New player opinion of ESO

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  • nerevarine1138
    nerevarine1138
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    Valymer wrote: »

    Perhaps that is because they open up your eyes to many things that go on behind the scenes that you wouldn't otherwise know.

    Behind the scenes stuff? Like what?

    People who aren't posting in green aren't ZO employees, and employees aren't telling us what's happening behind the scenes (because it's irrelevant). So what kind of "revelatory" information are we getting here?
    ----
    Murray?
  • Makarion
    Makarion
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    I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?

    Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.

    It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.

    We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.
  • Khaldar
    Khaldar
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    ElliottXO wrote: »
    From 1-50 it is a truly great game.

    This couldn't be more true.

    Anyway, welcome new member. I hope you feel the same way at V1.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Welcome to ESO! As others have pointed out (even Paul Sage himself), PvP in Cyrodiil is currently not working properly and may never work as intended and advertised, but there are many other things to see and do. The questing and leveling part is a good game for a good while.
  • BigM
    BigM
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    Welcome and glad you love it. There may be times where you hate it but then you will fall in love with it again. I'm staying positive and expect end game to get way better. As far as the lag I feel they will work out the lag issues with the mega server. I just want it like everyone else, NOW! :smiley:
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Seraphyel
    Seraphyel
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    Makarion wrote: »
    I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?

    Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.

    It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.

    We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.

    You are quite right.

    But there are some huge differences:


    * Vanguard had a really good "concept" behind itself

    * ESO has the huge ES IP

    * ESO had maybe twice the budget if not more


    Both games suffered from a rushed release but Vanguards basics were "good" (although the performance and the bugs destroyed the game), ESO is lacking basics.
  • Flynch
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    Makarion wrote: »
    I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?

    Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.

    It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.

    We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.

    Vanguard was a spectacular car-crash. But it was great fun while it lasted.

    I'm enjoying the heck out of ESO, even more-so than Vanguard, and yeah it has some issues, but it's nowhere near as abysmally coded and unpolished as VG.

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