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Ex-MMO QA talks about early days of ESO
Here's a nice read I went through by an ex-QA that used to work on LOTRO and ESO. He talks about a number of things that was going on during WoW's reign with the higher ups and other things. There's one thing though that he posted on the forum that made me think on the future of ESO and where it's heading. Not sure if anyone else have posted or read about this but here it is!
This is a good point to mention that a lot of the issues that Turbine experienced weren't unique to Turbine. For instance: after leaving Turbine the first time I went to Zenimax Online for a year. By this point (fall 2010) they had been 'developing' ESO for something like 4 or 5 years and had a projected launch date of spring of '12 (the idea being to follow up Skyrim with a big marketing campaign with WETA and then launch). But less than a year and a half from launch the game wasn't remotely near alpha state, despite having already consumed untold millions of dollars. To make a long story short, I was amazed they finished it at all. There was no hope of it being a great MMO regardless. As my friend, a ZOS producer (and a former Turbinite), commented, half the team seemed to think they were making a single player game, the other half, WoW. When you get 50 cooks in the kitchen trying to make one cake, if you get it done at all, be sure it isn't going to be a masterpiece. The days when you had one guy with a vision field generaling development (a Sid Meier, for example) started to go out the window when the industry got corporate. On another side note, I sometimes think money becomes somewhat unreal when you get into the tens of millions. An exec who will shout about being overcharged for an oil change can be strangely sanguine about a project that costs millions a month.
Seems ESO was in a very rough state back in the days, good to see that it managed to get out the door and into the field to be baked in but it's quite saddening that it was doomed in the beginning.
Although this wouldn't exactly qualify as 'current', I think Dark Age of Camelot has always been an intriguing game. I really wish LOTRO had adopted a similar overall approach. The cap would be 50 (as with DAOC), which covers Eriador and with leveling culminating in Angmar (let me say too that I loved the epic storyline for SoA and really got into the Amarthiel arc). The rest of the game, the world beyond the Walls of Moria, is essentially one big sprawling end game, where players are free to explore as they will and where every instance in Moria, Isen, and beyond is relevant (a big objection many of us in QA had with SoM was the 5 level bump...for a trivial leveling experience we were rendering obsolete most of our Moria instances-having finally worked out all the glitches). Progression post 50 would come from gear and alternative advancement systems ala DAOC. You as a player have just that initial-and very manageable-linear level grind to master your class and then have a whole world of end game possibilites ahead.
While it is true he is speaking about LOTRO with the above quote it can also be applied to the changes ESO is undertaking currently [Removal of Vet Ranks + Battle Scaling with new zones] so I want to see what everyone's response is to this also here's some Pre-Alpha Screenies!
Valenwood
Valenwood landing
Company PvP test
Placeholder mob army.
Crazy goat!
More ESO angels
Source
EDIT: Replaced Dev with QA as pointed out below
Here's a nice read I went through by an ex-dev that used to work on LOTRO and ESO.
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Um, no,
he was QA, as he stated multiple times in the posts you linked. So, while he may have been more "on the inside" than any of us, his position is important to consider when assessing his take on things.
Edited by Mikoto on March 5, 2015 11:47AM