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Templar magicka problems

BugCollector
BugCollector
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When will we on par with Sorcerers when it comes to magicka sustain?
May knowledge guide you to enlightenment
  • Exstazik
    Exstazik
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    When will we on par with Sorcerers when it comes to magicka sustain?
    when sorcer will gain heal as BoL
  • AlnilamE
    AlnilamE
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    What magicka problems?
    The Moot Councillor
  • Morshire
    Morshire
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    Seriously. My magicka has never been better since 1.6. That is one of the changes I rather like.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Grunim
    Grunim
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    Morshire wrote: »
    Seriously. My magicka has never been better since 1.6. That is one of the changes I rather like.

    Yeah, my templar is fine on sustaining magicka these days.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • eliisra
    eliisra
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    I'm having a bit of magicka sustain problems on all my charters right now, templar, DK and sorc included.

    Some is due to the massive nerf to Spell Symmetry, that used to be my main tool to keep up constant casting. You cant use 7/7 light any more, need at least 1-2 heavy to avoid getting 1 shot, so you loose both cost reduction and recovery. Another reason is the fact that we're still short of CP.

    As far as templar goes, our healing passives got nerfed big time. Need to stack stack spell dmg now to make up for the hps loss. I'm really noticing this on my crap recovery. But I really dont have much of a choice as far as gear goes. If I stack recovery instead, my heals cant keep people up.

    I never had to use Siphon Spirit in 1.5 to keep up my magicka, but I do now. Channelled Focus also helps as a templar. But I do think all magicka problems will go away once people start reaching a few hundred CP.
  • Flaminir
    Flaminir
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    When will we on par with Sorcerers when it comes to magicka sustain?

    Seriously... this is a bit of a myth about Sorcs having endless magicka & being SO much better at Magicka sustain etc...

    From 1.6 we have one passive that helps us compared to Templars... 'Capacitor' gives us 10% extra magicka recovery. Thats it...

    They removed our 10% storm calling cost reduction.

    A 10% difference in magicka regen is very little & you can alter gear/enchants to make up for this.
    Edited by Flaminir on March 14, 2015 11:54PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • manny254
    manny254
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    Flaminir wrote: »
    When will we on par with Sorcerers when it comes to magicka sustain?

    Seriously... this is a bit of a myth about Sorcs having endless magicka & being SO much better at Magicka sustain etc...

    From 1.6 we have one passive that helps us compared to Templars... 'Capacitor' gives us 10% extra magicka recovery. Thats it...

    They removed our 10% storm calling cost reduction.

    A 10% difference in magicka regen is very little & you can alter gear/enchants to make up for this.

    Don't you have a passive that decreases the magicka and stamina cost of every skill in the game?
    - Mojican
  • Vahrokh
    Vahrokh
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    manny254 wrote: »

    Don't you have a passive that decreases the magicka and stamina cost of every skill in the game?

    Same mana pool, some of sorc spells cost double than the other classes. Feel free to put in a passive and see how good it does vs 200% spell cost.
  • Ommamar
    Ommamar
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    With the proper equipment you can even run 5 heavy 1 light 1 medium and still be able to keep your magicka at a useable level.
  • Fizzlewizzle
    Fizzlewizzle
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    Running 7/7 heavy and not noticing any magicka problems.
    (Then again, i'm build arround magicka regen. When i use a drink i get arround 2k magicka regen a second. Combine that with restoring focus and you dont even need something like spell symmetry or pots)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • ashlee17
    ashlee17
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    Seducer/warlock/pots/drinks=problem solved
    Edited by ashlee17 on March 15, 2015 7:22AM
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  • timidobserver
    timidobserver
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    Sustain is fine for healing if you are built right, but it is difficult to come up with a magicka dps build that can sustain high dps and magicka.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Sandmanninja
    Sandmanninja
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    I have no magicka problems on my breton templar.
    5 pieces of cloth, light armor passives
    i never, never, never oom

    Equip a staff and squeeze off some light attacks. It will build Ultimate and increase your magicka.
    Edited by Sandmanninja on March 15, 2015 9:34AM
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  • Iyas
    Iyas
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    Get magicka reduce cost glyphs! They are so damn good
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • AbraXuSeXile
    AbraXuSeXile
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    Your forced into specific gear for magicka. Which for pvp doesnt leave many doors open.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
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  • cazlonb16_ESO
    cazlonb16_ESO
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    Sustain is fine for healing if you are built right, but it is difficult to come up with a magicka dps build that can sustain high dps and magicka.

    If you wanna dps as a Templar, you pretty much have to go stamina. Non-execute dps is still abyssmal.
  • Sandmanninja
    Sandmanninja
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    Two Words to support Templar magicka build:
    Jesus Beam
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • Lord_Kreegan
    Lord_Kreegan
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    As suggested by @ashlee17, get five pieces of Seducer armor (crafted set; you need to have completed three research areas on each piece); add Warlock jewelry if you can find it at your level (I haven't seen any at higher levels); use potions; and use drinks for magicka recovery or extra magicka.

    Add enchantments on all of your armor to add magicka. Make sure the jewelry you use (if you don't have Warlock) reduces spell cost and adds magicka.

    Learn to rely heavily on light and heavy attacks from your staff.

    I have two Templars (one VR; one mid-level) and two Sorcerors (one VR; one mid-level); all with different builds. My sorcerors NEVER run out of magicka. My Templars ALWAYS run out of magicka. Because of that, when I PvP I attack only with my staff and save all magicka for healing; I survive longer and can contribute more to the guys around me. I never attack with skills in PvP (other than my ultimate). In PvE, which is almost wholly solo, my tactics are dependent on the number of opponents. Lots of opponents means saving magicka for healing my character and primarily using heavy and light attacks with my staff.

    When you start getting Champion Points, put them in the perks that improve magicka.

    Personal opinion, it's not a well-designed class relative to doing damage to opponents. It is the best designed class for healing. If you like healing, then go for it.
    Edited by Lord_Kreegan on March 15, 2015 2:31PM
  • Flaminir
    Flaminir
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    manny254 wrote: »
    Flaminir wrote: »
    When will we on par with Sorcerers when it comes to magicka sustain?

    Seriously... this is a bit of a myth about Sorcs having endless magicka & being SO much better at Magicka sustain etc...

    From 1.6 we have one passive that helps us compared to Templars... 'Capacitor' gives us 10% extra magicka recovery. Thats it...

    They removed our 10% storm calling cost reduction.

    A 10% difference in magicka regen is very little & you can alter gear/enchants to make up for this.

    Don't you have a passive that decreases the magicka and stamina cost of every skill in the game?

    We do... but I was comparing differences to Templars.... who have an almost identical passive.

    Ours (Sorc) is called Unholy Knowledge & reduces magicka/stamina costs by 5%
    Templars is called 'Restoring Light' and reduces costs of magicka/stamina/ultimates by 4%

    So basically the same.

    The only difference is that single 10% regen passive... thats it.
    Edited by Flaminir on March 15, 2015 4:39PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Morshire
    Morshire
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    As suggested by @ashlee17, get five pieces of Seducer armor (crafted set; you need to have completed three research areas on each piece); add Warlock jewelry if you can find it at your level (I haven't seen any at higher levels); use potions; and use drinks for magicka recovery or extra magicka.

    Add enchantments on all of your armor to add magicka. Make sure the jewelry you use (if you don't have Warlock) reduces spell cost and adds magicka.

    Learn to rely heavily on light and heavy attacks from your staff.

    I have two Templars (one VR; one mid-level) and two Sorcerors (one VR; one mid-level); all with different builds. My sorcerors NEVER run out of magicka. My Templars ALWAYS run out of magicka. Because of that, when I PvP I attack only with my staff and save all magicka for healing; I survive longer and can contribute more to the guys around me. I never attack with skills in PvP (other than my ultimate). In PvE, which is almost wholly solo, my tactics are dependent on the number of opponents. Lots of opponents means saving magicka for healing my character and primarily using heavy and light attacks with my staff.

    When you start getting Champion Points, put them in the perks that improve magicka.

    Personal opinion, it's not a well-designed class relative to doing damage to opponents. It is the best designed class for healing. If you like healing, then go for it.


    WTF? I can agree that with healing Templars are still more than good. But not being any good for sustained DPS is a myth. I run full MAGICKA/2H for DPS on my Templar and I still have no problems with sustaining my MAGICKA. I have 5 pieces Seducer/and the rest is Twighlight's (2 pieces for the Spell Crit only). My jewelry isn't special and my glyphs either add MAGICKA or reduce spell cost. And I only have 78 CP. Nothing is big for me, and yet I have no problems. Before you argue I am using 2H.....that is just the skills I am leveling because everyone says how OP it is. Not because I have found it important. I kid you not, even boss fights rarely see me below 2/3 MAGICKA.

    I get that people are still learning the changes from 1.6, but to say that there is a MAGICKA problem for Temps doesn't even sound close to what I am experiencing.
    Edited by Morshire on March 18, 2015 1:21PM
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
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