Darkintellect wrote: »I use...
4x Way of Knowledge (Chest, Legs, Hands, Boots)
2X Adroitness (Belt, Amulet)
2X Toque Pact (Helm, Shoulders) [Slot out for Innerflame set for the heal totem]
2X Light of Cyrodiil (Ring, Ring)
This gives me 5X spell damage at around 173-179 spell damage per value.
Adroitness beats out Arch-Mage because it reauires 3 piece instead of 2 piece of adroitness. I'm working to get the Resto staff which decreases weapon power by everyone in the area of heals by 580 points. I'm also working towards the Masters Staff.
Shader_Shibes wrote: »Which is better, spell damage or spell crit?
With 30 cp in apprentice for the extra 12% crit would take me to almost 80% crit, but currently 1600 spell damage (v11).
Spell power is more powerful... there are some posts with lots & lots of equations & maths all over the place... but the simple answer that came out is : Spell Power is top, then crit, then max magicka.
Shader_Shibes wrote: »
MADshadowman wrote: »
Actually, i'd say crit is last. Cause spell power and magicka boost your damage quite a bit and this is something that's always working. Whereas crit is only a chance to do more damage, so i think this should come last, after you tweaked spell power and magicka. Overall performance and sustain is more important than a crit every now and then.
I agree with you but I don't think it is so simple as to say spell damage is always better...there must be a threshold where one stat stops giving more dps than another. Like just to use completely made up numbers: up to 50% crit will increase your dps more than an equivalent amount of spell damage, then after that you would get more from spell damage in terms of raw dps.
That is how I understood it to work before 1.6 and I don't see how that fundamental aspect would have changed with the patch (although the actual threshold numbers probably changes a great deal).
So there should be some sort of "golden ratio" between spell damage, crit, and magicka that gives optimum dps, shouldn't there?
MADshadowman wrote: »
Well kinda, but i think it also depends on what content you're playing and your play style. In PVP i would say better go with spell power and max magicka, for PVE i think crits are more viable and could be better.
I think over all, a decent amount of magicka and spell damage with 35-40% crit should be pretty good.
Paulington wrote: »Not sure on best combinations but I am currently running ~2,800 spell damage totally maxed out (food, PvP buffs [not in Cyrodiil], Surge etc). I feel if I used Cyrodiil's Light and a tweak or two I could easily hit 3,000 - 3,200 spell damage.
I usually run without Surge though so I'd say maybe 2,500 spell damage?
MADshadowman wrote: »
Hmm... ok, how is your sustainability with this setup? That's my main worry when changing armor sets.
MADshadowman wrote: »
Actually, i'd say crit is last. Cause spell power and magicka boost your damage quite a bit and this is something that's always working. Whereas crit is only a chance to do more damage, so i think this should come last, after you tweaked spell power and magicka. Overall performance and sustain is more important than a crit every now and then.
I haven't gone quite full glass cannon yet after seeing the horror of the light armor nerfs and the Sorc cost increases due to our passive being changed...
4x Martial Knowledge
3x Torugs pact
4x Healer
This is exactly what I've chosen for my "no pets just nukes" sorc. One of the Torug's is a heavy chestpiece, with the rest light. In situations where sustain is not an issue, I sub in two Light of Cyrodiil rings with +spellpower enchants.
I'm fairly pleased with this setup. I don't expect to change it unless I get a Valkyn hat.
This is exactly what I've chosen for my "no pets just nukes" sorc. One of the Torug's is a heavy chestpiece, with the rest light. In situations where sustain is not an issue, I sub in two Light of Cyrodiil rings with +spellpower enchants.
I'm fairly pleased with this setup. I don't expect to change it unless I get a Valkyn hat.
What sets are getting you there and how many attributes in health?
Paulington wrote: »
@Sacadon I am running (all epic btw):
3 Torug's Pact
4 Martial Knowledge
2 Adroitness
2 Healer.
Attributes are 22 in Magicka, 40 in Health.
darkrozes_rob16_ESO wrote: »Hi,
Stats with Power Surge and Combat Prayer UP + Food Outside PVP
Verry glass cannon, good to stay away and nuke
80ish CP
All gear Purple, some have white enchants
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
darkrozes_rob16_ESO wrote: »TehMagnus
PvP hp would be 17.5k
A heavy atack won't do it but yea a chain of atacks wouldSince most of pvpers are Close range fighters, I started using Daedric Mines which can crit up to 10k each, ppl run trough them without knowing the danger