nerevarine1138 wrote: »Welcome, OP.
My only piece of advice to you would be to read the forums as little as possible. They have a tendency to make people only see the negative in the game.
Perhaps that is because they open up your eyes to many things that go on behind the scenes that you wouldn't otherwise know.
I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?
Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.
It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.
We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.
I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?
Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.
It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.
We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.