Whats with the PVE lag?

  • Rune_Relic
    Rune_Relic
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    For those of you running into lag outside of Cyrodiil, can you let us know exactly where you're seeing it? Is it a specific town, dungeon, etc.?

    I see it at random times but the horse will totally stop dead when riding(feels like lag) in his tracks at random times also. The only place I remember exactly where lag was in Elden Root when I spawned at wayshrine but never really paid attention enough the other times as it was short 2-3 seconds and not unbearable but still lag. One time around a group of people in pve but again, don't remember where. <
    all pve though


    I did play from launch until january with no lag problems in pve

    yep...get this every 5mins or so on horseback...where it looks like the UI resets..it freezes for an instant...compass realigns.
    Anything that can be exploited will be exploited
  • Mumnoch
    Mumnoch
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    BigM wrote: »
    Welcome to ESO enjoy your stay! Any problems you encounter will be fixed soon. I can say for certain after being here every day from day 1 and before they are working on it and it will be fixed!

    SOON!

    /looks at the state of Sorcs
    /looks at how long magic dominated stamina
    /looks at how long DK has ruled the DPS/Tank meta


    You sir are living a fantasy!
  • Curragraigue
    Curragraigue
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    I've been having similar problems to others since Unlimited launched including loading screens while riding in towns, more than the usual lag in PvE zones and crashes in towns in PvE. Seeing more often in Glenumbra but have also been getting bad cases of lag in DC veteran Malbal Tor as well. Really it is happening every where for me.
    PUG Life - the true test of your skill

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  • kodo
    kodo
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    the big test is not now, it's when game launches for xbox and ps...
    you'll than have MILLIONS of new players coming in the first few weeks...the real test is than to see if those mega servers
    will hold or not..
    that's why i still feel that going free to play is bad idea..should have been pay to play,that way only real players who love the game would be there.
  • Mountain_Dewed
    Mountain_Dewed
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    All battles have lag and if you are with an NPC, you can see him/her leave the battle way before the last enemy drops. This also effects when we are low on health and need to use a heal, we are dead before it registers. Some may have thought that they were to slow to use a potion or heal but it's the lag.
  • Inactive Account
    Inactive Account
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    I reset my router now all my problems have dispersed.

    Oh, wait, No they haven't... :)

    I did reset my sub from six month recurring to one month though.
    Edited by Inactive Account on March 21, 2015 5:11PM
  • Sacadon
    Sacadon
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    Don't blame it on PvP we still have more PvL than PvP.
  • demonaffinity
    demonaffinity
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    Currently a lot of lag for me. 300+ 400+ 500+ and even 999+ latency.


    Edit: I just got a 666+ latency. Zeni, your servers are evil, UPGRADE THEM!
    Edited by demonaffinity on March 21, 2015 5:20PM
  • YourNameHere
    YourNameHere
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    even though i don't agree with ur wording i agree with what you have said, pve are laggy and you can get long loading screens since it went f2p but personal i don't think they care with all the lies they have said there is no point anymore complaining

    *sigh*

    It's not F2P, it's B2P ... meaning you need to BUY the game before you play it w/o a sub.

    As for the lag/freezeing ...

    Yeah, it's gotten worse after the 17th, but I'm sure they are doing what they can to fix it. It takes time to get info about numbers and getting more servers etc to add.

    NA Megaserver / RPer
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  • Lykurgis
    Lykurgis
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    For those of you running into lag outside of Cyrodiil, can you let us know exactly where you're seeing it? Is it a specific town, dungeon, etc.?
    Rawlka for me....god help u if u log out there and try to log back in between 6 and 10pm central.

    I either get an infinate loading screen or crash to desktop with the _<<<1>>> error.

    Also I could not zone into either AA or Helra with the drauger costume on. WKB had to wait for me to sit through 6 crashes to desktop before I finally took the costume off and was able to zone in
    We Kill Bosses (NA Server, AD)
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  • Clutch
    Clutch
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    I figure the next few patches or sometime in the near future we're going to see server stability work become a popular thing between downtime sessions. Makes sense, there's probably a huge new influx of players as well as those returning for the first time (speaking as one myself) so servers were bound to be flakey. That being said, at launch last year, PVP always had issues with lag in Campaigns that were too crowded. Despite trying to develop a game that would allow 200+ players on the screen in battle with no strike against ping was easier said than done.
  • GamerzElite
    GamerzElite
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    18k Ping :) Beat it if u can....
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  • Inactive Account
    Inactive Account
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    Clutch wrote: »
    I figure the next few patches or sometime in the near future we're going to see server stability work become a popular thing between downtime sessions. Makes sense, there's probably a huge new influx of players as well as those returning for the first time (speaking as one myself) so servers were bound to be flakey. That being said, at launch last year, PVP always had issues with lag in Campaigns that were too crowded. Despite trying to develop a game that would allow 200+ players on the screen in battle with no strike against ping was easier said than done.

    Problem is though, the lag has not gotten better at all since the last time you were here; it has gotten worse. Even before the influx of new players.

    For example, in Cyrodiil, the population has been lowered, effects and items have also been removed.... No improvement.
    It's not even so much as a hardware issue, it's the software that dives the game. It's not up to the task.
    Edited by Inactive Account on March 21, 2015 6:03PM
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    Things I had experienced since ESO TU:

    Random crash to desktop or game just stop responding.

    When in grps dungeons,skill bars sudenly lock,you can see the lock icon stay there and wont allow you to switch your weapon,dodging normally fix it,still is very annoying.

    Random stutering and high ping spikes.

    Im getting very annoyed by all those things together.Yesterday for the 1st time ,after a crash i said to myself "*** it" and didnt relaunch the game just went to watch a movie with a very dissapointed feeling inside.
  • Clutch
    Clutch
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    Clutch wrote: »
    I figure the next few patches or sometime in the near future we're going to see server stability work become a popular thing between downtime sessions. Makes sense, there's probably a huge new influx of players as well as those returning for the first time (speaking as one myself) so servers were bound to be flakey. That being said, at launch last year, PVP always had issues with lag in Campaigns that were too crowded. Despite trying to develop a game that would allow 200+ players on the screen in battle with no strike against ping was easier said than done.

    Problem is though, the lag has not gotten better at all since the last time you were here; it has gotten worse. Even before the influx of new players.

    For example, in Cyrodiil, the population has been lowered, effects and items have also been removed.... No improvement.
    It's not even so much as a hardware issue, it's the software that dives the game. It's not up to the task.

    Well yeah, that's generally what happens to a server when it encounters overloads. Weird things start going on and it all has an affect on the server's stability. Its equilibrium if you will. No doubt ESO:U has had a drastic affect on that so hopefully they're looking at their server hardware and prepping for updates to adjust appropriately. Wont be perfect, there's bound to be bugs and issues but that's the nature of coding.
  • demonaffinity
    demonaffinity
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    Game is utterly unplayable for me right now. Nothing is working. This ping issue is not trivial.
  • Inactive Account
    Inactive Account
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    OS_PaulSage
    mod
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
    Edited by ZOS_GinaBruno on March 13, 2015 2:56PM

    Just a quick quote.

    Edited by Inactive Account on March 21, 2015 6:14PM
  • demonaffinity
    demonaffinity
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    OS_PaulSage
    mod
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
    Edited by ZOS_GinaBruno on March 13, 2015 2:56PM

    Just a quick quote.

    This is not a cyrodiil issue though. This is a problem in PvE
  • Inactive Account
    Inactive Account
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    OS_PaulSage
    mod
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
    Edited by ZOS_GinaBruno on March 13, 2015 2:56PM

    Just a quick quote.

    This is not a cyrodiil issue though. This is a problem in PvE

    I would have to say... "It's no longer JUST a Cyrodiil issue"
  • TheTwistedRune
    TheTwistedRune
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    I have been having lag/ping issues too. It hovers around 140 then reds anywhere between 300-800, even dumping me at login screen once with a <<1>> error. Happens anywhere in the game pretty much. I submitted a ticket, and was told it was my hardware or my connection. Thing is, this has only started happening sine the big update. I had zero issues before and nothing has changed with my rig set-up.
    I understand these things happen, but it is spoiling my enjoyment of game. :(
  • SantieClaws
    SantieClaws
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    I have had the '1' error too. Lots of instances of the game becoming unresponsive etc. Doors not opening, drawers/containers having a delay between me activating them and anything happening. I was just walking across the room upstairs in Dragonstar and I got kicked to the Craglorn loading screen! Which turned out to be another eternal loading screen.

    This started mid afternoon today - things seemed fairly normal for me before then.

    I'm seeing a ton of new players and plenty of old friends coming back - please don't put them off with these performance issues. If you need to step up the tech side of things please do it - and as fast as you can or it will put new players off.

    ESO could be the greatest game ever but if people have such difficulty playing it and suffer such constant crashes and freezes then it ceases to be fun to play and starts to just be a chore of constant logging in.
    Edited by SantieClaws on March 21, 2015 6:32PM
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  • Katinas
    Katinas
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    For those of you running into lag outside of Cyrodiil, can you let us know exactly where you're seeing it? Is it a specific town, dungeon, etc.?

    I've encountered a big increase in lag in Craglorn trials lately. Normally /latency used to be below or just above 100, with the odd peak up to 200 now and then. Since 1.6 patch in AA, HR and SO trials the latency never dropped below 300 and is usually in the 500-600 range, occasiaonlly rocketing to 999. That usually ends up in disconnecting from server.
  • Craven_Killmore
    Craven_Killmore
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    nice to know they made alot of improvements to the game after a year.
  • LameoveR
    LameoveR
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    lag-lag-everywhere.png
  • Craven_Killmore
    Craven_Killmore
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    Also the health bar bug is still around and happens so often I just decided I wont play til it's fixed, forums is funner.
  • jcaceresw
    jcaceresw
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    For those of you running into lag outside of Cyrodiil, can you let us know exactly where you're seeing it? Is it a specific town, dungeon, etc.?

    On all regular and veteran dungeon pledges the lag is pretty high (more than five times, some of them leads to crash). If I PVE with my alts and enter any dungeon I encounter some lag (one or two times).

    Also, we getting loading screen bugs (game crash and stops loading the game).
  • Zhoyzu
    Zhoyzu
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    Youre laggin in PVE because the lag in pvp is 100x worse.

    Start yelling about it and maybe the lag will be fixed for everyone.

    just kidding anything pvp related is working as intended, which is to say its not working at all.
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  • Inactive Account
    Inactive Account
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    Maybe, as a test, there needs to be a group of eight or more people in the center of a town spamming some heals, like has been done in Cyrodiil. Get some willing sacrificial people to do some looting to attrack the guards and Voila ! This has been seen by some to cause some of the lag issues in Cyrodiil. ( lagsploiting I think it is being called)

    Maybe we should try it out in the PvE end of things to see if the same issues arise.
    Edited by Inactive Account on March 21, 2015 7:13PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I thought it was pretty entertaining the other day. Standing there crafting in Daggerfall, I get a loading screen. Now I wasn't doing anything just standing there. 2 seconds later I'm back. Two seconds later a loading screen. Then 2 seconds later im falling through space. 2 seconds later loading screen. Then im back standing at the blacksmith.

    I'm pretty sure my game is having a nervous breakdown.
  • RoseVex
    RoseVex
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    For those of you running into lag outside of Cyrodiil, can you let us know exactly where you're seeing it? Is it a specific town, dungeon, etc.?

    When it lags for me, it's normally on entering a town either by walking/riding or by wayshrine. The worst places are Grahtwood specifically Elden Root and the area just around it (but that's been the case since day 1 pretty much), Rawl'kha, Wayrest and Belkarth. I got kicked out of the game 3 times after trying to use a wayshrine to port to Rawl'kha. Sanctum Ophidia lags badly for me during the waves of mobs before the Mantikora boss. Also in normal DSA, I tend to have 40-50 FPS all the waythrough up until Round 9 where it drops to 16 FPS. It only ever happens on that round and goes back to normal lvls after that round is completed and I've moved onto the next fight. I wouldn't mind seeing the Undaunted Enclaves being opened for Stormhaven and Deshaan for AD vet chars. It would hopefully reduce the amount of people flooding into Elden Root during peak times
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