Dual Wield Discussion
I thought I’d take some time to give feedback on dual wield after having leveled up with over the past few weeks. I think there are some great aspects about dual wield, some weak aspects, and some outright confusing aspects. I go into each skill and passive to explain my reasoning.
Twin slashes:
A great skill in theory but a poor performer in practice. These are due to two factors. One its main damage component is a bleed. Secondly its morphs offer little choice.
Bleeds immunities severely limit the PVE content this skill can actually function in. Several story lines and quest zones are dominated by undead(spirits,skeletons), constructs ( lurcher, gargoyles, dwemer), and atronachs ( storm, flame, frost atronachs) as well as other less prolific examples. None of these mob types happen to bleed which means the main damage component is void. The initial damage is only about 10% of the total bleed damage which makes it very small. The bleed damage overall is only strong enough to add on to a sustained damage rotation.
Damage shields in PVP negate bleed and purge bleeds that have been applied. Block stops bleed from applying and reduces bleeds that have landed.
Twin Slashes Morphs :
Rending Slashes – This is the lesser of the 2 morphs in my opinion. It increases damage on the portion of the ability that is least noticeable which is the initial damage. Even at it’ 20% or so damage boost to initial damage it still comes out as under performing. The snare is not needed because dual wield already has a snare and now a speed up. This ends in blood craze basically always being the best choice.
This morph should be redone so that it can compete against the heal of blood craze. I would suggest a new utility (2 -3 second immobilize) and a damage increase to the bleed damage instead of initial damage.
Blood Craze – This morph is great when it can be used and poor when nothing bleeds. Bleeds would have to be rebalanced to truly make this healing morph worthwhile.
Flurry:
Flurry is fairly straightforward at what it does. It should be the natural follow up for single target damage within the weapon line. Its morphs offer some choice but could be better. It is also my concern that flurry is not following its 1.3 second channel time. I have a thread located here with a video comparing speed:
http://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
Flurry Morphs:
Rapid Strikes- A good damage boosting passive. Boring but effective.
Blinding flurry- I believe this is the weaker of the 2 morphs. Off balance is a bit of hit or miss with its application and you need to take time out to land a heavy attack to trigger a knockdown. I believe it would be better served as either turning flurry into an AOE cone, or a stamina based damage shield.
Whirlwind:
A great skill overall. The morphs offer distinct choice, the AOE is good, and the execute utility at the end sets it apart from other executes.
Whirlwind Morphs:
Whirling Blades- My overall favorite morph. The stamina regen is great allowing for lots of AOE for little cost.
Steel Tornado- The increased radius utility this morph provides is a great tradeoff between the two morphs.
Blade Cloak:
Blade cloak is an interesting skill. It adds more sustained damage and gives a unique defensive bonus. The morphs however seem at odds with each other and the rest of the dual wield skills.
Blade cloak Morphs:
Quick Cloak- This morph basically allows permanent sprint. The cost is so cheap and the speed buff is so spammable you can use it indefinitely. It is so good it makes the other option pale in comparison.
Deadly Cloak- Deadly cloak offers a fairly strong single target hit at no cost which is nice. The problem is Dual wield already has that function filled with hidden blade. This makes deadly cloak a bit redundant and clunky since it needs 2 casts to complete its damage. I would like to see the free dagger removed and the blade AOE tick reduced to one per second. That way you get more damage and sustained aoe to synergize with whirlwind.
Hidden Blade:
Hidden blade serves its purpose as ranged snare to threaten people at range and help melee close the gap. Truth be told I always found the ability to be a bit underwhelming but it has a niche.
Hidden Blade Morphs:
Shrouded daggers- Turns hidden blade into an AOE. Group snares can be useful so this morph certainly has a place.
Flying blade- Increases the dagger range. A rather flat morph but it does prompt distinct choice between the two. Would be nice if it came with a silence interaction to make it more useful.
Passives:
Slaughter – Great passive that helps put the pressure on.
Dual wield expert – Another good passive
Controlled fury- Provides some much needed cost reduction
Ruffian – Another good damage buff however dual wield lacks the tools to actually trigger its damage boost. It would be nice to have a skill or two that could allow the setup of the ruffian passive.
Twin Blade and Blunt - A nice assortment of buffs. Axes bleeds are again suffering from bleed issues. The bleed is so small it would be nice if it could stack.
Overall suggestions for Dual Wield:
Dual wield on live mixes sustained damage, direct damage, ranged, and redundant abilities. To bring the overall focus of dual wielding in line I believe dual wielding should be centered on AOE and sustained damage. Twin slashes and flurry could be cones, and whirling blades and blade cloak can be 360 degree AOE damage. The safest place to be when a dual wielder is fighting should be far away from them as they rain steel upon their enemies. Two handed is already filling its niche as High burst and single target damage. Let dual wield fill the opposite niche of high sustained and AOE damage.
Lastly if bleeds can’t be fixed I would ask that the bleeding skills be turned into poison skills.