In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
I would be VERY surprised if 25% of ANY MMO's player base are playing at peak times concurrently - definitely not ESO's. I'd be surprised if 25% of ESO players login at all on any given day let alone have a concurrent connection at the same time. Not to mention that ESO's player-base is skewed very heavily in the casual direction for the MMO genre.
Some quick number crunching about WOW's concurrent connections shows about a max of 414,000 concurrent connections in the last 24 hours between US and EU servers (491 of them). On a subscriber count of 8-10 million (and that's not including all the people playing for free to level 20), puts WOW's concurrent connection to subscriber ratio at just a tick above 5%.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
I would be VERY surprised if 25% of ANY MMO's player base are playing at peak times concurrently - definitely not ESO's. I'd be surprised if 25% of ESO players login at all on any given day let alone have a concurrent connection at the same time. Not to mention that ESO's player-base is skewed very heavily in the casual direction for the MMO genre.
Some quick number crunching about WOW's concurrent connections shows about a max of 414,000 concurrent connections in the last 24 hours between US and EU servers (491 of them). On a subscriber count of 8-10 million (and that's not including all the people playing for free to level 20), puts WOW's concurrent connection to subscriber ratio at just a tick above 5%.
That 8-10 Million is going to include the Chinese players as well, and the 414,000 is from the US/EU servers. So you would need to find out what the subscriber number is for the US/EU.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
I would be VERY surprised if 25% of ANY MMO's player base are playing at peak times concurrently - definitely not ESO's. I'd be surprised if 25% of ESO players login at all on any given day let alone have a concurrent connection at the same time. Not to mention that ESO's player-base is skewed very heavily in the casual direction for the MMO genre.
Some quick number crunching about WOW's concurrent connections shows about a max of 414,000 concurrent connections in the last 24 hours between US and EU servers (491 of them). On a subscriber count of 8-10 million (and that's not including all the people playing for free to level 20), puts WOW's concurrent connection to subscriber ratio at just a tick above 5%.
That 8-10 Million is going to include the Chinese players as well, and the 414,000 is from the US/EU servers. So you would need to find out what the subscriber number is for the US/EU.
Are you sure those include China? China players don't subscribe, they purchase game time in minutes and refill their account when they are out of minutes. It's not really a subscription.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
I would be VERY surprised if 25% of ANY MMO's player base are playing at peak times concurrently - definitely not ESO's. I'd be surprised if 25% of ESO players login at all on any given day let alone have a concurrent connection at the same time. Not to mention that ESO's player-base is skewed very heavily in the casual direction for the MMO genre.
Some quick number crunching about WOW's concurrent connections shows about a max of 414,000 concurrent connections in the last 24 hours between US and EU servers (491 of them). On a subscriber count of 8-10 million (and that's not including all the people playing for free to level 20), puts WOW's concurrent connection to subscriber ratio at just a tick above 5%.
That 8-10 Million is going to include the Chinese players as well, and the 414,000 is from the US/EU servers. So you would need to find out what the subscriber number is for the US/EU.
Are you sure those include China? China players don't subscribe, they purchase game time in minutes and refill their account when they are out of minutes. It's not really a subscription.
http://blizzard.gamespress.com/WORLD-OF-WARCRAFT-SURPASSES-10-MILLION-SUBSCRIBERS-AS-WARLORDS-OF-DRAEWorld of Warcraft’ s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
In the old days it used to be said that about 25% of the overall population would be playing at any one time. No idea if that still holds true. I think that figure came from SOE in the early EQ days. If so, and just for a moment going along with the whole concept, that would suggest a total in the region of 600,000. However, it's a very flawed way of guesstimating something we shall never know.
I would be VERY surprised if 25% of ANY MMO's player base are playing at peak times concurrently - definitely not ESO's. I'd be surprised if 25% of ESO players login at all on any given day let alone have a concurrent connection at the same time. Not to mention that ESO's player-base is skewed very heavily in the casual direction for the MMO genre.
Some quick number crunching about WOW's concurrent connections shows about a max of 414,000 concurrent connections in the last 24 hours between US and EU servers (491 of them). On a subscriber count of 8-10 million (and that's not including all the people playing for free to level 20), puts WOW's concurrent connection to subscriber ratio at just a tick above 5%.
That 8-10 Million is going to include the Chinese players as well, and the 414,000 is from the US/EU servers. So you would need to find out what the subscriber number is for the US/EU.
Are you sure those include China? China players don't subscribe, they purchase game time in minutes and refill their account when they are out of minutes. It's not really a subscription.
Yeshttp://blizzard.gamespress.com/WORLD-OF-WARCRAFT-SURPASSES-10-MILLION-SUBSCRIBERS-AS-WARLORDS-OF-DRAEWorld of Warcraft’ s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
If they played even a minute in the last 30 days, they were counted as a subscriber.
it has always been known that the Chinese players were considered as subscribers in the announced subscriber numbers.
GrimGryphon wrote: »If a game isn't on Steam, it's very unlikely I'll try it. I like the way Steam manages my games.
GrimGryphon wrote: »If a game isn't on Steam, it's very unlikely I'll try it. I like the way Steam manages my games.
As do I.
But then Steam goes down, and then I really, really don't like how steam manages my games.
Reserved for OP comments, additions or edits to original subject as for some reason you can't edit the first post.
Edit 1:
So it seems to be settling initially at above 95% which isn't a large surprise to me. So I think the current peak this weekend was 5,117 concurrent steam players puts the overall concurrent players at 125,000 or so. I'm trying to find a correlation in other MMOs for concurrent peak versus overall player base now.
Reserved for OP comments, additions or edits to original subject as for some reason you can't edit the first post.
Edit 1:
So it seems to be settling initially at above 95% which isn't a large surprise to me. So I think the current peak this weekend was 5,117 concurrent steam players puts the overall concurrent players at 125,000 or so. I'm trying to find a correlation in other MMOs for concurrent peak versus overall player base now.
You can edit the first post by editing the title/subject headline.
It is also flawed as you aren't sure how many forum poll responders (much less visitors) represent aggregate average Steam or Non-Steam users. Too many variables and other population statistics to consider. I would say that Steam users are more likely than Non-Steam users to visit and respond to forums. But this would require more studies.
Keepercraft wrote: »Why Zenimax don't show statistics of server population like in EVE-online?