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[Suggestion] More love for 2 handed weapons.

Fizzlewizzle
Fizzlewizzle
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For quite some time i have been crafting my own sets, and something is bothering me... 2 handed item users (Bows, staffs and the melee 2h weapons) don't get as much bonuses as people who use 1 handed items (1h weapons and Shields) when crafting their own items.

The Traits 2 handed users get are equal to those of the 1 handed users (double crit, experience and attack speed for example) ... but with all the rest (Enchantments, and set items) you fall behind people who use the 1 handed items.
Could it be possible that the 2 handed items get double values for enchantments and that 2 handed weapons with a set effect count as 2 items for said set effect.

Mending-The-Wounded, Aldmeri Dominion, Templar.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Agreed - but only so long as 2H swords, axes etc aren't so powerful after 1.6 for certain builds.
  • Fizzlewizzle
    Fizzlewizzle
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    There are a few good 2h (melee) builds after 1,6, but from what i have seen those are mostly 1v1, with little to no sustainability (THIS topic is a decent example).

    How it will from for PvP or with a decent sustain i do not know, but overall i do not fear 2h users will suddenly become OP.
    The best they can get (from crafted armor) is a 5/5 and a 4/5 set bonus (currently it is 5/5 and 3/5), and a bit higher enchantment damage (The extra enchantment proc chance passive seems to have been removed from the 2h skill tree, and the staff or bow trees had no passive for it in the first place). But overall they should be on par with all the other weapon types.

    (For me personally i wasn't really looking at the 2h melee weapons to begin with, but at the staffs. Those few points extra magicka regen from the 4/4 Seducer would really help me out.)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
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