I feel that it was way easier to break zergs in 1.5
xsorusb14_ESO wrote: »
xsorusb14_ESO wrote: »
Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
joshisanonymous wrote: »So now that AoE caps have been removed/adjusted, has anyone been finding ways to break up zergs with small groups? I'd love to see clips of blobs of zergers suddenly finding themselves dying to small groups.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
havent seen any blob since 1.6 so its rather hard to post vids busting them.
Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
How To Manual For Breaking Zergs (1.5)
- Roll a DK
- Get Vamprisim
- Charge Into Zerg
- Spam Talons, Fire Ring, Cinder Storm, Draw Essence, and Batswarm
- Profit
Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
Plzzz tell me how to get such avatars *_*johan.danielsson1994b16_ESO wrote: »It is definetly possible to still break up zergs, just way harder then in 1.5 where it almost went on automode. However, cyrodiil do seem to almost break when theres 15 people at the same place theese days..
Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
Plzzz tell me how to get such avatars *_*johan.danielsson1994b16_ESO wrote: »It is definetly possible to still break up zergs, just way harder then in 1.5 where it almost went on automode. However, cyrodiil do seem to almost break when theres 15 people at the same place theese days..
cozmon3c_ESO wrote: »Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
So your strategic movement is ball up on crown, stick to him like bubble gum. heal and aoe spam. lol so much strategy it makes me die a little inside. all i seen in 1.6 is this, you know how hard it is to get a decent close to even fight now. almost never. all these zerg balls following crown calling themselves strategic groups is just laughable lolololololol. i just cant stop loling.
The issue is that ZoS made this Zero Skill Tactic the nubmer one way to play this game with No way to Break them up except with meteor/detonation combo, and even then that wont kill anyone in the ball, only give your alliance a 2 second opening to hope to kill one of those aoe heal spam monkeys. detonation needs to increase in damage the more people caught in the circle, just doing this will actually spread the zerging lag balls out and we can start getting some decent fights going on.
skilled strategic zerg balls lol, please.
I'm not sure you guys really understand how a guild works. Or how good players work.
Being a team player and making good plays for your team is basically my definition of a good player. Everything else is secondary.
IMO 60 organized players is a zerg.
16 organized players is a guild ROFLstomping their way through bads that don't know how to work together.
xsorusb14_ESO wrote: »Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
Umm Wrong...Because you're not overwhelming with strategic movement coordination..Because its not playing a part in it..You're overwhelming the people with sheer numbers first and foremost... It doesn't matter how amazing you are in a 30 man group with the best skilled players in the world..If you come across 10 people..Your amazing skill isn't playing any part in your victory..your sheer numbers are. Hell even if you came across a 60 person zerg with 30 people your skill would still be not play a part in 1.5 really...since the only thing you needed to be successful was sticking to the idiots group leader in a ball.
This whole Guilds not zerging thing because they're coordinated started with all the bads in Guild Wars 2 running their 25 man balls of suck.
As for your original comment on 8 people taking out a zerg..Yeap..You could most certainly do that in 1.5..I never said you couldn't...
I said the only people running around in 1.5 breaking zergs were people pretending they weren't zerging because they were in a guild group..when they were.
There was no 8 mans zerg breaking in 1.5 on US servers..there were only zerg guilds zerg breaking in 1.5
If there were multiple 8 mans running around doing it we would actually had a decent 8v8 scene..which we did not.
johan.danielsson1994b16_ESO wrote: »xsorusb14_ESO wrote: »Overwhelming the enemy with massive numbers, i agree. But when a guild gruop runs stacked together, they are not overwhelming with numbers, but with strategic movement coordination and so on.Actually, I contest that definition. In my view, "zerg" or "zerging" in its truest form just refers to the strategy of overwhelming the enemy with massive numbers before he can put up a decent defense (see also here, even though Urban Dictionary may not be the best reference).I hope it's too early morning for me to understand sarcasm, because if that's what you seriously think, well, you didn't have fun in 1.5 ^^
a 8 man guild group could easily wipe a 40 man unorganized pug zerg. People running around in rabble rabble rabble rabble mode spread out are what we call a zerg. People running stacked as a group is different. There might me 40 people in that raid, but it is still organized and thus not a "zerg". As long as there is some coordination with a leader and people following orders, it's not a zerg.
Since the defense in ESO is basically environmental given (the keep), the remaining variable is numbers. It does not really matter whether the masses are coordinated or not, the principle is: For every damage you do to us, we return thousand-fold. Big group = zerg, no matter if guild group or "rabble rabble rabble rabble".
But to go back to the OP's question, when he talks about zerg busting with the new aoe caps, i think his question is targeted towards those particular guild groups, simply because in a regular zerg, people are too spread out anyways and your aoe usually hits 4-5 targets anyways. If you want to really hit 20 targets with one aoe, then you are aiming at a large coordinated guild group
Umm Wrong...Because you're not overwhelming with strategic movement coordination..Because its not playing a part in it..You're overwhelming the people with sheer numbers first and foremost... It doesn't matter how amazing you are in a 30 man group with the best skilled players in the world..If you come across 10 people..Your amazing skill isn't playing any part in your victory..your sheer numbers are. Hell even if you came across a 60 person zerg with 30 people your skill would still be not play a part in 1.5 really...since the only thing you needed to be successful was sticking to the idiots group leader in a ball.
This whole Guilds not zerging thing because they're coordinated started with all the bads in Guild Wars 2 running their 25 man balls of suck.
As for your original comment on 8 people taking out a zerg..Yeap..You could most certainly do that in 1.5..I never said you couldn't...
I said the only people running around in 1.5 breaking zergs were people pretending they weren't zerging because they were in a guild group..when they were.
There was no 8 mans zerg breaking in 1.5 on US servers..there were only zerg guilds zerg breaking in 1.5
If there were multiple 8 mans running around doing it we would actually had a decent 8v8 scene..which we did not.
On EU we had some smaller sized guildgroups going, 8 - 12 man in size during 1.5 and before that too.
xsorusb14_ESO wrote: »
Is 12v40 200v400?xsorusb14_ESO wrote: »