Cool story bro: saw a player grind out 5 vet levels in one day in one of these 'removed grind spots'. More power to them tho, I'm not a grinder!
As I quest, I still see lots of small groups grinding out their characters.
And, since you are a pvp player, why even care about levels really past 50?
Cool story bro: saw a player grind out 5 vet levels in one day in one of these 'removed grind spots'. More power to them tho, I'm not a grinder!
As I quest, I still see lots of small groups grinding out their characters.
And, since you are a pvp player, why even care about levels really past 50?
All that said, once you've done every quest in every zone on one toon, it can get mind numbingly boring to do it again on subsequent toons. And completing Cadwell's Gold is immensely anticlimactic.
Froggmann5 wrote: »God forbid that Zenimax wants their game to have LONGEVITY.
Froggmann5 wrote: »God forbid that Zenimax wants their game to have LONGEVITY.
Most of you seem to forget that it used to be exponential XP gains. Meaning that VR 11-12 was OVER 10 MILLION XP. If anything, it's easier now to level an alt to VR14 than it was months ago.
wOOOOt_of_SD wrote: »- XP - its harder than ever to level as veteran.
And I have a feeling that XP and grindspots are nerfed to force us to buy XP potions.
Where is the logic in making every Vet level cost 1 million XP, but the xp rewards are smaller the lower vet level you are?
ZOS is shutting Down every spot worth grinding for kill XP. Pre 1.6 we had at least boring grinding as an option.. Now ESO has less options,
and more strict system than ever.
Right now as a veteran level you have to totally clear every vet zone for every quest, dolmen, boss and dungeon to even level up.
Its a sick system forcing players to do ALL PVE content. Don't ZOS realise that many of us just want to play ESO because of the PVP?
Why is ZOS nerfing and killing grindspots?
Either they have a stupid plan that every character MUST play all content, or its to force us to buy XP potions from the Crown shop.
If the story of the PVE zones is so great, then make it a free option for those who love story.
Personally im sick of it. Im V7 now on my second char, and 1 time was WAY MORE than enough. 1-50 was great, but silver and gold
is just plain questing hell - when you are a pvp player.
Does ZOS hate PVP players?
5m XP in a day .. really .. not without exploiting something you can't.Froggmann5 wrote: »You can grind out five Vet levels in one day currently.
derpsticks wrote: »Just out of curiosity, how long does everyone in this thread think leveling to VR14 should take? I'm talking in terms of time /played.
What about maxing your alliance war rank?
Merlin13KAGL wrote: »You're complaining about 1,000,000 XP's per level...you should have been here before they capped it...
You'd be begging to have 1,000,000 back.
Yesterday I was VR13 with 0% more going toward VR14. Before the day ended I was VR14. I did this almost purely through grinding.wOOOOt_of_SD wrote: »- XP - its harder than ever to level as veteran.
And I have a feeling that XP and grindspots are nerfed to force us to buy XP potions.
Jamersonb16_ESO wrote: »It's sad to say but the reason they can't give more xp for PvP is us. There is a significant proportion of players who will glitch and exploit any system to gain an advantage and they would just team up with a friend and trade kills, gaining way more xp than designed.
If they made 'normal' activities in PvP give a sensible amount of xp, exploiters will gain way way more. Look at the situation with PvE, the xp for dungeons, killing mobs while playing the game 'normally' has been massively nerfed because otherwise exploiters will cheat/glich the system by repeatedly killing one mob or room to gain way more xp than is intended.
The exploiters will whine about 'I should be able to play the way I want and do the activities I enjoy' but that's bs. People don't mindlessly do the same thing over and over again for fun, they do it to unfairly gain a competitive advantage over other people and feel like the big shot.
In summary, no xp in PvP and no xp for PvE other than turning in time-gated quests is entirely due to us, the players, exploiting behind the justification of 'grinding'. It's our fault, not the devs.
paulsimonps wrote: »I leveled a new character very recently and by doing all the quests, delves, group bosses, public dungeons, group dungeons and dolmens in all zones including Cyrodiil I only got to Vr11 So the last 3 ranks I had to spend in Craglorn grinding, something that is now almost impossible. I hate Grinding but I can see why people don't want to do the same quests over and over, but the only thing I would want is for the quests to give more exp to balance it out so that all you need to do to get to Vr14 is to do the existing content.
On a side note, please buff up the exp given from doing daily craglorn quests, like not the actual dungeons but the quests itself. For if you want to encourage people to do your content and not just grind that is a good way to give people the CP they need while making them do content.