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AOE caps and PvP Lag

  • Xiphyla
    Xiphyla
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    yodased wrote: »
    What calculation? You mean the Derivative math required to determine how many people are around and change % damage and effect on them?

    uhm, not really. A desktop with a quad-core and 32gb of ddr3 could handle that.

    Its the actual rendering of individual particle effects at a massive rate which is causing the issue. It has to be. Their network engineers must agree because they are limiting particle effects as well as individual tracked assets (see bugs and deer).

    Making the game pretty is causing the lag.

    If they forced perspective at 800x600 30fps at low settings, you would be able to have > 1,000 people in the game. They are sacrificing quantity for quality.

    I'm talking about calculation from server side. What had it has to do with rendering issue ? I do know making game pretty is causing lag too. But i'm talking about calculation on server side.

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  • KBKB
    KBKB
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    Iyas wrote: »
    Is the aoe cap gone? Nope now there is a more difficult calculation. 6 nearest enemies full DMG etc, then 75% DMG and so on.

    So im not surprised

    Exacta
  • Cody
    Cody
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    I blame Columbus.
  • C0pp3rhead
    C0pp3rhead
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    I know what's causing lag, and you're right that it's a new ability. It's the new Sorc ability that they're stealth testing: Crystal Lagments.

    In all seriousness though, it's silly in Cyro right now. It's worse than in 1.5. I can't even light attack half the time. I get stuck in block because the game hasn't realized that I've let go of my mouse button.
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  • Perichor
    Perichor
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    your all wrong

    there are still some deer in cyrodiil

    #Laughingmyeffingassoff
    Edited by Perichor on March 8, 2015 11:39AM
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