meteors interlace-spammed 5 times apiece or a single ballista?
  • ijacksparrowed
    ijacksparrowed
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    As a vamp I find it nearly impossible to take keeps after the patch. I've heard countless people say "just roll out of it" or "watch for the big red circle"...When you are taking a keep and there are 20 people sieging in relatively the same area, you are bound to get hit. As a vamp one hit means death. It is what it is.

    2mqpzjt.png
  • Roechacca
    Roechacca
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    It's the best thing Wheels has done yet . No more effective zergballing and lag .
  • Suntzu1414
    this change takes cyro-pvp in right direction.
    maybe a little too far...

    But right direction.



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  • ElliottXO
    ElliottXO
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    As a vamp I find it nearly impossible to take keeps after the patch. I've heard countless people say "just roll out of it" or "watch for the big red circle"...When you are taking a keep and there are 20 people sieging in relatively the same area, you are bound to get hit. As a vamp one hit means death. It is what it is.

    2mqpzjt.png

    Would hit you for 25k not being a vamp. Would that make any difference?
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Hi guys, there are already some active threads about this in the Alliance War forum. We're going to lock this thread, everyone is welcome to move into one of these:

    Siege Damage Intended to hit for 24k?
    Soloed a Resource - Stone Treb

    The latter includes a comment from Brian Wheeler about the damage increase as it relates to NPC guards and Resources. That's somewhat different than the issue brought up in the OP, but still relevant and it touches on some of the intention of these changes.
    There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.

    In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.

    All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed =)
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