Spell Damage in 1.6

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  • Cuyler
    Cuyler
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    Hi,

    1692ued.jpg

    Stats with Power Surge and Combat Prayer UP + Food Outside PVP

    Verry glass cannon, good to stay away and nuke :)

    80ish CP

    All gear Purple, some have white enchants

    You got great SD, but yeah your health to low to do anything. Good luck finding a healer that wants to heal you through every hit.
    Edited by Cuyler on March 9, 2015 1:45PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    I'm running: 20/42/0

    5pc Martial's
    2 pc Adroitness
    2 pc Torug's
    2 pc Cyro Light
    *all mag and SD enchants

    SD - ~2800 with surge
    HP - ~21k
    Mag - ~26k
    S crit - 43%

    My my torug's is the only v14 I have atm and all epic so going to v14 on martial and Cyro light plus going legendary should put just about 3k SD. Then unlock 12% crit passive and crit will 55%. I think that's a good place to start. The regen and spell cost reductions come from CS passives.

    Still relatively crap damage compared to other classes or stam build. A lot of this build is about the perfect rotation/heavy attack charges. Although more difficult to nail perfectly it is more fun to play than CS, LA, CS, LA, CS over and over.
    Edited by Cuyler on March 9, 2015 1:55PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • TehMagnus
    TehMagnus
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    TehMagnus

    PvP hp would be 17.5k

    A heavy atack won't do it but yea a chain of atacks would :) Since most of pvpers are Close range fighters, I started using Daedric Mines which can crit up to 10k each, ppl run trough them without knowing the danger :D

    OHSPDzr.png
    @darkrozes_rob16_ESO
    AS promised ;)
    Edited by TehMagnus on March 9, 2015 9:04PM
  • Septimus_Magna
    Septimus_Magna
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    Im running Martial knowledge (4x), Torug's Pact (3x), Adroitness (2x), Cyrodiil's Light (2x) and have about 2658 spell damage(with major sorcery buff), 31k magicka and 19k health. I can swap the Torug's Pact head for Adroitness head to increase my magicka at the cost health. My jewelry is enchanted with 2x reduce magicka cost and 1x spell damage.

    I might have an idea to increase my spell damage on my execution bar by roughly 1100 while increasing my survivability during burn phases on trails bosses, I will try to test it tonight and if it works I will share my result to help you out.

    Edit: I did some testing and hit for 2727 damage with 2890 SD (vr14 dual swords sharpened purple) and I hit for 2594 damage with 2608 SD (vr14 destro staff sharpened purple).
    2727 / 2594 * 100% = 105% -> 5% damage increase.

    Unfortunately the base spell damage you get from dual weapons is 100% from the main weapon and 20% from the off-hand weapon, DW is increasing the base spell damage by 220 (20% of 1108 with purple vr14 weapons). Another advantage is the new DW skill, Blade Cloak, it offers 20% AOE damage reduction for 15 seconds, its cheap to use and it does some damage. Perfect for burn phases in trails etc.

    Edited by Septimus_Magna on April 2, 2015 9:58PM
    PC - EU (AD)
    Spoiler
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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