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Zerg busting videos?

joshisanonymous
joshisanonymous
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So now that AoE caps have been removed/adjusted, has anyone been finding ways to break up zergs with small groups? I'd love to see clips of blobs of zergers suddenly finding themselves dying to small groups.
Fedrals: PC / NA / EP / NB

  • WRX
    WRX
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    Ill have to upload a few of the videos Ive gotten so far. Unfortunately Ive only PvP'd twice this patch.
    Decibel GM

    GLUB GLUB
  • Etaniel
    Etaniel
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    I feel that it was way easier to break zergs in 1.5
    Noricum | Kitesquad

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  • Soulac
    Soulac
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    It is, cause you don't rly fight zergs in 1.6..
    You fight the lag.
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  • AbraXuSeXile
    AbraXuSeXile
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    This.
    AbraXuS
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  • DisgracefulMind
    DisgracefulMind
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Meteor. >:3
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  • Xsorus
    Xsorus
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

  • Juraigr
    Juraigr
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    Guess
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

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  • Panda244
    Panda244
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    How To Manual For Breaking Zergs (1.5)
    1. Roll a DK
    2. Get Vamprisim
    3. Charge Into Zerg
    4. Spam Talons, Fire Ring, Cinder Storm, Draw Essence, and Batswarm
    5. Profit

    How To Manual For Breaking Zergs (1.6)
    1. Break The Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag Lag
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  • Draxys
    Draxys
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    everything is heading toward casual play and overrunning the enemy with sheer numbers... it's not impossible to win while heavily outnumbered but each patch keeps making it harder
    2013

    rip decibel
  • Majax
    Majax
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

    Lol..all u're post look so angry.
  • themdogesbite
    themdogesbite
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    It is definetly possible to still break up zergs, just way harder then in 1.5 where it almost went on automode. However, cyrodiil do seem to almost break when theres 15 people at the same place theese days..
    :]
  • Etaniel
    Etaniel
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Noricum | Kitesquad

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    AR 41 DC DK

  • Keron
    Keron
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    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
  • Tankqull
    Tankqull
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    So now that AoE caps have been removed/adjusted, has anyone been finding ways to break up zergs with small groups? I'd love to see clips of blobs of zergers suddenly finding themselves dying to small groups.

    havent seen any blob since 1.6 so its rather hard to post vids busting them.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
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    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • joshisanonymous
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    Tankqull wrote: »
    havent seen any blob since 1.6 so its rather hard to post vids busting them.

    That's nice to hear.
    Etaniel wrote: »
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    Unless there are 30 people in that stack of guildmates, which certainly happens, not to mention that even unorganized zergs will stack at times, especially in keeps, where it can be almost impossible not to stack. The only difference I see is that a guild group stacking up will generally have the discipline to remain stacked while a random zerg falls apart pretty easily, but if you have a group of 30, I don't care whether they're in a guild or not, they're zerging.
    Fedrals: PC / NA / EP / NB

  • supernico
    supernico
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    Panda244 wrote: »
    How To Manual For Breaking Zergs (1.5)
    1. Roll a DK
    2. Get Vamprisim
    3. Charge Into Zerg
    4. Spam Talons, Fire Ring, Cinder Storm, Draw Essence, and Batswarm
    5. Profit

    pfff, this is so 1.5

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  • Xsorus
    Xsorus
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    Etaniel wrote: »
    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    Umm Wrong...Because you're not overwhelming with strategic movement coordination..Because its not playing a part in it..You're overwhelming the people with sheer numbers first and foremost... It doesn't matter how amazing you are in a 30 man group with the best skilled players in the world..If you come across 10 people..Your amazing skill isn't playing any part in your victory..your sheer numbers are. Hell even if you came across a 60 person zerg with 30 people your skill would still be not play a part in 1.5 really...since the only thing you needed to be successful was sticking to the idiots group leader in a ball.
    This whole Guilds not zerging thing because they're coordinated started with all the bads in Guild Wars 2 running their 25 man balls of suck.

    As for your original comment on 8 people taking out a zerg..Yeap..You could most certainly do that in 1.5..I never said you couldn't...

    I said the only people running around in 1.5 breaking zergs were people pretending they weren't zerging because they were in a guild group..when they were.

    There was no 8 mans zerg breaking in 1.5 on US servers..there were only zerg guilds zerg breaking in 1.5

    If there were multiple 8 mans running around doing it we would actually had a decent 8v8 scene..which we did not.

  • Erondil
    Erondil
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    Soulac wrote: »
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    It is, cause you don't rly fight zergs in 1.6..
    You fight the lag.
    It is definetly possible to still break up zergs, just way harder then in 1.5 where it almost went on automode. However, cyrodiil do seem to almost break when theres 15 people at the same place theese days..
    Plzzz tell me how to get such avatars *_*
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  • cozmon3c_ESO
    cozmon3c_ESO
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    Etaniel wrote: »
    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    So your strategic movement is ball up on crown, stick to him like bubble gum. heal and aoe spam. lol so much strategy it makes me die a little inside. all i seen in 1.6 is this, you know how hard it is to get a decent close to even fight now. almost never. all these zerg balls following crown calling themselves strategic groups is just laughable lolololololol. i just cant stop loling.

    The issue is that ZoS made this Zero Skill Tactic the nubmer one way to play this game with No way to Break them up except with meteor/detonation combo, and even then that wont kill anyone in the ball, only give your alliance a 2 second opening to hope to kill one of those aoe heal spam monkeys. detonation needs to increase in damage the more people caught in the circle, just doing this will actually spread the zerging lag balls out and we can start getting some decent fights going on.

    skilled strategic zerg balls lol, please.
    Edited by cozmon3c_ESO on March 12, 2015 6:14PM
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  • Soulac
    Soulac
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    Erondil wrote: »
    Soulac wrote: »
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    It is, cause you don't rly fight zergs in 1.6..
    You fight the lag.
    It is definetly possible to still break up zergs, just way harder then in 1.5 where it almost went on automode. However, cyrodiil do seem to almost break when theres 15 people at the same place theese days..
    Plzzz tell me how to get such avatars *_*

    resized_chemistry-cat-meme-generator-it-s-magic-a250b6.jpg
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  • FENGRUSH
    FENGRUSH
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    Etaniel wrote: »
    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    So your strategic movement is ball up on crown, stick to him like bubble gum. heal and aoe spam. lol so much strategy it makes me die a little inside. all i seen in 1.6 is this, you know how hard it is to get a decent close to even fight now. almost never. all these zerg balls following crown calling themselves strategic groups is just laughable lolololololol. i just cant stop loling.

    The issue is that ZoS made this Zero Skill Tactic the nubmer one way to play this game with No way to Break them up except with meteor/detonation combo, and even then that wont kill anyone in the ball, only give your alliance a 2 second opening to hope to kill one of those aoe heal spam monkeys. detonation needs to increase in damage the more people caught in the circle, just doing this will actually spread the zerging lag balls out and we can start getting some decent fights going on.

    skilled strategic zerg balls lol, please.

    Fengrush can confirm this post is true.

    Developers do not play or test PvP. Siege should be limited and absolutely wipe out these ball groups in one go.

    After returning to this game after 7 months PvP hasnt really changed. Massive lag, people trying to run in balls spamming heals and barrier with impulse bats whatever else.

    There is no strategy in this. A proper guild would have different group types splitting up doing different objectives. There isnt a need for this because the game has been oversimplified because the devs do not offer any reason for it.


    Before AOE caps were removed, the safest place to avoid AOE was inside a ball of friendly players.
    After AOE caps were adjusted in 1.6, the safest place to avoid AOE is inside a ball of friendly players.

    Devs working on PvP (I used to think it was Brian Wheeler but the only posts he ever responded to in the past were issues he was able to deflect to a combat team that nobody knows or hears from) are either 1) completely inept and unable to do the job or 2) hold one of the lowest tier seats in the lead development. Id venture a guess to say its the 2nd option, which is an unfortunate condition to work under. Either way, theyre getting paid to bring you a steaming pile of ***. And all the meanwhile, people have still been clumping up in piles of 30+ for the past year to crutch some semblance of success.
  • WRX
    WRX
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    I'm not sure you guys really understand how a guild works. Or how good players work.

    Being a team player and making good plays for your team is basically my definition of a good player. Everything else is secondary.

    IMO 60 organized players is a zerg.

    16 organized players is a guild ROFLstomping their way through bads that don't know how to work together.
    Decibel GM

    GLUB GLUB
  • Xsorus
    Xsorus
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    WRX wrote: »
    I'm not sure you guys really understand how a guild works. Or how good players work.

    Being a team player and making good plays for your team is basically my definition of a good player. Everything else is secondary.

    IMO 60 organized players is a zerg.

    16 organized players is a guild ROFLstomping their way through bads that don't know how to work together.

    16 People feels like a Zerg to me...Mainly because this games group size is technically 4 people..That's 4 Groups right there...Even in DAOC terms of 8 man groups, 16 people is still a zerg...and would be laughed off the field.

    irmwf.jpgvia Imgflip Meme Maker
    Edited by Xsorus on March 12, 2015 9:12PM
  • Xsorus
    Xsorus
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    meh
    Edited by Xsorus on March 12, 2015 9:13PM
  • themdogesbite
    themdogesbite
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    Etaniel wrote: »
    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    Umm Wrong...Because you're not overwhelming with strategic movement coordination..Because its not playing a part in it..You're overwhelming the people with sheer numbers first and foremost... It doesn't matter how amazing you are in a 30 man group with the best skilled players in the world..If you come across 10 people..Your amazing skill isn't playing any part in your victory..your sheer numbers are. Hell even if you came across a 60 person zerg with 30 people your skill would still be not play a part in 1.5 really...since the only thing you needed to be successful was sticking to the idiots group leader in a ball.
    This whole Guilds not zerging thing because they're coordinated started with all the bads in Guild Wars 2 running their 25 man balls of suck.

    As for your original comment on 8 people taking out a zerg..Yeap..You could most certainly do that in 1.5..I never said you couldn't...

    I said the only people running around in 1.5 breaking zergs were people pretending they weren't zerging because they were in a guild group..when they were.

    There was no 8 mans zerg breaking in 1.5 on US servers..there were only zerg guilds zerg breaking in 1.5

    If there were multiple 8 mans running around doing it we would actually had a decent 8v8 scene..which we did not.

    On EU we had some smaller sized guildgroups going, 8 - 12 man in size during 1.5 and before that too.
    :]
  • Xsorus
    Xsorus
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    Etaniel wrote: »
    Keron wrote: »
    Etaniel wrote: »
    I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
    a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
    Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).

    Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
    Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
    But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group

    Umm Wrong...Because you're not overwhelming with strategic movement coordination..Because its not playing a part in it..You're overwhelming the people with sheer numbers first and foremost... It doesn't matter how amazing you are in a 30 man group with the best skilled players in the world..If you come across 10 people..Your amazing skill isn't playing any part in your victory..your sheer numbers are. Hell even if you came across a 60 person zerg with 30 people your skill would still be not play a part in 1.5 really...since the only thing you needed to be successful was sticking to the idiots group leader in a ball.
    This whole Guilds not zerging thing because they're coordinated started with all the bads in Guild Wars 2 running their 25 man balls of suck.

    As for your original comment on 8 people taking out a zerg..Yeap..You could most certainly do that in 1.5..I never said you couldn't...

    I said the only people running around in 1.5 breaking zergs were people pretending they weren't zerging because they were in a guild group..when they were.

    There was no 8 mans zerg breaking in 1.5 on US servers..there were only zerg guilds zerg breaking in 1.5

    If there were multiple 8 mans running around doing it we would actually had a decent 8v8 scene..which we did not.

    On EU we had some smaller sized guildgroups going, 8 - 12 man in size during 1.5 and before that too.

    You were lucky then, cause all we had on the US servers were bad groups pretending they weren't zerging because Stacking is skill yo.

    Edited by Xsorus on March 12, 2015 9:15PM
  • Satiar
    Satiar
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    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

    12v40 counts as zerg v zerg?
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  • Xsorus
    Xsorus
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    Satiar wrote: »
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

    12v40 counts as zerg v zerg?

    Is 200vs400 zerg vs zerg?

  • Teargrants
    Teargrants
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    Satiar wrote: »
    Etaniel wrote: »
    I feel that it was way easier to break zergs in 1.5

    Lets be honest here, the only people breaking zergs in 1.5 were other people zerging around pretending they weren't zerging.

    You know those people...Those idiots who say "We're not zerging, we're a guild group!"

    12v40 counts as zerg v zerg?

    Is 200vs400 zerg vs zerg?
    Is 12v40 200v400? :grey_question:
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