Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Starting next week EP

Roechacca
Roechacca
✭✭✭✭✭
✭✭✭
There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .
Edited by Roechacca on March 20, 2015 12:30PM
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    Roechacca wrote: »
    There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .

    YES!!

    DC Rules!!

    Down with Red lagsploiters and zergers!!
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    @Roechacca EP may have a preference for the speed and efficiency that results from our numbers; but please do not assume the faction is incapable of other play styles. We have plenty of DKs who can solo resources right now. The same goes for a couple of high DPS bow users. Next week's changes to VR12 may necessitate 2-3 DKs instead of 1 or maybe a couple of more bow users to take any resource we want. We have the numbers to spare, especially if DC has to divert soldiers from the primary battles to the secondary battles at resources.

    We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.

    A couple of things that won't be happening as much are DC captures of Chalman and the stealth flagging of EP keeps by a couple of DC players during the overnight hours. In fact, I am already in the process of consolidating EP support behind a proposal to use the title of "DC Memorial Graveyard" for the plot of land between the west Chalman wall and the Chalman Mine. The number of DC corpses there will skyrocket in the weeks to come.

    While we appreciate your newfound optimism for the battles still to come, please prepare yourself for more of the same (EP reigning supreme).
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    LonePirate wrote: »
    @Roechacca EP may have a preference for the speed and efficiency that results from our numbers; but please do not assume the faction is incapable of other play styles. We have plenty of DKs who can solo resources right now. The same goes for a couple of high DPS bow users. Next week's changes to VR12 may necessitate 2-3 DKs instead of 1 or maybe a couple of more bow users to take any resource we want. We have the numbers to spare, especially if DC has to divert soldiers from the primary battles to the secondary battles at resources.

    We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.

    A couple of things that won't be happening as much are DC captures of Chalman and the stealth flagging of EP keeps by a couple of DC players during the overnight hours. In fact, I am already in the process of consolidating EP support behind a proposal to use the title of "DC Memorial Graveyard" for the plot of land between the west Chalman wall and the Chalman Mine. The number of DC corpses there will skyrocket in the weeks to come.

    While we appreciate your newfound optimism for the battles still to come, please prepare yourself for more of the same (EP reigning supreme).

    A lot of long words there Miss ... We're naught but humble pirates .

    Prepare for Pew Pew !
  • Huntler
    Huntler
    ✭✭✭✭✭
    LonePirate wrote: »

    We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.

    Prepare to die then if that is your solution to the siege changes.....

  • xDOVAHKIINx
    xDOVAHKIINx
    ✭✭✭
    You know, and this is just a random thought. What is more effective than harder hitting siege, a bigger raid, or knocking down the tower preemptively. (when dealing with tower farming situations) is to just leave the node, nothing is more effective against tower farmers than just leaving.
    Edited by xDOVAHKIINx on March 20, 2015 3:08PM
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Pchela
    Pchela
    ✭✭✭✭✭
    You know, and this is just a random thought. What is more effective than harder hitting siege, a bigger raid, or knocking down the tower preemptively. (when dealing with tower farming situations) is to just leave the node, nothing is more effective against tower farmers than just leaving.

    Convincing new players to do that isn't easy. Curiousity gets the best of them. "What is all that screaming and sounds in that tower, let me go loo-OH GOD NO"
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    You know, and this is just a random thought. What is more effective than harder hitting siege, a bigger raid, or knocking down the tower preemptively. (when dealing with tower farming situations) is to just leave the node, nothing is more effective against tower farmers than just leaving.

    When you just leave at Ales , the keep gets burst as they fire down on it from the tower . Should we just leave holes in the wall at Ales and ignore it ?
  • Keron
    Keron
    ✭✭✭✭✭
    bees83 wrote: »
    Convincing new players to do that isn't easy. Curiousity gets the best of them. "What is all that screaming and sounds in that tower, let me go loo-OH GOD NO"
    You know, it's usually the third or fourth time they run in there to have a look because "they couldn't see anything in there before" that riles me up so much...
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Infact I heard so many people say just leave them in the tower last night I said fine , just give them Ales . That's exactly what happened , they took ales and everything shortly after . DC just all went south and farmed AP . So I didn't waste my time , went south and farmed AP too . ZFG
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    lol it is funny to see ad &.dc think they dont have zergballs
  • Huntler
    Huntler
    ✭✭✭✭✭
    lol it is funny to see ad &.dc think they dont have zergballs

    Lol it is funny to see EP think that they aren't the prime zergball faction for the last 6+ months. See what I did there? No one is claiming that only EP balls up, but EP basically takes the cake for how their realm operates. Zerg all day every day.
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive
  • Huntler
    Huntler
    ✭✭✭✭✭
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive

    You've never seen this post have you:
    We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:

    96b03fe1e7587194c7348f7cdb7829.jpg

    You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".
    Edited by Huntler on March 20, 2015 4:02PM
  • sirston
    sirston
    ✭✭✭✭✭
    Huntler wrote: »
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive

    You've never seen this post have you:
    We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:

    96b03fe1e7587194c7348f7cdb7829.jpg

    You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".

    this graph again with no numbers.......
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Huntler
    Huntler
    ✭✭✭✭✭
    sirston wrote: »
    Huntler wrote: »
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive

    You've never seen this post have you:
    We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:

    96b03fe1e7587194c7348f7cdb7829.jpg

    You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".

    this graph again with no numbers.......

    Numbers are not needed to make the point I stated before since the difference between the lines are proportional. But you'll believe whatever you want to, like all your friends when you literally saw real data and still chose to ignore it. Dat cognitive dissonance yo.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    I'm glad they ignored the data . I'm glad they didn't change play styles . I'm glad ZoS is going to change everything because of it .
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    sirston wrote: »
    Huntler wrote: »
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive

    You've never seen this post have you:
    We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:

    96b03fe1e7587194c7348f7cdb7829.jpg

    You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".

    this graph again with no numbers.......

    the graph exists because numbers...
    2013

    rip decibel
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Most time I play alone, may be with several of my friends. That data shows population not how big of zergballs. Correct me if i m wrong. To me, zergball means guild running together doing aoe and heal with coordination. Not random guys getting together and do different things. Ep may have bigger pop. in tb does not mean they are all in zergballs. I have never been in a ep zergball of more than 20 ppl. But base on my own observation, i saw a yellow zergball with more than 20 ppl, maybe two full raids. The same to no mercy, but only in prime time and not always the case. U can say i m subjective and i wont blame and deny u. And i think u may accept that zergball is the most efficient way to control map and this strategy is more powerful than spread out. A 20 ppl zergball is stronger than 50 ppl spreadout. I think if u have enough friends online and u wanna push emp or sth. u will zergball. Let's say a ep raid is seiging ales and they spread out, i guess the senario will be some yellow or blue zergball show up and wipe this ep raid or just pew pew and beambeam. U just cannot survive well without a team. When you have a large team and u also want to control map, u have to zergball no matter what. What that guy said only represents his own idea. The lag? I hope it can be addressed. But u guys trying to blame this on ep ppl is just...
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Most time I play alone, may be with several of my friends. That data shows population not how big of zergballs. Correct me if i m wrong. To me, zergball means guild running together doing aoe and heal with coordination. Not random guys getting together and do different things. Ep may have bigger pop. in tb does not mean they are all in zergballs. I have never been in a ep zergball of more than 20 ppl. But base on my own observation, i saw a yellow zergball with more than 20 ppl, maybe two full raids. The same to no mercy, but only in prime time and not always the case. U can say i m subjective and i wont blame and deny u. And i think u may accept that zergball is the most efficient way to control map and this strategy is more powerful than spread out. A 20 ppl zergball is stronger than 50 ppl spreadout. I think if u have enough friends online and u wanna push emp or sth. u will zergball. Let's say a ep raid is seiging ales and they spread out, i guess the senario will be some yellow or blue zergball show up and wipe this ep raid or just pew pew and beambeam. U just cannot survive well without a team. When you have a large team and u also want to control map, u have to zergball no matter what. What that guy said only represents his own idea. The lag? I hope it can be addressed. But u guys trying to blame this on ep ppl is just...

    No mercy ? When's the last time you pvp'd ?
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Huntler wrote: »
    Ppl all think enemy factions have a larger zergball when they fail, because ppl dont know how to blame themselves. Unless u have some really convincing statistical data, or else dont be so subjective and naive

    You've never seen this post have you:
    We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:

    96b03fe1e7587194c7348f7cdb7829.jpg

    You're absolutely right though, people don't know how to blame themselves. Hell in this exact thread you have EP members agreeing that they zerg as their "most efficient method of play".

    That month old graph was the population for 5 days in Mid February....if you think that graph relates one bit to how big the zergs can get or are in zone then I don't know what to tell you. NOT EVERYONE in Cyrodiil (for any side) is a part of the zerg (ie - solo'er's, gank groups, guild groups, pug groups, the lost guys LFG who just randomly follow a raid group out of a keep).

    ******Disclaimer *this is my definition and it by default going to be incorrect to most folks*******
    The true zerg is when you have scroll runs or emp pushes and EVERYONE in the factions involved converge on said items. Having 2 organized raid groups hitting a keep that is heavily defended is not by my definition a zerg. Just my personal opinion!

    I've seen people post about the zerg that wiped them on these boards and laughed because it was my guild that did it and we were sitting with 20 people in group taking on an equal sized group which would show that @Verdwhisper 's point rings true to some degree. People only care to see what they want at times instead of being objective and actually seeing what is there.
    Edited by Huckdabuck on March 20, 2015 4:55PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    LonePirate wrote: »
    @Roechacca EP may have a preference for the speed and efficiency that results from our numbers; but please do not assume the faction is incapable of other play styles. We have plenty of DKs who can solo resources right now. The same goes for a couple of high DPS bow users. Next week's changes to VR12 may necessitate 2-3 DKs instead of 1 or maybe a couple of more bow users to take any resource we want. We have the numbers to spare, especially if DC has to divert soldiers from the primary battles to the secondary battles at resources.

    We are also not intimidated by the increase in siege weapon damage. Our healers will simply use their skills more instead of standing around spamming chat like they do now. We will adapt and we will continue to capture Aleswell as much as we currently do.

    A couple of things that won't be happening as much are DC captures of Chalman and the stealth flagging of EP keeps by a couple of DC players during the overnight hours. In fact, I am already in the process of consolidating EP support behind a proposal to use the title of "DC Memorial Graveyard" for the plot of land between the west Chalman wall and the Chalman Mine. The number of DC corpses there will skyrocket in the weeks to come.

    While we appreciate your newfound optimism for the battles still to come, please prepare yourself for more of the same (EP reigning supreme).

    Shhh Pirate, don't tell them what we are capable of!!!

    EP Sucks, can't do anything right. We only want to keep Faregyl as a party castle. We give up.

    DC stop worrying about us and attack AD. AD, you need to worry about DC, attack them.

    Thanks!
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    EP Logic has Spock turning in his grave .
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Well, we cannot convince enemy factions. Anyway, i wish the new system fits ur playstyle and serves u better and u can actually enjoy this game other than... I wish the lag would be gone with this additional effort zos made to address the server lag. I wish it would work.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    It'll work better then what we have now .
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    I got told I was zerging last night. With my 12 people.

    How small is small enough, DC?!?!?! Must i literally send my warriors out to fight you, honorably one at a time?
    Edited by Satiar on March 20, 2015 5:20PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Roechacca wrote: »
    There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .

    You're under the false assumption that we don't have groups that can't already do this, it's just more profitable to find the most AP to grab the gear-sets.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Roechacca wrote: »
    There will be no more Ales farm tower shenanigans . You're not gonna sit at the top of the tower with 9 Trebs raining down on your ballistas laughing merrily as you keep Ales burst . When Seige get deadly again the tower train will be a death trap . Now everything will change as well . More points for branching out and gathering resources across the map and soon towns . Your numbers will be spread thin trying to keep on the score board . This is exactly the play style DC has already mastered . We told you if you didn't stop zerging they'd change the rules on Ya to settle the lag issues . The chickens roost next week . I hope you're ready .

    You're under the false assumption that we don't have groups that can't already do this, it's just more profitable to find the most AP to grab the gear-sets.

    Oh no not at all man . I know you do . Wipe Em up all the time .
  • Gizit
    Gizit
    ✭✭✭
    You made me LOL
    Roechacca! pew pew.

    Good luck with your Faction we will be awaiting what excuse DC uses for its loses after next week since
    bye zerg balls, and siege improvement.

    I would be interested to see the wheel you guys spin with the excuses on it.
    I am assuming to should land somewhere on ..... Faction starting locations... perhaps we will rotate geographically.

    I will be certain to look for the Pew Pew!
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    EP never bothers me in 8-10 man groups ever . It's when my laptop starts shaking on the table as my mouse bounced up and down off the pad as sea of red comes clambering down the hill from Bleakers with bicycle and clown car horns blasting that I'm like ....

    41daa52f19692366af08839d872280fdd637aad233581df9d95fcf50d3c8c543.jpg
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    sirston wrote: »
    this graph again with no numbers.......

    You mean that graph which does not reflect the significant changes in population numbers that have occurred on Thornblade in the past couple of weeks? AD and DC routinely trot that old information even when I present them with current information that differs with those old levels.
    Satiar wrote: »
    I got told I was zerging last night. With my 12 people.

    How small is small enough, DC?!?!?! Must i literally send my warriors out to fight you, honorably one at a time?

    @Safdar, in DC's defense, your group of 12 administered such a beat down at Aleswell and Rayles last night that they thought you were leading 100 or more EP soldiers into battle. Next time you might want to remove your armor and stop using ultimates when battling the DC masses in their territory in order to make it more of a fair fight


    Edited by LonePirate on March 20, 2015 5:52PM
Sign In or Register to comment.