Perhaps that is because they open up your eyes to many things that go on behind the scenes that you wouldn't otherwise know.
I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?
Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.
It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.
We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.
I wonder - am I the only one for whom ESO's progress feels reminiscent of Vanguard (RIP)?
Launched with a lot of fanfare as the new big thing in MMO - the heir apparent to the True MMO Crown. Immediately, the systems in place were in sufficient for the realities of the demands, and a large portion of the population logs off, thinking: "I'll keep an eye on this and come back when it actually works." Then, no new content for a year or more, and a chunk of the high end people that remained leave for a game that scritches their raiding/PVP itch. Games ditches the subscription model but no actual new content seems to arrive, since behind the scenes, it's still firefighting against a faulty architecture. Resources are withdrawn to spend on other company product lines, and the game putters on with many promises and no actual results, then dies somewhere after 4 years ignobly. To be missed by the faithful few only.
It sounds depressingly familiar. Of course, Vanguard at least had a functional guild/banking system, and it had Diplomacy. And seriously nice wardrobes. And housing. Heck, the sole raid they had for the longest time was really good, too. [I know Pantheon was introduced later, but by that time, it was basically a lost cause already.] Granted, PVP wasn't really a "thing" for VG, so ESO has a chance there to earn it's keep.
We'll see! I, for one, hope that it'll learn from it's mistakes. Investment in new content is a high priority, and this needs to happen on an ongoing basis. Rift here is showing how it should be done. Depressingly, peple will muddle through a lot as long there's new things to explore, fight and conquer.