Spell Damage in 1.6

MADshadowman
MADshadowman
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What's your spell damage and what are the best set combinations to really crank it up?
  • Darkintellect
    Darkintellect
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    I use...

    4x Way of Knowledge (Chest, Legs, Hands, Boots)
    2X Adroitness (Belt, Amulet)
    2X Toque Pact (Helm, Shoulders) [Slot out for Innerflame set for the heal totem]
    2X Light of Cyrodiil (Ring, Ring)

    This gives me 5X spell damage at around 173-179 spell damage per value.

    Adroitness beats out Arch-Mage because it reauires 3 piece instead of 2 piece of adroitness. I'm working to get the Resto staff which decreases weapon power by everyone in the area of heals by 580 points. I'm also working towards the Masters Staff.
    Edited by Darkintellect on March 8, 2015 6:22AM
  • Paulington
    Paulington
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    Not sure on best combinations but I am currently running ~2,800 spell damage totally maxed out (food, PvP buffs [not in Cyrodiil], Surge etc). I feel if I used Cyrodiil's Light and a tweak or two I could easily hit 3,000 - 3,200 spell damage.

    I usually run without Surge though so I'd say maybe 2,500 spell damage?
    Edited by Paulington on March 8, 2015 5:19AM
  • MADshadowman
    MADshadowman
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    I use...

    4x Way of Knowledge (Chest, Legs, Hands, Boots)
    2X Adroitness (Belt, Amulet)
    2X Toque Pact (Helm, Shoulders) [Slot out for Innerflame set for the heal totem]
    2X Light of Cyrodiil (Ring, Ring)

    This gives me 5X spell damage at around 173-179 spell damage per value.

    Adroitness beats out Arch-Mage because it reauires 3 piece instead of 2 piece of adroitness. I'm working to get the Resto staff which decreases weapon power by everyone in the area of heals by 580 points. I'm also working towards the Masters Staff.


    Hmm... ok, how is your sustainability with this setup? That's my main worry when changing armor sets.
  • Flaminir
    Flaminir
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    I haven't gone quite full glass cannon yet after seeing the horror of the light armor nerfs and the Sorc cost increases due to our passive being changed...

    4x Martial Knowledge
    3x Torugs pact
    4x Healer

    This still gives me 4 of the spell power set buffs, as well as a little more magicka regen, & a little more health from the 3rd piece of Torugs. It feels pretty well balanced so far.

    With Surge/Entropy up & outside of Cyro with NO PvP buffs I'm at about 2.4k spell power, & have 24k magicka, & 25k health.

    I may tweak this a bit moving forward as the DPS still isn't quite there (In non-pet build.... I won't be using pets).
    Edited by Flaminir on March 8, 2015 12:10PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Shader_Shibes
    Shader_Shibes
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    Which is better, spell damage or spell crit?

    With 30 cp in apprentice for the extra 12% crit would take me to almost 80% crit, but currently 1600 spell damage (v11).
  • Flaminir
    Flaminir
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    Which is better, spell damage or spell crit?

    With 30 cp in apprentice for the extra 12% crit would take me to almost 80% crit, but currently 1600 spell damage (v11).

    Spell power is more powerful... there are some posts with lots & lots of equations & maths all over the place... but the simple answer that came out is : Spell Power is top, then crit, then max magicka.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Shader_Shibes
    Shader_Shibes
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    Flaminir wrote: »

    Spell power is more powerful... there are some posts with lots & lots of equations & maths all over the place... but the simple answer that came out is : Spell Power is top, then crit, then max magicka.

    Righto, thx for that, will adjust my armours for max spell damage possible.

  • MADshadowman
    MADshadowman
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    Righto, thx for that, will adjust my armours for max spell damage possible.

    Actually, i'd say crit is last. Cause spell power and magicka boost your damage quite a bit and this is something that's always working. Whereas crit is only a chance to do more damage, so i think this should come last, after you tweaked spell power and magicka. Overall performance and sustain is more important than a crit every now and then.
  • Valymer
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    Actually, i'd say crit is last. Cause spell power and magicka boost your damage quite a bit and this is something that's always working. Whereas crit is only a chance to do more damage, so i think this should come last, after you tweaked spell power and magicka. Overall performance and sustain is more important than a crit every now and then.

    I agree with you but I don't think it is so simple as to say spell damage is always better...there must be a threshold where one stat stops giving more dps than another. Like just to use completely made up numbers: up to 50% crit will increase your dps more than an equivalent amount of spell damage, then after that you would get more from spell damage in terms of raw dps.

    That is how I understood it to work before 1.6 and I don't see how that fundamental aspect would have changed with the patch (although the actual threshold numbers probably changes a great deal).

    So there should be some sort of "golden ratio" between spell damage, crit, and magicka that gives optimum dps, shouldn't there?
  • MADshadowman
    MADshadowman
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    So, i'm running 4 x martial knowledge, 2 x cyrodiils light and 3 x warlock right now, will probably add 2 x torug's pact, but i'm a little worried about my sustain.

    BUUUUT, one thing i've noticed is, that the 20% spell power boost from power surge isn't really giving the full 20%.

    Without torug's pact i'm at 1824 spell power.
    With power surge i get boosted to 2147.
    That's close, but 20% more would be 2188.

    With torug's pact i'm at 2026 spell power.
    With power surge i get boosted to 2384.
    That's close, but 20% more would be 2431.

    I wonder why that is.
  • MADshadowman
    MADshadowman
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    Valymer wrote: »

    I agree with you but I don't think it is so simple as to say spell damage is always better...there must be a threshold where one stat stops giving more dps than another. Like just to use completely made up numbers: up to 50% crit will increase your dps more than an equivalent amount of spell damage, then after that you would get more from spell damage in terms of raw dps.

    That is how I understood it to work before 1.6 and I don't see how that fundamental aspect would have changed with the patch (although the actual threshold numbers probably changes a great deal).

    So there should be some sort of "golden ratio" between spell damage, crit, and magicka that gives optimum dps, shouldn't there?

    Well kinda, but i think it also depends on what content you're playing and your play style. In PVP i would say better go with spell power and max magicka, for PVE i think crits are more viable and could be better.

    I think over all, a decent amount of magicka and spell damage with 35-40% crit should be pretty good.
  • Valymer
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    Well kinda, but i think it also depends on what content you're playing and your play style. In PVP i would say better go with spell power and max magicka, for PVE i think crits are more viable and could be better.

    I think over all, a decent amount of magicka and spell damage with 35-40% crit should be pretty good.

    Oh good point, for some reason I assumed we were talking about PvE (with so many static, longer fights).

    I guess that's because I don't even think about PvP in terms of "dps" per se, there is so much more going on with countering/utility that pure dps isn't really a great way to measure character strength.
  • Sacadon
    Sacadon
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    Paulington wrote: »
    Not sure on best combinations but I am currently running ~2,800 spell damage totally maxed out (food, PvP buffs [not in Cyrodiil], Surge etc). I feel if I used Cyrodiil's Light and a tweak or two I could easily hit 3,000 - 3,200 spell damage.

    I usually run without Surge though so I'd say maybe 2,500 spell damage?

    What sets are getting you there and how many attributes in health?
  • Darkintellect
    Darkintellect
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    Hmm... ok, how is your sustainability with this setup? That's my main worry when changing armor sets.

    I run a Breton which gives 3% with Light Armor which is 21% for 24% reduction. Then factor in 600 magicka reduction due to 3 enchants and my sustain is great. I run a Nightblade Healer so I can currently spam Healing Springs as fast as global refresh lets me while maintaining Rapid Regen and Health Funnel (which only costs 340 mana). Constant healing like that I can maintain for around 3 minutes flat in a fight.

    I can do it infinitely if I use a heavy attack every 20 seconds. Magicka regen is no longer more important than reduction. Value disparity is too great now.

    1.5 = 14/21
    1.6 = 64/200
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I am in the midst of changing my once awesome setup that is now crap lol.

    I am going to be going

    5x Martial Knowledge
    3x storm knight (necklace and 2 heavy armor pieces)
    2x not sure for rings? Maybe Cyrodiils light?
    2x not sure yet for sword and board. Don't use it for perma blocking but the extra armor and set bonus is nice.

    current build is at a stupid low of 1500 spell damage. However I at least never run out of magicka lol. I mean literally, I just don't run out. But I hit like a squirt gun hahahaha.
    Hey everyone! Look! It's a signature!
  • Flaminir
    Flaminir
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    Actually, i'd say crit is last. Cause spell power and magicka boost your damage quite a bit and this is something that's always working. Whereas crit is only a chance to do more damage, so i think this should come last, after you tweaked spell power and magicka. Overall performance and sustain is more important than a crit every now and then.

    In terms of raw DPS the math came out as I said... crit was second, and max magicka actually quite a bit behind in last place in terms of generating raw DPS numbers.

    But in the real world I would go with stacking spell power & then magicka like you suggested but for a different reason.... the sustain!

    With the passive changes that we all know about, running OOM is going to have more harm on your DPS in an actual battle than a few extra crit %s.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • rsiloliveiraub17_ESO
    2700 Spell Damage with 4 Martial, 2 Adroitness, 3 Pact's, 2 Torug's + Power Surge + All jewels +Spell Damage
    (Purple gear max)

    (About 32% spell crit with ~70 CP)

    My Sorc DPS still crap tho.
    Edited by rsiloliveiraub17_ESO on March 8, 2015 5:24PM
  • Snit
    Snit
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    Flaminir wrote: »
    I haven't gone quite full glass cannon yet after seeing the horror of the light armor nerfs and the Sorc cost increases due to our passive being changed...

    4x Martial Knowledge
    3x Torugs pact
    4x Healer

    This is exactly what I've chosen for my "no pets just nukes" sorc. One of the Torug's is a heavy chestpiece, with the rest light. In situations where sustain is not an issue, I sub in two Light of Cyrodiil rings with +spellpower enchants.

    I'm fairly pleased with this setup. I don't expect to change it unless I get a Valkyn hat.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Dyride
    Dyride
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    Snit wrote: »

    This is exactly what I've chosen for my "no pets just nukes" sorc. One of the Torug's is a heavy chestpiece, with the rest light. In situations where sustain is not an issue, I sub in two Light of Cyrodiil rings with +spellpower enchants.

    I'm fairly pleased with this setup. I don't expect to change it unless I get a Valkyn hat.

    How does your DPS go with this setup? Do you think you could get 12k on the Bloodspawn?
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    1. MaxWipes
      MaxWipes
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      4x Healer
      2x Torugs Pact - and i switched them to heavy for survivability
      5x Seducers which i'm changing out to arch mage.

      I've cleared dsa, hel ra & aa post update, but definely still tweaking.

      Yes spell damage is important - but I see many sacrificing a whole lot of regen & spell reduction to get there.

      balance, balance, balance
    2. Flaminir
      Flaminir
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      Snit wrote: »

      This is exactly what I've chosen for my "no pets just nukes" sorc. One of the Torug's is a heavy chestpiece, with the rest light. In situations where sustain is not an issue, I sub in two Light of Cyrodiil rings with +spellpower enchants.

      I'm fairly pleased with this setup. I don't expect to change it unless I get a Valkyn hat.

      I did something similar with having one of the large armor pieces as heavy... I also made another as medium...

      As I was already giving up the 7 piece light armor bonus (Which is crap anyway... 0.3% crit it worked out to!) I figured I had another piece I could ditch & still keep the 5 piece bonus. So I went for one of the other large items in medium... that gives almost as much armor as heavy, but makes full use of the undaunted passive to give me even more magicka/stamina/health.

      4% more of each stat compared to just running 7 parts light (& the armor increase too)
      GM of the Unholy Legacy
      EU/EP
      Sorcerer Flaminir (Magicka) / Staminir (Stamina)
      Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
      DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
      Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
      Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
    3. deepseamk20b14_ESO
      deepseamk20b14_ESO
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      I made/bought the new armor and with entropy and the buff from reapers mark after a kill I sit at 2729 spell damage. This is of course adding the spell damage from cyrodiils light. I only have one of the rings at the moment, but after I get the next one yeah, 2729. I may change some enchants to raise my magicka recovery a bit. But I think it's a good number.
      Hey everyone! Look! It's a signature!
    4. MADshadowman
      MADshadowman
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      i dropped my martial knowledge set for now. I just don't feel comfortable with less sustain. The damage actually didn't make a real difference, and the traits aren't the best ones. But the 8% cost reduction from seducer was really missing, so i had to switch back to it. Sorcerer skills are so freaking expensive.
    5. Paulington
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      Sacadon wrote: »

      What sets are getting you there and how many attributes in health?

      @Sacadon I am running (all epic btw):

      3 Torug's Pact
      4 Martial Knowledge
      2 Adroitness
      2 Healer.

      Attributes are 22 in Magicka, 40 in Health.
    6. Sacadon
      Sacadon
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      Paulington wrote: »

      @Sacadon I am running (all epic btw):

      3 Torug's Pact
      4 Martial Knowledge
      2 Adroitness
      2 Healer.

      Attributes are 22 in Magicka, 40 in Health.

      Thanks. Also just noticed you said PvP buffs, so that also makes more sense now. Nice combination of sets.

    7. darkrozes_rob16_ESO
      Hi,

      1692ued.jpg

      Stats with Power Surge and Combat Prayer UP + Food Outside PVP

      Verry glass cannon, good to stay away and nuke :)

      80ish CP

      All gear Purple, some have white enchants
      Edited by darkrozes_rob16_ESO on March 9, 2015 10:06AM
    8. TehMagnus
      TehMagnus
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      Hi,

      1692ued.jpg

      Stats with Power Surge and Combat Prayer UP + Food Outside PVP

      Verry glass cannon, good to stay away and nuke :)

      80ish CP

      All gear Purple, some have white enchants


      I can one shot you with a Heavy Attack in PVP xD
    9. Tankqull
      Tankqull
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      TehMagnus wrote: »


      I can one shot you with a Heavy Attack in PVP xD

      he´ll be oneshoted in pve aswell ;)
      spelling and grammar errors are free to be abused

      Sallington wrote: »
      Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


    10. darkrozes_rob16_ESO
      TehMagnus

      PvP hp would be 17.5k

      A heavy atack won't do it but yea a chain of atacks would :) Since most of pvpers are Close range fighters, I started using Daedric Mines which can crit up to 10k each, ppl run trough them without knowing the danger :D
    11. TehMagnus
      TehMagnus
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      TehMagnus

      PvP hp would be 17.5k

      A heavy atack won't do it but yea a chain of atacks would :) Since most of pvpers are Close range fighters, I started using Daedric Mines which can crit up to 10k each, ppl run trough them without knowing the danger :D


      I do 24K damage with Heavy Attack if it crits, I still OS you and I'm using destro staff ;)
      Edit: Screenshot inc tonight to prove it :D
      Edited by TehMagnus on March 9, 2015 1:19PM
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