There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .
LonePirate wrote: »@Roechacca EP may have a preference for the speed and efficiency that results from our numbers; but please do not assume the faction is incapable of other play styles. We have plenty of DKs who can solo resources right now. The same goes for a couple of high DPS bow users. Next week's changes to VR12 may necessitate 2-3 DKs instead of 1 or maybe a couple of more bow users to take any resource we want. We have the numbers to spare, especially if DC has to divert soldiers from the primary battles to the secondary battles at resources.
We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.
A couple of things that won't be happening as much are DC captures of Chalman and the stealth flagging of EP keeps by a couple of DC players during the overnight hours. In fact, I am already in the process of consolidating EP support behind a proposal to use the title of "DC Memorial Graveyard" for the plot of land between the west Chalman wall and the Chalman Mine. The number of DC corpses there will skyrocket in the weeks to come.
While we appreciate your newfound optimism for the battles still to come, please prepare yourself for more of the same (EP reigning supreme).
LonePirate wrote: »
We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.
xDOVAHKIINx wrote: »You know, and this is just a random thought. What is more effective than harder hitting siege, a bigger raid, or knocking down the tower preemptively. (when dealing with tower farming situations) is to just leave the node, nothing is more effective against tower farmers than just leaving.
xDOVAHKIINx wrote: »You know, and this is just a random thought. What is more effective than harder hitting siege, a bigger raid, or knocking down the tower preemptively. (when dealing with tower farming situations) is to just leave the node, nothing is more effective against tower farmers than just leaving.
You know, it's usually the third or fourth time they run in there to have a look because "they couldn't see anything in there before" that riles me up so much...Convincing new players to do that isn't easy. Curiousity gets the best of them. "What is all that screaming and sounds in that tower, let me go loo-OH GOD NO"
Verdwhisper wrote: »lol it is funny to see ad &.dc think they dont have zergballs
Verdwhisper wrote: »Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
Verdwhisper wrote: »Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
You've never seen this post have you:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".
Verdwhisper wrote: »Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
You've never seen this post have you:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".
this graph again with no numbers.......
Verdwhisper wrote: »Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
You've never seen this post have you:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".
this graph again with no numbers.......
Verdwhisper wrote: »Most time I play alone, may be with several of my friends. That data shows population not how big of zergballs. Correct me if i m wrong. To me, zergball means guild running together doing aoe and heal with coordination. Not random guys getting together and do different things. Ep may have bigger pop. in tb does not mean they are all in zergballs. I have never been in a ep zergball of more than 20 ppl. But base on my own observation, i saw a yellow zergball with more than 20 ppl, maybe two full raids. The same to no mercy, but only in prime time and not always the case. U can say i m subjective and i wont blame and deny u. And i think u may accept that zergball is the most efficient way to control map and this strategy is more powerful than spread out. A 20 ppl zergball is stronger than 50 ppl spreadout. I think if u have enough friends online and u wanna push emp or sth. u will zergball. Let's say a ep raid is seiging ales and they spread out, i guess the senario will be some yellow or blue zergball show up and wipe this ep raid or just pew pew and beambeam. U just cannot survive well without a team. When you have a large team and u also want to control map, u have to zergball no matter what. What that guy said only represents his own idea. The lag? I hope it can be addressed. But u guys trying to blame this on ep ppl is just...
Verdwhisper wrote: »Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
You've never seen this post have you:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".
Jessica Folsom wrote:It's a very grey area.
LonePirate wrote: »@Roechacca EP may have a preference for the speed and efficiency that results from our numbers; but please do not assume the faction is incapable of other play styles. We have plenty of DKs who can solo resources right now. The same goes for a couple of high DPS bow users. Next week's changes to VR12 may necessitate 2-3 DKs instead of 1 or maybe a couple of more bow users to take any resource we want. We have the numbers to spare, especially if DC has to divert soldiers from the primary battles to the secondary battles at resources.
We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.
A couple of things that won't be happening as much are DC captures of Chalman and the stealth flagging of EP keeps by a couple of DC players during the overnight hours. In fact, I am already in the process of consolidating EP support behind a proposal to use the title of "DC Memorial Graveyard" for the plot of land between the west Chalman wall and the Chalman Mine. The number of DC corpses there will skyrocket in the weeks to come.
While we appreciate your newfound optimism for the battles still to come, please prepare yourself for more of the same (EP reigning supreme).
There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .
TheBonesXXX wrote: »There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .
You're under the false assumption that we don't have groups that can't already do this, it's just more profitable to find the most AP to grab the gear-sets.
this graph again with no numbers.......
I got told I was zerging last night. With my 12 people.
How small is small enough, DC?!?!?! Must i literally send my warriors out to fight you, honorably one at a time?