Alright, I get what is bothering you here. You are not pleased that a melee weapon is giving more spell power than your mage weapon (staff).
p_tsakirisb16_ESO wrote: »
Alright, I get what is bothering you here. You are not pleased that a melee weapon is giving more spell power than your mage weapon (staff).
And I will stand here, since 4 paragraphs of nonsense followed the above.
a) You do not get it. Nothing is bothering me. Possibly bothers?
b) I love it because it matches my 5/1/1 (HA/MA/LA) armour I wear on my Magicka Templar. Holding staves was never to my liking, nor wearing cloth. DW works and looks fine with the rest of the armour. No complaining here mate.
My post was to explain to the other guy his queries.
Aett_Thorn wrote: »exiledtyrant wrote: »Duel wield giving the best weapon damage loses it's significance when it's skills lack the base and scaling to compete with 2handed weapons. That is one of the reasons why I suggest to stop making the two compete and just let each have their own niche. Duel wield being better for spell casting is just an odd anomaly that has come with the overall system revamp. I am not sure how I feel about it.
It is nice that every weapon plays by the same rules so there is less to learn, but on the other hand it seems odd that spell casting weapons aren't the best for spell casting. The same can be said of armor. Hybrid damage took a major hit when armor = spell power. It made the whole concept pointless. Duel wielding being the best spell casting implement does nothing for those who actually want to use the weapons however.
I agree that Dual Wield and Two-Handed shouldn't try to straight-up compete. They should try to do two different things. At this point, I think that Two-Handed has won the straight up damage game (and it could be argued the utility game). As such, Dual Wield should have advantages in defense and control.
In another dual-wield thread, I had suggested that Blade Cloak be replaced with Parry, an active X% dodge skill with morphs to either riposte attacks or to grant a heal or damage shield upon a successful dodge.
I'd also suggest that maybe instead of the rather ineffective bleed on axes, and maybe for the armor piercing of mace, we instead allow them to grant a chance for Heroism (Axes) and Maim (Maces). This would allow dual wield to have more offensive and defensive choices in the line.
p_tsakirisb16_ESO wrote: »
Alright, I get what is bothering you here. You are not pleased that a melee weapon is giving more spell power than your mage weapon (staff).
And I will stand here, since 4 paragraphs of nonsense followed the above.
a) You do not get it. Nothing is bothering me. Possibly bothers?
b) I love it because it matches my 5/1/1 (HA/MA/LA) armour I wear on my Magicka Templar. Holding staves was never to my liking, nor wearing cloth. DW works and looks fine with the rest of the armour. No complaining here mate.
My post was to explain to the other guy his queries.
Ahh, as I skimmed your post I thought you were one of the whiny little B@#432s who complains that melee weapons give more spellpower than their staff (ranged). Sorry if I mistook you for one of those, I've seen a lot of them around lately.