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Changes to XP Gains for Trials

  • timidobserver
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    Having decent XP in trials was nice for the day that it lasted lol. I don't get why they don't just attach the extra XP to the completion of the trial. You can't really exploit that.
    Edited by timidobserver on March 24, 2015 5:13PM
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  • Holycannoli
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    What exactly was the "exploit"? Grinding mobs? That's how I've leveled in every single MMO from 1999 to now. Everquest was all about grinding and camping. Nobody quested for XP. Quests were for items and gear. DAOC was the same. You camped certain areas and killed mobs over and over. WoW and Rift were much the same, and so were any of the other numerous small (and now offline) MMOs I've played.

    How is that kind of gameplay now an exploit? Hell in Everquest it was considered very lucky to get in a group camping the ideal mob or spot in a dungeon.
  • Kragorn
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    What exactly was the "exploit"? Grinding mobs? That's how I've leveled in every single MMO from 1999 to now. Everquest was all about grinding and camping. Nobody quested for XP. Quests were for items and gear. DAOC was the same. You camped certain areas and killed mobs over and over. WoW and Rift were much the same, and so were any of the other numerous small (and now offline) MMOs I've played.

    How is that kind of gameplay now an exploit? Hell in Everquest it was considered very lucky to get in a group camping the ideal mob or spot in a dungeon.
    They're not saying grinding is an exploit, they're saying that getting MASSIVE amounts of XP per trash mob is abusing an obvious developer error, ergo. it's an 'exploit'.

  • xherics
    xherics
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    Dear developers, it is funny how you increased the xp and removed this change in Trials.

    Better way to increase the XP is, that you increase the XP for all the bosses like by 2000% for first bos, 3000% for second boss, 4000% third, and etc. and also you can add an extra bonus XP for completing the Trials quests after killing last boss.

    What do you think? With this option, there will be no grinding, just completing the whole trial.

    @ZOS_PaulSage Question: Will you, please, roll-back the players, who exploited while you made a wrong decision to buff the XP insanely? It is not fair against other players to leave them with exploited XP.

    Edited by xherics on March 24, 2015 5:51PM
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  • Holycannoli
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    Kragorn wrote: »
    They're not saying grinding is an exploit, they're saying that getting MASSIVE amounts of XP per trash mob is abusing an obvious developer error, ergo. it's an 'exploit'.

    Patch notes even said 1100% though. That's one hell of an error.
  • killabunny1234b16_ESO
    so it seems the 1100% exp has been ninja nurfed after a few hours of it going live as people we 2 manning the trash and getting more then intended exp..
    instead of giving mobs huge exp why don't you just give the quest for finishing the trial a lot more exp? 50-100k exp for AA or Hel Ra and more for SO? (as it takes 5 times as long to finish)
    This gives trials players the ability to play what they want to play and stops grinding the 1st mobs in trials.
    You could also do this very easy change to daily undaunted quests, PvP kill 20 player quests and DSA (if you give it a repeatable quest) :)

    another option is to up the exp from all bosses in trials / DSA & dungeons (but I'm sure people will just farm the 1st boss in AA if u did this)

    In my opinion this is sorely needed for ESO's endgame..
  • DeLindsay
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    so it seems the 1100% exp has been ninja nurfed after a few hours of it going live as people we 2 manning the trash and getting more then intended exp..
    instead of giving mobs huge exp why don't you just give the quest for finishing the trial a lot more exp? 50-100k exp for AA or Hel Ra and more for SO? (as it takes 5 times as long to finish)
    Because, ZoS logic.
  • Kragorn
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    Kragorn wrote: »
    They're not saying grinding is an exploit, they're saying that getting MASSIVE amounts of XP per trash mob is abusing an obvious developer error, ergo. it's an 'exploit'.

    Patch notes even said 1100% though. That's one hell of an error.
    That is true, and it was even quoted in a 'green' post I'm appalled such a blatantly obvious error went live.
  • DeLindsay
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    Kragorn wrote: »
    Kragorn wrote: »
    They're not saying grinding is an exploit, they're saying that getting MASSIVE amounts of XP per trash mob is abusing an obvious developer error, ergo. it's an 'exploit'.

    Patch notes even said 1100% though. That's one hell of an error.
    That is true, and it was even quoted in a 'green' post I'm appalled such a blatantly obvious error went live.
    I gotta lol man. You do ofc understand that even at +1100% each mob in AA for example still only gave about 640 XP right? The XP that Trials gave per mob before the increase was so bad that they had to increase it.
  • Psychobunni
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    My suggestion to ZOS is to embrace the fact that some players will keep finding every possible way to regain what 1.6 took from them. This problem was created because you introduced the CP system while taking from players what they had rightfully earned/played their way to (overall nerf).
    There are players upon players out there who were doing trials, solo-ing Craglorn mobs, etc...that can no longer do so until they earn enough CP points to just get that back.....and you knew this before it went live. You knew V14's would have no viable method that wasn't long, slow and boring. You made PVP xp gains bigger. Woohoo for PVP'ers, its not an answer for your PVE players. It doesn't solve their problem of needing to get X amount of Champion Points just to be able to play what they were a couple weeks before.

    ZOS can provide the xp potions so players can regain- and listen to QQ about P2W

    ZOS can lower the difficulty of endgame (Trials, DSA, Craglorn) so that the *average* player can go back to what they were doing before 1.6 crapped on them- and listen to elite, min/max QQ the game is too easy

    ZOS can stop nerfing all the decent xp gain, let players earn their CP and get back to what they were doing pre-1.6- and listen to players that don't have 10 hours a day to grind QQ about players that do

    You chose not to listen to the players that went to PTS and created this mess anyway. All this cat and mouse is doing is frustrating players and dividing the community. I hope that in the future the quality of the game and player experience is more important than sticking to some schedule. I don't have much faith in that because the PTS to Live problems have been happening since the gate opened and you refuse to learn, but there is still some hope left for now.

    Balance around the average players and listen to them. Not the min/max I can crunch numbers and figure out the best way to go about this in 5 min, and not the guy that just wants to play in Tamriel and doesn't care if he never gets to end game. Balance is there, right smack in the middle.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • DeLindsay
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    You chose not to listen to the players that went to PTS and created this mess anyway.
    OMG This! We gave them so much Feedback on PTS about the need to bring up XP in other playstyles within ESO (all but Grinding) so that Players wouldn't feel forced to Grind come 1.6 and it fell on deaf ears. They are moving in the right direction with the PvP increase and what could've been Trial increase but they still need to bring up other playstyles like Crafting, Farming, Legerdemain, Dungeons, etc so that whatever a Player chooses to do in game they have an equal chance to gain CP at roughly the same rate. Instead ZoS's response was to nerf grinding farther without increasing XP anywhere (shortly after 1.6 hit). Now they are at least starting to realize those of us that tested all this on PTS were right and slowly they're changing it. Lets hope the trend continues and they keep bringing up XP in all playstyles and stop nerfing grinding further.
  • Kragorn
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    DeLindsay wrote: »
    Kragorn wrote: »
    Kragorn wrote: »
    They're not saying grinding is an exploit, they're saying that getting MASSIVE amounts of XP per trash mob is abusing an obvious developer error, ergo. it's an 'exploit'.

    Patch notes even said 1100% though. That's one hell of an error.
    That is true, and it was even quoted in a 'green' post I'm appalled such a blatantly obvious error went live.
    I gotta lol man. You do ofc understand that even at +1100% each mob in AA for example still only gave about 640 XP right?
    So what?

    The fact that the buff was so vast SURELY should have meant someone actually looked at ALL mobs affected? Clearly they didn't otherwise the horrendously massive CPs/hour people were getting (which ZOS have labeled abusive) couldn't have happened!

    Edited by Kragorn on March 24, 2015 7:57PM
  • Vahrokh
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    Just finished a full Hel Ra run, every NPC killed. I got 15% of a level, with enlightened buff.

    Considering nobody bothered changing drops to be compatible with patch 1.6, trials are back to completely worthless.
  • DeLindsay
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    Vahrokh wrote: »
    Just finished a full Hel Ra run, every NPC killed. I got 15% of a level, with enlightened buff.

    Considering nobody bothered changing drops to be compatible with patch 1.6, trials are back to completely worthless.
    And this is the very problem we have with XP Disparity in ESO that ZoS doesn't seem to understand. There is no valid reason that a full clear of a Trial, especially if you're doing the weekly Coffer quest, should be so low XP considering it generally take at least 9-10 very good Players to complete them fully. Dungeons are the same way, even though ZoS did buff their XP in 1.6 it's still not enough to be competitive. Hopefully ZoS is actually starting to realize those of us who tested XP > CP on PTS and offered our Feedback were right and they continue increasing XP everywhere (but Grinding) and also stop nerfing Grinding.
  • infraction2008b16_ESO
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    I don't get why ZoS don't just put a daily mission board up for all PvE endgame activities, I mean it works well with undaunted pledges why not expand on it for trials and other craglorn content?
  • ElliottXO
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    Link XP rewards to bosses and the last boss yields the most.

    I don't understand how this is any difficulty. If you want to reward e.g. 400k XP you just split those 400k among the bosses in the dungeon.

    The trash mob XP can remain with the low values from before .
    Edited by ElliottXO on March 24, 2015 10:37PM
  • Takhistis
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    Can't you just put a simple cool down on dungeons to prevent this? If you tag a mob and reset the dungeon, you can't that or even all trials for 30 minutes.
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  • ElliottXO
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    Takhistis wrote: »
    Can't you just put a simple cool down on dungeons to prevent this? If you tag a mob and reset the dungeon, you can't that or even all trials for 30 minutes.

    Holy crap no. No! Think twice bro. If one or two people dump the party all others are doomed to wait your cool down because finding replacement for a started dungeon is not easy.

    How do people always come up with these ideas?
  • fromtesonlineb16_ESO
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    ElliottXO wrote: »
    Takhistis wrote: »
    Can't you just put a simple cool down on dungeons to prevent this? If you tag a mob and reset the dungeon, you can't that or even all trials for 30 minutes.

    Holy crap no. No! Think twice bro. If one or two people dump the party all others are doomed to wait your cool down because finding replacement for a started dungeon is not easy.

    How do people always come up with these ideas?
    Same way as ZOS do; they don't pause to think about the wider picture they focus on the most immediate problem, come up with the 'obvious' solution then act all surprised and shocked (as ZOS) did when things go not quite the way they expected.

    It's why time and time again in this game's short life players have been collateral damage in ZOS war against bots, for ZOS' focus on PVP to the ignoring of PVE (Negate 'balance' being but one prime example), etc.
    Edited by fromtesonlineb16_ESO on March 25, 2015 7:55AM
  • ginoboehm
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    Takhistis wrote: »
    Can't you just put a simple cool down on dungeons to prevent this? If you tag a mob and reset the dungeon, you can't that or even all trials for 30 minutes.

    Hell no we always do multible trial runs to get a good time you need to get in the mood on the first runs anyway. They just have to raise the boss xp it is not rocket science and perhaps ask some of the guildleaders what they think about a change before they implement it.
  • silkrwb17_ESO
    silkrwb17_ESO
    Soul Shriven
    I love questing and getting rewarded for it. Grinding I've done enough of that in eq1 and such mmo's.
    I've just started Craglorn's line of quests with some guildies.
    Why am we getting punished so much on exp for wanting to do this?
    Was so looking forward to this area and feel now like I've/we have been kicked in the teeth. Now it's getting harder to find anyone wanting quest here, even harder than before..
    It's becoming a ghost zone with people only to be found outside/inside trials.
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