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How to get proper anti-aliasing in ESO with nvidia card

  • danno8
    danno8
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    Arki wrote: »
    Apokh wrote: »
    DOwnsampling is imo bringing the best results without messing around. The perf drop is not as big as one woud think, compared with forced AA. I am playing with 4k dsr resolution - in full rawl kha around 30fps, dungeons around 60 and trials around 40. thats fine for me. Of course nothimg for the ppl that say 40 fps is " stuttering noticeable" but im over 30 and do not see this stuttering ;j

    Downsampling looks amazing from what i've seen, as soon as i get a new card i'll try this out. Anyone tried downsampling from lower resolutions to 1920x1280 e.g. not full 4k but maybe around half that?

    Tempted to try this guide to see what my current card can deliver:
    http://www.neogaf.com/forum/showthread.php?t=509076

    If you have an Nvidia card you don't need to do all that. DSR can be done with any 400 series or newer card easily through the CP or Geforce experience. No workarounds necessary.

    Like I mentioned earlier though, expect a 1:1 ratio with performance. Double the resolution and you half the frame rate. 1.5x resolution and you can expect a 33% dip in frame rate etc...

    AA is far more efficient than DSR. But if you can afford the frame rate loss then go for it.

  • prabab
    prabab
    Hi.

    None of the AA solutions you presented worked for me, there still are jaggies everywhere.

    I want to try the DSR, but... it just isn't there. Do I need to install some additional software to be able to enable this option? I have the latest drivers, afaik, GeForce 650Ti BOOST.
    Edited by prabab on March 24, 2015 2:18PM
  • danno8
    danno8
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    prabab wrote: »
    Hi.

    None of the AA solutions you presented worked for me, there still are jaggies everywhere.

    I want to try the DSR, but... it just isn't there. Do I need to install some additional software to be able to enable this option? I have the latest drivers, afaik, GeForce 650Ti BOOST.

    In the Nvidia control panel (which you should have if you installed the latest driver) go to "Manage 3d Settings" then find DSR in the list and put a tick mark next to any or all of the resolution multipliers you want to try.

    Reboot (I have noticed the new resolutions sometimes won't appear in - game if you don't reboot)

    In the game the new resolutions should now appear in the resolution drop down menu in settings.
  • Arki
    Arki
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    prabab wrote: »
    Hi.

    None of the AA solutions you presented worked for me, there still are jaggies everywhere.

    I want to try the DSR, but... it just isn't there. Do I need to install some additional software to be able to enable this option? I have the latest drivers, afaik, GeForce 650Ti BOOST.

    In the Nvidia control panel (which you should have if you installed the latest driver) go to "Manage 3d Settings" then find DSR in the list and put a tick mark next to any or all of the resolution multipliers you want to try.

    Reboot (I have noticed the new resolutions sometimes won't appear in - game if you don't reboot)

    In the game the new resolutions should now appear in the resolution drop down menu in settings.

    Ah nice, I didnt find this at first because it only appeared in global settings, not per game. Then I also ran into this bug preventing me to choose DSR lol:
    http://www.gamefaqs.com/boards/916373-pc/71055519

    For my 660-card DSR was too heavy handed, at 2x and above fps dropped too much. Going below that didnt really make a lot of difference. But 4k downsampling sure looks great! Someday maybe...
  • danno8
    danno8
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    Arki wrote: »
    prabab wrote: »
    Hi.

    None of the AA solutions you presented worked for me, there still are jaggies everywhere.

    I want to try the DSR, but... it just isn't there. Do I need to install some additional software to be able to enable this option? I have the latest drivers, afaik, GeForce 650Ti BOOST.

    In the Nvidia control panel (which you should have if you installed the latest driver) go to "Manage 3d Settings" then find DSR in the list and put a tick mark next to any or all of the resolution multipliers you want to try.

    Reboot (I have noticed the new resolutions sometimes won't appear in - game if you don't reboot)

    In the game the new resolutions should now appear in the resolution drop down menu in settings.

    Ah nice, I didnt find this at first because it only appeared in global settings, not per game. Then I also ran into this bug preventing me to choose DSR lol:
    http://www.gamefaqs.com/boards/916373-pc/71055519

    For my 660-card DSR was too heavy handed, at 2x and above fps dropped too much. Going below that didnt really make a lot of difference. But 4k downsampling sure looks great! Someday maybe...

    I have a 760 and it was too great a dip for me also. Thing is to get noticeable results I had to go full 4k (3800x2000 or something) and that is just to cut the jaggies approximately in half.

    It was an absolute slide show.

    AA concentrates on only the edge of triangles which is far less processing than DSR double-rendering the entire image. IMO 16x AA looks better than 4k DSR, and is way less intensive.
  • Attorneyatlawl
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    FishBreath wrote: »
    With Nvidia DSR you can get better anti-aliasing: http://www.geforce.com/hardware/technology/dsr/technology
    Also setting 16x Anisotrophic Filtering improves textures.

    I have 1080p screen and I run the game with 2880x1620 (1.5x) DSR resolution.

    That is exactly what I do, though I run 2560*1440 103hz native and DSR to 3620*2036. The other tweak you can make is to tell ESO to load textures and normal maps at higher resolution and detail level. By default, the game actually lowers the textures from the ones in the game files even at the maximum settings. You can change this in the usersettings.ini file in your documents folder under Elder Scrolls Online and the "live" subfolder. Change the following line:

    SET MIP_LOAD_SKIP_LEVELS "0"

    To something like this:
    SET MIP_LOAD_SKIP_LEVELS "-3"

    Changing the value to negative one, two, or three enables further texture resolutions including the distance they get lower at. Negative 3 is the best quality while -2 and -1 are less demanding but still better than the default maximum quality. See what your system can handle and enjoy!
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  • prabab
    prabab
    So, there are still aren't any viable solutions for working anti-aliasing? :<
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    OP is smoking crack or something. This will not work as the game is DX11. I don't get why people think such settings within Nvidia control panel will work.

    The only way around these jagged edges is a 2K or 4K monitors (or using the Nvidia DSR feature). The in-game AA is just a slight touch-up for 2K monitor uers. 4K users will not need any AA whatsoever in the game.

    A lot of Dx11 games coming out are banking that players are using 2K or 4K monitors and adding little to no AA in their games.

    Just use Nvidia DSR
  • Attorneyatlawl
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    OP is smoking crack or something. This will not work as the game is DX11. I don't get why people think such settings within Nvidia control panel will work.

    The only way around these jagged edges is a 2K or 4K monitors (or using the Nvidia DSR feature). The in-game AA is just a slight touch-up for 2K monitor uers. 4K users will not need any AA whatsoever in the game.

    A lot of Dx11 games coming out are banking that players are using 2K or 4K monitors and adding little to no AA in their games.

    Just use Nvidia DSR

    The drivers cannot force multisampling in ESO, and the vast majority of dx11 games, so DSR remains far and away the best option, even in games that offer msaa simply due to it not only sampling higher texture resolutions but the filtering itself which processes the entire image rather than just polygonal geometry edges (for example, msaa will not touch alpha (transparency) and shader aliasing, among other areas. DSR also has the result of making objects such as grass with thin profiles appear more accurately and "full" due to the processing and higher resolution prior to rescaling to your native display resolution. I run 4k with gsync, but before that I ran 2560x1440 @ 115hz and DSR is a nice bridge towards 4k quality. It is of course not anywhere quite as good, but it's a third of the way towards it subjectively, and does AA for you at the same time. Make sure you set Smoothness for DSR to 25% in the nvidia control panel to prevent overblurring or oversharpening.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Deathstar987m
    Can you please post a screenshot of your settings in the Nvidia Control Panel ?
    Hello
  • Darethran
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    The reason why most modern games don't support multisample antialiasing, whether they be Direct3D 9 or 11, is due to the use of generic deferred rendering implementations.

    In forward rendering, there are no render targets nor buffers used for drawing objects. This is great for cards with 256MB VRAM in conjunction with games having maybe one light in the scene. Since objects are just drawn like so: Draw Call -> Driver -> Draw Object, the renderer is able to blur the edges of every edge (connection between two vertices) as it's drawn.

    With deferred rendering, the process is more along the lines of: Draw Call -> Driver -> Superimpose the object's diffuse onto the diffuse/albedo buffer-> Superimpose the object's normals onto the normal buffer -> Superimpose the object's depth into the depth buffer -> Superimpose the object's specular into the specular buffer -> Mix the buffers together into a new frame -> Draw the new frame

    Which means we have to deal with pixels, and find the edges of objects through clever math, using the grey data from the depth buffer in conjunction with the colour from the diffuse buffer. The results can be almost indistinguishable from 2x MSAA, but that requires a modicum of skill; copy-pasting HLSL shader code and changing a couple variables to refer to the depth and normal buffer variables that this particular game uses.

    It's slightly less effort to just copy over an FXAA shader that only uses the diffuse buffer to find edges, since they only need to change the one variable name, rather than two (or three, if it's a fancy AA shader).


    Of course, the proper method is to to do some fancy math on the normal buffer, to perform some sort of psuedo-MSAA, but that's also a bit more effort.
    Edited by Darethran on November 18, 2016 8:12PM
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  • gard
    gard
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    FishBreath wrote: »
    With Nvidia DSR you can get better anti-aliasing: http://www.geforce.com/hardware/technology/dsr/technology
    Also setting 16x Anisotrophic Filtering improves textures.

    I have 1080p screen and I run the game with 2880x1620 (1.5x) DSR resolution.

    What's the cost of this in framerate?
    My wife complains that I never listen to her. (Or something like that.)
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  • danno8
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    gard wrote: »
    FishBreath wrote: »
    With Nvidia DSR you can get better anti-aliasing: http://www.geforce.com/hardware/technology/dsr/technology
    Also setting 16x Anisotrophic Filtering improves textures.

    I have 1080p screen and I run the game with 2880x1620 (1.5x) DSR resolution.

    What's the cost of this in framerate?

    NECRO THREAD!!

    You guys are all talking to people who gave their opinions almost 2 years ago, lol.

    Anyway, with DSR the entire screen is rendered at 1.2x, 1.5x, 2.0x etc.. the original resolution so the frame rate drop is usually close to the inverse of the increased resolution. ie, going from 1080 to 2160 will result in half the frame rate.

    It does look good and if you have the frames to spare you can try it out. Objectively it is the best looking AA method available.

    Personally I just use an SMAA(edited) from Reshade (aka sweetfx) and it does a good job with nearly no performance hit at all. Text is slightly blurred but it does a very good job of eliminating aliasing.
    Edited by danno8 on November 18, 2016 9:57PM
  • Karius_Imalthar
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    Ooh i'll have to check this out. For a while now i've been downscaling by setting DSR (Dynamic Super Resolution) in NVidia's Control Panel. I'll have to check out what true AA does.

    I just realized this was an ancient thread. Why is this at the top of General again?
    Edited by Karius_Imalthar on November 18, 2016 9:15PM
  • Valethar
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    I just realized this was an ancient thread. Why is this at the top of General again?

    Because Deathstar couldn't be bothered to look at the post dates before replying. :p
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  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We're laying this thread back to rest. Say good-bye, thread.
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