I like this idea. They should definitely add something that says it can be toggled off. I think with it toggled off by default though, you will end up with people never knowing it exists, so it's better (and more TES-like) to have it on by default.I dunno... I think the "learn by doing" aspect of it is kind of interesting. Maybe after your fist "kill" you get a tip saying.
"Hey there! You just killed an innocent civilian. You now have a bounty and your Heat has increased meaning the guards will apprehend you if they get a chance. You can run or you can pay the bounty, the choice is yours!
If you do not with to partake in this aspect of the Justice System you can toggle it off in the Settings Menu.
Good luck!"
Yea, working as intended... because misfiring the second you leave Cold Harbor with no money resulting in a fine you can't pay ending in every guard wanting to plant an Axe in your face thus forcing you out of town and having to remake your character with no warning or explanation as to why in the hell this was even implemented is why this game never had to drop it's subscription.
And no, it isn't 'nice' it's a horrible addition to the game, mindless cold-blooded murder simply panders to sociopaths. It's not remotely related to inter-faction wars you're slaughtering your own people, it's pathetic.
nerevarine1138 wrote: »Yea, working as intended... because misfiring the second you leave Cold Harbor with no money resulting in a fine you can't pay ending in every guard wanting to plant an Axe in your face thus forcing you out of town and having to remake your character with no warning or explanation as to why in the hell this was even implemented is why this game never had to drop it's subscription.
Well, they made the decision to go B2P well before the Justice System dropped on the live servers. But yes, this is working as intended.
For starters, if you "misfired" the second you left Coldharbour, there wouldn't be anyone around to hit. If you "misfired" when you were in town and saw the white highlight around an NPC, then that would probably be more of an issue. And unless you did it over and over and over again (ignoring all the tooltips that popped up to warn you about the system and your bounty), you would never be able to accrue a high enough bounty that you couldn't pay it right off the bat. Bounties scale to your level.
The solution? Stop randomly spamming spells in town.
I_killed_Vivec wrote: »And no, it isn't 'nice' it's a horrible addition to the game, mindless cold-blooded murder simply panders to sociopaths. It's not remotely related to inter-faction wars you're slaughtering your own people, it's pathetic.
You say that but I'm EP and I do most of my killing in Auridon...
In fact my prey of choice are the temple acolytes in Vulkhel Guard. I pickpocket them first, then slaughter them... you'd be surprised by some of the dubious items these priests are carrying!
nerevarine1138 wrote: »Yea, working as intended... because misfiring the second you leave Cold Harbor with no money resulting in a fine you can't pay ending in every guard wanting to plant an Axe in your face thus forcing you out of town and having to remake your character with no warning or explanation as to why in the hell this was even implemented is why this game never had to drop it's subscription.
Well, they made the decision to go B2P well before the Justice System dropped on the live servers. But yes, this is working as intended.
For starters, if you "misfired" the second you left Coldharbour, there wouldn't be anyone around to hit. If you "misfired" when you were in town and saw the white highlight around an NPC, then that would probably be more of an issue. And unless you did it over and over and over again (ignoring all the tooltips that popped up to warn you about the system and your bounty), you would never be able to accrue a high enough bounty that you couldn't pay it right off the bat. Bounties scale to your level.
The solution? Stop randomly spamming spells in town.
Actually, I walked out the door after speaking with Dumbledore, leaned over to answer a question from my Wife, leaned back and smack the mouse, fired one shot, and was repeatedly killed as I couldn't pay the fine.
Thanks for playing though.
You're apparently missing the part that when you leave Cold Harbor, you don't have gold. But I can tell from your responses that instead of a logical grace period for people that haven't experienced the Justice System ( Or you know... just setting the default setting to not allow you to damage NPCs ) you're going to find any way to explain it away or rationalize it. That whole fanboyism and "can do no wrong" type thing.
They'll change it eventually I'm sure.
And no, it isn't 'nice' it's a horrible addition to the game, mindless cold-blooded murder simply panders to sociopaths. It's not remotely related to inter-faction wars you're slaughtering your own people, it's pathetic.
I_killed_Vivec wrote: »And no, it isn't 'nice' it's a horrible addition to the game, mindless cold-blooded murder simply panders to sociopaths. It's not remotely related to inter-faction wars you're slaughtering your own people, it's pathetic.
You say that but I'm EP and I do most of my killing in Auridon...
In fact my prey of choice are the temple acolytes in Vulkhel Guard. I pickpocket them first, then slaughter them... you'd be surprised by some of the dubious items these priests are carrying!
It's an elder scrolls game. Every single elder scrolls game has this. If you didn't know that going into it, you know it now.
[quote=" The Justice system isn't bad, it's pretty cool... but sit in Daggerfall for an hour at night and watch how many people are asking "wtf?" as they're getting beaten to death by guards.
Yea, working as intended... because misfiring the second you leave Cold Harbor with no money resulting in a fine you can't pay ending in every guard wanting to plant an Axe in your face thus forcing you out of town and having to remake your character with no warning or explanation as to why in the hell this was even implemented is why this game never had to drop it's subscription.
Chuggernaut wrote: »Yea, working as intended... because misfiring the second you leave Cold Harbor with no money resulting in a fine you can't pay ending in every guard wanting to plant an Axe in your face thus forcing you out of town and having to remake your character with no warning or explanation as to why in the hell this was even implemented is why this game never had to drop it's subscription.
Ok calling BS on this one. First off you end up alone after cold harbor with junk gear. If you "accidentally" shoot a civilian when you leave your room because your click happy, its on you. Secondly, why does anyone care about being killed by the guards? If you keep your money in the bank you can become a mass murder and just /sitchair in the town square till the a guard walks by a takes you out.
If you're saying for moral reasons you have to reroll your character, then you haven't played the game.