I'll just put this here in the off chance a Dev or CSR stumbles across it.
As the title says, the old "Drink..." bug is back (or was never removed) for the "Lifting the Veil" quest. I think this particular insect dates back to, or at least mimics a bug that was in at, launch.
In a nutshell, the quest chain starts when you talk to a Royal Bodyguard in Skywatch and proceeds to the point where you're supposed to take a drink with Palomir in the Barbed Hook Tavern. At this point I get the cue/prompt "Drink..." then nothing happens. Palomir has nothing new to say and if I leave the tavern, he de-rezzes. This blocks progress for me in entire Veiled Heritance questline. I would appreciate it if a CSR or GM would be so kind as to give my quest-log a kick to the next stage, I'll just swim over to the Heritance Camp and continue from there.
Since I can see other players disappear (and presumably port to the Heritance Training Camp), it's obviously not happening to everyone. I've done all the troubleshooting steps I can think of including:
* Relogging the character
* Dropping and restarting the quest-chain
* Restarting the game client
* Restarting the computer
* Removing all plug-ins
* Removing all saved variables
* Trying to complete the quest on a different computer with a different (ie
not copied from my gaming computer) installation of the game-client.
* Filing a bug and a CS request using the in-game system
Note that most of these steps are cumulative so when I removed all saved variables, one should also assume that I restarted the computer and dropped and restarted the quest-chain (because I did).
I dread the inevitable off-topic boilerplate replies I'll get from CS that will, at best ask me to repeat the steps I've already taken and at worst engage in inappropriate canned RP banter, but will endure it if that means I can continue with this quest-chain.
Pinging
@ZOS_GinaBruno,
@ZOS_JessicaFolsom,
@ZOS_KaiSchober,
@ZOS_TristanK,
@ZOS_MichaelServotte, and
@ZOS_PaulSage in hopes someone can forward this to a GM that can help me out and/or Dev that can actually fix the bug. Can we just change this quest so that it uses an interactable whatzit to continue rather than a buggy dialogue cue?
Beware he who would deny you access to information for in his heart he dreams himself your master. -- Pravin Lal